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https://github.com/bulletphysics/bullet3
synced 2025-01-05 15:21:06 +00:00
fix compile issues due to API change (additional argument)
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60b60ef9fd
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@ -44,7 +44,7 @@ public:
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void init() {
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this->createEmptyDynamicsWorld();
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m_dynamicsWorld->setGravity(m_gravity);
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BulletURDFImporter urdf_importer(&m_nogfx,0);
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BulletURDFImporter urdf_importer(&m_nogfx,0,1);
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URDFImporterInterface &u2b(urdf_importer);
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bool loadOk = u2b.loadURDF(m_filename.c_str(), m_base_fixed);
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@ -129,9 +129,20 @@ bool b3RobotSimulatorClientAPI::connect(int mode, const std::string& hostName, i
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int argc = 0;
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char* argv[1] = {0};
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#ifdef __APPLE__
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sm = b3CreateInProcessPhysicsServerAndConnectMainThread(argc, argv);
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sm = b3CreateInProcessPhysicsServerAndConnectMainThread(argc, argv,1);
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#else
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sm = b3CreateInProcessPhysicsServerAndConnect(argc, argv);
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sm = b3CreateInProcessPhysicsServerAndConnect(argc, argv,1);
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#endif
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break;
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}
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case eCONNECT_GUI_SERVER:
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{
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int argc = 0;
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char* argv[1] = {0};
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#ifdef __APPLE__
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sm = b3CreateInProcessPhysicsServerAndConnectMainThread(argc, argv,0);
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#else
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sm = b3CreateInProcessPhysicsServerAndConnect(argc, argv,0);
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#endif
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break;
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}
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@ -335,9 +335,9 @@ int main(int argc, char* argv[])
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#ifdef PHYSICS_IN_PROCESS_EXAMPLE_BROWSER
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#ifdef __APPLE__
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b3PhysicsClientHandle sm = b3CreateInProcessPhysicsServerAndConnectMainThread(argc,argv);
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b3PhysicsClientHandle sm = b3CreateInProcessPhysicsServerAndConnectMainThread(argc,argv,1);
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#else
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b3PhysicsClientHandle sm = b3CreateInProcessPhysicsServerAndConnect(argc,argv);
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b3PhysicsClientHandle sm = b3CreateInProcessPhysicsServerAndConnect(argc,argv,1);
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#endif //__APPLE__
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#endif
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