mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
Some changes in rendering, to get shadows for trimeshes
Add dynamic aabb tree (btDbvt) optimization for btCompoundShape/btCompoundCollisionAlgorithm Add btTransformAabb util, todo: deploy it throughout the codebase
This commit is contained in:
parent
aad1d574ef
commit
93d1d24234
@ -45,7 +45,7 @@ subject to the following restrictions:
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
btVector3 centroid;
|
||||
btVector3 centroid=btVector3(0,0,0);
|
||||
btVector3 convexDecompositionObjectOffset(10,0,0);
|
||||
|
||||
#define CUBE_HALF_EXTENTS 4
|
||||
@ -100,6 +100,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
convexDecompositionObjectOffset.setValue(10,0,0);
|
||||
|
||||
btVector3 worldAabbMin(-10000,-10000,-10000);
|
||||
btVector3 worldAabbMax(10000,10000,10000);
|
||||
@ -124,10 +125,13 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
|
||||
class MyConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface
|
||||
{
|
||||
|
||||
ConvexDecompositionDemo* m_convexDemo;
|
||||
|
||||
public:
|
||||
|
||||
btAlignedObjectArray<btConvexHullShape*> m_convexShapes;
|
||||
btAlignedObjectArray<btVector3> m_convexCentroids;
|
||||
|
||||
MyConvexDecomposition (FILE* outputFile,ConvexDecompositionDemo* demo)
|
||||
:m_convexDemo(demo),
|
||||
mBaseCount(0),
|
||||
@ -162,6 +166,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
|
||||
//calc centroid, to shift vertices around center of mass
|
||||
centroid.setValue(0,0,0);
|
||||
|
||||
btAlignedObjectArray<btVector3> vertices;
|
||||
if ( 1 )
|
||||
{
|
||||
@ -245,29 +250,17 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations,shiftedVertices);
|
||||
|
||||
|
||||
btCollisionShape* convexShape = new btConvexHullShape(&(shiftedVertices[0].getX()),shiftedVertices.size());
|
||||
btConvexHullShape* convexShape = new btConvexHullShape(&(shiftedVertices[0].getX()),shiftedVertices.size());
|
||||
|
||||
#else //SHRINK_OBJECT_INWARDS
|
||||
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
//SPU/multi threaded version only supports convex hull with contiguous vertices at the moment
|
||||
btCollisionShape* convexShape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
#else
|
||||
btCollisionShape* convexShape = new btConvexTriangleMeshShape(trimesh);
|
||||
#endif //USE_PARALLEL_DISPATCHER
|
||||
|
||||
btConvexHullShape* convexShape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
#endif
|
||||
|
||||
convexShape->setMargin(0.01);
|
||||
|
||||
m_convexShapes.push_back(convexShape);
|
||||
m_convexCentroids.push_back(centroid);
|
||||
m_convexDemo->m_collisionShapes.push_back(convexShape);
|
||||
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
trans.setOrigin(centroid-convexDecompositionObjectOffset);
|
||||
|
||||
//btRigidBody* body = m_convexDemo->localCreateRigidBody( mass, trans,convexShape);
|
||||
m_convexDemo->localCreateRigidBody( mass, trans,convexShape);
|
||||
mBaseCount+=result.mHullVcount; // advance the 'base index' counter.
