mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
some minor work on soft body, to make it easier to integrate into apps.
This commit is contained in:
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d7b635cabf
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752eb583d0
@ -46,6 +46,7 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
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CONCAVE_SHAPES_START_HERE,
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//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
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TRIANGLE_MESH_SHAPE_PROXYTYPE,
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SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE,
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///used for demo integration FAST/Swift collision library and Bullet
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FAST_CONCAVE_MESH_PROXYTYPE,
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//terrain
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@ -117,5 +117,5 @@ const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
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void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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{
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///don't make this a movable object!
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btAssert(0);
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// btAssert(0);
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}
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@ -39,7 +39,7 @@ public:
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virtual int getShapeType() const
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{
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//use un-used 'FAST_CONCAVE_MESH_PROXYTYPE' for now, later add SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE to btBroadphaseProxy.h
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return FAST_CONCAVE_MESH_PROXYTYPE;
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return SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
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}
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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@ -49,6 +49,16 @@ public:
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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btBvhTriangleMeshShape* getChildShape()
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{
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return m_bvhTriMeshShape;
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}
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const btBvhTriangleMeshShape* getChildShape() const
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{
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return m_bvhTriMeshShape;
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}
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//debugging
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virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
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@ -1,34 +1,34 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_TRIANGLE_BUFFER_H
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#define BT_TRIANGLE_BUFFER_H
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#include "btTriangleCallback.h"
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#include "LinearMath/btAlignedObjectArray.h"
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struct btTriangle
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{
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btVector3 m_vertex0;
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btVector3 m_vertex1;
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btVector3 m_vertex2;
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int m_partId;
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int m_triangleIndex;
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};
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///btTriangleBuffer can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_TRIANGLE_BUFFER_H
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#define BT_TRIANGLE_BUFFER_H
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#include "btTriangleCallback.h"
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#include "LinearMath/btAlignedObjectArray.h"
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struct btTriangle
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{
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btVector3 m_vertex0;
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btVector3 m_vertex1;
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btVector3 m_vertex2;
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int m_partId;
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int m_triangleIndex;
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};
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///btTriangleBuffer can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
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///Example usage of this class:
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/// btTriangleBuffer triBuf;
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/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
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@ -36,34 +36,34 @@ struct btTriangle
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/// {
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/// const btTriangle& tri = triBuf.getTriangle(i);
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/// //do something useful here with the triangle
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/// }
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class btTriangleBuffer : public btTriangleCallback
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{
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btAlignedObjectArray<btTriangle> m_triangleBuffer;
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public:
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
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int getNumTriangles() const
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{
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return int(m_triangleBuffer.size());
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}
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const btTriangle& getTriangle(int index) const
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{
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return m_triangleBuffer[index];
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}
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void clearBuffer()
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{
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m_triangleBuffer.clear();
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}
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};
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#endif //BT_TRIANGLE_BUFFER_H
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/// }
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class btTriangleBuffer : public btTriangleCallback
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{
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btAlignedObjectArray<btTriangle> m_triangleBuffer;
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public:
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
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int getNumTriangles() const
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{
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return int(m_triangleBuffer.size());
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}
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const btTriangle& getTriangle(int index) const
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{
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return m_triangleBuffer[index];
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}
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void clearBuffer()
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{
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m_triangleBuffer.clear();
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}
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};
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#endif //BT_TRIANGLE_BUFFER_H
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@ -29,7 +29,7 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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class btBroadphaseInterface;
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class btCollisionDispatcher;
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class btDispatcher;
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/* btSoftBodyWorldInfo */
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struct btSoftBodyWorldInfo
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@ -39,7 +39,7 @@ struct btSoftBodyWorldInfo
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btScalar water_offset;
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btVector3 water_normal;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btDispatcher* m_dispatcher;
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btVector3 m_gravity;
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btSparseSdf<3> m_sparsesdf;
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};
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@ -607,6 +607,7 @@ public:
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virtual ~btSoftBody();
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/* Check for existing link */
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btAlignedObjectArray<int> m_userIndexMapping;
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virtual void setCollisionShape(btCollisionShape* collisionShape)
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{
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@ -21,6 +21,10 @@ subject to the following restrictions:
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#include "btSoftBody.h"
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#include "btSoftBodyHelpers.h"
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btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
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:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
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{
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@ -28,6 +32,11 @@ m_drawFlags = fDrawFlags::Std;
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m_drawNodeTree = true;
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m_drawFaceTree = false;
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m_drawClusterTree = false;
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m_sbi.m_broadphase = pairCache;
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m_sbi.m_dispatcher = dispatcher;
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m_sbi.m_sparsesdf.Initialize();
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m_sbi.m_sparsesdf.Reset();
