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more aesthetic wireframe, pure visual improvement (no impact on simulation/performance)
fixes https://github.com/bulletphysics/bullet3/issues/1970 Issue 1970
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@ -1008,7 +1008,7 @@ void BenchmarkDemo::createTest4()
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}
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//this will enable polyhedral contact clipping, better quality, slightly slower
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//convexHullShape->initializePolyhedralFeatures();
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convexHullShape->initializePolyhedralFeatures();
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btTransform trans;
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trans.setIdentity();
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