|
||||
|
||||
|
||||
@ -394,6 +387,34 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
|
||||
ConvexBuilder cb(desc.mCallback);
|
||||
cb.process(desc);
|
||||
//now create some bodies
|
||||
|
||||
{
|
||||
btCompoundShape* compound = new btCompoundShape();
|
||||
m_collisionShapes.push_back (compound);
|
||||
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
for (int i=0;i<convexDecomposition.m_convexShapes.size();i++)
|
||||
{
|
||||
|
||||
btVector3 centroid = convexDecomposition.m_convexCentroids[i];
|
||||
trans.setOrigin(centroid);
|
||||
btConvexHullShape* convexShape = convexDecomposition.m_convexShapes[i];
|
||||
compound->addChildShape(trans,convexShape);
|
||||
}
|
||||
btScalar mass=10.f;
|
||||
trans.setOrigin(-convexDecompositionObjectOffset);
|
||||
localCreateRigidBody( mass, trans,compound);
|
||||
convexDecompositionObjectOffset.setZ(6);
|
||||
trans.setOrigin(-convexDecompositionObjectOffset);
|
||||
localCreateRigidBody( mass, trans,compound);
|
||||
convexDecompositionObjectOffset.setZ(-6);
|
||||
trans.setOrigin(-convexDecompositionObjectOffset);
|
||||
localCreateRigidBody( mass, trans,compound);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (outputFile)
|
||||
fclose(outputFile);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -166,7 +166,7 @@ void OGL_displaylist_register_shape(btCollisionShape * shape)
|
||||
|
||||
glNewList(dlist.m_dlist,GL_COMPILE);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
// glEnable(GL_CULL_FACE);
|
||||
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
@ -177,7 +177,7 @@ void OGL_displaylist_register_shape(btCollisionShape * shape)
|
||||
concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
// glDisable(GL_CULL_FACE);
|
||||
|
||||
glEndList();
|
||||
}
|
||||
@ -237,12 +237,16 @@ public:
|
||||
} else
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 1, 1);
|
||||
//glColor3f(1, 1, 1);
|
||||
|
||||
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
//glColor3f(0, 1, 0);
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
//glColor3f(0, 0, 1);
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
|
||||
glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
|
||||
glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
|
||||
glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
@ -16,12 +16,17 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
|
||||
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
|
||||
:btCollisionAlgorithm(ci),
|
||||
m_isSwapped(isSwapped)
|
||||
m_isSwapped(isSwapped),
|
||||
m_sharedManifold(ci.m_manifold)
|
||||
{
|
||||
m_ownsManifold = false;
|
||||
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
@ -33,11 +38,17 @@ m_isSwapped(isSwapped)
|
||||
m_childCollisionAlgorithms.resize(numChildren);
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
btCollisionShape* tmpShape = colObj->getCollisionShape();
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
colObj->internalSetTemporaryCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj);
|
||||
colObj->internalSetTemporaryCollisionShape( tmpShape );
|
||||
if (compoundShape->getDynamicAabbTree())
|
||||
{
|
||||
m_childCollisionAlgorithms[i] = 0;
|
||||
} else
|
||||
{
|
||||
btCollisionShape* tmpShape = colObj->getCollisionShape();
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
colObj->internalSetTemporaryCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj,m_sharedManifold);
|
||||
colObj->internalSetTemporaryCollisionShape( tmpShape );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,11 +59,109 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
struct btCompoundLeafCallback : btDbvt::ICollide
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
btCollisionObject* m_compoundColObj;
|
||||
btCollisionObject* m_otherObj;
|
||||
btDispatcher* m_dispatcher;
|
||||
const btDispatcherInfo& m_dispatchInfo;
|
||||
btManifoldResult* m_resultOut;
|
||||
btCollisionAlgorithm** m_childCollisionAlgorithms;
|
||||
btPersistentManifold* m_sharedManifold;
|
||||
|
||||
|
||||
|
||||
|
||||
btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
|
||||
:m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
|
||||
m_childCollisionAlgorithms(childCollisionAlgorithms),
|
||||
m_sharedManifold(sharedManifold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ProcessChildShape(btCollisionShape* childShape,int index)
|
||||
{
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
|
||||
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = m_compoundColObj->getWorldTransform();
|
||||
btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(index);
|
||||
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
|
||||
//perform an AABB check first
|
||||
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
|
||||
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
|
||||
m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
|
||||
|
||||
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||
{
|
||||
|
||||
m_compoundColObj->setWorldTransform( newChildWorldTrans);
|
||||
m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
|
||||
|
||||
//the contactpoint is still projected back using the original inverted worldtrans
|
||||
btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
|
||||
m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
|
||||
|
||||
if (!m_childCollisionAlgorithms[index])
|
||||
m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
|
||||
|
||||
m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
|
||||
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||||
{
|
||||
btVector3 worldAabbMin,worldAabbMax;
|
||||
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
|
||||
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
|
||||
}
|
||||
|
||||
//revert back transform
|
||||
m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
|
||||
m_compoundColObj->setWorldTransform( orgTrans );
|
||||
m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
|
||||
}
|
||||
}
|
||||
void Process(const btDbvtNode* leaf)
|
||||
{
|
||||
int index = int(leaf->data);
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(index);
|
||||
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||||
{
|
||||
btVector3 worldAabbMin,worldAabbMax;
|
||||
btTransform orgTrans = m_compoundColObj->getWorldTransform();
|
||||
btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
|
||||
m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
|
||||
}
|
||||
ProcessChildShape(childShape,index);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
@ -61,37 +170,69 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
|
||||
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
|
||||
//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
|
||||
//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
|
||||
//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
|
||||
//then use each overlapping node AABB against Tree0
|
||||
//and vise versa.
