mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
Merge pull request #1126 from erwincoumans/master
allow to enable/disable VR picking and VR teleport. Disabling VR pick…
This commit is contained in:
commit
ba22f4a4dc
@ -51,6 +51,10 @@ public:
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
virtual ~MyDebugDrawer()
|
||||
{
|
||||
}
|
||||
virtual DefaultColors getDefaultColors() const
|
||||
{
|
||||
|
@ -1621,6 +1621,11 @@ static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,cons
|
||||
void GLInstancingRenderer::renderSceneInternal(int renderMode)
|
||||
{
|
||||
|
||||
if (!useShadowMap)
|
||||
{
|
||||
renderMode = B3_DEFAULT_RENDERMODE;
|
||||
}
|
||||
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
|
||||
GLint dims[4];
|
||||
|
@ -92,7 +92,7 @@ public:
|
||||
m_robotSim.loadSDF("kiva_shelf/model.sdf",results);
|
||||
}
|
||||
{
|
||||
m_robotSim.loadURDF("results");
|
||||
m_robotSim.loadURDF("plane.urdf");
|
||||
}
|
||||
|
||||
m_robotSim.setGravity(b3MakeVector3(0,0,-10));
|
||||
|
@ -122,7 +122,8 @@ protected:
|
||||
{
|
||||
if (m_options == eCLIENTEXAMPLE_SERVER)
|
||||
{
|
||||
m_physicsServer.renderScene();
|
||||
int renderFlags = 0;
|
||||
m_physicsServer.renderScene(renderFlags);
|
||||
}
|
||||
|
||||
b3DebugLines debugLines;
|
||||
|
@ -226,7 +226,7 @@ bool TcpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
|
||||
}
|
||||
|
||||
|
||||
void TcpNetworkedPhysicsProcessor::renderScene()
|
||||
void TcpNetworkedPhysicsProcessor::renderScene(int renderFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
|
||||
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
|
||||
|
||||
virtual void renderScene();
|
||||
virtual void renderScene(int renderFlags);
|
||||
|
||||
virtual void physicsDebugDraw(int debugDrawFlags);
|
||||
|
||||
|
@ -540,7 +540,7 @@ bool UdpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
|
||||
}
|
||||
|
||||
|
||||
void UdpNetworkedPhysicsProcessor::renderScene()
|
||||
void UdpNetworkedPhysicsProcessor::renderScene(int renderFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
|
||||
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
|
||||
|
||||
virtual void renderScene();
|
||||
virtual void renderScene(int renderFlags);
|
||||
|
||||
virtual void physicsDebugDraw(int debugDrawFlags);
|
||||
|
||||
|
@ -1,6 +1,11 @@
|
||||
#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
|
||||
#define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
|
||||
|
||||
enum PhysicsCOmmandRenderFlags
|
||||
{
|
||||
COV_DISABLE_SYNC_RENDERING=1
|
||||
};
|
||||
|
||||
class PhysicsCommandProcessorInterface
|
||||
{
|
||||
|
||||
@ -17,7 +22,7 @@ public:
|
||||
|
||||
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
|
||||
|
||||
virtual void renderScene() = 0;
|
||||
virtual void renderScene(int renderFlags) = 0;
|
||||
virtual void physicsDebugDraw(int debugDrawFlags) = 0;
|
||||
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0;
|
||||
virtual void setTimeOut(double timeOutInSeconds) = 0;
|
||||
|
@ -171,7 +171,8 @@ bool PhysicsDirect::connect(struct GUIHelperInterface* guiHelper)
