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https://github.com/bulletphysics/bullet3
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changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
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@ -15,6 +15,7 @@ ADD_LIBRARY(LibBulletCollision
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CollisionDispatch/CollisionWorld.cpp
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CollisionDispatch/CompoundCollisionAlgorithm.cpp
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CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
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CollisionDispatch/SphereSphereCollisionAlgorithm.cpp
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CollisionDispatch/ConvexConvexAlgorithm.cpp
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CollisionDispatch/EmptyCollisionAlgorithm.cpp
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CollisionDispatch/ManifoldResult.cpp
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@ -78,7 +78,7 @@ bool useCompound = false;//true;//false;
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#ifdef _DEBUG
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const int numObjects = 250;
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#else
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const int numObjects = 3250;
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const int numObjects = 250;
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#endif
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const int maxNumObjects = 32760;
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@ -9,7 +9,7 @@ AC_PREREQ([2.54])
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#----------------------------------------------------------------------------
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AC_INIT(
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[bullet],
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[1.9],
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[2.0],
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[bullet@erwincoumans.com])
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CS_PACKAGEINFO(
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[Bullet Continuous Collision Detection and Physics Library],
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