|
||||
btDbvt* tree = compoundShape->getDynamicAabbTree();
|
||||
//use a dynamic aabb tree to cull potential child-overlaps
|
||||
btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
|
||||
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
|
||||
if (tree)
|
||||
{
|
||||
//temporarily exchange parent btCollisionShape with childShape, and recurse
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform();
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
btTransform otherInCompoundSpace;
|
||||
otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
|
||||
otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
|
||||
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
colObj->setWorldTransform( newChildWorldTrans);
|
||||
colObj->setInterpolationWorldTransform(newChildWorldTrans);
|
||||
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||
//process all children, that overlap with the given AABB bounds
|
||||
tree->collideTV(tree->m_root,bounds,callback);
|
||||
|
||||
} else
|
||||
{
|
||||
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
callback.ProcessChildShape(compoundShape->getChildShape(i),i);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
btManifoldArray manifoldArray;
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
{
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
//if not longer overlapping, remove the algorithm
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform();
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
|
||||
//perform an AABB check first
|
||||
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
|
||||
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
|
||||
otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
|
||||
|
||||
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||
m_childCollisionAlgorithms[i] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//the contactpoint is still projected back using the original inverted worldtrans
|
||||
btCollisionShape* tmpShape = colObj->getCollisionShape();
|
||||
colObj->internalSetTemporaryCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut);
|
||||
//revert back
|
||||
colObj->internalSetTemporaryCollisionShape( tmpShape);
|
||||
colObj->setWorldTransform( orgTrans );
|
||||
colObj->setInterpolationWorldTransform(orgInterpolationTrans);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -28,11 +28,13 @@ class btDispatcher;
|
||||
class btDispatcher;
|
||||
|
||||
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
|
||||
/// Place holder, not fully implemented yet
|
||||
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
|
||||
bool m_isSwapped;
|
||||
|
||||
class btPersistentManifold* m_sharedManifold;
|
||||
bool m_ownsManifold;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -21,20 +21,7 @@ subject to the following restrictions:
|
||||
|
||||
void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
halfExtents += btVector3(getMargin(),getMargin(),getMargin());
|
||||
|
||||
|
||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||
btPoint3 center = t.getOrigin();
|
||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
|
||||
abs_b[1].dot(halfExtents),
|
||||
abs_b[2].dot(halfExtents));
|
||||
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
|
||||
|
||||
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
|
||||
|
@ -14,23 +14,29 @@ subject to the following restrictions:
|
||||
*/
|
||||
|
||||
#include "btCompoundShape.h"
|
||||
|
||||
|
||||
#include "btCollisionShape.h"
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
|
||||
|
||||
btCompoundShape::btCompoundShape()
|
||||
:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
|
||||
m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
|
||||
m_aabbTree(0),
|
||||
m_collisionMargin(btScalar(0.)),
|
||||
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
|
||||
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
|
||||
m_dynamicAabbTree(0)
|
||||
{
|
||||
void* mem = btAlignedAlloc(sizeof(btDbvt),16);
|
||||
m_dynamicAabbTree = new(mem) btDbvt();
|
||||
btAssert(mem==m_dynamicAabbTree);
|
||||
}
|
||||
|
||||
|
||||
btCompoundShape::~btCompoundShape()
|
||||
{
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
m_dynamicAabbTree->~btDbvt();
|
||||
btAlignedFree(m_dynamicAabbTree);
|
||||
}
|
||||
}
|
||||
|
||||
void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
|
||||
@ -60,68 +66,85 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
|
||||
}
|
||||
|
||||
}
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||
int index = m_children.size()-1;
|
||||
child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
|
||||
{
|
||||
btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
|
||||
}
|
||||
m_children.swap(childShapeIndex,m_children.size()-1);
|
||||
m_children.pop_back();
|
||||
|
||||
}
|
||||
|
||||
void btCompoundShape::removeChildShape(btCollisionShape* shape)
|
||||
{
|
||||
bool done_removing;
|
||||
|
||||
// Find the children containing the shape specified, and remove those children.
