mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 22:20:12 +00:00
commit
a5fe998f13
@ -2843,7 +2843,7 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
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bool PhysicsServerCommandProcessor::supportsJointMotor(btMultiBody* mb, int mbLinkIndex)
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{
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bool canHaveMotor = (mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::eRevolute
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bool canHaveMotor = (mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::eRevolute
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|| mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::ePrismatic);
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return canHaveMotor;
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}
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@ -3056,7 +3056,7 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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std::string* baseName = new std::string(u2b.getLinkName(u2b.getRootLinkIndex()));
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m_data->m_strings.push_back(baseName);
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mb->setBaseName(baseName->c_str());
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#if 0
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btAlignedObjectArray<char> urdf;
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mb->dumpUrdf(urdf);
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@ -3067,7 +3067,7 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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fclose(f);
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}
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#endif
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}
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else
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{
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@ -6315,7 +6315,7 @@ bool PhysicsServerCommandProcessor::processRequestActualStateCommand(const struc
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//we store the state details in the shared memory block, to reduce status size
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SendActualStateSharedMemoryStorage* stateDetails = (SendActualStateSharedMemoryStorage*)bufferServerToClient;
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//make sure the storage fits, otherwise
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btAssert(sizeof(SendActualStateSharedMemoryStorage) < bufferSizeInBytes);
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if (sizeof(SendActualStateSharedMemoryStorage) > bufferSizeInBytes)
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@ -6327,11 +6327,12 @@ bool PhysicsServerCommandProcessor::processRequestActualStateCommand(const struc
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{
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btMultiBody* mb = body->m_multiBody;
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverStatusOut.m_type = CMD_ACTUAL_STATE_UPDATE_COMPLETED;
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serverCmd.m_sendActualStateArgs.m_bodyUniqueId = bodyUniqueId;
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serverCmd.m_sendActualStateArgs.m_numLinks = body->m_multiBody->getNumLinks();
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serverCmd.m_numDataStreamBytes = sizeof(SendActualStateSharedMemoryStorage);
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serverCmd.m_sendActualStateArgs.m_stateDetails = 0;
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int totalDegreeOfFreedomQ = 0;
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int totalDegreeOfFreedomU = 0;
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@ -6540,9 +6541,10 @@ bool PhysicsServerCommandProcessor::processRequestActualStateCommand(const struc
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btRigidBody* rb = body->m_rigidBody;
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_ACTUAL_STATE_UPDATE_COMPLETED;
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serverCmd.m_sendActualStateArgs.m_bodyUniqueId = bodyUniqueId;
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serverCmd.m_sendActualStateArgs.m_numLinks = 0;
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serverCmd.m_numDataStreamBytes = sizeof(SendActualStateSharedMemoryStorage);
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serverCmd.m_sendActualStateArgs.m_stateDetails = 0;
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int totalDegreeOfFreedomQ = 0;
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@ -6584,6 +6586,7 @@ bool PhysicsServerCommandProcessor::processRequestActualStateCommand(const struc
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serverCmd.m_type = CMD_ACTUAL_STATE_UPDATE_COMPLETED;
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serverCmd.m_sendActualStateArgs.m_bodyUniqueId = bodyUniqueId;
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serverCmd.m_sendActualStateArgs.m_numLinks = 0;
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serverCmd.m_numDataStreamBytes = sizeof(SendActualStateSharedMemoryStorage);
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serverCmd.m_sendActualStateArgs.m_stateDetails = 0;
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serverCmd.m_sendActualStateArgs.m_rootLocalInertialFrame[0] =
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@ -7197,7 +7200,7 @@ bool PhysicsServerCommandProcessor::processCreateMultiBodyCommandSingle(const st
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m_data->m_sdfRecentLoadedBodies.clear();
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if (bodyUniqueId >= 0)
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{
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serverStatusOut.m_type = CMD_CREATE_MULTI_BODY_COMPLETED;
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if (bufferSizeInBytes>0 && serverStatusOut.m_numDataStreamBytes==0)
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{
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@ -7205,7 +7208,7 @@ bool PhysicsServerCommandProcessor::processCreateMultiBodyCommandSingle(const st
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BT_PROFILE("autogenerateGraphicsObjects");
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m_data->m_guiHelper->autogenerateGraphicsObjects(this->m_data->m_dynamicsWorld);
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}
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BT_PROFILE("createBodyInfoStream");
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int streamSizeInBytes = createBodyInfoStream(bodyUniqueId, bufferServerToClient, bufferSizeInBytes);
