mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
work-in-progress URDF refactor to make it easier to reuse (broken)
This commit is contained in:
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@ -46,6 +46,7 @@ SET(App_AllBullet2Demos_SRCS
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# ../bullet2/RagdollDemo/RagdollDemo.h
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../bullet2/LuaDemo/LuaPhysicsSetup.cpp
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../bullet2/LuaDemo/LuaPhysicsSetup.h
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../ImportURDFDemo/URDF2Bullet.cpp
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../ImportURDFDemo/ImportURDFSetup.cpp
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../ImportURDFDemo/ImportURDFSetup.h
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../ImportObjDemo/ImportObjSetup.cpp
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@ -69,6 +69,7 @@
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-- "../bullet2/SoftDemo/SoftDemo.cpp",
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"../ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../ImportColladaDemo/ImportColladaSetup.cpp",
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"../ImportURDFDemo/URDF2Bullet.cpp",
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"../ImportURDFDemo/ImportURDFSetup.cpp",
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"../ImportObjDemo/ImportObjSetup.cpp",
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"../ImportObjDemo/LoadMeshFromObj.cpp",
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File diff suppressed because it is too large
Load Diff
@ -7,7 +7,6 @@
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class ImportUrdfSetup : public CommonMultiBodySetup
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{
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char m_fileName[1024];
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struct ImportUrdfInternalData* m_data;
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public:
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ImportUrdfSetup();
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497
Demos3/ImportURDFDemo/URDF2Bullet.cpp
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497
Demos3/ImportURDFDemo/URDF2Bullet.cpp
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@ -0,0 +1,497 @@
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#include "URDF2Bullet.h"
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#include <stdio.h>
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#include "LinearMath/btTransform.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
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static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
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static bool enableConstraints = true;
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static btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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static btVector3 selectColor2()
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{
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static int curColor = 0;
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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return color;
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}
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void URDF2Bullet::printTree(int linkIndex, int indentationLevel)
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{
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btAlignedObjectArray<int> childIndices;
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getLinkChildIndices(linkIndex,childIndices);
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int numChildren = childIndices.size();
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indentationLevel+=2;
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int count = 0;
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for (int i=0;i<numChildren;i++)
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{
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int childLinkIndex = childIndices[i];
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std::string name = getLinkName(childLinkIndex);
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for(int j=0;j<indentationLevel;j++) printf(" "); //indent
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printf("child(%d).name=%s with childIndex=%d\n",(count++)+1, name.c_str(),childLinkIndex);
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// first grandchild
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printTree(childLinkIndex,indentationLevel);
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}
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}
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void ComputeTotalNumberOfJoints(const URDF2Bullet& u2b, URDF2BulletCachedData& cache, int linkIndex)
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{
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(linkIndex,childIndices);
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printf("link %s has %d children\n", u2b.getLinkName(linkIndex).c_str(),childIndices.size());
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for (int i=0;i<childIndices.size();i++)
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{
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printf("child %d has childIndex%d=%s\n",i,childIndices[i],u2b.getLinkName(childIndices[i]).c_str());
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}
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cache.m_totalNumJoints1 += childIndices.size();
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for (int i=0;i<childIndices.size();i++)
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{
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int childIndex =childIndices[i];
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ComputeTotalNumberOfJoints(u2b,cache,childIndex);
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}
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}
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void ComputeParentIndices(const URDF2Bullet& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, int urdfParentIndex)
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{
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cache.m_urdfLinkParentIndices[urdfLinkIndex]=urdfParentIndex;
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cache.m_urdfLinkIndices2BulletLinkIndices[urdfLinkIndex]=cache.m_currentMultiBodyLinkIndex++;
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(urdfLinkIndex,childIndices);
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for (int i=0;i<childIndices.size();i++)
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{
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ComputeParentIndices(u2b,cache,childIndices[i],urdfLinkIndex);
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}
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}
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void InitURDF2BulletCache(const URDF2Bullet& u2b, URDF2BulletCachedData& cache)
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{
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//compute the number of links, and compute parent indices array (and possibly other cached data?)