|
||||
do
|
||||
{
|
||||
done_removing = true;
|
||||
|
||||
for(int i = 0; i < m_children.size(); i++)
|
||||
{
|
||||
if(m_children[i].m_childShape == shape)
|
||||
{
|
||||
m_children.remove(m_children[i]);
|
||||
done_removing = false; // Do another iteration pass after removing from the vector
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (!done_removing);
|
||||
|
||||
recalculateLocalAabb();
|
||||
// Find the children containing the shape specified, and remove those children.
|
||||
//note: there might be multiple children using the same shape!
|
||||
for(int i = m_children.size()-1; i >= 0 ; i--)
|
||||
{
|
||||
if(m_children[i].m_childShape == shape)
|
||||
{
|
||||
m_children.swap(i,m_children.size()-1);
|
||||
m_children.pop_back();
|
||||
//remove it from the m_dynamicAabbTree too
|
||||
//m_dynamicAabbTree->remove(m_aabbProxies[i]);
|
||||
//m_aabbProxies.swap(i,m_children.size()-1);
|
||||
//m_aabbProxies.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
recalculateLocalAabb();
|
||||
}
|
||||
|
||||
void btCompoundShape::recalculateLocalAabb()
|
||||
{
|
||||
// Recalculate the local aabb
|
||||
// Brute force, it iterates over all the shapes left.
|
||||
m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
|
||||
m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
|
||||
|
||||
//extend the local aabbMin/aabbMax
|
||||
for (int j = 0; j < m_children.size(); j++)
|
||||
{
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
if (m_localAabbMin[i] > localAabbMin[i])
|
||||
m_localAabbMin[i] = localAabbMin[i];
|
||||
if (m_localAabbMax[i] < localAabbMax[i])
|
||||
m_localAabbMax[i] = localAabbMax[i];
|
||||
}
|
||||
}
|
||||
// Recalculate the local aabb
|
||||
// Brute force, it iterates over all the shapes left.
|
||||
m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
|
||||
m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
|
||||
|
||||
//extend the local aabbMin/aabbMax
|
||||
for (int j = 0; j < m_children.size(); j++)
|
||||
{
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
if (m_localAabbMin[i] > localAabbMin[i])
|
||||
m_localAabbMin[i] = localAabbMin[i];
|
||||
if (m_localAabbMax[i] < localAabbMax[i])
|
||||
m_localAabbMax[i] = localAabbMax[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
|
||||
localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
|
||||
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
|
||||
|
||||
|
||||
btMatrix3x3 abs_b = trans.getBasis().absolute();
|
||||
|
||||
btPoint3 center = trans(localCenter);
|
||||
|
||||
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
|
||||
abs_b[1].dot(localHalfExtents),
|
||||
abs_b[2].dot(localHalfExtents));
|
||||
abs_b[1].dot(localHalfExtents),
|
||||
abs_b[2].dot(localHalfExtents));
|
||||
aabbMin = center-extent;
|
||||
aabbMax = center+extent;
|
||||
|
||||
@ -134,9 +157,9 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
|
||||
ident.setIdentity();
|
||||
btVector3 aabbMin,aabbMax;
|
||||
getAabb(ident,aabbMin,aabbMax);
|
||||
|
||||
|
||||
btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
|
||||
|
||||
|
||||
btScalar lx=btScalar(2.)*(halfExtents.x());
|
||||
btScalar ly=btScalar(2.)*(halfExtents.y());
|
||||
btScalar lz=btScalar(2.)*(halfExtents.z());
|
||||
@ -152,57 +175,57 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
|
||||
|
||||
void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
|
||||
{
|
||||
int n = m_children.size();
|
||||
int n = m_children.size();
|
||||
|
||||
btScalar totalMass = 0;
|
||||
btVector3 center(0, 0, 0);
|
||||
for (int k = 0; k < n; k++)
|
||||
{
|
||||
center += m_children[k].m_transform.getOrigin() * masses[k];
|
||||
totalMass += masses[k];
|
||||
}
|
||||
center /= totalMass;
|
||||
principal.setOrigin(center);
|
||||
btScalar totalMass = 0;
|
||||
btVector3 center(0, 0, 0);
|
||||
for (int k = 0; k < n; k++)
|
||||
{
|
||||
center += m_children[k].m_transform.getOrigin() * masses[k];
|
||||
totalMass += masses[k];
|
||||
}
|
||||
center /= totalMass;
|
||||
