mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
rename HasHit method to hasHit
rename AddSingleResult to addSingleResult moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
This commit is contained in:
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9996da6f2d
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@ -141,7 +141,7 @@ public:
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btCollisionWorld::ClosestRayResultCallback cb(source[i], dest[i]);
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cw->rayTest (source[i], dest[i], cb);
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if (cb.HasHit ())
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if (cb.hasHit ())
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{
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hit[i] = cb.m_hitPointWorld;
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normal[i] = cb.m_hitNormalWorld;
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@ -46,7 +46,7 @@ static int gJump = 0;
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///playerStepCallback is the main function that is updating the character.
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///Register this callback using: m_dynamicsWorld->setInternalTickCallback(playerStepCallback,m_character);
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///This function will be called at the end of each internal simulation time step
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void playerStepCallback(const btDynamicsWorld* dynamicsWorld, btScalar timeStep)
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void playerStepCallback(btDynamicsWorld* dynamicsWorld, btScalar timeStep)
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{
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CharacterControllerInterface* characterInterface= (CharacterControllerInterface*) dynamicsWorld->getWorldUserInfo();
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characterInterface->preStep (dynamicsWorld);
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@ -501,10 +501,9 @@ const float TRIANGLE_SIZE=20.f;
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sweepBP->setOverlappingPairUserCallback(m_customPairCallback);
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m_character->registerPairCacheAndDispatcher (m_customPairCallback->getOverlappingPairCache(), m_dispatcher);
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m_dynamicsWorld->addCollisionObject(m_character->getCollisionObject(),btBroadphaseProxy::DebrisFilter, btBroadphaseProxy::StaticFilter);//AllFilter);
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///only collide with static for now (no interaction with dynamic objects)
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m_dynamicsWorld->addCollisionObject(m_character->getCollisionObject(),btBroadphaseProxy::DebrisFilter, btBroadphaseProxy::StaticFilter);
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clientResetScene();
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setCameraDistance(26.f);
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@ -90,12 +90,12 @@ void DynamicCharacterController::preStep (const btCollisionWorld* collisionWorld
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m_me = me;
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}
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virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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if (rayResult.m_collisionObject == m_me)
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return 1.0;
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return ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace
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return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace
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);
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}
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protected:
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@ -109,7 +109,7 @@ void DynamicCharacterController::preStep (const btCollisionWorld* collisionWorld
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{
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rayCallback.m_closestHitFraction = 1.0;
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collisionWorld->rayTest (m_raySource[i], m_rayTarget[i], rayCallback);
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if (rayCallback.HasHit())
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if (rayCallback.hasHit())
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{
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m_rayLambda[i] = rayCallback.m_closestHitFraction;
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} else {
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@ -9,7 +9,6 @@
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#include "KinematicCharacterController.h"
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/* TODO:
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* Fix jitter
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* Interact with dynamic objects
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* Ride kinematicly animated platforms properly
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* More realistic (or maybe just a config option) falling
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@ -25,12 +24,12 @@ public:
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m_me = me;
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}
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virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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if (rayResult.m_collisionObject == m_me)
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return 1.0;
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return ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace);
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return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
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}
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protected:
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btCollisionObject* m_me;
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@ -44,12 +43,12 @@ public:
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m_me = me;
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}
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virtual btScalar AddSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
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virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
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{
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if (convexResult.m_hitCollisionObject == m_me)
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return 1.0;
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return ClosestConvexResultCallback::AddSingleResult (convexResult, normalInWorldSpace);
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return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
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}
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protected:
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btCollisionObject* m_me;
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@ -213,10 +212,12 @@ void KinematicCharacterController::stepUp (const btCollisionWorld* world)
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end.setOrigin (m_targetPosition);
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ClosestNotMeConvexResultCallback callback (m_collisionObject);
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callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
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callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
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world->convexSweepTest (m_shape, start, end, callback);
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if (callback.HasHit())
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if (callback.hasHit())
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{
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// we moved up only a fraction of the step height
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m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction;
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@ -296,6 +297,9 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
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end.setOrigin (m_targetPosition);
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ClosestNotMeConvexResultCallback callback (m_collisionObject);
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callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
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callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
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//btScalar margin = m_shape->getMargin();
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//m_shape->setMargin(margin - 0.06f);
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@ -305,7 +309,7 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