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serverStatusOut.m_numDataStreamBytes = streamSizeInBytes;
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@ -7667,7 +7670,7 @@ bool PhysicsServerCommandProcessor::processForwardDynamicsCommand(const struct S
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}
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btScalar deltaTimeScaled = m_data->m_physicsDeltaTime * simTimeScalingFactor;
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int numSteps = 0;
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if (m_data->m_numSimulationSubSteps > 0)
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{
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@ -7694,7 +7697,7 @@ bool PhysicsServerCommandProcessor::processForwardDynamicsCommand(const struct S
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m_data->m_dynamicsWorld->getAnalyticsData(islandAnalyticsData);
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serverCmd.m_forwardDynamicsAnalyticsArgs.m_numIslands = islandAnalyticsData.size();
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int numIslands = btMin(islandAnalyticsData.size(), MAX_ISLANDS_ANALYTICS);
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for (int i=0;i<numIslands;i++)
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{
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serverCmd.m_forwardDynamicsAnalyticsArgs.m_numSolverCalls = islandAnalyticsData[i].m_numSolverCalls;
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@ -7786,7 +7789,7 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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{
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mb->setCanWakeup(false);
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}
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_LINEAR_DAMPING)
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@ -7892,7 +7895,7 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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{
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mb->setMaxCoordinateVelocity(clientCmd.m_changeDynamicsInfoArgs.m_maxJointVelocity);
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}
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}
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else
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{
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@ -7980,7 +7983,7 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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btRigidBody* childRb = &body->m_rigidBodyJoints[linkIndex]->getRigidBodyB();
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rb = childRb;
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}
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}
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}
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@ -8071,13 +8074,13 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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{
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rb->setAnisotropicFriction(anisotropicFriction);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_CONTACT_PROCESSING_THRESHOLD)
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{
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rb->setContactProcessingThreshold(clientCmd.m_changeDynamicsInfoArgs.m_contactProcessingThreshold);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_CCD_SWEPT_SPHERE_RADIUS)
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{
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@ -8498,7 +8501,7 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_reportSolverAnalytics = clientCmd.m_physSimParamArgs.m_reportSolverAnalytics;
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}
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_CLIENT_COMMAND_COMPLETED;
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return hasStatus;
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@ -8592,7 +8595,7 @@ bool PhysicsServerCommandProcessor::processInitPoseCommand(const struct SharedMe
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{
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int posVarCount = mb->getLink(i).m_posVarCount;
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bool hasPosVar = posVarCount > 0;
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for (int j = 0; j < posVarCount; j++)
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{
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if (clientCmd.m_initPoseArgs.m_hasInitialStateQ[posVarCountIndex+j] == 0)
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@ -8621,7 +8624,7 @@ bool PhysicsServerCommandProcessor::processInitPoseCommand(const struct SharedMe
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mb->setJointVelMultiDof(i, vel);
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}
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}
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bool hasVel = true;
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for (int j = 0; j < mb->getLink(i).m_dofCount; j++)
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{
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@ -8644,7 +8647,7 @@ bool PhysicsServerCommandProcessor::processInitPoseCommand(const struct SharedMe
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mb->setJointVelMultiDof(i, &clientCmd.m_initPoseArgs.m_initialStateQdot[uDofIndex]);
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}
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}
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posVarCountIndex += mb->getLink(i).m_posVarCount;
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uDofIndex += mb->getLink(i).m_dofCount;
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}
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@ -9015,7 +9018,7 @@ bool PhysicsServerCommandProcessor::processInverseDynamicsCommand(const struct S
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{
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#ifdef STATIC_LINK_SPD_PLUGIN
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{
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cRBDModel* rbdModel = m_data->findOrCreateRBDModel(bodyHandle->m_multiBody,
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cRBDModel* rbdModel = m_data->findOrCreateRBDModel(bodyHandle->m_multiBody,
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clientCmd.m_calculateInverseDynamicsArguments.m_jointPositionsQ,
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clientCmd.m_calculateInverseDynamicsArguments.m_jointVelocitiesQdot);
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if (rbdModel)