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cache.m_totalNumJoints1 = 0;
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int rootLinkIndex = u2b.getRootLinkIndex();
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if (rootLinkIndex>=0)
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{
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ComputeTotalNumberOfJoints(u2b,cache,rootLinkIndex);
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int numTotalLinksIncludingBase = 1+cache.m_totalNumJoints1;
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cache.m_urdfLinkParentIndices.resize(numTotalLinksIncludingBase);
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cache.m_urdfLinkIndices2BulletLinkIndices.resize(numTotalLinksIncludingBase);
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cache.m_urdfLink2rigidBodies.resize(numTotalLinksIncludingBase);
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cache.m_currentMultiBodyLinkIndex = -1;//multi body base has 'link' index -1
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ComputeParentIndices(u2b,cache,rootLinkIndex,-2);
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}
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}
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void ConvertURDF2Bullet(const URDF2Bullet& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,const URDF2BulletConfig& mappings, const char* pathPrefix)
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{
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printf("start converting/extracting data from URDF interface\n");
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btTransform linkTransformInWorldSpace;
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linkTransformInWorldSpace.setIdentity();
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int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
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int urdfParentIndex = cache.getParentUrdfIndex(urdfLinkIndex);
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int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
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btRigidBody* parentRigidBody = 0;
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std::string name = u2b.getLinkName(urdfLinkIndex);
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printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
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printf("mb link index = %d\n",mbLinkIndex);
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if (urdfParentIndex==-2)
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{
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printf("root link has no parent\n");
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} else
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{
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printf("urdf parent index = %d\n",urdfParentIndex);
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printf("mb parent index = %d\n",mbParentIndex);
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parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
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}
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btScalar mass = 0;
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btTransform localInertialFrame;
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localInertialFrame.setIdentity();
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btVector3 localInertiaDiagonal(0,0,0);
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u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame);
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btTransform parent2joint;
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parent2joint.setIdentity();
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int jointType;
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btVector3 jointAxisInJointSpace;
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btScalar jointLowerLimit;
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btScalar jointUpperLimit;
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bool hasParentJoint = u2b.getParent2JointInfo(urdfLinkIndex, parent2joint, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit);
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linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;
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int graphicsIndex = u2b.convertLinkVisuals(urdfLinkIndex,pathPrefix,localInertialFrame);
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btCompoundShape* compoundShape = u2b.convertLinkCollisions(urdfLinkIndex,pathPrefix,localInertialFrame);
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if (compoundShape)
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{
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btVector3 color = selectColor2();
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/* if (visual->material.get())
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{
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color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
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}
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*/
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//btVector3 localInertiaDiagonal(0, 0, 0);
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//if (mass)
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//{
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// shape->calculateLocalInertia(mass, localInertiaDiagonal);
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//}
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btRigidBody* linkRigidBody = 0;
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//btTransform visualFrameInWorldSpace = linkTransformInWorldSpace*visual_frame;
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btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace*localInertialFrame;
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// URDF_LinkInformation* linkInfo = new URDF_LinkInformation;
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if (!mappings.m_createMultiBody)
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{
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btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0, compoundShape, localInertiaDiagonal);
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rbci.m_startWorldTransform = inertialFrameInWorldSpace;
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// linkInfo->m_bodyWorldTransform = inertialFrameInWorldSpace;//visualFrameInWorldSpace
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//rbci.m_startWorldTransform = inertialFrameInWorldSpace;//linkCenterOfMass;
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btRigidBody* body = new btRigidBody(rbci);