|
||||
|
||||
void PhysicsDirect::renderScene()
|
||||
{
|
||||
m_data->m_commandProcessor->renderScene();
|
||||
int renderFlags = 0;
|
||||
m_data->m_commandProcessor->renderScene(renderFlags);
|
||||
}
|
||||
|
||||
void PhysicsDirect::debugDraw(int debugDrawMode)
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
|
||||
//to a physics client, over shared memory
|
||||
virtual void physicsDebugDraw(int debugDrawFlags)=0;
|
||||
virtual void renderScene()=0;
|
||||
virtual void renderScene(int renderFlags)=0;
|
||||
|
||||
virtual void enableCommandLogging(bool enable, const char* fileName)=0;
|
||||
virtual void replayFromLogFile(const char* fileName)=0;
|
||||
|
@ -4216,10 +4216,12 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
|
||||
case CMD_RESET_SIMULATION:
|
||||
{
|
||||
|
||||
BT_PROFILE("CMD_RESET_SIMULATION");
|
||||
|
||||
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,0);
|
||||
resetSimulation();
|
||||
|
||||
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,1);
|
||||
|
||||
SharedMemoryStatus& serverCmd =serverStatusOut;
|
||||
serverCmd.m_type = CMD_RESET_SIMULATION_COMPLETED;
|
||||
hasStatus = true;
|
||||
@ -5062,6 +5064,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
serverCmd.m_removeObjectArgs.m_numBodies = 0;
|
||||
serverCmd.m_removeObjectArgs.m_numUserConstraints = 0;
|
||||
|
||||
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,0);
|
||||
|
||||
for (int i=0;i<clientCmd.m_removeObjectArgs.m_numBodies;i++)
|
||||
{
|
||||
int bodyUniqueId = clientCmd.m_removeObjectArgs.m_bodyUniqueIds[i];
|
||||
@ -5142,7 +5146,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
|
||||
m_data->m_bodyHandles.freeHandle(bodyUniqueId);
|
||||
}
|
||||
|
||||
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,1);
|
||||
|
||||
|
||||
hasStatus = true;
|
||||
break;
|
||||
@ -5929,11 +5934,14 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
|
||||
//static int skip=1;
|
||||
|
||||
void PhysicsServerCommandProcessor::renderScene()
|
||||
void PhysicsServerCommandProcessor::renderScene(int renderFlags)
|
||||
{
|
||||
if (m_data->m_guiHelper)
|
||||
{
|
||||
m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
|
||||
if (0==(renderFlags&COV_DISABLE_SYNC_RENDERING))
|
||||
{
|
||||
m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
|
||||
}
|
||||
m_data->m_guiHelper->render(m_data->m_dynamicsWorld);
|
||||
}
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
|
@ -78,7 +78,7 @@ public:
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual void renderScene();
|
||||
virtual void renderScene(int renderFlags);
|
||||
virtual void physicsDebugDraw(int debugDrawFlags);
|
||||
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
|
||||
|
||||
|
@ -25,6 +25,11 @@
|
||||
|
||||
//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
|
||||
extern btVector3 gLastPickPos;
|
||||
bool gEnablePicking=true;
|
||||
bool gEnableTeleporting=true;
|
||||
bool gEnableRendering= true;
|
||||
bool gEnableSyncPhysicsRendering= true;
|
||||