principal.setOrigin(center);
|
||||
|
||||
btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
for (int k = 0; k < n; k++)
|
||||
{
|
||||
btVector3 i;
|
||||
m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
|
||||
btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
for (int k = 0; k < n; k++)
|
||||
{
|
||||
btVector3 i;
|
||||
m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
|
||||
|
||||
const btTransform& t = m_children[k].m_transform;
|
||||
btVector3 o = t.getOrigin() - center;
|
||||
|
||||
//compute inertia tensor in coordinate system of compound shape
|
||||
btMatrix3x3 j = t.getBasis().transpose();
|
||||
j[0] *= i[0];
|
||||
j[1] *= i[1];
|
||||
j[2] *= i[2];
|
||||
j = t.getBasis() * j;
|
||||
|
||||
//add inertia tensor
|
||||
tensor[0] += j[0];
|
||||
tensor[1] += j[1];
|
||||
tensor[2] += j[2];
|
||||
const btTransform& t = m_children[k].m_transform;
|
||||
btVector3 o = t.getOrigin() - center;
|
||||
|
||||
//compute inertia tensor of pointmass at o
|
||||
btScalar o2 = o.length2();
|
||||
j[0].setValue(o2, 0, 0);
|
||||
j[1].setValue(0, o2, 0);
|
||||
j[2].setValue(0, 0, o2);
|
||||
j[0] += o * -o.x();
|
||||
j[1] += o * -o.y();
|
||||
j[2] += o * -o.z();
|
||||
//compute inertia tensor in coordinate system of compound shape
|
||||
btMatrix3x3 j = t.getBasis().transpose();
|
||||
j[0] *= i[0];
|
||||
j[1] *= i[1];
|
||||
j[2] *= i[2];
|
||||
j = t.getBasis() * j;
|
||||
|
||||
//add inertia tensor of pointmass
|
||||
tensor[0] += masses[k] * j[0];
|
||||
tensor[1] += masses[k] * j[1];
|
||||
tensor[2] += masses[k] * j[2];
|
||||
}
|
||||
//add inertia tensor
|
||||
tensor[0] += j[0];
|
||||
tensor[1] += j[1];
|
||||
tensor[2] += j[2];
|
||||
|
||||
tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
|
||||
inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
|
||||
//compute inertia tensor of pointmass at o
|
||||
btScalar o2 = o.length2();
|
||||
j[0].setValue(o2, 0, 0);
|
||||
j[1].setValue(0, o2, 0);
|
||||
j[2].setValue(0, 0, o2);
|
||||
j[0] += o * -o.x();
|
||||
j[1] += o * -o.y();
|
||||
j[2] += o * -o.z();
|
||||
|
||||
//add inertia tensor of pointmass
|
||||
tensor[0] += masses[k] * j[0];
|
||||
tensor[1] += masses[k] * j[1];
|
||||
tensor[2] += masses[k] * j[2];
|
||||
}
|
||||
|
||||
tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
|
||||
inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -24,8 +24,8 @@ subject to the following restrictions:
|
||||
#include "btCollisionMargin.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
class btOptimizedBvh;
|
||||
|
||||
//class btOptimizedBvh;
|
||||
struct btDbvt;
|
||||
|
||||
ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
||||
{
|
||||
@ -35,14 +35,15 @@ ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
||||
btCollisionShape* m_childShape;
|
||||
int m_childShapeType;
|
||||
btScalar m_childMargin;
|
||||
struct btDbvtNode* m_node;
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
|
||||
{
|
||||
return ( c1.m_transform == c2.m_transform &&
|
||||
c1.m_childShape == c2.m_childShape &&
|
||||
c1.m_childShapeType == c2.m_childShapeType &&
|
||||
c1.m_childMargin == c2.m_childMargin );
|
||||
return ( c1.m_transform == c2.m_transform &&
|
||||
c1.m_childShape == c2.m_childShape &&
|
||||
c1.m_childShapeType == c2.m_childShapeType &&
|
||||
c1.m_childMargin == c2.m_childMargin );
|
||||
}
|
||||
|
||||
/// btCompoundShape allows to store multiple other btCollisionShapes
|
||||
@ -55,7 +56,8 @@ ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
|
||||
btVector3 m_localAabbMin;
|
||||
btVector3 m_localAabbMax;
|
||||
|
||||
btOptimizedBvh* m_aabbTree;
|
||||
//btOptimizedBvh* m_aabbTree;
|
||||
btDbvt* m_dynamicAabbTree;
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
@ -66,11 +68,11 @@ public:
|
||||
|
||||
void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
|
||||
|
||||
/** Remove all children shapes that contain the specified shape. */
|
||||
/// Remove all children shapes that contain the specified shape
|
||||
