changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.

This commit is contained in:
ejcoumans 2006-09-19 04:58:11 +00:00
parent 96046852b2
commit 84afe40064
3 changed files with 3 additions and 2 deletions

View File

@ -15,6 +15,7 @@ ADD_LIBRARY(LibBulletCollision
CollisionDispatch/CollisionWorld.cpp
CollisionDispatch/CompoundCollisionAlgorithm.cpp
CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
CollisionDispatch/SphereSphereCollisionAlgorithm.cpp
CollisionDispatch/ConvexConvexAlgorithm.cpp
CollisionDispatch/EmptyCollisionAlgorithm.cpp
CollisionDispatch/ManifoldResult.cpp

View File

@ -78,7 +78,7 @@ bool useCompound = false;//true;//false;
#ifdef _DEBUG
const int numObjects = 250;
#else
const int numObjects = 3250;
const int numObjects = 250;
#endif
const int maxNumObjects = 32760;

View File

@ -9,7 +9,7 @@ AC_PREREQ([2.54])
#----------------------------------------------------------------------------
AC_INIT(
[bullet],
[1.9],
[2.0],
[bullet@erwincoumans.com])
CS_PACKAGEINFO(
[Bullet Continuous Collision Detection and Physics Library],