mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
8034a6f7fc
@ -444,10 +444,12 @@ int b3JointControlSetDesiredPosition(b3SharedMemoryCommandHandle commandHandle,
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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command->m_sendDesiredStateCommandArgument.m_desiredStateQ[qIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_Q;
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command->m_sendDesiredStateCommandArgument.m_hasDesiredStateFlags[qIndex] |= SIM_DESIRED_STATE_HAS_Q;
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if ((qIndex>=0) && (qIndex < MAX_DEGREE_OF_FREEDOM))
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{
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command->m_sendDesiredStateCommandArgument.m_desiredStateQ[qIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_Q;
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command->m_sendDesiredStateCommandArgument.m_hasDesiredStateFlags[qIndex] |= SIM_DESIRED_STATE_HAS_Q;
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}
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return 0;
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}
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@ -455,8 +457,7 @@ int b3JointControlSetKp(b3SharedMemoryCommandHandle commandHandle, int dofIndex,
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(dofIndex>=0);
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if (dofIndex>=0)
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if ((dofIndex>=0) && (dofIndex < MAX_DEGREE_OF_FREEDOM))
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{
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command->m_sendDesiredStateCommandArgument.m_Kp[dofIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_KP;
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@ -469,8 +470,7 @@ int b3JointControlSetKd(b3SharedMemoryCommandHandle commandHandle, int dofIndex,
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(dofIndex>=0);
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if (dofIndex>=0)
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if ((dofIndex>=0) && (dofIndex < MAX_DEGREE_OF_FREEDOM))
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{
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command->m_sendDesiredStateCommandArgument.m_Kd[dofIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_KD;
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@ -483,8 +483,7 @@ int b3JointControlSetDesiredVelocity(b3SharedMemoryCommandHandle commandHandle,
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(dofIndex>=0);
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if (dofIndex>=0)
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if ((dofIndex>=0) && (dofIndex < MAX_DEGREE_OF_FREEDOM))
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{
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command->m_sendDesiredStateCommandArgument.m_desiredStateQdot[dofIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_QDOT;
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@ -498,8 +497,7 @@ int b3JointControlSetMaximumForce(b3SharedMemoryCommandHandle commandHandle, int
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(dofIndex>=0);
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if (dofIndex>=0)
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if ((dofIndex>=0) && (dofIndex < MAX_DEGREE_OF_FREEDOM))
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{
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command->m_sendDesiredStateCommandArgument.m_desiredStateForceTorque[dofIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_MAX_FORCE;
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@ -512,8 +510,7 @@ int b3JointControlSetDesiredForceTorque(b3SharedMemoryCommandHandle commandHandl
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(dofIndex>=0);
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if (dofIndex>=0)
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if ((dofIndex>=0) && (dofIndex < MAX_DEGREE_OF_FREEDOM))
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{
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command->m_sendDesiredStateCommandArgument.m_desiredStateForceTorque[dofIndex] = value;
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command->m_updateFlags |= SIM_DESIRED_STATE_HAS_MAX_FORCE;
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@ -547,13 +544,16 @@ int b3GetJointState(b3PhysicsClientHandle physClient, b3SharedMemoryStatusHandle
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bool result = b3GetJointInfo(physClient, bodyIndex,jointIndex, &info);
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if (result)
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{
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state->m_jointPosition = status->m_sendActualStateArgs.m_actualStateQ[info.m_qIndex];
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state->m_jointVelocity = status->m_sendActualStateArgs.m_actualStateQdot[info.m_uIndex];
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for (int ii(0); ii < 6; ++ii) {
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state->m_jointForceTorque[ii] = status->m_sendActualStateArgs.m_jointReactionForces[6 * jointIndex + ii];
