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https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
[MJCF import] add custom broadphase collision filter, for MJCF/MuJoCo compatibility
[MJCF import] improve MuJoCo importer, support collision filters fixed a few more warnings
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@ -18,10 +18,49 @@
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#include "CommonWindowInterface.h"
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#include "CommonCameraInterface.h"
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enum MyFilterModes
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{
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FILTER_GROUPAMASKB_AND_GROUPBMASKA2=0,
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FILTER_GROUPAMASKB_OR_GROUPBMASKA2
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};
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struct MyOverlapFilterCallback2 : public btOverlapFilterCallback
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{
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int m_filterMode;
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MyOverlapFilterCallback2()
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:m_filterMode(FILTER_GROUPAMASKB_AND_GROUPBMASKA2)
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{
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}
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virtual ~MyOverlapFilterCallback2()
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{}
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// return true when pairs need collision
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virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
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{
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if (m_filterMode==FILTER_GROUPAMASKB_AND_GROUPBMASKA2)
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{
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bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
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collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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return collides;
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}
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if (m_filterMode==FILTER_GROUPAMASKB_OR_GROUPBMASKA2)
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{
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bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
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collides = collides || (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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return collides;
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}
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return false;
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}
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};
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struct CommonMultiBodyBase : public CommonExampleInterface
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{
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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MyOverlapFilterCallback2* m_filterCallback;
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btOverlappingPairCache* m_pairCache;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btMultiBodyConstraintSolver* m_solver;
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@ -41,7 +80,9 @@ struct CommonMultiBodyBase : public CommonExampleInterface
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struct GUIHelperInterface* m_guiHelper;
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CommonMultiBodyBase(GUIHelperInterface* helper)
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:m_broadphase(0),
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:m_filterCallback(0),
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m_pairCache(0),
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m_broadphase(0),
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m_dispatcher(0),
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m_solver(0),
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m_collisionConfiguration(0),
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@ -59,11 +100,16 @@ struct CommonMultiBodyBase : public CommonExampleInterface
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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m_filterCallback = new MyOverlapFilterCallback2();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();//btSimpleBroadphase();
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m_pairCache = new btHashedOverlappingPairCache();
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m_pairCache->setOverlapFilterCallback(m_filterCallback);
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m_broadphase = new btDbvtBroadphase(m_pairCache);//btSimpleBroadphase();
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m_solver = new btMultiBodyConstraintSolver;
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@ -142,7 +188,13 @@ struct CommonMultiBodyBase : public CommonExampleInterface
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delete m_dispatcher;
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m_dispatcher=0;
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delete m_pairCache;
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m_pairCache = 0;
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delete m_filterCallback;
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m_filterCallback = 0;
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delete m_collisionConfiguration;
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m_collisionConfiguration=0;
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}
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@ -1137,7 +1137,7 @@ bool BulletMJCFImporter::getLinkColor(int linkIndex, btVector4& colorRGBA) const
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int BulletMJCFImporter::getCollisionGroupAndMask(int linkIndex, int& colGroup, int& colMask) const
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{
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int flags = 0;
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/*
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const UrdfLink* link = m_data->getLink(m_data->m_activeModel,linkIndex);
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if (link)
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{
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@ -1151,7 +1151,7 @@ int BulletMJCFImporter::getCollisionGroupAndMask(int linkIndex, int& colGroup, i
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}
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}
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*/
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return flags;
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}
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@ -51,6 +51,8 @@ static btAlignedObjectArray<std::string> gMCFJFileNameArray;
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#define MAX_NUM_MOTORS 1024
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struct ImportMJCFInternalData
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{
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ImportMJCFInternalData()
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@ -171,13 +173,19 @@ struct MyMJCFLogger : public MJCFErrorLogger
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}
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};
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void ImportMJCFSetup::initPhysics()
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{
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m_guiHelper->setUpAxis(m_upAxis);
