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https://github.com/bulletphysics/bullet3
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Merge pull request #688 from hujiajie/master
Suppress compiler warnings
This commit is contained in:
commit
9a99d18ca6
@ -399,7 +399,6 @@ static void loadCurrentSettings(const char* startFileName, b3CommandLineArgs& ar
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FILE* f = fopen(startFileName,"r");
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if (f)
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{
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int result;
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char oneline[1024];
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char* argv[] = {0,&oneline[0]};
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@ -367,9 +367,8 @@ void TestJointTorqueSetup::initPhysics()
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btSerializer* s = new btDefaultSerializer;
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m_dynamicsWorld->serialize(s);
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b3ResourcePath p;
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char resourcePath[1024];
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if (p.findResourcePath("multibody.bullet",resourcePath,1024))
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if (b3ResourcePath::findResourcePath("multibody.bullet",resourcePath,1024))
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{
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FILE* f = fopen(resourcePath,"wb");
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fwrite(s->getBufferPointer(),s->getCurrentBufferSize(),1,f);
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@ -435,11 +435,10 @@ void Win32Window::setWindowTitle(const char* titleChar)
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wchar_t windowTitle[1024];
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swprintf(windowTitle, 1024, L"%hs", titleChar);
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DWORD dwResult;
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#ifdef _WIN64
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SetWindowTextW(m_data->m_hWnd, windowTitle);
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#else
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DWORD dwResult;
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SendMessageTimeoutW(m_data->m_hWnd, WM_SETTEXT, 0,
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reinterpret_cast<LPARAM>(windowTitle),
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SMTO_ABORTIFHUNG, 2000, &dwResult);
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@ -295,7 +295,7 @@ void RaytracerPhysicsSetup::stepSimulation(float deltaTime)
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for (x=0;x<m_internalData->m_width;x++)
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{
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for (int y=0;y<m_internalData->m_height;y++)
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for (y=0;y<m_internalData->m_height;y++)
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{
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btVector4 rgba(0,0,0,0);
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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@ -234,9 +234,8 @@ void RollingFrictionDemo::initPhysics()
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{
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btSerializer* s = new btDefaultSerializer;
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m_dynamicsWorld->serialize(s);
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b3ResourcePath p;
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char resourcePath[1024];
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if (p.findResourcePath("slope.bullet",resourcePath,1024))
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if (b3ResourcePath::findResourcePath("slope.bullet",resourcePath,1024))
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{
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FILE* f = fopen(resourcePath,"wb");
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fwrite(s->getBufferPointer(),s->getCurrentBufferSize(),1,f);
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@ -568,11 +568,6 @@ void Hinge2Vehicle::renderScene()
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m_guiHelper->render(m_dynamicsWorld);
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ATTRIBUTE_ALIGNED16(btScalar) m[16];
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int i;
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btVector3 wheelColor(1,0,0);
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btVector3 worldBoundsMin,worldBoundsMax;
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@ -965,8 +965,6 @@ inline void b3DynamicBvh::rayTestInternal( const b3DbvtNode* root,
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B3_DBVT_CHECKTYPE
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if(root)
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{
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b3Vector3 resultNormal;
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int depth=1;
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int treshold=B3_DOUBLE_STACKSIZE-2;
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b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
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@ -692,8 +692,6 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
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}
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}
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b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
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int curEdgeEdge = 0;
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// Test edges
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for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
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@ -1292,7 +1290,6 @@ int clipHullHullSingle(
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B3_PROFILE("overlap");
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float4 normalOnSurfaceB = (float4&)hostNormal;
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float4 centerOut;
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b3Int4 contactIdx;
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contactIdx.x = 0;
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@ -2776,9 +2773,7 @@ int computeContactConvexConvex2(
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b3Collidable colB = collidables[collidableIndexB];
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hullB = convexShapes[colB.m_shapeIndex];
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//printf("numvertsB = %d\n",hullB.m_numVertices);
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float4 contactsOut[MAX_VERTS];
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int contactCapacity = MAX_VERTS;
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int numContactsOut=0;
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@ -619,8 +619,8 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
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/* Add box cast extents */
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bounds[0] -= aabbMax;
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bounds[1] -= aabbMin;
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b3Vector3 normal;
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#if 0
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b3Vector3 normal;
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bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
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bool ra = b3RayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
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if (ra2 != ra)
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