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@ -9032,9 +9035,9 @@ bool PhysicsServerCommandProcessor::processInverseDynamicsCommand(const struct S
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}
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serverCmd.m_inverseDynamicsResultArgs.m_bodyUniqueId = clientCmd.m_calculateInverseDynamicsArguments.m_bodyUniqueId;
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serverCmd.m_inverseDynamicsResultArgs.m_dofCount = dof;
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serverCmd.m_type = CMD_CALCULATED_INVERSE_DYNAMICS_COMPLETED;
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}
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}
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#endif
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@ -9506,7 +9509,7 @@ bool PhysicsServerCommandProcessor::processRemoveBodyCommand(const struct Shared
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int numCollisionObjects = m_data->m_dynamicsWorld->getNumCollisionObjects();
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m_data->m_dynamicsWorld->removeMultiBody(bodyHandle->m_multiBody);
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numCollisionObjects = m_data->m_dynamicsWorld->getNumCollisionObjects();
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delete bodyHandle->m_multiBody;
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bodyHandle->m_multiBody = 0;
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serverCmd.m_type = CMD_REMOVE_BODY_COMPLETED;
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@ -10933,7 +10936,7 @@ bool PhysicsServerCommandProcessor::processRemoveStateCommand(const struct Share
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bool hasStatus = true;
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_REMOVE_STATE_FAILED;
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if (clientCmd.m_loadStateArguments.m_stateId >= 0)
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{
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if (clientCmd.m_loadStateArguments.m_stateId < m_data->m_savedStates.size())
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@ -11273,7 +11276,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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hasStatus = processCreateVisualShapeCommand(clientCmd, serverStatusOut, bufferServerToClient, bufferSizeInBytes);
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break;
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}
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case CMD_CREATE_MULTI_BODY:
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{
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hasStatus = processCreateMultiBodyCommand(clientCmd, serverStatusOut, bufferServerToClient, bufferSizeInBytes);
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@ -1413,6 +1413,22 @@ bool convertGRPCToStatus(const PyBulletStatus& grpcReply, SharedMemoryStatus& se
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break;
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}
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case CMD_SDF_LOADING_COMPLETED:
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{
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converted = true;
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const ::pybullet_grpc::SdfLoadedStatus* stat = &grpcReply.sdfstatus();
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int numBodies = stat->bodyuniqueids_size();
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if (numBodies > MAX_SDF_BODIES)
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{
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printf("SDF exceeds body capacity: %d > %d", numBodies, MAX_SDF_BODIES);
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}
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serverStatus.m_sdfLoadedArgs.m_numBodies = numBodies;
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for (int i = 0; i < numBodies; i++)
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{
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serverStatus.m_sdfLoadedArgs.m_bodyUniqueIds[i] = stat->bodyuniqueids(i);
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}
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break;
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}
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case CMD_DESIRED_STATE_RECEIVED_COMPLETED:
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{
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converted = true;
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@ -1681,7 +1697,10 @@ bool convertStatusToGRPC(const SharedMemoryStatus& serverStatus, char* bufferSer
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case CMD_ACTUAL_STATE_UPDATE_COMPLETED:
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{
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converted = true;
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b3SharedMemoryStatusHandle statusHandle = (b3SharedMemoryStatusHandle)&serverStatus;
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SharedMemoryStatus* status = (SharedMemoryStatus*)&serverStatus;
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status->m_sendActualStateArgs.m_stateDetails = (SendActualStateSharedMemoryStorage*)bufferServerToClient;
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b3SharedMemoryStatusHandle statusHandle = (b3SharedMemoryStatusHandle)status;
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int bodyUniqueId;
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int numLinks;
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@ -11,6 +11,9 @@
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#include <stdio.h>
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#include <mutex>
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#include <thread>
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#include <grpc++/grpc++.h>
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#include <grpc/support/log.h>
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#include "../../../Utils/b3Clock.h"
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@ -44,6 +47,9 @@ public:
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if (server_)
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{
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server_->Shutdown();
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m_requestThreadCancelled = true;
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m_requestThread->join();
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delete m_requestThread;
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// Always shutdown the completion queue after the server.
