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https://github.com/bulletphysics/bullet3
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Merge pull request #2940 from erwincoumans/master
add removeState in C++ API, see also Issue https://github.com/bulletp…
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commit
b67bf28f93
@ -2038,6 +2038,12 @@ PhysicsServerCommandProcessor::~PhysicsServerCommandProcessor()
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if (m_data->m_threadPool)
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delete m_data->m_threadPool;
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for (int i = 0; i < m_data->m_savedStates.size(); i++)
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{
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delete m_data->m_savedStates[i].m_bulletFile;
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delete m_data->m_savedStates[i].m_serializer;
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}
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delete m_data;
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}
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@ -2546,6 +2546,27 @@ void b3RobotSimulatorClientAPI_NoDirect::restoreStateFromMemory(int stateId)
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statusType = b3GetStatusType(statusHandle);
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}
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void b3RobotSimulatorClientAPI_NoDirect::removeState(int stateUniqueId)
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{
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b3PhysicsClientHandle sm = m_data->m_physicsClientHandle;
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if (sm == 0)
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{
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b3Warning("Not connected");
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return;
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}
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if (stateUniqueId >= 0)
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{
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b3SharedMemoryStatusHandle statusHandle;
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int statusType;
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if (b3CanSubmitCommand(sm))
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{
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statusHandle = b3SubmitClientCommandAndWaitStatus(sm, b3InitRemoveStateCommand(sm, stateUniqueId));
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statusType = b3GetStatusType(statusHandle);
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}
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}
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}
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bool b3RobotSimulatorClientAPI_NoDirect::getVisualShapeData(int bodyUniqueId, b3VisualShapeInformation& visualShapeInfo)
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{
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b3PhysicsClientHandle sm = m_data->m_physicsClientHandle;
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@ -889,6 +889,7 @@ public:
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int saveStateToMemory();
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void restoreStateFromMemory(int stateId);
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void removeState(int stateUniqueId);
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int getAPIVersion() const
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{
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