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fraction -= callback.m_closestHitFraction;
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if (callback.HasHit())
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if (callback.hasHit())
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{
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// we moved only a fraction
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btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length();
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@ -364,10 +368,12 @@ void KinematicCharacterController::stepDown (const btCollisionWorld* collisionWo
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end.setOrigin (m_targetPosition);
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ClosestNotMeConvexResultCallback callback (m_collisionObject);
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callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
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callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
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collisionWorld->convexSweepTest (m_shape, start, end, callback);
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if (callback.HasHit())
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if (callback.hasHit())
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{
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// we dropped a fraction of the height -> hit floor
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m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
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@ -162,7 +162,7 @@ public:
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btTransform from(qFrom, source[i]);
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btTransform to(qTo, dest[i]);
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cw->convexSweepTest (&boxShape, from, to, cb);
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if (cb.HasHit ())
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if (cb.hasHit ())
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{
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hit_surface[i] = cb.m_hitPointWorld;
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hit_com[i].setInterpolate3(source[i], dest[i], cb.m_closestHitFraction);
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@ -181,7 +181,7 @@ public:
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btCollisionWorld::ClosestRayResultCallback cb(source[i], dest[i]);
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cw->rayTest (source[i], dest[i], cb);
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if (cb.HasHit ())
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if (cb.hasHit ())
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{
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hit[i] = cb.m_hitPointWorld;
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normal[i] = cb.m_hitNormalWorld;
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@ -626,7 +626,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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{
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btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
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m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
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if (rayCallback.HasHit())
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if (rayCallback.hasHit())
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{
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btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
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@ -662,7 +662,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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{
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btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
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m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
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if (rayCallback.HasHit())
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if (rayCallback.hasHit())
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{
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@ -189,7 +189,7 @@ bool Raytracer::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btV
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btVector3 m_hitNormalWorld;
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btVector3 m_hitPointWorld;
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virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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//caller already does the filter on the m_closestHitFraction
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@ -215,7 +215,7 @@ bool Raytracer::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btV
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AllRayResultCallback resultCallback(rayFrom,rayTo);
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// btCollisionWorld::ClosestRayResultCallback resultCallback(rayFrom,rayTo);
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m_collisionWorld->rayTest(rayFrom,rayTo,resultCallback);
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if (resultCallback.HasHit())
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if (resultCallback.hasHit())
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{
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worldNormal = resultCallback.m_hitNormalWorld;
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return true;
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@ -261,7 +261,7 @@ bool Raytracer::singleObjectRaytest(const btVector3& rayFrom,const btVector3& ra
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//reset previous result
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btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans, &tmpObj, shapePtr[s], transforms[s], resultCallback);
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if (resultCallback.HasHit())
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if (resultCallback.hasHit())
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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resultCallback.m_hitNormalWorld.normalize();//.m_normal.normalize();
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@ -16,7 +16,7 @@ subject to the following restrictions:
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#include "SpuRaycastTaskProcess.h"
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SpuRaycastTaskProcess::SpuRaycastTaskProcess(class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks)
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SpuRaycastTaskProcess::SpuRaycastTaskProcess(class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks)
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:m_threadInterface(threadInterface),
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m_maxNumOutstandingTasks(maxNumOutstandingTasks)
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{
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@ -122,7 +122,7 @@ void SpuRaycastTaskProcess::addWorkToTask(SpuRaycastTaskWorkUnit& workunit)
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m_currentWorkUnitInTask = 0;
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// find new task buffer
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for (unsigned int i = 0; i < m_maxNumOutstandingTasks; i++)
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for (int i = 0; i < m_maxNumOutstandingTasks; i++)
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{
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if (!m_taskBusy[i])
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{
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@ -40,20 +40,20 @@ class SpuRaycastTaskProcess
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btThreadSupportInterface* m_threadInterface;
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unsigned int m_maxNumOutstandingTasks;
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int m_maxNumOutstandingTasks;
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unsigned int m_numBusyTasks;
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int m_numBusyTasks;
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// the current task and the current entry to insert a new work unit
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unsigned int m_currentTask;
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unsigned int m_currentWorkUnitInTask;
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int m_currentTask;
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int m_currentWorkUnitInTask;
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int m_numSpuCollisionObjectWrappers;
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void* m_spuCollisionObjectWrappers;
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void issueTask2();
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//void postProcess(unsigned int taskId, int outputSize);
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public:
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SpuRaycastTaskProcess(btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks);
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SpuRaycastTaskProcess(btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks);
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~SpuRaycastTaskProcess();
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@ -79,7 +79,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
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KinematicFilter = 4,
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DebrisFilter = 8,
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SensorTrigger = 16,
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AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
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AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
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};
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//Usually the client btCollisionObject or Rigidbody class
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@ -1162,4 +1162,4 @@ if(cfgBenchmark15_Enable)
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}
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printf("\r\n\r\n");
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}
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#endif
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#endif
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@ -191,7 +191,7 @@ struct btDbvt
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// Constants
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enum {
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SIMPLE_STACKSIZE = 64,
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DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2,
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DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2
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};
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// Fields
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@ -759,7 +759,7 @@ if(root)
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const int inside=(1<<count)-1;
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btAlignedObjectArray<sStkNP> stack;
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int signs[sizeof(unsigned)*8];
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btAssert(count<(sizeof(signs)/sizeof(signs[0])));
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btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
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for(int i=0;i<count;++i)
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{
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signs[i]= ((normals[i].x()>=0)?1:0)+
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@ -821,7 +821,7 @@ if(root)
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btAlignedObjectArray<int> ifree;
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btAlignedObjectArray<int> stack;
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int signs[sizeof(unsigned)*8];
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btAssert(count<(sizeof(signs)/sizeof(signs[0])));
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btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
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for(int i=0;i<count;++i)
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{
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signs[i]= ((normals[i].x()>=0)?1:0)+
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@ -213,7 +213,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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btCollisionObject* collisionObject,
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const btCollisionShape* collisionShape,
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback,short int collisionFilterMask)
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RayResultCallback& resultCallback)
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{
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btSphereShape pointShape(btScalar(0.0));
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pointShape.setMargin(0.f);
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@ -256,7 +256,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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);
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bool normalInWorldSpace = true;
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resultCallback.AddSingleResult(localRayResult, normalInWorldSpace);
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resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
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}
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}
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@ -302,7 +302,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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hitFraction);
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bool normalInWorldSpace = false;
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return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace);
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return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
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}
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};
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@ -350,7 +350,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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hitFraction);
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bool normalInWorldSpace = false;
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return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace);
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return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
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}
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@ -383,7 +383,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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collisionObject,
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childCollisionShape,
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childWorldTrans,
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resultCallback, collisionFilterMask);
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resultCallback);
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}
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}
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@ -395,7 +395,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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btCollisionObject* collisionObject,
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const btCollisionShape* collisionShape,
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const btTransform& colObjWorldTransform,
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ConvexResultCallback& resultCallback, btScalar allowedPenetration,short int collisionFilterMask)
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ConvexResultCallback& resultCallback, btScalar allowedPenetration)
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{
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if (collisionShape->isConvex())
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{
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@ -435,7 +435,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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);
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bool normalInWorldSpace = true;
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resultCallback.AddSingleResult(localConvexResult, normalInWorldSpace);
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resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
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}
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}
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@ -487,7 +487,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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bool normalInWorldSpace = true;
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return m_resultCallback->AddSingleResult(convexResult,normalInWorldSpace);
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return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
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}
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return hitFraction;
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}
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@ -542,7 +542,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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bool normalInWorldSpace = false;
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return m_resultCallback->AddSingleResult(convexResult,normalInWorldSpace);
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return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
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}
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return hitFraction;