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this->createEmptyDynamicsWorld();
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createEmptyDynamicsWorld();
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//MuJoCo uses a slightly different collision filter mode, use the FILTER_GROUPAMASKB_OR_GROUPBMASKA2
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//@todo also use the modified collision filter for raycast and other collision related queries
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m_filterCallback->m_filterMode = FILTER_GROUPAMASKB_OR_GROUPBMASKA2;
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//m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(
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@ -672,13 +672,15 @@ void SimpleOpenGL3App::getScreenPixels(unsigned char* rgbaBuffer, int bufferSize
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if ((width*height*4) == bufferSizeInBytes)
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{
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glReadPixels(0,0,width, height, GL_RGBA, GL_UNSIGNED_BYTE, rgbaBuffer);
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int glstat = glGetError();
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int glstat;
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glstat = glGetError();
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b3Assert(glstat==GL_NO_ERROR);
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}
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if ((width*height*sizeof(float)) == depthBufferSizeInBytes)
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{
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glReadPixels(0,0,width, height, GL_DEPTH_COMPONENT, GL_FLOAT, depthBuffer);
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int glstat = glGetError();
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int glstat;
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glstat = glGetError();
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b3Assert(glstat==GL_NO_ERROR);
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}
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@ -616,7 +616,8 @@ void b3RobotSimAPI::processMultiThreadedGraphicsRequests()
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case eRobotSimGUIHelperRemoveAllGraphicsInstances:
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{
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m_data->m_multiThreadedHelper->m_childGuiHelper->removeAllGraphicsInstances();
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int numRenderInstances = m_data->m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->getTotalNumInstances();
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int numRenderInstances;
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numRenderInstances = m_data->m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->getTotalNumInstances();
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b3Assert(numRenderInstances==0);
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m_data->m_multiThreadedHelper->getCriticalSection()->lock();
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@ -901,7 +902,8 @@ bool b3RobotSimAPI::connect(GUIHelperInterface* guiHelper)
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m_data->m_args[0].m_cs->setSharedParam(1, eRobotSimGUIHelperIdle);
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m_data->m_multiThreadedHelper->setCriticalSection(m_data->m_args[0].m_cs);
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bool serverConnected = m_data->m_physicsServer.connectSharedMemory(m_data->m_multiThreadedHelper);
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bool serverConnected;
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serverConnected = m_data->m_physicsServer.connectSharedMemory(m_data->m_multiThreadedHelper);
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b3Assert(serverConnected);
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m_data->m_physicsClient = b3ConnectSharedMemory(SHARED_MEMORY_KEY);
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@ -376,6 +376,47 @@ struct MyBroadphaseCallback : public btBroadphaseAabbCallback
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};
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enum MyFilterModes
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{
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FILTER_GROUPAMASKB_AND_GROUPBMASKA=0,
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FILTER_GROUPAMASKB_OR_GROUPBMASKA
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};
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struct MyOverlapFilterCallback : public btOverlapFilterCallback
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{
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int m_filterMode;
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MyOverlapFilterCallback()
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:m_filterMode(FILTER_GROUPAMASKB_AND_GROUPBMASKA)
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{
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}
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virtual ~MyOverlapFilterCallback()
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{}
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// return true when pairs need collision
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virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
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{
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if (m_filterMode==FILTER_GROUPAMASKB_AND_GROUPBMASKA)
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{
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bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
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collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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return collides;
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}
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if (m_filterMode==FILTER_GROUPAMASKB_OR_GROUPBMASKA)
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{
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bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
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collides = collides || (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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return collides;
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}
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return false;
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}
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};
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struct PhysicsServerCommandProcessorInternalData
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{
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///handle management
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@ -501,6 +542,9 @@ struct PhysicsServerCommandProcessorInternalData
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btAlignedObjectArray<std::string*> m_strings;
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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MyOverlapFilterCallback* m_broadphaseCollisionFilterCallback;
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btHashedOverlappingPairCache* m_pairCache;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btMultiBodyConstraintSolver* m_solver;
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@ -559,6 +603,12 @@ struct PhysicsServerCommandProcessorInternalData
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m_physicsDeltaTime(1./240.),
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m_numSimulationSubSteps(0),
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m_userConstraintUIDGenerator(1),