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if ((info.m_qIndex>=0) && (info.m_uIndex>=0) && (info.m_qIndex < MAX_DEGREE_OF_FREEDOM) && (info.m_uIndex < MAX_DEGREE_OF_FREEDOM))
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{
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state->m_jointPosition = status->m_sendActualStateArgs.m_actualStateQ[info.m_qIndex];
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state->m_jointVelocity = status->m_sendActualStateArgs.m_actualStateQdot[info.m_uIndex];
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for (int ii(0); ii < 6; ++ii) {
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state->m_jointForceTorque[ii] = status->m_sendActualStateArgs.m_jointReactionForces[6 * jointIndex + ii];
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}
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state->m_jointMotorTorque = status->m_sendActualStateArgs.m_jointMotorForce[jointIndex];
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return 1;
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}
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state->m_jointMotorTorque = status->m_sendActualStateArgs.m_jointMotorForce[jointIndex];
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return 1;
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}
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}
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return 0;
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@ -1,5 +1,6 @@
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#include "SharedMemoryInProcessPhysicsC_API.h"
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#include "../Utils/b3Clock.h"
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#include "PhysicsClientSharedMemory.h"
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#include"../ExampleBrowser/InProcessExampleBrowser.h"
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@ -8,7 +9,8 @@
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class InProcessPhysicsClientSharedMemoryMainThread : public PhysicsClientSharedMemory
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{
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btInProcessExampleBrowserMainThreadInternalData* m_data;
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b3Clock m_clock;
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public:
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InProcessPhysicsClientSharedMemoryMainThread(int argc, char* argv[])
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@ -41,9 +43,16 @@ public:
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{
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PhysicsClientSharedMemory::disconnectSharedMemory();
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}
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btUpdateInProcessExampleBrowserMainThread(m_data);
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return PhysicsClientSharedMemory::processServerStatus();
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unsigned long int ms = m_clock.getTimeMilliseconds();
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if (ms>20)
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{
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m_clock.reset();
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btUpdateInProcessExampleBrowserMainThread(m_data);
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} else
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{
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//b3Clock::usleep(100);
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}
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return PhysicsClientSharedMemory::processServerStatus();
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}
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@ -16,7 +16,7 @@ using namespace Gwen;
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UnicodeString Gwen::Utility::Format( const wchar_t* fmt, ... )
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{
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wchar_t strOut[ 4096 ];
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wchar_t strOut[ 2048 ];
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va_list s;
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va_start( s, fmt );
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83
examples/pybullet/minitaur.py
Normal file
83
examples/pybullet/minitaur.py
Normal file
@ -0,0 +1,83 @@
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import pybullet as p
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class Minitaur:
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def __init__(self):
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self.reset()
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def reset(self):
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self.quadruped = p.loadURDF("quadruped/quadruped.urdf",0,0,.3)
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self.kp = 1
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self.kd = 0.1
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self.maxForce = 100
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nJoints = p.getNumJoints(self.quadruped)
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self.jointNameToId = {}
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for i in range(nJoints):