bool gEnableUpdateDebugDrawLines = true;
|
||||
|
||||
btVector3 gVRTeleportPosLocal(0,0,0);
|
||||
btQuaternion gVRTeleportOrnLocal(0,0,0,1);
|
||||
@ -181,6 +186,7 @@ enum MultiThreadedGUIHelperCommunicationEnums
|
||||
eGUIDumpFramesToVideo,
|
||||
eGUIHelperRemoveGraphicsInstance,
|
||||
eGUIHelperChangeGraphicsInstanceRGBAColor,
|
||||
eGUIHelperSetVisualizerFlag,
|
||||
};
|
||||
|
||||
|
||||
@ -232,7 +238,8 @@ struct MyMouseCommand
|
||||
struct MotionArgs
|
||||
{
|
||||
MotionArgs()
|
||||
:m_physicsServerPtr(0)
|
||||
:m_physicsServerPtr(0),
|
||||
m_debugDrawFlags(0)
|
||||
{
|
||||
for (int i=0;i<MAX_VR_CONTROLLERS;i++)
|
||||
{
|
||||
@ -254,6 +261,7 @@ struct MotionArgs
|
||||
b3CriticalSection* m_cs3;
|
||||
b3CriticalSection* m_csGUI;
|
||||
|
||||
int m_debugDrawFlags;
|
||||
|
||||
btAlignedObjectArray<MyMouseCommand> m_mouseCommands;
|
||||
|
||||
@ -452,6 +460,15 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
{
|
||||
args->m_physicsServerPtr->stepSimulationRealTime(deltaTimeInSeconds, args->m_sendVrControllerEvents,numSendVrControllers, keyEvents, args->m_sendKeyEvents.size());
|
||||
}
|
||||
{
|
||||
if (gEnableUpdateDebugDrawLines)
|
||||
{
|
||||
args->m_csGUI->lock();
|
||||
args->m_physicsServerPtr->physicsDebugDraw(args->m_debugDrawFlags);
|
||||
gEnableUpdateDebugDrawLines=false;
|
||||
args->m_csGUI->unlock();
|
||||
}
|
||||
}
|
||||
deltaTimeInSeconds = 0;
|
||||
|
||||
}
|
||||
@ -546,6 +563,138 @@ struct UserDebugText
|
||||
};
|
||||
|
||||
|
||||
struct LineSegment
|
||||
{
|
||||
btVector3 m_from;
|
||||
btVector3 m_to;
|
||||
};
|
||||
|
||||
struct ColorWidth
|
||||
{
|
||||
btVector3FloatData m_color;
|
||||
int width;
|
||||
int getHash() const
|
||||
{
|
||||
unsigned char r = (unsigned char) m_color.m_floats[0]*255;
|
||||
unsigned char g = (unsigned char) m_color.m_floats[1]*255;
|
||||
unsigned char b = (unsigned char) m_color.m_floats[2]*255;
|
||||
unsigned char w = width;
|
||||
return r+(256*g)+(256*256*b)+(256*256*256*w);
|
||||
}
|
||||
bool equals(const ColorWidth& other) const
|
||||
{
|
||||
bool same = ((width == other.width) && (m_color.m_floats[0] == other.m_color.m_floats[0]) &&
|
||||
(m_color.m_floats[1] == other.m_color.m_floats[1]) &&
|
||||
(m_color.m_floats[2] == other.m_color.m_floats[2]));
|
||||
return same;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16( class )MultithreadedDebugDrawer : public btIDebugDraw
|
||||
{
|
||||
class GUIHelperInterface* m_guiHelper;
|
||||
int m_debugMode;
|
||||
|
||||
btAlignedObjectArray< btAlignedObjectArray<unsigned int> > m_sortedIndices;
|
||||
btAlignedObjectArray< btAlignedObjectArray<btVector3FloatData> > m_sortedLines;
|
||||
btHashMap<ColorWidth,int> m_hashedLines;
|
||||
|
||||
|
||||
public:
|
||||
void drawDebugDrawerLines()
|
||||
{
|
||||
if (m_hashedLines.size())
|
||||
{
|
||||
for (int i=0;i<m_hashedLines.size();i++)
|
||||
{
|
||||
ColorWidth cw = m_hashedLines.getKeyAtIndex(i);
|
||||
int index = *m_hashedLines.getAtIndex(i);
|
||||
int stride = sizeof(btVector3FloatData);
|
||||
const float* positions = &m_sortedLines[index][0].m_floats[0];