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cq_->Shutdown();
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server_ = 0;
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@ -64,6 +70,10 @@ public:
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server_ = m_builder.BuildAndStart();
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std::cout << "grpcPlugin Bullet Physics GRPC server listening on " << hostNamePort << std::endl;
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//Start the thread to gather the requests.
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m_requestThreadCancelled = false;
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m_requestThread = new std::thread(&ServerImpl::GatherRequests, this);
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// Proceed to the server's main loop.
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InitRpcs(comProc);
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}
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@ -72,25 +82,13 @@ public:
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bool HandleSingleRpc()
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{
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CallData::CallStatus status = CallData::CallStatus::CREATE;
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std::lock_guard<std::mutex> guard(m_queueMutex);
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if (!m_requestQueue.empty()) {
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void* tag = m_requestQueue.front();
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m_requestQueue.pop_front();
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status = static_cast<CallData*>(tag)->Proceed();
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}
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{
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void* tag; // uniquely identifies a request.
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bool ok;
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// Block waiting to read the next event from the completion queue. The
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// event is uniquely identified by its tag, which in this case is the
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// memory address of a CallData instance.
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// The return value of Next should always be checked. This return value
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// tells us whether there is any kind of event or cq_ is shutting down.
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grpc::CompletionQueue::NextStatus nextStatus = cq_->AsyncNext(&tag, &ok, gpr_now(GPR_CLOCK_MONOTONIC));
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if (nextStatus == grpc::CompletionQueue::NextStatus::GOT_EVENT)
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{
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//GPR_ASSERT(cq_->Next(&tag, &ok));
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GPR_ASSERT(ok);
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status = static_cast<CallData*>(tag)->Proceed();
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}
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}
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return status == CallData::CallStatus::TERMINATE;
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}
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@ -252,6 +250,39 @@ private:
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std::unique_ptr<ServerCompletionQueue> cq_;
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PyBulletAPI::AsyncService service_;
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std::unique_ptr<Server> server_;
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// Mutex to protect access to the request queue variables (m_requestQueue,
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// m_requestThread, m_requestThreadCancelled).
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std::mutex m_queueMutex;
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// List of outstanding request tags.
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std::list<void*> m_requestQueue;
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// Whether or not the gathering thread is cancelled.
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bool m_requestThreadCancelled;
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// Thread to gather requests from the completion queue.
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std::thread* m_requestThread;
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void GatherRequests() {
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void* tag; // uniquely identifies a request.
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bool ok;
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while(!m_requestThreadCancelled) {
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// Block waiting to read the next event from the completion queue. The
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// event is uniquely identified by its tag, which in this case is the
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// memory address of a CallData instance.
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// The return value of Next should always be checked. This return value
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// tells us whether there is any kind of event or cq_ is shutting down.
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grpc::CompletionQueue::NextStatus nextStatus = cq_->AsyncNext(&tag, &ok, gpr_now(GPR_CLOCK_MONOTONIC));
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if (nextStatus == grpc::CompletionQueue::NextStatus::GOT_EVENT)
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{
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GPR_ASSERT(ok);
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std::lock_guard<std::mutex> guard(m_queueMutex);
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m_requestQueue.push_back(tag);
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}
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}
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}
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};
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struct grpcMyClass
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