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https://github.com/bulletphysics/bullet3
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move CommonTimeWarpBase.h to Evolution/NN3DWalkersTimeWarpBase, it is not a common interface.
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@ -29,7 +29,7 @@ struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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class NNWalker;
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#include "../CommonInterfaces/CommonTimeWarpBase.h"
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#include "NN3DWalkersTimeWarpBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "../Utils/b3ReferenceFrameHelper.hpp"
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@ -99,7 +99,7 @@ static btScalar gParallelEvaluations = 10.0f;
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void* GROUND_ID = (void*)1;
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class NN3DWalkersExample : public CommonTimeWarpBase
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class NN3DWalkersExample : public NN3DWalkersTimeWarpBase
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{
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btScalar m_Time;
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btScalar m_SpeedupTimestamp;
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@ -115,7 +115,7 @@ class NN3DWalkersExample : public CommonTimeWarpBase
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public:
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NN3DWalkersExample(struct GUIHelperInterface* helper)
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:CommonTimeWarpBase(helper),
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:NN3DWalkersTimeWarpBase(helper),
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m_Time(0),
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m_SpeedupTimestamp(0),
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m_motorStrength(0.5f),
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@ -771,7 +771,7 @@ bool NN3DWalkersExample::keyboardCallback(int key, int state)
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break;
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}
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return CommonTimeWarpBase::keyboardCallback(key,state);
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return NN3DWalkersTimeWarpBase::keyboardCallback(key,state);
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}
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void NN3DWalkersExample::exitPhysics()
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16
examples/CommonInterfaces/CommonTimeWarpBase.h → examples/Evolution/NN3DWalkersTimeWarpBase.h
Executable file → Normal file
16
examples/CommonInterfaces/CommonTimeWarpBase.h → examples/Evolution/NN3DWalkersTimeWarpBase.h
Executable file → Normal file
@ -13,8 +13,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COMMON_TIME_WARP_BASE_H
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#define COMMON_TIME_WARP_BASE_H
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#ifndef NN3D_WALKERS_TIME_WARP_BASE_H
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#define NN3D_WALKERS_TIME_WARP_BASE_H
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btVector3.h"
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@ -207,9 +207,9 @@ inline void setApplicationTick(float frequency){ // set internal application tic
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/**
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* @link: Gaffer on Games - Fix your timestep: http://gafferongames.com/game-physics/fix-your-timestep/
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*/
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struct CommonTimeWarpBase: public CommonRigidBodyBase {
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struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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CommonTimeWarpBase(struct GUIHelperInterface* helper):
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NN3DWalkersTimeWarpBase(struct GUIHelperInterface* helper):
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CommonRigidBodyBase(helper),
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mPhysicsStepsPerSecondUpdated(false),
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mFramesPerSecondUpdated(false),
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@ -250,7 +250,7 @@ struct CommonTimeWarpBase: public CommonRigidBodyBase {
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mLoopTimer.reset();
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}
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~CommonTimeWarpBase(){
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~NN3DWalkersTimeWarpBase(){
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}
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@ -753,7 +753,7 @@ struct CommonTimeWarpBase: public CommonRigidBodyBase {
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}
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void performTrueSteps(btScalar timeStep){ // physics stepping without interpolated substeps
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int subSteps = round(timeStep / fixedPhysicsStepSizeSec); /**!< Calculate the number of full normal time steps we can take */
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int subSteps = floor((timeStep / fixedPhysicsStepSizeSec)+0.5); /**!< Calculate the number of full normal time steps we can take */
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for (int i = 0; i < subSteps; i++) { /**!< Perform the number of substeps to reach the timestep*/
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if (timeStep && m_dynamicsWorld) {
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@ -767,7 +767,7 @@ struct CommonTimeWarpBase: public CommonRigidBodyBase {
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}
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void performInterpolatedSteps(btScalar timeStep){ // physics stepping with interpolated substeps
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int subSteps = 1 + round(timeStep / fixedPhysicsStepSizeSec); /**!< Calculate the number of full normal time steps we can take, plus 1 for safety of not losing time */
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int subSteps = 1 + floor((timeStep / fixedPhysicsStepSizeSec)+0.5); /**!< Calculate the number of full normal time steps we can take, plus 1 for safety of not losing time */
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if (timeStep && m_dynamicsWorld) {
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m_dynamicsWorld->stepSimulation(btScalar(timeStep), btScalar(subSteps),
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@ -899,5 +899,5 @@ struct CommonTimeWarpBase: public CommonRigidBodyBase {
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bool mIsHeadless;
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};
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#endif //COMMON_TIME_WARP_BASE_H
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#endif //NN3D_WALKERS_TIME_WARP_BASE_H
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