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https://github.com/bulletphysics/bullet3
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updated CMake build for btUniformScalingShape/btConvexInternalShape
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@ -1,2 +1,2 @@
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SUBDIRS( OpenGL CcdPhysicsDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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SUBDIRS( OpenGL CcdPhysicsDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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@ -450,7 +450,7 @@ void DemoApplication::shootBox(const btVector3& destination)
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startTransform.setIdentity();
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btVector3 camPos = getCameraPosition();
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startTransform.setOrigin(camPos);
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//#define TEST_UNIFORM_SCALING_SHAPE 1
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#define TEST_UNIFORM_SCALING_SHAPE 1
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#ifdef TEST_UNIFORM_SCALING_SHAPE
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btConvexShape* childShape = new btBoxShape(btVector3(1.f,1.f,1.f));
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btUniformScalingShape* boxShape = new btUniformScalingShape(childShape,0.5f);
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61
Demos/RagdollDemo/CMakeLists.txt
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61
Demos/RagdollDemo/CMakeLists.txt
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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LINK_LIBRARIES(
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LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(RagdollDemo
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RagdollDemo.cpp
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)
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@ -1,3 +1,10 @@
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_tri_collision.o
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_memory.o
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_contact.o
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_box_set.o
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/btGImpactShape.o
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/btGImpactCollisionAlgorithm.o
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ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff ffffffffffffffffffffffffffffffff 834284 /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT/Debug/libLibGIMPACT.a
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00000000002a1016000000000000944b 582e883c151ba574c0f5b6085732499b ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.54/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_tri_collision.o
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0000000044427ffb000000000000cc2e fadb4c71fc3b509301f1b79175fc75b7 ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.54/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_memory.o
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00000000464e4b6e000000000000af12 54d6f4ff7c506f1e8f42a617b21b1f30 ffffffffffffffffffffffffffffffff 0 /Users/erwincoumans/develop/sf/bullet-2.54/Extras/GIMPACT/BULLET_PHYSICS.build/Debug/libLibGIMPACT.a.build/Objects-normal/i386/gim_contact.o
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@ -1,4 +1,4 @@
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# Install script for directory: /Users/erwincoumans/develop/sf/bullet-2.54/Extras/GIMPACT
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# Install script for directory: /Users/erwincoumans/develop/sf/bullet-2.55/Extras/GIMPACT
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# Set the install prefix
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IF(NOT DEFINED CMAKE_INSTALL_PREFIX)
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@ -30,6 +30,7 @@ ADD_LIBRARY(LibBulletCollision
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CollisionShapes/btConeShape.cpp
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CollisionShapes/btConvexHullShape.cpp
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CollisionShapes/btConvexShape.cpp
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CollisionShapes/btConvexInternalShape.cpp
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CollisionShapes/btConvexTriangleMeshShape.cpp
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CollisionShapes/btCylinderShape.cpp
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CollisionShapes/btEmptyShape.cpp
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@ -47,6 +48,7 @@ ADD_LIBRARY(LibBulletCollision
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CollisionShapes/btTriangleIndexVertexArray.cpp
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CollisionShapes/btTriangleMesh.cpp
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CollisionShapes/btTriangleMeshShape.cpp
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CollisionShapes/btUniformScalingShape.cpp
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NarrowPhaseCollision/btContinuousConvexCollision.cpp
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NarrowPhaseCollision/btGjkEpa.cpp
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NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
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@ -16,11 +16,11 @@ subject to the following restrictions:
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#ifndef CONE_MINKOWSKI_H
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#define CONE_MINKOWSKI_H
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#include "btConvexShape.h"
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#include "btConvexInternalShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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///btConeShape implements a Cone shape, around the Y axis
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class btConeShape : public btConvexShape
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class btConeShape : public btConvexInternalShape
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{
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