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https://github.com/bulletphysics/bullet3
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fix OpenCL kernel: NVIDIA crashes in clBuildProgram and AMD reports an error 'irreducable flow detected" ?!?
ray-convex works on GPU
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parent
330bf3ea09
commit
92f2f330df
@ -171,11 +171,12 @@ bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOff
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{
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rayFromLocal.w = 0.f;
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rayToLocal.w = 0.f;
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bool result = true;
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float exitFraction = *hitFraction;
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float enterFraction = -0.1f;
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float4 curHitNormal = (float4)(0,0,0,0);
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for (int i=0;i<numFaces;i++)
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for (int i=0;i<numFaces && result;i++)
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{
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b3GpuFace face = faces[faceOffset+i];
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float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;
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@ -203,19 +204,21 @@ bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOff
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}
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} else
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{
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return false;
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result = false;
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}
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}
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if (exitFraction <= enterFraction)
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return false;
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result = false;
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}
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if (enterFraction < 0.f)
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return false;
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*hitFraction = enterFraction;
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*hitNormal = curHitNormal;
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return true;
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result = result && (enterFraction < 0.f);
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if (result)
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{
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*hitFraction = enterFraction;
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*hitNormal = curHitNormal;
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}
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return result;
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}
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@ -173,11 +173,12 @@ static const char* rayCastKernelCL= \
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"{\n"
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" rayFromLocal.w = 0.f;\n"
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" rayToLocal.w = 0.f;\n"
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"\n"
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" bool result = true;\n"
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" \n"
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" float exitFraction = *hitFraction;\n"
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" float enterFraction = -0.1f;\n"
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" float4 curHitNormal = (float4)(0,0,0,0);\n"
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" for (int i=0;i<numFaces;i++)\n"
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" for (int i=0;i<numFaces && result;i++)\n"
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" {\n"
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" b3GpuFace face = faces[faceOffset+i];\n"
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" float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;\n"
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@ -205,19 +206,21 @@ static const char* rayCastKernelCL= \
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" }\n"
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" } else\n"
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" {\n"
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" return false;\n"
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" result = false;\n"
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" }\n"
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" }\n"
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" if (exitFraction <= enterFraction)\n"
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" return false;\n"
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" result = false;\n"
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" }\n"
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"\n"
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" if (enterFraction < 0.f)\n"
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" return false;\n"
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"\n"
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" *hitFraction = enterFraction;\n"
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" *hitNormal = curHitNormal;\n"
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" return true;\n"
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" \n"
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" result = result && (enterFraction < 0.f);\n"
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" \n"
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" if (result)\n"
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" { \n"
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" *hitFraction = enterFraction;\n"
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" *hitNormal = curHitNormal;\n"
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" }\n"
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" return result;\n"
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"}\n"
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"\n"
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"\n"
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