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}
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@ -577,14 +577,14 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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collisionObject,
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childCollisionShape,
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childWorldTrans,
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resultCallback, allowedPenetration,collisionFilterMask);
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resultCallback, allowedPenetration);
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}
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}
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}
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}
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}
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void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask) const
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void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
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{
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@ -606,7 +606,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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btCollisionObject* collisionObject= m_collisionObjects[i];
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//only perform raycast if filterMask matches
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if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
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if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
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//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
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btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
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collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
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@ -627,7 +627,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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}
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void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback,short int collisionFilterMask) const
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void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback) const
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{
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btTransform convexFromTrans,convexToTrans;
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convexFromTrans = convexFromWorld;
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@ -650,7 +650,7 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
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{
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btCollisionObject* collisionObject= m_collisionObjects[i];
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//only perform raycast if filterMask matches
|
||||
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
|
||||
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
|
||||
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
@ -664,8 +664,7 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
|
||||
collisionObject->getCollisionShape(),
|
||||
collisionObject->getWorldTransform(),
|
||||
resultCallback,
|
||||
getDispatchInfo().m_allowedCcdPenetration,
|
||||
collisionFilterMask);
|
||||
getDispatchInfo().m_allowedCcdPenetration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -177,21 +177,34 @@ public:
|
||||
{
|
||||
btScalar m_closestHitFraction;
|
||||
btCollisionObject* m_collisionObject;
|
||||
short int m_collisionFilterGroup;
|
||||
short int m_collisionFilterMask;
|
||||
|
||||
virtual ~RayResultCallback()
|
||||
{
|
||||
}
|
||||
bool HasHit()
|
||||
bool hasHit()
|
||||
{
|
||||
return (m_collisionObject != 0);
|
||||
}
|
||||
|
||||
RayResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.)),
|
||||
m_collisionObject(0)
|
||||
m_collisionObject(0),
|
||||
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
||||
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
|
||||
{
|
||||
}
|
||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
||||
|
||||
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
||||
{
|
||||
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
|
||||
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
return collides;
|
||||
}
|
||||
|
||||
|
||||
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
||||
};
|
||||
|
||||
struct ClosestRayResultCallback : public RayResultCallback
|
||||
@ -208,7 +221,7 @@ public:
|
||||
btVector3 m_hitNormalWorld;
|
||||
btVector3 m_hitPointWorld;
|
||||
|
||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
{
|
||||
//caller already does the filter on the m_closestHitFraction
|
||||
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
|
||||
@ -255,20 +268,36 @@ public:
|
||||
///RayResultCallback is used to report new raycast results
|
||||
struct ConvexResultCallback
|
||||
{
|
||||
btScalar m_closestHitFraction;
|
||||
short int m_collisionFilterGroup;
|
||||
short int m_collisionFilterMask;
|
||||
|
||||
ConvexResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.)),
|
||||
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
||||
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~ConvexResultCallback()
|
||||
{
|
||||
}
|
||||
btScalar m_closestHitFraction;
|
||||
bool HasHit()
|
||||
|
||||
bool hasHit()
|
||||
{
|
||||
return (m_closestHitFraction < btScalar(1.));
|
||||
}
|
||||
|
||||
ConvexResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.))
|
||||
|
||||
|
||||
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
||||
{
|
||||
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
|
||||
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
return collides;
|
||||
}
|
||||
virtual btScalar AddSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
|
||||
|
||||
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
|
||||
};
|
||||
|
||||
struct ClosestConvexResultCallback : public ConvexResultCallback
|
||||
@ -287,7 +316,7 @@ public:
|
||||
btVector3 m_hitPointWorld;
|
||||
btCollisionObject* m_hitCollisionObject;
|
||||
|
||||
virtual btScalar AddSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
|
||||
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
|
||||
{
|
||||
//caller already does the filter on the m_closestHitFraction
|
||||
btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
|
||||
@ -314,11 +343,11 @@ public:
|
||||
|
||||
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
|
||||
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1) const;
|
||||
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
||||
|
||||
// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||
// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
|
||||
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, short int collisionFilterMask=-1) const;
|
||||
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback) const;
|
||||
|
||||
|
||||
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
||||
@ -328,16 +357,16 @@ public:
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
RayResultCallback& resultCallback);
|
||||
|
||||
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
|
||||
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
ConvexResultCallback& resultCallback, btScalar allowedPenetration, short int collisionFilterMask=-1);
|
||||
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
|
||||
|
||||
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
|
||||
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
|
||||
|
||||
btCollisionObjectArray& getCollisionObjectArray()
|
||||
{
|
||||
|
@ -133,8 +133,8 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
|
||||
for (int i=0;i<numManifolds;i++)
|
||||
{
|
||||
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
|
||||
btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
|
||||
btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
|
||||
//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
|
||||
//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
|
||||
|
||||
int numContacts = contactManifold->getNumContacts();
|
||||
for (int j=0;j<numContacts;j++)
|
||||
|
@ -25,7 +25,7 @@ class btConstraintSolver;
|
||||
class btDynamicsWorld;
|
||||
|
||||
/// Type for the callback for each tick
|
||||
typedef void (*btInternalTickCallback)(const btDynamicsWorld *world, btScalar timeStep);
|
||||
typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
|
||||
|
||||
enum btDynamicsWorldType
|
||||
{
|
||||
@ -103,6 +103,11 @@ public:
|
||||
m_worldUserInfo = worldUserInfo;
|
||||
}
|
||||
|
||||
void setWorldUserInfo(void* worldUserInfo)
|
||||
{
|
||||
m_worldUserInfo = worldUserInfo;
|
||||
}
|
||||
|
||||
void* getWorldUserInfo() const
|
||||
{
|
||||
return m_worldUserInfo;
|
||||
|
@ -712,7 +712,7 @@ void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3&
|
||||
|
||||
m_dynamicsWorld->rayTest(from, to, rayCallback);
|
||||
|
||||
if (rayCallback.HasHit())
|
||||
if (rayCallback.hasHit())
|
||||
{
|
||||
|
||||
btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
|
Loading…
Reference in New Issue
Block a user