|
||||
int numPoints = m_sortedLines[index].size();
|
||||
const unsigned int* indices = &m_sortedIndices[index][0];
|
||||
int numIndices = m_sortedIndices[index].size();
|
||||
m_guiHelper->getRenderInterface()->drawLines(positions,cw.m_color.m_floats,numPoints, stride, indices,numIndices,cw.width);
|
||||
}
|
||||
}
|
||||
}
|
||||
MultithreadedDebugDrawer(GUIHelperInterface* guiHelper)
|
||||
:m_guiHelper(guiHelper),
|
||||
m_debugMode(0)
|
||||
{
|
||||
}
|
||||
virtual ~MultithreadedDebugDrawer()
|
||||
{
|
||||
}
|
||||
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
|
||||
{
|
||||
{
|
||||
ColorWidth cw;
|
||||
color.serializeFloat(cw.m_color);
|
||||
cw.width = 1;
|
||||
int index = -1;
|
||||
|
||||
int* indexPtr = m_hashedLines.find(cw);
|
||||
if (indexPtr)
|
||||
{
|
||||
index = *indexPtr;
|
||||
} else
|
||||
{
|
||||
index = m_sortedLines.size();
|
||||
m_sortedLines.expand();
|
||||
m_sortedIndices.expand();
|
||||
m_hashedLines.insert(cw,index);
|
||||
}
|
||||
btAssert(index>=0);
|
||||
if (index>=0)
|
||||
{
|
||||
btVector3FloatData from1,toX1;
|
||||
m_sortedIndices[index].push_back(m_sortedLines[index].size());
|
||||
from.serializeFloat(from1);
|
||||
m_sortedLines[index].push_back(from1);
|
||||
m_sortedIndices[index].push_back(m_sortedLines[index].size());
|
||||
to.serializeFloat(toX1);
|
||||
m_sortedLines[index].push_back(toX1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
|
||||
{
|
||||
drawLine(PointOnB,PointOnB+normalOnB*distance,color);
|
||||
btVector3 ncolor(0, 0, 0);
|
||||
drawLine(PointOnB, PointOnB + normalOnB*0.01, ncolor);
|
||||
}
|
||||
|
||||
virtual void reportErrorWarning(const char* warningString)
|
||||
{
|
||||
}
|
||||
virtual void draw3dText(const btVector3& location,const char* textString)
|
||||
{
|
||||
}
|
||||
virtual void setDebugMode(int debugMode)
|
||||
{
|
||||
m_debugMode = debugMode;
|
||||
}
|
||||
|
||||
virtual int getDebugMode() const
|
||||
{
|
||||
return m_debugMode;
|
||||
}
|
||||
|
||||
virtual void clearLines()
|
||||
{
|
||||
m_hashedLines.clear();
|
||||
m_sortedIndices.clear();
|
||||
m_sortedLines.clear();
|
||||
}
|
||||
virtual void flushLines()
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
|
||||
{
|
||||
@ -555,17 +704,19 @@ class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
|
||||
b3CriticalSection* m_cs2;
|
||||
b3CriticalSection* m_cs3;
|
||||
b3CriticalSection* m_csGUI;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
void setVisualizerFlag(int flag, int enable)
|
||||
{
|
||||
m_childGuiHelper->setVisualizerFlag(flag,enable);
|
||||
}
|
||||
|
||||
|
||||
MultithreadedDebugDrawer* m_debugDraw;
|
||||
void drawDebugDrawerLines()
|
||||
{
|
||||
if (m_debugDraw)
|
||||
{
|
||||
m_debugDraw->drawDebugDrawerLines();
|
||||
}
|
||||
}
|
||||
GUIHelperInterface* m_childGuiHelper;
|
||||
|
||||
int m_uidGenerator;
|
||||
@ -626,6 +777,7 @@ public:
|
||||
m_cs2(0),
|
||||
m_cs3(0),
|
||||
m_csGUI(0),
|
||||
m_debugDraw(0),
|
||||
m_uidGenerator(0),
|
||||
m_texels(0),
|
||||
m_textureId(-1)
|
||||
