mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 13:20:07 +00:00
demo changes
This commit is contained in:
parent
a9449601cd
commit
9a35ccfd5f
@ -53,6 +53,48 @@ public:
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
|
||||
//
|
||||
// btCollisionShape* boxShape = new btBoxShape(btVector3(1, 1, 1));
|
||||
// boxShape->setMargin(1e-3);
|
||||
// if (0)
|
||||
// {
|
||||
// btVector3 p(0.99,1.01,0.99);
|
||||
// for (int i = 0; i < 40; ++i)
|
||||
// {
|
||||
// p[1] -= 0.001;
|
||||
// btScalar margin(.000001);
|
||||
// btTransform trans;
|
||||
// trans.setIdentity();
|
||||
// btGjkEpaSolver2::sResults results;
|
||||
// const btConvexShape* csh = static_cast<const btConvexShape*>(boxShape);
|
||||
// btScalar d = btGjkEpaSolver2::SignedDistance(p, margin, csh, trans, results);
|
||||
// printf("d = %f\n", d);
|
||||
// printf("----\n");
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// btVector3 p(.991,1.01,.99);
|
||||
// for (int i = 0; i < 40; ++i)
|
||||
// {
|
||||
// p[1] -= 0.001;
|
||||
// btScalar margin(.006);
|
||||
// btTransform trans;
|
||||
// trans.setIdentity();
|
||||
// btScalar dst;
|
||||
// btGjkEpaSolver2::sResults results;
|
||||
// btTransform point_transform;
|
||||
// point_transform.setIdentity();
|
||||
// point_transform.setOrigin(p);
|
||||
// btSphereShape sphere(margin);
|
||||
// btVector3 guess(0,0,0);
|
||||
// const btConvexShape* csh = static_cast<const btConvexShape*>(boxShape);
|
||||
// btGjkEpaSolver2::SignedDistance(&sphere, point_transform, csh, trans, guess, results);
|
||||
// dst = results.distance-csh->getMargin();
|
||||
// dst -= margin;
|
||||
// printf("d = %f\n", dst);
|
||||
// printf("----\n");
|
||||
// }
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack(int count)
|
||||
@ -214,7 +256,7 @@ void DeformableRigid::initPhysics()
|
||||
2,2,
|
||||
0, true);
|
||||
|
||||
psb->getCollisionShape()->setMargin(0.1);
|
||||
psb->getCollisionShape()->setMargin(0.5);
|
||||
psb->generateBendingConstraints(2);
|
||||
psb->setTotalMass(1);
|
||||
psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
|
@ -361,8 +361,9 @@ void GraspDeformable::initPhysics()
|
||||
psb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
psb->m_cfg.kDF = 1;
|
||||
psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDF;
|
||||
// psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
|
||||
psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDF;
|
||||
getDeformableDynamicsWorld()->addSoftBody(psb);
|
||||
getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce(0.05,0.005, true));
|
||||
getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity*0.1));
|
||||
|
Loading…
Reference in New Issue
Block a user