virtual void removeChildShape(btCollisionShape* shape);
|
||||
|
||||
|
||||
|
||||
void removeChildShapeByIndex(int childShapeindex);
|
||||
|
||||
|
||||
int getNumChildShapes() const
|
||||
{
|
||||
@ -103,9 +105,9 @@ public:
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
|
||||
/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
|
||||
Use this yourself if you modify the children or their transforms. */
|
||||
|
||||
/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
|
||||
Use this yourself if you modify the children or their transforms. */
|
||||
virtual void recalculateLocalAabb();
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling)
|
||||
@ -118,7 +120,7 @@ public:
|
||||
}
|
||||
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
||||
|
||||
|
||||
virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
|
||||
|
||||
virtual void setMargin(btScalar margin)
|
||||
@ -137,9 +139,9 @@ public:
|
||||
//this is optional, but should make collision queries faster, by culling non-overlapping nodes
|
||||
void createAabbTreeFromChildren();
|
||||
|
||||
const btOptimizedBvh* getAabbTree() const
|
||||
btDbvt* getDynamicAabbTree()
|
||||
{
|
||||
return m_aabbTree;
|
||||
return m_dynamicAabbTree;
|
||||
}
|
||||
|
||||
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
|
||||
|
@ -18,6 +18,7 @@ subject to the following restrictions:
|
||||
|
||||
#include "LinearMath/btPoint3.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
#include "btConvexInternalShape.h"
|
||||
|
||||
|
||||
@ -46,28 +47,7 @@ public:
|
||||
|
||||
//lazy evaluation of local aabb
|
||||
btAssert(m_isLocalAabbValid);
|
||||
|
||||
btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX());
|
||||
btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY());
|
||||
btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ());
|
||||
|
||||
|
||||
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
|
||||
localHalfExtents+= btVector3(margin,margin,margin);
|
||||
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
|
||||
|
||||
btMatrix3x3 abs_b = trans.getBasis().absolute();
|
||||
|
||||
btPoint3 center = trans(localCenter);
|
||||
|
||||
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
|
||||
abs_b[1].dot(localHalfExtents),
|
||||
abs_b[2].dot(localHalfExtents));
|
||||
|
||||
aabbMin = center-extent;
|
||||
aabbMax = center+extent;
|
||||
|
||||
|
||||
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
|
||||
|
@ -17,6 +17,7 @@ subject to the following restrictions:
|
||||
#ifndef AABB_UTIL2
|
||||
#define AABB_UTIL2
|
||||
|
||||
#include "btTransform.h"
|
||||
#include "btVector3.h"
|
||||
#include "btMinMax.h"
|
||||
|
||||
@ -163,6 +164,38 @@ SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
|
||||
}
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut)
|
||||
{
|
||||
btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
|
||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||
btVector3 center = t.getOrigin();
|
||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtentsWithMargin),
|
||||
abs_b[1].dot(halfExtentsWithMargin),
|
||||
abs_b[2].dot(halfExtentsWithMargin));
|
||||
aabbMinOut = center - extent;
|
||||
aabbMaxOut = center + extent;
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut)
|
||||
{
|
||||
btAssert(localAabbMin.getX() <= localAabbMax.getX());
|
||||
btAssert(localAabbMin.getY() <= localAabbMax.getY());
|
||||
btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
|
||||
btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
|
||||
localHalfExtents+=btVector3(margin,margin,margin);
|
||||
|
||||
btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
|
||||
btMatrix3x3 abs_b = trans.getBasis().absolute();
|
||||
btVector3 center = trans(localCenter);
|
||||
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
|
||||
abs_b[1].dot(localHalfExtents),
|
||||
abs_b[2].dot(localHalfExtents));
|
||||
aabbMinOut = center-extent;
|
||||
aabbMaxOut = center+extent;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user