@ -727,7 +879,18 @@ public:
|
||||
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
m_childGuiHelper->createPhysicsDebugDrawer(rbWorld);
|
||||
btAssert(rbWorld);
|
||||
if (m_debugDraw)
|
||||
{
|
||||
delete m_debugDraw;
|
||||
m_debugDraw = 0;
|
||||
}
|
||||
|
||||
m_debugDraw = new MultithreadedDebugDrawer(this);
|
||||
|
||||
rbWorld->setDebugDrawer(m_debugDraw );
|
||||
|
||||
//m_childGuiHelper->createPhysicsDebugDrawer(rbWorld);
|
||||
}
|
||||
|
||||
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
||||
@ -759,6 +922,25 @@ public:
|
||||
|
||||
return m_shapeIndex;
|
||||
}
|
||||
|
||||
int m_visualizerFlag;
|
||||
int m_visualizerEnable;
|
||||
void setVisualizerFlag(int flag, int enable)
|
||||
{
|
||||
m_visualizerFlag = flag;
|
||||
m_visualizerEnable = enable;
|
||||
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperSetVisualizerFlag);
|
||||
workerThreadWait();
|
||||
}
|
||||
|
||||
void setVisualizerFlagCallback(VisualizerFlagCallback callback)
|
||||
{
|
||||
m_childGuiHelper->setVisualizerFlagCallback(callback);
|
||||
}
|
||||
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
m_shapeIndex = shapeIndex;
|
||||
@ -998,6 +1180,10 @@ public:
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const char* m_mp4FileName;
|
||||
virtual void dumpFramesToVideo(const char* mp4FileName)
|
||||
{
|
||||
@ -1558,6 +1744,38 @@ void PhysicsServerExample::updateGraphics()
|
||||
m_multiThreadedHelper->mainThreadRelease();
|
||||
break;
|
||||
}
|
||||
|
||||
case eGUIHelperSetVisualizerFlag:
|
||||
{
|
||||
int flag = m_multiThreadedHelper->m_visualizerFlag;
|
||||
int enable = m_multiThreadedHelper->m_visualizerEnable;
|
||||
|
||||
if (flag==COV_ENABLE_VR_TELEPORTING)
|
||||
{
|
||||
gEnableTeleporting = enable;
|
||||
}
|
||||
|
||||
if (flag == COV_ENABLE_VR_PICKING)
|
||||
{
|
||||
gEnablePicking = enable;
|
||||
}
|
||||
|
||||
if (flag ==COV_ENABLE_SYNC_RENDERING_INTERNAL)
|
||||
{
|
||||
gEnableSyncPhysicsRendering = enable;
|
||||
}
|
||||
|
||||
if (flag == COV_ENABLE_RENDERING)
|
||||
{
|
||||
gEnableRendering = enable;
|
||||
}
|
||||
|
||||
m_multiThreadedHelper->m_childGuiHelper->setVisualizerFlag(m_multiThreadedHelper->m_visualizerFlag,m_multiThreadedHelper->m_visualizerEnable);
|
||||
m_multiThreadedHelper->mainThreadRelease();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case eGUIHelperRegisterGraphicsInstance:
|
||||
{
|
||||
m_multiThreadedHelper->m_instanceId = m_multiThreadedHelper->m_childGuiHelper->registerGraphicsInstance(
|
||||
@ -1761,32 +1979,6 @@ extern double gSubStep;
|
||||
extern int gVRTrackingObjectUniqueId;
|
||||
extern btTransform gVRTrackingObjectTr;
|
||||
|
||||
struct LineSegment
|
||||
{
|
||||
btVector3 m_from;
|
||||
btVector3 m_to;
|
||||
};
|
||||
|
||||
struct ColorWidth
|
||||
{
|
||||
btVector3FloatData m_color;
|
||||
int width;
|
||||
int getHash() const
|
||||
{
|
||||
unsigned char r = (unsigned char) m_color.m_floats[0]*255;
|
||||
unsigned char g = (unsigned char) m_color.m_floats[1]*255;
|
||||
unsigned char b = (unsigned char) m_color.m_floats[2]*255;
