add render mesh interpolation from simulation mesh

This commit is contained in:
Xuchen Han 2019-08-31 14:37:16 -07:00
parent 1febf8d612
commit a47eeb8225
4 changed files with 186 additions and 1 deletions

View File

@ -3082,6 +3082,20 @@ void btSoftBody::applyForces()
}
}
//
void btSoftBody::interpolateRenderMesh()
{
for (int i = 0; i < m_renderNodes.size(); ++i)
{
Node& n = m_renderNodes[i];
n.m_x.setZero();
for (int j = 0; j < m_renderNodesParents[i].size(); ++j)
{
n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[j];
}
}
}
//
void btSoftBody::PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti)
{

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@ -703,8 +703,10 @@ public:
btSoftBodyWorldInfo* m_worldInfo; // World info
tNoteArray m_notes; // Notes
tNodeArray m_nodes; // Nodes
tNodeArray m_renderNodes; // Nodes
tLinkArray m_links; // Links
tFaceArray m_faces; // Faces
tFaceArray m_renderFaces; // Faces
tTetraArray m_tetras; // Tetras
tAnchorArray m_anchors; // Anchors
tRContactArray m_rcontacts; // Rigid contacts
@ -719,6 +721,9 @@ public:
btDbvt m_cdbvt; // Clusters tree
tClusterArray m_clusters; // Clusters
btScalar m_dampingCoefficient; // Damping Coefficient
btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights;
btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents;
btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision
@ -1030,6 +1035,7 @@ public:
void initializeDmInverse();
void updateDeformation();
void applyForces();
void interpolateRenderMesh();
static void PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti);
static void PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti);
static void PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti);

View File

@ -23,8 +23,9 @@ subject to the following restrictions:
#include "btSoftBodyHelpers.h"
#include "LinearMath/btConvexHull.h"
#include "LinearMath/btConvexHullComputer.h"
#include <map>
#include <vector>
//
static void drawVertex(btIDebugDraw* idraw,
const btVector3& x, btScalar s, const btVector3& c)
{
@ -1321,6 +1322,57 @@ btSoftBody* btSoftBodyHelpers::CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo,
psb->appendLink(ni[2], ni[3], 0, true);
}
}
std::map<std::vector<int>, std::vector<int> > dict;
for (int i = 0; i < indices.size(); ++i)
{
for (int j = 0; j < 4; ++j)
{
std::vector<int> f;
if (j == 0)
{
f.push_back(indices[i][1]);
f.push_back(indices[i][0]);
f.push_back(indices[i][2]);
}
if (j == 1)
{
f.push_back(indices[i][3]);
f.push_back(indices[i][0]);
f.push_back(indices[i][1]);
}
if (j == 2)
{
f.push_back(indices[i][3]);
f.push_back(indices[i][1]);
f.push_back(indices[i][2]);
}
if (j == 3)
{
f.push_back(indices[i][2]);
f.push_back(indices[i][0]);
f.push_back(indices[i][3]);
}
std::vector<int> f_sorted = f;
std::sort(f_sorted.begin(), f_sorted.end());
if (dict.find(f_sorted) != dict.end())
{
dict.erase(f_sorted);
}
else
{
dict.insert(std::make_pair(f_sorted, f));
}
}
}
for (auto it = dict.begin(); it != dict.end(); ++it)
{
std::vector<int> f = it->second;
psb->appendFace(f[0], f[1], f[2]);
}
psb->initializeDmInverse();
printf("Nodes: %u\r\n", psb->m_nodes.size());
printf("Links: %u\r\n", psb->m_links.size());
@ -1330,3 +1382,111 @@ btSoftBody* btSoftBodyHelpers::CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo,
fs.close();
return psb;
}
void btSoftBodyHelpers::writeObj(const char* filename, const btSoftBody* psb)
{
std::ofstream fs;
fs.open(filename);
btAssert(fs);
for (int i = 0; i < psb->m_nodes.size(); ++i)
{
fs << "v";
for (int d = 0; d < 3; d++)
{
fs << " " << psb->m_nodes[i].m_x[d];
}
fs << "\n";
}
for (int i = 0; i < psb->m_faces.size(); ++i)
{
fs << "f";
for (int n = 0; n < 3; n++)
{
fs << " " << psb->m_faces[i].m_n[n]->index + 1;
}
fs << "\n";
}
fs.close();
}
void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary)
{
btVector3 vap = p - a;
btVector3 vbp = p - b;
btVector3 vab = b - a;
btVector3 vac = c - a;
btVector3 vad = d - a;
btVector3 vbc = c - b;
btVector3 vbd = d - b;
btScalar va6 = (vbp.cross(vbd)).dot(vbc);
btScalar vb6 = (vap.cross(vac)).dot(vad);
btScalar vc6 = (vap.cross(vad)).dot(vab);
btScalar vd6 = (vap.cross(vab)).dot(vac);
btScalar v6 = btScalar(1) / (vab.cross(vac).dot(vad));
bary = btVector4(va6*v6, vb6*v6, vc6*v6, vd6*v6);
}
void btSoftBodyHelpers::readRenderMeshFromObj(const char* file, btSoftBody* psb)
{
std::ifstream fs;
fs.open(file);
std::string line;
btVector3 pos;
while (std::getline(fs, line))
{
std::stringstream ss(line);
if (line[0] == 'v')
{
ss.ignore();
for (size_t i = 0; i < 3; i++)
ss >> pos[i];
btSoftBody::Node n;
n.m_x = pos;
psb->m_renderNodes.push_back(n);
}
else if (line[0] == 'f')
{
ss.ignore();
int id0, id1, id2;
ss >> id0;
ss >> id1;
ss >> id2;
btSoftBody::Face f;
f.m_n[0] = &psb->m_renderNodes[id0-1];
f.m_n[1] = &psb->m_renderNodes[id1-1];
f.m_n[2] = &psb->m_renderNodes[id2-1];
psb->m_renderFaces.push_back(f);
}
}
fs.close();
}
void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb)
{
psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size());
psb->m_renderNodesParents.resize(psb->m_renderNodes.size());
for (int i = 0; i < psb->m_renderNodes.size(); ++i)
{
const btVector3& p = psb->m_renderNodes[i].m_x;
btVector4 bary;
for (int j = 0; j < psb->m_tetras.size(); ++j)
{
const btSoftBody::Tetra& t = psb->m_tetras[j];
getBarycentricWeights(t.m_n[0]->m_x, t.m_n[1]->m_x, t.m_n[2]->m_x, t.m_n[3]->m_x, p, bary);
if (bary[0]>=0 && bary[1]>=0 && bary[2]>=0 && bary[3]>=0)
{
btAlignedObjectArray<const btSoftBody::Node*> parents;
parents.push_back(t.m_n[0]);
parents.push_back(t.m_n[1]);
parents.push_back(t.m_n[2]);
parents.push_back(t.m_n[3]);
psb->m_renderNodesParents[i] = parents;
break;
}
}
psb->m_renderNodesInterpolationWeights[i] = bary;
}
}

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@ -144,8 +144,13 @@ struct btSoftBodyHelpers
bool bfacesfromtetras);
static btSoftBody* CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo, const char* vtk_file);
static void writeObj(const char* file, const btSoftBody* psb);
static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary);
static void readRenderMeshFromObj(const char* file, btSoftBody* psb);
static void interpolateBarycentricWeights(btSoftBody* psb);
/// Sort the list of links to move link calculations that are dependent upon earlier
/// ones as far as possible away from the calculation of those values
/// This tends to make adjacent loop iterations not dependent upon one another,