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https://github.com/bulletphysics/bullet3
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update contact projection
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35ce2ae0e2
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@ -101,6 +101,7 @@ public:
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{
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// damping force is implicit and elastic force is explicit
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m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
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// m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
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}
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}
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@ -76,7 +76,7 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * dt : btVector3(0, 0, 0);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1) + btVector3(0,-10,0)*dt) * dt : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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@ -117,7 +117,8 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
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//c.m_node->m_v -= impulse * c.m_c2 / dt;
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// TODO: only contact is considered here, add friction later
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btVector3 normal = cti.m_normal.normalized();
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btVector3 dv = -impulse * c.m_c2;
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btVector3 diff = c.m_node->m_v - m_backupVelocity[m_indices[c.m_node]];
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btVector3 dv = -impulse * c.m_c2/dt + diff;
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btScalar dvn = dv.dot(normal);
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m_constrainedDirections[m_indices[c.m_node]].push_back(normal);
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m_constrainedValues[m_indices[c.m_node]].push_back(dvn);
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@ -8,6 +8,7 @@
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#ifndef BT_DEFORMABLE_BODY_SOLVERS_H
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#define BT_DEFORMABLE_BODY_SOLVERS_H
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#include <iostream>
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#include "btSoftBodySolvers.h"
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#include "btBackwardEulerObjective.h"
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#include "btDeformableRigidDynamicsWorld.h"
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@ -87,6 +88,7 @@ public:
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// only need to advect x here if elastic force is implicit
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// prepareSolve(solverdt);
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m_objective.computeResidual(solverdt, m_residual);
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moveTempVelocity(solverdt, m_residual);
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m_objective.computeStep(m_dv, m_residual, solverdt);
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updateVelocity();
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@ -94,6 +96,20 @@ public:
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advect(solverdt);
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}
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void moveTempVelocity(btScalar dt, const TVStack& f)
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{
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size_t counter = 0;
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for (int i = 0; i < m_softBodySet.size(); ++i)
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{
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btSoftBody* psb = m_softBodySet[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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auto& node = psb->m_nodes[j];
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node.m_v += node.m_im * dt * f[counter++];
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}
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}
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}
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void reinitialize(bool nodeUpdated)
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{
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if (nodeUpdated)
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@ -119,7 +135,7 @@ public:
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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auto& node = psb->m_nodes[j];
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node.m_x = node.m_q + dt * node.m_v * psb->m_dampingCoefficient;
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node.m_x = node.m_q + dt * node.m_v;
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}
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}
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}
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@ -132,7 +148,13 @@ public:
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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auto& node = psb->m_nodes[j];
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node.m_x += dt * m_dv[counter++];
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// node.m_x += dt * m_dv[counter++];
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node.m_x += dt * node.m_v;
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if (j == 4)
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{
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std::cout << "x " << psb->m_nodes[j].m_x.getY() << std::endl;
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std::cout << "v " << psb->m_nodes[j].m_v.getY() << std::endl;
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}
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}
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}
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}
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@ -147,6 +169,7 @@ public:
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_v = m_backupVelocity[counter] + m_dv[counter];
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++counter;
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}
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}
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@ -26,7 +26,7 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
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}
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///apply gravity, predict motion
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btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
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predictUnconstraintMotion(timeStep);
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btDispatcherInfo& dispatchInfo = btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getDispatchInfo();
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@ -56,7 +56,7 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
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///solve deformable bodies constraints
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solveDeformableBodiesConstraints(timeStep);
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predictUnconstraintMotion(timeStep);
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// predictUnconstraintMotion(timeStep);
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//integrate transforms
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::integrateTransforms(timeStep);
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@ -68,6 +68,11 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
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///update soft bodies
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m_deformableBodySolver->updateSoftBodies();
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for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
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{
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btRigidBody* body = m_nonStaticRigidBodies[i];
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std::cout << "rb v = " << body->getLinearVelocity().getY() << std::endl;
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}
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// End solver-wise simulation step
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// ///////////////////////////////
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}
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@ -64,7 +64,7 @@ public:
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virtual void predictUnconstraintMotion(btScalar timeStep)
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{
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// btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
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btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
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m_deformableBodySolver->predictMotion(float(timeStep));
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}
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// virtual void internalStepSingleStepSimulation(btScalar timeStep);
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