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https://github.com/bulletphysics/bullet3
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Merge remote-tracking branch 'bp/master'
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commit
85a03bf999
@ -1,5 +1,36 @@
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SUBDIRS( InverseDynamics BulletRoboticsGUI BulletRobotics obj2sdf Serialize ConvexDecomposition HACD GIMPACTUtils )
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OPTION(BUILD_INVERSE_DYNAMIC_EXTRA "Build InverseDynamic extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_BULLET_ROBOTICS_GUI_EXTRA "Build BulletRoboticsGUI extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_BULLET_ROBOTICS_EXTRA "Build BulletRobotics extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_OBJ2SDF_EXTRA "Build obj2sdf extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_SERIALIZE_EXTRA "Build Serialize extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_CONVEX_DECOMPOSITION_EXTRA "Build ConvexDecomposition extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_HACD_EXTRA "Build HACD extra module, only applied when BUILD_EXTRAS is ON" ON)
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OPTION(BUILD_GIMPACTUTILS_EXTRA "Build GIMPACTUtils extra module, only applied when BUILD_EXTRAS is ON" ON)
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IF(BUILD_INVERSE_DYNAMIC_EXTRA)
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SUBDIRS( InverseDynamics )
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ENDIF()
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IF(BUILD_BULLET_ROBOTICS_GUI_EXTRA)
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SUBDIRS( BulletRoboticsGUI )
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ENDIF()
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IF(BUILD_BULLET_ROBOTICS_EXTRA)
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SUBDIRS( BulletRobotics )
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ENDIF()
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IF(BUILD_OBJ2SDF_EXTRA)
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SUBDIRS( obj2sdf )
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ENDIF()
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IF(BUILD_SERIALIZE_EXTRA)
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SUBDIRS( Serialize )
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ENDIF()
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IF(BUILD_CONVEX_DECOMPOSITION_EXTRA)
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SUBDIRS( ConvexDecomposition )
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ENDIF()
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IF(BUILD_HACD_EXTRA)
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SUBDIRS( HACD )
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ENDIF()
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IF(BUILD_GIMPACTUTILS_EXTRA)
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SUBDIRS( GIMPACTUtils )
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ENDIF()
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#Maya Dynamica plugin is moved to http://dynamica.googlecode.com
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@ -149,7 +149,7 @@ ELSE()
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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TARGET_LINK_LIBRARIES( App_HelloBulletRobotics ${CMAKE_THREAD_LIBS_INIT} ${DL} )
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ENDIF(APPLE)
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ENDIF(NOT APPLE)
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ENDIF(WIN32)
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@ -405,6 +405,10 @@ void btDeformableBodySolver::predictMotion(btScalar solverdt)
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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/* Clear contacts */
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psb->m_nodeRigidContacts.resize(0);
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psb->m_faceRigidContacts.resize(0);
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psb->m_faceNodeContacts.resize(0);
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if (psb->isActive())
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{
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@ -472,10 +476,6 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
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{
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psb->updateFaceTree(true, true);
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}
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/* Clear contacts */
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psb->m_nodeRigidContacts.resize(0);
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psb->m_faceRigidContacts.resize(0);
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psb->m_faceNodeContacts.resize(0);
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/* Optimize dbvt's */
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// psb->m_ndbvt.optimizeIncremental(1);
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// psb->m_fdbvt.optimizeIncremental(1);
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