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linkRigidBody = body;
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world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
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compoundShape->setUserIndex(graphicsIndex);
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u2b.createRigidBodyGraphicsInstance(urdfLinkIndex, body, color, graphicsIndex);
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// gfxBridge.createRigidBodyGraphicsObject(body, color);
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// linkInfo->m_bulletRigidBody = body;
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cache.registerRigidBody(urdfLinkIndex, body, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
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} else
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{
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if (cache.m_bulletMultiBody==0)
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{
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bool multiDof = true;
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bool canSleep = false;
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bool isFixedBase = (mass==0);//todo: figure out when base is fixed
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int totalNumJoints = cache.m_totalNumJoints1;
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cache.m_bulletMultiBody = new btMultiBody(totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep, multiDof);
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cache.registerMultiBody(urdfLinkIndex, cache.m_bulletMultiBody, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame);
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}
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}
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// linkInfo->m_collisionShape = compoundShape;
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// linkInfo->m_localInertiaDiagonal = localInertiaDiagonal;
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// linkInfo->m_mass = mass;
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//linkInfo->m_localVisualFrame =visual_frame;
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// linkInfo->m_localInertialFrame =inertialFrame;
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// linkInfo->m_thisLink = link.get();
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// const Link* p = link.get();
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// mappings.m_link2rigidbody.insert(p, linkInfo);
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//create a joint if necessary
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if (hasParentJoint)//(*link).parent_joint && pp)
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{
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// const Joint* pj = (*link).parent_joint.get();
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btTransform offsetInA,offsetInB;
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static bool once = true;
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offsetInA.setIdentity();
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static bool toggle=false;
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//offsetInA = pp->m_localVisualFrame.inverse()*parent2joint;
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offsetInA = localInertialFrame.inverse()*parent2joint;
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offsetInB.setIdentity();
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//offsetInB = visual_frame.inverse();
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offsetInB = localInertialFrame.inverse();
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bool disableParentCollision = true;
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switch (jointType)
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{
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case URDF2Bullet::FixedJoint:
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{
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if (mappings.m_createMultiBody)
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{
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//todo: adjust the center of mass transform and pivot axis properly
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printf("Fixed joint (btMultiBody)\n");
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//btVector3 dVec = quatRotate(parentComToThisCom.getRotation(),offsetInB.inverse().getOrigin());
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btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
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//toggle=!toggle;
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//mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
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// rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
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cache.m_bulletMultiBody->setupFixed(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
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btMatrix3x3 rm(rot);
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btScalar y,p,r;
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rm.getEulerZYX(y,p,r);
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//parent2joint.inverse().getRotation(), offsetInA.getOrigin(), -offsetInB.getOrigin(), disableParentCollision);
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//linkInfo->m_localVisualFrame.setIdentity();
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printf("y=%f,p=%f,r=%f\n", y,p,r);
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} else
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{
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printf("Fixed joint\n");
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btMatrix3x3 rm(offsetInA.getBasis());
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btScalar y,p,r;
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rm.getEulerZYX(y,p,r);
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//parent2joint.inverse().getRotation(), offsetInA.getOrigin(), -offsetInB.getOrigin(), disableParentCollision);
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//linkInfo->m_localVisualFrame.setIdentity();
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printf("y=%f,p=%f,r=%f\n", y,p,r);
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btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
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// btVector3 bulletAxis(pj->axis.x,pj->axis.y,pj->axis.z);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularLowerLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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// btFixedConstraint* fixed = new btFixedConstraint(*parentBody, *body,offsetInA,offsetInB);
