PyBullet: fix createMultiBodyBatch.py example

This commit is contained in:
Erwin Coumans 2019-09-13 07:38:00 -07:00
parent b86bf6c571
commit 95a7488310

View File

@ -117,14 +117,14 @@ for x in range(32):
batchPositions.append(
[x * meshScale[0] * 5.5, y * meshScale[1] * 5.5, (0.5 + z) * meshScale[2] * 2.5])
bodyUid = p.createMultiBody(baseMass=0,
bodyUids = p.createMultiBody(baseMass=0,
baseInertialFramePosition=[0, 0, 0],
baseCollisionShapeIndex=collisionShapeId,
baseVisualShapeIndex=visualShapeId,
basePosition=[0, 0, 2],
batchPositions=batchPositions,
useMaximalCoordinates=True)
p.changeVisualShape(bodyUid, -1, textureUniqueId=texUid)
p.changeVisualShape(bodyUids[0], -1, textureUniqueId=texUid)
p.syncBodyInfo()
print("numBodies=", p.getNumBodies())