Revert "Create a new pointer in btCollisionShape instead of just using userPtr."

This reverts commit d2d987a5ed.

After discussion, we decided to use userPtr.
This commit is contained in:
Jan Matas 2018-02-12 11:26:39 +00:00
parent d2d987a5ed
commit 817fb40fb5
3 changed files with 3 additions and 16 deletions

View File

@ -1291,8 +1291,8 @@ void OpenGLGuiHelper::computeSoftBodyVertices(btCollisionShape* collisionShape,
btAlignedObjectArray<GLInstanceVertex>& gfxVertices, btAlignedObjectArray<GLInstanceVertex>& gfxVertices,
btAlignedObjectArray<int>& indices) btAlignedObjectArray<int>& indices)
{ {
b3Assert(collisionShape->getBodyPointer()); b3Assert(collisionShape->getUserPointer());
btSoftBody* psb = (btSoftBody*)collisionShape->getBodyPointer(); btSoftBody* psb = (btSoftBody*)collisionShape->getUserPointer();
gfxVertices.resize(psb->m_faces.size() * 3); gfxVertices.resize(psb->m_faces.size() * 3);
int i, j, k; int i, j, k;
for (i = 0; i < psb->m_faces.size(); i++) // Foreach face for (i = 0; i < psb->m_faces.size(); i++) // Foreach face

View File

@ -5862,7 +5862,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
psb->scale(btVector3(scale,scale,scale)); psb->scale(btVector3(scale,scale,scale));
psb->setTotalMass(mass,true); psb->setTotalMass(mass,true);
psb->getCollisionShape()->setMargin(collisionMargin); psb->getCollisionShape()->setMargin(collisionMargin);
psb->getCollisionShape()->setBodyPointer(psb); psb->getCollisionShape()->setUserPointer(psb);
m_data->m_dynamicsWorld->addSoftBody(psb); m_data->m_dynamicsWorld->addSoftBody(psb);
m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape()); m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
m_data->m_guiHelper->autogenerateGraphicsObjects(this->m_data->m_dynamicsWorld); m_data->m_guiHelper->autogenerateGraphicsObjects(this->m_data->m_dynamicsWorld);

View File

@ -30,7 +30,6 @@ protected:
int m_shapeType; int m_shapeType;
void* m_userPointer; void* m_userPointer;
int m_userIndex; int m_userIndex;
void* m_bodyPointer;
public: public:
@ -132,18 +131,6 @@ public:
{ {
return m_userPointer; return m_userPointer;
} }
/// optional pointer to body the shape represents
void setBodyPointer(void* bodyPointer)
{
m_bodyPointer = bodyPointer;
}
void* getBodyPointer() const
{
return m_bodyPointer;
}
void setUserIndex(int index) void setUserIndex(int index)
{ {
m_userIndex = index; m_userIndex = index;