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// world->addConstraint(fixed,true);
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}
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break;
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}
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case URDF2Bullet::ContinuousJoint:
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case URDF2Bullet::RevoluteJoint:
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{
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if (mappings.m_createMultiBody)
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{
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//todo: adjust the center of mass transform and pivot axis properly
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/*mappings.m_bulletMultiBody->setupRevolute(
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linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
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parent2joint.inverse().getRotation(), jointAxis, parent2joint.getOrigin(),
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btVector3(0,0,0),//offsetInB.getOrigin(),
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disableParentCollision);
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*/
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cache.m_bulletMultiBody->setupRevolute(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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//parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
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offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(),
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-offsetInB.getOrigin(),
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disableParentCollision);
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//linkInfo->m_localVisualFrame.setIdentity();
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} else
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{
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//only handle principle axis at the moment,
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//@todo(erwincoumans) orient the constraint for non-principal axis
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int principleAxis = jointAxisInJointSpace.closestAxis();
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switch (principleAxis)
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{
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case 0:
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{
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btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_ZYX);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(-1,0,0));
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dof6->setAngularLowerLimit(btVector3(1,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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break;
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}
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case 1:
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{
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btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XZY);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,-1,0));
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dof6->setAngularLowerLimit(btVector3(0,1,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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break;
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}
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case 2:
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default:
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{
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btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XYZ);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,0,-1));
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dof6->setAngularLowerLimit(btVector3(0,0,0));
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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}
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};
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printf("Revolute/Continuous joint\n");
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}
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break;
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}
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case URDF2Bullet::PrismaticJoint:
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{
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if (mappings.m_createMultiBody)
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{
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cache.m_bulletMultiBody->setupPrismatic(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(),
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-offsetInB.getOrigin(),
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disableParentCollision);
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} else
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{
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btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
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//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
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int principleAxis = jointAxisInJointSpace.closestAxis();
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switch (principleAxis)
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{
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case 0:
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{
|
||||
dof6->setLinearLowerLimit(btVector3(jointLowerLimit,0,0));
|
||||
dof6->setLinearUpperLimit(btVector3(jointUpperLimit,0,0));
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(0,jointLowerLimit,0));
|
||||
dof6->setLinearUpperLimit(btVector3(0,jointUpperLimit,0));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
default:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(0,0,jointLowerLimit));
|
||||
dof6->setLinearUpperLimit(btVector3(0,0,jointUpperLimit));
|
||||
}
|
||||
};
|
||||
|
||||
dof6->setAngularLowerLimit(btVector3(0,0,0));
|
||||
dof6->setAngularUpperLimit(btVector3(0,0,0));
|
||||
if (enableConstraints)
|
||||
world1->addConstraint(dof6,true);
|
||||
|
||||
printf("Prismatic\n");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
printf("Error: unsupported joint type in URDF (%d)\n", jointType);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
if (compoundShape->getNumChildShapes()>0)
|
||||
{
|
||||
btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(cache.m_bulletMultiBody, mbLinkIndex); //or mbLinkIndex-1??? double-check
|
||||
|
||||
//btCompoundShape* comp = new btCompoundShape();
|
||||
//comp->addChildShape(linkInfo->m_localVisualFrame,shape);