|
||||
unsigned char w = width;
|
||||
return r+(256*g)+(256*256*b)+(256*256*256*w);
|
||||
}
|
||||
bool equals(const ColorWidth& other) const
|
||||
{
|
||||
bool same = ((width == other.width) && (m_color.m_floats[0] == other.m_color.m_floats[0]) &&
|
||||
(m_color.m_floats[1] == other.m_color.m_floats[1]) &&
|
||||
(m_color.m_floats[2] == other.m_color.m_floats[2]));
|
||||
return same;
|
||||
}
|
||||
};
|
||||
|
||||
void PhysicsServerExample::drawUserDebugLines()
|
||||
{
|
||||
@ -2013,30 +2205,41 @@ void PhysicsServerExample::renderScene()
|
||||
m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->
|
||||
getActiveCamera()->setVRCameraOffsetTransform(vrOffset);
|
||||
}
|
||||
m_physicsServer.renderScene();
|
||||
|
||||
for (int i=0;i<MAX_VR_CONTROLLERS;i++)
|
||||
if (gEnableRendering)
|
||||
{
|
||||
if (m_args[0].m_isVrControllerPicking[i] || m_args[0].m_isVrControllerDragging[i])
|
||||
int renderFlags = 0;
|
||||
if (!gEnableSyncPhysicsRendering)
|
||||
{
|
||||
btVector3 from = m_args[0].m_vrControllerPos[i];
|
||||
btMatrix3x3 mat(m_args[0].m_vrControllerOrn[i]);
|
||||
renderFlags|=1;//COV_DISABLE_SYNC_RENDERING;
|
||||
}
|
||||
m_physicsServer.renderScene(renderFlags);
|
||||
}
|
||||
|
||||
btVector3 toX = from+mat.getColumn(0);
|
||||
btVector3 toY = from+mat.getColumn(1);
|
||||
btVector3 toZ = from+mat.getColumn(2);
|
||||
if (gEnablePicking)
|
||||
{
|
||||
for (int i=0;i<MAX_VR_CONTROLLERS;i++)
|
||||
{
|
||||
if (m_args[0].m_isVrControllerPicking[i] || m_args[0].m_isVrControllerDragging[i])
|
||||
{
|
||||
btVector3 from = m_args[0].m_vrControllerPos[i];
|
||||
btMatrix3x3 mat(m_args[0].m_vrControllerOrn[i]);
|
||||
|
||||
int width = 2;
|
||||
btVector3 toX = from+mat.getColumn(0);
|
||||
btVector3 toY = from+mat.getColumn(1);
|
||||
btVector3 toZ = from+mat.getColumn(2);
|
||||
|
||||
int width = 2;
|
||||
|
||||
|
||||
btVector4 color;
|
||||
color=btVector4(1,0,0,1);
|
||||
m_guiHelper->getAppInterface()->m_renderer->drawLine(from,toX,color,width);
|
||||
color=btVector4(0,1,0,1);
|
||||
m_guiHelper->getAppInterface()->m_renderer->drawLine(from,toY,color,width);
|
||||
color=btVector4(0,0,1,1);
|
||||
m_guiHelper->getAppInterface()->m_renderer->drawLine(from,toZ,color,width);
|
||||
btVector4 color;
|
||||
color=btVector4(1,0,0,1);
|
||||
m_guiHelper->getAppInterface()->m_renderer->drawLine(from,toX,color,width);
|
||||
color=btVector4(0,1,0,1);
|
||||
m_guiHelper->getAppInterface()->m_renderer->drawLine(from,toY,color,width);
|
||||
color=btVector4(0,0,1,1);
|
||||
m_guiHelper->getAppInterface()->m_renderer->drawLine(from,toZ,color,width);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2058,9 +2261,18 @@ void PhysicsServerExample::physicsDebugDraw(int debugDrawFlags)
|
||||
{
|
||||
drawUserDebugLines();
|
||||
|
||||
///debug rendering
|
||||
m_physicsServer.physicsDebugDraw(debugDrawFlags);
|
||||
if (gEnableRendering)
|
||||
{
|
||||
///debug rendering
|
||||
//m_physicsServer.physicsDebugDraw(debugDrawFlags);
|
||||
m_args[0].m_csGUI->lock();
|
||||
//draw stuff and flush?