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jointInfo = p.getJointInfo(self.quadruped, i)
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self.jointNameToId[jointInfo[1].decode('UTF-8')] = jointInfo[0]
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self.resetPose()
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for i in range(100):
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p.stepSimulation()
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def disableAllMotors(self):
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nJoints = p.getNumJoints(self.quadruped)
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for i in range(nJoints):
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p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=i, controlMode=p.VELOCITY_CONTROL, force=0)
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def setMotorAngleByName(self, motorName, desiredAngle):
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p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=self.jointNameToId[motorName], controlMode=p.POSITION_CONTROL, targetPosition=desiredAngle, positionGain=self.kp, velocityGain=self.kd, force=self.maxForce)
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def resetPose(self):
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#right front leg
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self.disableAllMotors()
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_front_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_front_rightL_joint',-1.57)
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#left front leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_front_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_front_leftL_joint',-1.57)
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#right back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_back_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_back_rightL_joint',-1.57)
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#left back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_back_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_back_leftL_joint',-1.57)
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def getBasePosition(self):
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position, orientation = p.getBasePositionAndOrientation(self.quadruped)
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return position
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def getBaseOrientation(self):
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position, orientation = p.getBasePositionAndOrientation(self.quadruped)
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return orientation
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def applyAction(self, motorCommands):
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self.setMotorAngleByName('motor_front_rightR_joint', motorCommands[0])
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self.setMotorAngleByName('motor_front_rightL_joint', motorCommands[1])
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self.setMotorAngleByName('motor_front_leftR_joint', motorCommands[2])
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self.setMotorAngleByName('motor_front_leftL_joint', motorCommands[3])
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self.setMotorAngleByName('motor_back_rightR_joint', motorCommands[4])
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self.setMotorAngleByName('motor_back_rightL_joint', motorCommands[5])
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self.setMotorAngleByName('motor_back_leftR_joint', motorCommands[6])
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self.setMotorAngleByName('motor_back_leftL_joint', motorCommands[7])
|
33
examples/pybullet/minitaur_test.py
Normal file
33
examples/pybullet/minitaur_test.py
Normal file
@ -0,0 +1,33 @@
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import pybullet as p
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||||
|
||||
from minitaur import Minitaur
|
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import time
|
||||
import math
|
||||
import numpy as np
|
||||
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def main(unused_args):
|
||||
timeStep = 0.01
|
||||
c = p.connect(p.SHARED_MEMORY)
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if (c<0):
|
||||
c = p.connect(p.GUI)
|
||||
p.resetSimulation()
|
||||
p.setTimeStep(timeStep)
|
||||
p.loadURDF("plane.urdf")
|
||||
p.setGravity(0,0,-10)
|
||||
|
||||
minitaur = Minitaur()
|
||||
amplitude = 0.24795664427
|
||||
speed = 0.2860877729434
|
||||
for i in range(1000):
|
||||
a1 = math.sin(i*speed)*amplitude+1.57
|
||||
a2 = math.sin(i*speed+3.14)*amplitude+1.57
|
||||
joint_values = [a1, -1.57, a1, -1.57, a2, -1.57, a2, -1.57]
|
||||
minitaur.applyAction(joint_values)
|
||||
|
||||
p.stepSimulation()
|
||||
# print(minitaur.getBasePosition())
|
||||
time.sleep(timeStep)
|
||||
final_distance = np.linalg.norm(np.asarray(minitaur.getBasePosition()))
|
||||
print(final_distance)
|
||||
|
||||
main(0)
|
@ -2,6 +2,8 @@ import pybullet as p
|
||||
import time
|
||||
import math
|
||||
|
||||
useRealTime = 0
|
||||
fixedTimeStep = 0.001
|
||||
|
||||
physId = p.connect(p.SHARED_MEMORY)
|
||||
if (physId<0):
|
||||
@ -9,8 +11,10 @@ if (physId<0):
|
||||
|
||||