|
||||
|
||||
compoundShape->setUserIndex(graphicsIndex);
|
||||
|
||||
col->setCollisionShape(compoundShape);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr = linkTransformInWorldSpace;
|
||||
//if we don't set the initial pose of the btCollisionObject, the simulator will do this
|
||||
//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
|
||||
|
||||
//tr.setOrigin(local_origin[0]);
|
||||
//tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
|
||||
bool isDynamic = true;
|
||||
short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
|
||||
short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
|
||||
|
||||
world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);
|
||||
|
||||
btVector3 color = selectColor2();//(0.0,0.0,0.5);
|
||||
|
||||
u2b.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color);
|
||||
|
||||
btScalar friction = 0.5f;
|
||||
|
||||
col->setFriction(friction);
|
||||
|
||||
if (mbParentIndex>=0) //???? double-check +/- 1
|
||||
{
|
||||
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col;
|
||||
} else
|
||||
{
|
||||
cache.m_bulletMultiBody->setBaseCollider(col);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btAlignedObjectArray<int> urdfChildIndices;
|
||||
u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices);
|
||||
|
||||
int numChildren = urdfChildIndices.size();
|
||||
|
||||
for (int i=0;i<numChildren;i++)
|
||||
{
|
||||
int urdfChildLinkIndex = urdfChildIndices[i];
|
||||
|
||||
ConvertURDF2Bullet(u2b,cache,urdfChildLinkIndex,linkTransformInWorldSpace,world1,mappings,pathPrefix);
|
||||
}
|
||||
|
||||
}
|
155
Demos3/ImportURDFDemo/URDF2Bullet.h
Normal file
155
Demos3/ImportURDFDemo/URDF2Bullet.h
Normal file
@ -0,0 +1,155 @@
|
||||
#ifndef _URDF2BULLET_H
|
||||
#define _URDF2BULLET_H
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include <string>
|
||||
class btVector3;
|
||||
class btTransform;
|
||||
|
||||
struct URDF2BulletConfig
|
||||
{
|
||||
URDF2BulletConfig()
|
||||
:m_createMultiBody(true)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//true to create a btMultiBody, false to use btRigidBody
|
||||
bool m_createMultiBody;
|
||||
};
|
||||
|
||||
struct URDF2BulletCachedData
|
||||
{
|
||||
URDF2BulletCachedData()
|
||||
:m_totalNumJoints1(0),
|
||||
m_currentMultiBodyLinkIndex(-1),
|
||||
m_bulletMultiBody(0)
|
||||
{
|
||||
|
||||
}
|
||||
//these arrays will be initialized in the 'InitURDF2BulletCache'
|
||||
|
||||
btAlignedObjectArray<int> m_urdfLinkParentIndices;
|
||||
btAlignedObjectArray<int> m_urdfLinkIndices2BulletLinkIndices;
|
||||
btAlignedObjectArray<class btRigidBody*> m_urdfLink2rigidBodies;
|
||||
|
||||
int m_currentMultiBodyLinkIndex;
|
||||
|
||||
class btMultiBody* m_bulletMultiBody;
|
||||
|
||||
//this will be initialized in the constructor
|
||||
int m_totalNumJoints1;
|
||||
int getParentUrdfIndex(int linkIndex) const
|
||||
{
|
||||
return m_urdfLinkParentIndices[linkIndex];
|
||||
}
|
||||
int getMbIndexFromUrdfIndex(int urdfIndex) const
|
||||
{
|
||||
if (urdfIndex==-2)
|
||||
return -2;
|
||||
return m_urdfLinkIndices2BulletLinkIndices[urdfIndex];
|
||||
}
|
||||
|
||||
|
||||
void registerMultiBody( int urdfLinkIndex, class btMultiBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class btRigidBody* getRigidBodyFromLink(int urdfLinkIndex)
|
||||
{
|
||||
return m_urdfLink2rigidBodies[urdfLinkIndex];
|
||||
}
|
||||
|
||||
void registerRigidBody( int urdfLinkIndex, class btRigidBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame)
|
||||
{
|
||||
btAssert(m_urdfLink2rigidBodies[urdfLinkIndex]==0);
|
||||
|
||||
m_urdfLink2rigidBodies[urdfLinkIndex] = body;
|
||||
|
||||
/*
|
||||
struct URDF_LinkInformation
|
||||
{
|
||||
const Link* m_thisLink;
|
||||
int m_linkIndex;
|
||||
//int m_parentIndex;
|
||||
|
||||
btTransform m_localInertialFrame;
|
||||
//btTransform m_localVisualFrame;
|
||||
btTransform m_bodyWorldTransform;
|
||||
btVector3 m_localInertiaDiagonal;
|
||||
btScalar m_mass;
|
||||
|
||||
btCollisionShape* m_collisionShape;
|
||||
btRigidBody* m_bulletRigidBody;
|
||||
|
||||
URDF_LinkInformation()
|
||||
:m_thisLink(0),
|
||||
m_linkIndex(-2),
|
||||
//m_parentIndex(-2),
|
||||
m_collisionShape(0),
|
||||
m_bulletRigidBody(0)
|
||||
{
|
||||
|
||||
}
|
||||
virtual ~URDF_LinkInformation()
|
||||
{
|
||||
printf("~\n");
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class btMultiBodyDynamicsWorld;
|
||||
class btTransform;
|
||||
|
||||
class URDF2Bullet
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
enum {
|
||||
RevoluteJoint=1,
|
||||
PrismaticJoint,
|
||||
ContinuousJoint,
|
||||
FloatingJoint,
|
||||
PlanarJoint,
|
||||
FixedJoint,
|
||||
};
|
||||
void printTree(int linkIndex, int indentationLevel=0);
|
||||
|
||||
///return >=0 for the root link index, -1 if there is no root link
|
||||
virtual int getRootLinkIndex() const = 0;
|
||||
|
||||
///pure virtual interfaces, precondition is a valid linkIndex (you can assert/terminate if the linkIndex is out of range)
|
||||
virtual std::string getLinkName(int linkIndex) const =0;
|
||||
|
||||
//fill mass and inertial data. If inertial data is missing, please initialize mass, inertia to sensitive values, and inertialFrame to identity.
|
||||
virtual void getMassAndInertia(int urdfLinkIndex, btScalar& mass,btVector3& localInertiaDiagonal, btTransform& inertialFrame) const =0;
|
||||
|
||||
///fill an array of child link indices for this link, btAlignedObjectArray behaves like a std::vector so just use push_back and resize(0) if needed
|
||||
virtual void getLinkChildIndices(int urdfLinkIndex, btAlignedObjectArray<int>& childLinkIndices) const =0;
|
||||
|
||||
virtual bool getParent2JointInfo(int urdfLinkIndex, btTransform& parent2joint, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit) const =0;
|
||||
|
||||
virtual int convertLinkVisuals(int linkIndex, const char* pathPrefix, const btTransform& localInertialFrame) const=0;
|
||||
|
||||
virtual class btCompoundShape* convertLinkCollisions(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const = 0;
|
||||
|
||||
virtual void createRigidBodyGraphicsInstance(int linkIndex, btRigidBody* body, const btVector3& colorRgba, int graphicsIndex) const = 0;
|
||||
|
||||
///optionally create some graphical representation from a collision object, usually for visual debugging purposes.
|
||||
virtual void createCollisionObjectGraphicsInstance(int linkIndex, class btCollisionObject* col, const btVector3& colorRgba) const = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
void InitURDF2BulletCache(const URDF2Bullet& u2b, URDF2BulletCachedData& cache);
|
||||
|
||||
void ConvertURDF2Bullet(const URDF2Bullet& u2b, URDF2BulletCachedData& cache, int linkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,const URDF2BulletConfig& mappings, const char* pathPrefix);
|
||||
|
||||
#endif //_URDF2BULLET_H
|
||||
|
Loading…
Reference in New Issue
Block a user