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}
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btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
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@ -13,12 +13,12 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
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#define BT_SOFT_RIGID_DYNAMICS_WORLD_H
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class btSoftBody;
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "btSoftBody.h"
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typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
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class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
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@ -29,7 +29,8 @@ class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
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bool m_drawNodeTree;
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bool m_drawFaceTree;
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bool m_drawClusterTree;
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btSoftBodyWorldInfo m_sbi;
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protected:
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virtual void predictUnconstraintMotion(btScalar timeStep);
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@ -40,7 +41,6 @@ protected:
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void solveSoftBodiesConstraints();
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public:
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@ -57,6 +57,15 @@ public:
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int getDrawFlags() const { return(m_drawFlags); }
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void setDrawFlags(int f) { m_drawFlags=f; }
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btSoftBodyWorldInfo& getWorldInfo()
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{
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return m_sbi;
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}
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const btSoftBodyWorldInfo& getWorldInfo() const
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{
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return m_sbi;
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}
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btSoftBodyArray& getSoftBodyArray()
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{
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@ -1,35 +1,35 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src }
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)
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ADD_LIBRARY(LibLinearMath
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btAlignedObjectArray.h
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btList.h
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btPoolAllocator.h
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btRandom.h
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btVector3.h
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btDefaultMotionState.h
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btMatrix3x3.h
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btQuadWord.h
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btHashMap.h
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btScalar.h
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btAabbUtil2.h
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btConvexHull.h
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btConvexHull.cpp
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btMinMax.h
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btQuaternion.h
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btStackAlloc.h
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btGeometryUtil.h
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btMotionState.h
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btTransform.h
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btAlignedAllocator.h
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btIDebugDraw.h
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btPoint3.h
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btQuickprof.h
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btTransformUtil.h
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btQuickprof.cpp
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btGeometryUtil.cpp
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btAlignedAllocator.cpp
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)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src }
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)
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ADD_LIBRARY(LibLinearMath
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btAlignedObjectArray.h
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btList.h
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btPoolAllocator.h
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btRandom.h
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btVector3.h
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btDefaultMotionState.h
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btMatrix3x3.h
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btQuadWord.h
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btHashMap.h
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btScalar.h
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btAabbUtil2.h
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btConvexHull.h
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btConvexHull.cpp
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btMinMax.h
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btQuaternion.h
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btStackAlloc.h
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btGeometryUtil.h
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btMotionState.h
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btTransform.h
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btAlignedAllocator.h
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btIDebugDraw.h
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btPoint3.h
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btQuickprof.h
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btTransformUtil.h
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btQuickprof.cpp
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btGeometryUtil.cpp
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btAlignedAllocator.cpp
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)
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@ -869,6 +869,8 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
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{
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if ( svcount == 0 ) return false;
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m_vertexIndexMapping.resize(0);
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#define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */
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@ -1027,6 +1029,7 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
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v[0] = px;
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v[1] = py;
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v[2] = pz;
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}
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break;
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@ -1041,6 +1044,7 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
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dest[2] = pz;
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vcount++;
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}
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m_vertexIndexMapping.push_back(j);
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}
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}
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@ -1116,13 +1120,22 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
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void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount)
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{
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btAlignedObjectArray<int>tmpIndices;
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tmpIndices.resize(m_vertexIndexMapping.size());
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int i;
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for (i=0;i<m_vertexIndexMapping.size();i++)
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{
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tmpIndices[i] = m_vertexIndexMapping[i];
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}
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TUIntArray usedIndices;
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usedIndices.resize(static_cast<int>(vcount));
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memset(&usedIndices[0],0,sizeof(unsigned int)*vcount);
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ocount = 0;
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for (unsigned int i=0; i<indexcount; i++)
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for (i=0; i<indexcount; i++)
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{
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unsigned int v = indices[i]; // original array index
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@ -1141,11 +1154,19 @@ void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, b
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overts[ocount][1] = verts[v][1];
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overts[ocount][2] = verts[v][2];
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for (int k=0;k<m_vertexIndexMapping.size();k++)
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{
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if (tmpIndices[k]==v)
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m_vertexIndexMapping[k]=ocount;
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}
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ocount++; // increment output vert count
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btAssert( ocount >=0 && ocount <= vcount );
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usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
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}
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}
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@ -192,6 +192,9 @@ class HullLibrary
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public:
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btAlignedObjectArray<int> m_vertexIndexMapping;
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HullError CreateConvexHull(const HullDesc& desc, // describes the input request
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HullResult& result); // contains the resulst
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HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
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