|
||||
this->m_multiThreadedHelper->m_debugDraw->drawDebugDrawerLines();
|
||||
m_args[0].m_debugDrawFlags = debugDrawFlags;
|
||||
gEnableUpdateDebugDrawLines = true;
|
||||
m_args[0].m_csGUI->unlock();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -2132,10 +2344,12 @@ btVector3 PhysicsServerExample::getRayTo(int x,int y)
|
||||
|
||||
extern int gSharedMemoryKey;
|
||||
|
||||
|
||||
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
|
||||
MultiThreadedOpenGLGuiHelper* guiHelperWrapper = new MultiThreadedOpenGLGuiHelper(options.m_guiHelper->getAppInterface(),options.m_guiHelper);
|
||||
|
||||
|
||||
PhysicsServerExample* example = new PhysicsServerExample(guiHelperWrapper,
|
||||
options.m_sharedMem,
|
||||
@ -2250,7 +2464,7 @@ void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int butt
|
||||
}
|
||||
|
||||
|
||||
if (button==1)
|
||||
if (button==1 && gEnableTeleporting)
|
||||
{
|
||||
m_args[0].m_isVrControllerTeleporting[controllerId] = true;
|
||||
}
|
||||
@ -2262,7 +2476,7 @@ void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int butt
|
||||
else
|
||||
{
|
||||
|
||||
if (button == 33)
|
||||
if (button == 33 && gEnablePicking)
|
||||
{
|
||||
m_args[0].m_isVrControllerPicking[controllerId] = (state != 0);
|
||||
m_args[0].m_isVrControllerReleasing[controllerId] = (state == 0);
|
||||
|
@ -274,9 +274,9 @@ void PhysicsServerSharedMemory::processClientCommands()
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsServerSharedMemory::renderScene()
|
||||
void PhysicsServerSharedMemory::renderScene(int renderFlags)
|
||||
{
|
||||
m_data->m_commandProcessor->renderScene();
|
||||
m_data->m_commandProcessor->renderScene(renderFlags);
|
||||
|
||||
|
||||
|
||||
|
@ -42,7 +42,7 @@ public:
|
||||
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
|
||||
//to a physics client, over shared memory
|
||||
void physicsDebugDraw(int debugDrawFlags);
|
||||
void renderScene();
|
||||
void renderScene(int renderFlags);
|
||||
|
||||
void enableCommandLogging(bool enable, const char* fileName);
|
||||
void replayFromLogFile(const char* fileName);
|
||||
|
@ -183,7 +183,7 @@ bool SharedMemoryCommandProcessor::receiveStatus(struct SharedMemoryStatus& serv
|
||||
return false;
|
||||
}
|
||||
|
||||
void SharedMemoryCommandProcessor::renderScene()
|
||||
void SharedMemoryCommandProcessor::renderScene(int renderFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
|
||||
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
|
||||
|
||||
virtual void renderScene();
|
||||
virtual void renderScene(int renderFlags);
|
||||
virtual void physicsDebugDraw(int debugDrawFlags);
|
||||
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
|
||||
|
||||
|
@ -495,6 +495,11 @@ enum b3ConfigureDebugVisualizerEnum
|
||||
COV_ENABLE_GUI=1,
|
||||
COV_ENABLE_SHADOWS,
|
||||
COV_ENABLE_WIREFRAME,
|
||||
COV_ENABLE_VR_TELEPORTING,
|
||||
COV_ENABLE_VR_PICKING,
|
||||
COV_ENABLE_VR_RENDER_CONTROLLERS,
|
||||
COV_ENABLE_RENDERING,
|
||||
COV_ENABLE_SYNC_RENDERING_INTERNAL,
|
||||
};
|
||||
|
||||
enum eCONNECT_METHOD {
|
||||
|
@ -516,7 +516,6 @@ void TinyRendererVisualShapeConverter::convertVisualShapes(
|
||||
btAssert(linkPtr); // TODO: remove if (not doing it now, because diff will be 50+ lines)
|
||||
if (linkPtr)
|
||||
{
|
||||
const btArray<UrdfVisual>* shapeArray;
|
||||
bool useVisual;
|
||||
int cnt = 0;
|
||||
if (linkPtr->m_visualArray.size() > 0)
|
||||
|
@ -367,6 +367,49 @@ void MyKeyboardCallback(int key, int state)
|
||||
prevKeyboardCallback(key,state);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#include "../SharedMemory/SharedMemoryPublic.h"
|
||||
extern bool useShadowMap;
|
