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fix CMD_INIT_POSE+INIT_POSE_HAS_INITIAL_ORIENTATION,
setWorldToBaseRot takes inverse orientation (need to remove that API!)
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30ae7f7514
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@ -1836,11 +1836,12 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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clientCmd.m_initPoseArgs.m_hasInitialStateQ[6]);
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mb->setBaseOmega(btVector3(0,0,0));
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mb->setWorldToBaseRot(btQuaternion(
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clientCmd.m_initPoseArgs.m_initialStateQ[3],
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btQuaternion invOrn(clientCmd.m_initPoseArgs.m_initialStateQ[3],
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clientCmd.m_initPoseArgs.m_initialStateQ[4],
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clientCmd.m_initPoseArgs.m_initialStateQ[5],
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clientCmd.m_initPoseArgs.m_initialStateQ[6]));
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clientCmd.m_initPoseArgs.m_initialStateQ[6]);
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mb->setWorldToBaseRot(invOrn.inverse());
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}
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if (clientCmd.m_updateFlags & INIT_POSE_HAS_JOINT_STATE)
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{
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