clear unused visual shape data (was de-allocated at the end, not during each 'resetSimulation')

This commit is contained in:
Erwin Coumans 2017-05-14 11:09:32 -07:00
parent 196d3248b4
commit 987b9541a5

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@ -1011,6 +1011,7 @@ void TinyRendererVisualShapeConverter::resetAll()
}
m_data->m_swRenderInstances.clear();
m_data->m_visualShapes.clear();
}
void TinyRendererVisualShapeConverter::activateShapeTexture(int shapeUniqueId, int textureUniqueId)