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m_broadphaseCollisionFilterCallback(0),
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m_pairCache(0),
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m_broadphase(0),
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m_dispatcher(0),
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m_solver(0),
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m_collisionConfiguration(0),
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m_dynamicsWorld(0),
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m_remoteDebugDrawer(0),
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m_guiHelper(0),
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@ -698,7 +748,6 @@ PhysicsServerCommandProcessor::~PhysicsServerCommandProcessor()
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}
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void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
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{
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///collision configuration contains default setup for memory, collision setup
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@ -711,6 +760,14 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_data->m_dispatcher = new btCollisionDispatcher(m_data->m_collisionConfiguration);
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m_data->m_broadphaseCollisionFilterCallback = new MyOverlapFilterCallback();
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m_data->m_broadphaseCollisionFilterCallback->m_filterMode = FILTER_GROUPAMASKB_OR_GROUPBMASKA;
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m_data->m_pairCache = new btHashedOverlappingPairCache();
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m_data->m_pairCache->setOverlapFilterCallback(m_data->m_broadphaseCollisionFilterCallback);
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m_data->m_broadphase = new btDbvtBroadphase();
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m_data->m_solver = new btMultiBodyConstraintSolver;
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@ -865,9 +922,16 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
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delete m_data->m_solver;
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m_data->m_solver=0;
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delete m_data->m_broadphase;
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m_data->m_broadphase=0;
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delete m_data->m_pairCache;
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m_data->m_pairCache= 0;
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delete m_data->m_broadphaseCollisionFilterCallback;
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m_data->m_broadphaseCollisionFilterCallback= 0;
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delete m_data->m_dispatcher;
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m_data->m_dispatcher=0;
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@ -1368,7 +1368,8 @@ void PhysicsServerExample::stepSimulation(float deltaTime)
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m_multiThreadedHelper->m_childGuiHelper->removeAllGraphicsInstances();
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if (m_multiThreadedHelper->m_childGuiHelper->getRenderInterface())
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{
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int numRenderInstances = m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->getTotalNumInstances();
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int numRenderInstances;
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numRenderInstances = m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->getTotalNumInstances();
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b3Assert(numRenderInstances==0);
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}
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m_multiThreadedHelper->mainThreadRelease();
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@ -1379,17 +1380,17 @@ void PhysicsServerExample::stepSimulation(float deltaTime)
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case eGUIHelperCopyCameraImageData:
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{
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m_multiThreadedHelper->m_childGuiHelper->copyCameraImageData(m_multiThreadedHelper->m_viewMatrix,
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m_multiThreadedHelper->m_projectionMatrix,
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m_multiThreadedHelper->m_pixelsRGBA,
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m_multiThreadedHelper->m_rgbaBufferSizeInPixels,
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m_multiThreadedHelper->m_depthBuffer,
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m_multiThreadedHelper->m_depthBufferSizeInPixels,
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m_multiThreadedHelper->m_segmentationMaskBuffer,
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m_multiThreadedHelper->m_segmentationMaskBufferSizeInPixels,
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m_multiThreadedHelper->m_startPixelIndex,
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m_multiThreadedHelper->m_destinationWidth,
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m_multiThreadedHelper->m_destinationHeight,
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m_multiThreadedHelper->m_numPixelsCopied);
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m_multiThreadedHelper->m_projectionMatrix,
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m_multiThreadedHelper->m_pixelsRGBA,
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m_multiThreadedHelper->m_rgbaBufferSizeInPixels,
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m_multiThreadedHelper->m_depthBuffer,
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m_multiThreadedHelper->m_depthBufferSizeInPixels,
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m_multiThreadedHelper->m_segmentationMaskBuffer,
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m_multiThreadedHelper->m_segmentationMaskBufferSizeInPixels,
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m_multiThreadedHelper->m_startPixelIndex,
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m_multiThreadedHelper->m_destinationWidth,
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m_multiThreadedHelper->m_destinationHeight,
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m_multiThreadedHelper->m_numPixelsCopied);
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m_multiThreadedHelper->mainThreadRelease();
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break;
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}
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@ -90,7 +90,8 @@ public:
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};
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/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
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class btHashedOverlappingPairCache : public btOverlappingPairCache
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ATTRIBUTE_ALIGNED16(class) btHashedOverlappingPairCache : public btOverlappingPairCache
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{
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btBroadphasePairArray m_overlappingPairArray;
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btOverlapFilterCallback* m_overlapFilterCallback;
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@ -103,6 +104,8 @@ protected:
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btHashedOverlappingPairCache();
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virtual ~btHashedOverlappingPairCache();
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