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fixed some redundant arguments, and updated change list
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@ -133,7 +133,7 @@ void ForkLiftDemo::setupPhysics()
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SimdVector3 worldAabbMin(-30000,-30000,-30000);
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SimdVector3 worldAabbMax(30000,30000,30000);
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OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies,maxOverlap);
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OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
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//OverlappingPairCache* broadphase = new SimpleBroadphase(maxProxies,maxOverlap);
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#ifdef USE_PARALLEL_DISPATCHER
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@ -133,7 +133,7 @@ void VehicleDemo::setupPhysics()
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SimdVector3 worldAabbMin(-30000,-30000,-30000);
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SimdVector3 worldAabbMax(30000,30000,30000);
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OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies,maxOverlap);
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OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
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//OverlappingPairCache* broadphase = new SimpleBroadphase(maxProxies,maxOverlap);
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#ifdef USE_PARALLEL_DISPATCHER
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@ -1,6 +1,10 @@
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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2006 Sept 19
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Allow programmable friction and contact solver model. User can register their own functions for several interaction types.
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Improved performance, and removed hardcoded maximum overlaps (switched from C-array to stl::set)
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2006 Sept 16
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Added Bullet 2.0 User Manual
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Allow registration of custom user collision algorithms
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