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https://github.com/bulletphysics/bullet3
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fixed for Mac in examples
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@ -5,7 +5,7 @@
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include "OpenGLWindow/MacOpenGLWindow.h"
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#include "../OpenGLWindow/MacOpenGLWindow.h"
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#else
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#else
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#ifdef _WIN32
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#ifdef _WIN32
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#include "../OpenGLWindow/Win32OpenGLWindow.h"
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#include "../OpenGLWindow/Win32OpenGLWindow.h"
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@ -1,7 +1,7 @@
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#include "ImportObjExample.h"
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#include "ImportObjExample.h"
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#include <vector>
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#include <vector>
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include"../Wavefront/tiny_obj_loader.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "btBulletDynamicsCommon.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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@ -1,5 +1,5 @@
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#include "LoadMeshFromObj.h"
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#include "LoadMeshFromObj.h"
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#include"../Wavefront/tiny_obj_loader.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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@ -1,7 +1,7 @@
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#ifndef WAVEFRONT2GRAPHICS_H
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#ifndef WAVEFRONT2GRAPHICS_H
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#define WAVEFRONT2GRAPHICS_H
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#define WAVEFRONT2GRAPHICS_H
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#include"../Wavefront/tiny_obj_loader.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include <vector>
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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@ -1,7 +1,7 @@
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#ifndef MAC_OPENGL_WINDOW_H
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#ifndef MAC_OPENGL_WINDOW_H
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#define MAC_OPENGL_WINDOW_H
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#define MAC_OPENGL_WINDOW_H
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#include "b3gWindowInterface.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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#define b3gDefaultOpenGLWindow MacOpenGLWindow
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#define b3gDefaultOpenGLWindow MacOpenGLWindow
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@ -40,6 +40,8 @@ public:
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void runMainLoop();
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void runMainLoop();
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virtual bool isModifiedKeyPressed(int key);
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void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
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void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
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{
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{
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m_mouseButtonCallback = mouseCallback;
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m_mouseButtonCallback = mouseCallback;
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@ -52,6 +54,7 @@ public:
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void setResizeCallback(b3ResizeCallback resizeCallback);
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void setResizeCallback(b3ResizeCallback resizeCallback);
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void setKeyboardCallback( b3KeyboardCallback keyboardCallback)
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void setKeyboardCallback( b3KeyboardCallback keyboardCallback)
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{
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{
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m_keyboardCallback = keyboardCallback;
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m_keyboardCallback = keyboardCallback;
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@ -222,6 +222,35 @@ MacOpenGLWindow::~MacOpenGLWindow()
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}
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}
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bool MacOpenGLWindow::isModifiedKeyPressed(int key)
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{
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bool isPressed = false;
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switch (key)
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{
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case B3G_ALT:
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{
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isPressed = ((m_modifierFlags && NSAlternateKeyMask)!=0);
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break;
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};
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case B3G_SHIFT:
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{
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isPressed = ((m_modifierFlags && NSShiftKeyMask)!=0);
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break;
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};
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case B3G_CONTROL:
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{
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isPressed = ((m_modifierFlags && NSControlKeyMask )!=0);
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break;
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};
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default:
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{
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}
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};
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return isPressed;
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}
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float MacOpenGLWindow::getTimeInSeconds()
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float MacOpenGLWindow::getTimeInSeconds()
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{
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{
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return 0.f;
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return 0.f;
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@ -47,11 +47,11 @@ struct RaytracerPhysicsSetup : public ExampleInterface
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///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
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bool lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
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bool lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
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virtual bool RaytracerPhysicsSetup::mouseMoveCallback(float x,float y);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool RaytracerPhysicsSetup::mouseButtonCallback(int button, int state, float x, float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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virtual bool RaytracerPhysicsSetup::keyboardCallback(int key, int state);
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virtual bool keyboardCallback(int key, int state);
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virtual void renderScene()
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virtual void renderScene()
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{
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{
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@ -4,6 +4,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "b3Scalar.h"
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#include "b3Scalar.h"
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#include <stddef.h>//ptrdiff_h
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#include <stddef.h>//ptrdiff_h
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#include <string>
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struct b3FileUtils
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struct b3FileUtils
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{
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{
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