p.loadURDF("plane.urdf")
|
||||
p.setGravity(0,0,-1)
|
||||
p.setTimeStep(fixedTimeStep)
|
||||
|
||||
p.setRealTimeSimulation(0)
|
||||
quadruped = p.loadURDF("quadruped/quadruped.urdf",1,-2,2)
|
||||
quadruped = p.loadURDF("quadruped/quadruped.urdf",1,-2,1)
|
||||
#p.getNumJoints(1)
|
||||
#right front leg
|
||||
p.resetJointState(quadruped,0,1.57)
|
||||
@ -71,24 +75,41 @@ p.setJointMotorControl(quadruped,23,p.VELOCITY_CONTROL,0,0)
|
||||
|
||||
|
||||
|
||||
p_gain = 2
|
||||
speed = 10
|
||||
p_gain =1
|
||||
speed = 10
|
||||
amplitude = 1.3
|
||||
|
||||
#stand still
|
||||
t_end = time.time() + 2
|
||||
while time.time() < t_end:
|
||||
p.stepSimulation()
|
||||
p.setRealTimeSimulation(useRealTime)
|
||||
|
||||
|
||||
t=0.0
|
||||
ref_time = time.time()
|
||||
t_end = t + 4
|
||||
while t < t_end:
|
||||
if (useRealTime==0):
|
||||
t = t+fixedTimeStep
|
||||
p.stepSimulation()
|
||||
else:
|
||||
t = time.time()-ref_time
|
||||
p.setGravity(0,0,-1)
|
||||
|
||||
p.setGravity(0,0,-10)
|
||||
|
||||
jump_amp = 0.5
|
||||
|
||||
#jump
|
||||
t_end = time.time() + 10
|
||||
t = 0.0
|
||||
t_end = t + 10
|
||||
i=0
|
||||
t=0
|
||||
while time.time() < t_end:
|
||||
t = time.time()
|
||||
ref_time = time.time()
|
||||
|
||||
while t < t_end:
|
||||
if (useRealTime):
|
||||
t = time.time()-ref_time
|
||||
else:
|
||||
t = t+fixedTimeStep
|
||||
|
||||
p.setJointMotorControl(quadruped,0,p.POSITION_CONTROL,math.sin(t*speed)*jump_amp+1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,3,p.POSITION_CONTROL,-math.sin(t*speed)*jump_amp-1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,6,p.POSITION_CONTROL,math.sin(t*speed)*jump_amp+1.57,p_gain)
|
||||
@ -97,15 +118,19 @@ while time.time() < t_end:
|
||||
p.setJointMotorControl(quadruped,15,p.POSITION_CONTROL,-math.sin(t*speed)*jump_amp-1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,18,p.POSITION_CONTROL,math.sin(t*speed)*jump_amp+1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,21,p.POSITION_CONTROL,-math.sin(t*speed)*jump_amp-1.57,p_gain)
|
||||
|
||||
p.stepSimulation()
|
||||
if (useRealTime==0):
|
||||
p.stepSimulation()
|
||||
|
||||
|
||||
#hop forward
|
||||
t_end = time.time() + 30
|
||||
t_end = 20
|
||||
i=0
|
||||
while time.time() < t_end:
|
||||
t = time.time()
|
||||
while t < t_end:
|
||||
if (useRealTime):
|
||||
t = time.time()-ref_time
|
||||
else:
|
||||
t = t+fixedTimeStep
|
||||
|
||||
p.setJointMotorControl(quadruped,0,p.POSITION_CONTROL,math.sin(t*speed)*amplitude+1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,3,p.POSITION_CONTROL,-1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,6,p.POSITION_CONTROL,math.sin(t*speed)*amplitude+1.57,p_gain)
|
||||
@ -114,14 +139,18 @@ while time.time() < t_end:
|
||||
p.setJointMotorControl(quadruped,15,p.POSITION_CONTROL,-1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,18,p.POSITION_CONTROL,math.sin(t*speed+3.14)*amplitude+1.57,p_gain)
|
||||
p.setJointMotorControl(quadruped,21,p.POSITION_CONTROL,-1.57,p_gain)
|
||||
|
||||
p.stepSimulation()
|
||||
if (useRealTime==0):
|
||||
p.stepSimulation()
|
||||
|
||||
#walk
|
||||
t_end = time.time() + 120
|
||||
t_end = 100
|
||||
i=0
|
||||
while time.time() < t_end:
|
||||
t = time.time()
|
||||
while t < t_end:
|
||||
if (useRealTime):
|
||||
t = time.time()-ref_time
|
||||
else:
|
||||
t = t+fixedTimeStep
|
||||
|
||||
p.setJointMotorControl(quadruped,0,p.POSITION_CONTROL,math.sin(t*3)*.3+1.57,1)
|
||||
p.setJointMotorControl(quadruped,3,p.POSITION_CONTROL,-1.57,1)
|
||||
p.setJointMotorControl(quadruped,6,p.POSITION_CONTROL,math.sin(t*3+0.5*3.14)*.3+1.57,1)
|
||||
|
@ -24,6 +24,8 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
||||
|
||||
//USE_LOCAL_STACK will avoid most (often all) dynamic memory allocations due to resizing in processCollision and MycollideTT
|
||||
#define USE_LOCAL_STACK 1
|
||||
|
||||
btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
|
||||
|
||||
@ -251,7 +253,12 @@ static inline void MycollideTT( const btDbvtNode* root0,
|
||||
int depth=1;
|
||||
int treshold=btDbvt::DOUBLE_STACKSIZE-4;
|
||||
btAlignedObjectArray<btDbvt::sStkNN> stkStack;
|
||||
#ifdef USE_LOCAL_STACK
|
||||
ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
|
||||
stkStack.initializeFromBuffer(&localStack,btDbvt::DOUBLE_STACKSIZE,btDbvt::DOUBLE_STACKSIZE);
|
||||
#else
|
||||
stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
|
||||
#endif
|
||||
stkStack[0]=btDbvt::sStkNN(root0,root1);
|
||||
do {
|
||||
btDbvt::sStkNN p=stkStack[--depth];
|
||||
@ -329,6 +336,10 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
|
||||
{
|
||||
int i;
|
||||
btManifoldArray manifoldArray;
|
||||
#ifdef USE_LOCAL_STACK
|
||||
btPersistentManifold localManifolds[4];
|
||||
manifoldArray.initializeFromBuffer(&localManifolds,0,4);
|
||||
#endif
|
||||
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
|
||||
for (i=0;i<pairs.size();i++)
|
||||
{
|
||||
|
@ -332,10 +332,10 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
|
||||
}
|
||||
}
|
||||
|
||||
if (m_solverInfo->m_minimumSolverBatchSize<=1)
|
||||
{
|
||||
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
|
||||
} else
|
||||
//if (m_solverInfo->m_minimumSolverBatchSize<=1)
|
||||
//{
|
||||
// m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
|
||||
//} else
|
||||
{
|
||||
|
||||
for (i=0;i<numBodies;i++)
|
||||
|
Loading…
Reference in New Issue
Block a user