||||
bool gEnableVRRenderControllers=true;
|
||||
|
||||
|
||||
|
||||
void VRPhysicsServerVisualizerFlagCallback(int flag, bool enable)
|
||||
{
|
||||
if (flag == COV_ENABLE_SHADOWS)
|
||||
{
|
||||
useShadowMap = enable;
|
||||
}
|
||||
if (flag == COV_ENABLE_GUI)
|
||||
{
|
||||
//there is no regular GUI here, but disable the
|
||||
}
|
||||
if (flag == COV_ENABLE_VR_RENDER_CONTROLLERS)
|
||||
{
|
||||
gEnableVRRenderControllers = enable;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (flag == COV_ENABLE_WIREFRAME)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
//gDebugDrawFlags |= btIDebugDraw::DBG_DrawWireframe;
|
||||
} else
|
||||
{
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
|
||||
//gDebugDrawFlags &= ~btIDebugDraw::DBG_DrawWireframe;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -418,6 +461,7 @@ bool CMainApplication::BInit()
|
||||
|
||||
|
||||
sGuiPtr = new OpenGLGuiHelper(m_app,false);
|
||||
sGuiPtr->setVisualizerFlagCallback(VRPhysicsServerVisualizerFlagCallback);
|
||||
sGuiPtr->setVRMode(true);
|
||||
|
||||
//sGuiPtr = new DummyGUIHelper;
|
||||
@ -773,6 +817,7 @@ bool CMainApplication::HandleInput()
|
||||
if (button==2)
|
||||
{
|
||||
//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
|
||||
///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
|
||||
///so it can (and likely will) cause crashes
|
||||
///add a special debug drawer that deals with this
|
||||
@ -810,7 +855,6 @@ bool CMainApplication::HandleInput()
|
||||
if (button==2)
|
||||
{
|
||||
gDebugDrawFlags = 0;
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
sExample->vrControllerButtonCallback(unDevice, button, 0, pos, orn);
|
||||
@ -1379,6 +1423,8 @@ extern int gGraspingController;
|
||||
|
||||
void CMainApplication::DrawControllers()
|
||||
{
|
||||
|
||||
|
||||
// don't draw controllers if somebody else has input focus
|
||||
if( m_pHMD->IsInputFocusCapturedByAnotherProcess() )
|
||||
return;
|
||||
@ -1866,39 +1912,42 @@ void CMainApplication::RenderScene( vr::Hmd_Eye nEye )
|
||||
|
||||
bool bIsInputCapturedByAnotherProcess = m_pHMD->IsInputFocusCapturedByAnotherProcess();
|
||||
|
||||
if( !bIsInputCapturedByAnotherProcess )
|
||||
if (gEnableVRRenderControllers)
|
||||
{
|
||||
// draw the controller axis lines
|
||||
glUseProgram( m_unControllerTransformProgramID );
|
||||
glUniformMatrix4fv( m_nControllerMatrixLocation, 1, GL_FALSE, GetCurrentViewProjectionMatrix( nEye ).get() );
|
||||
glBindVertexArray( m_unControllerVAO );
|
||||
glDrawArrays( GL_LINES, 0, m_uiControllerVertcount );
|
||||
glBindVertexArray( 0 );
|
||||
if( !bIsInputCapturedByAnotherProcess )
|
||||
{
|
||||
// draw the controller axis lines
|
||||
glUseProgram( m_unControllerTransformProgramID );
|
||||
glUniformMatrix4fv( m_nControllerMatrixLocation, 1, GL_FALSE, GetCurrentViewProjectionMatrix( nEye ).get() );
|
||||
glBindVertexArray( m_unControllerVAO );
|
||||
glDrawArrays( GL_LINES, 0, m_uiControllerVertcount );
|
||||
glBindVertexArray( 0 );
|
||||
}
|
||||
|
||||
// ----- Render Model rendering -----
|
||||
glUseProgram( m_unRenderModelProgramID );
|
||||
|
||||
for( uint32_t unTrackedDevice = 0; unTrackedDevice < vr::k_unMaxTrackedDeviceCount; unTrackedDevice++ )
|
||||
{
|
||||
if( !m_rTrackedDeviceToRenderModel[ unTrackedDevice ] || !m_rbShowTrackedDevice[ unTrackedDevice ] )
|
||||
continue;
|
||||
|
||||
const vr::TrackedDevicePose_t & pose = m_rTrackedDevicePose[ unTrackedDevice ];
|
||||
if( !pose.bPoseIsValid )
|
||||
continue;
|
||||
|
||||
if( bIsInputCapturedByAnotherProcess && m_pHMD->GetTrackedDeviceClass( unTrackedDevice ) == vr::TrackedDeviceClass_Controller )
|
||||
continue;
|
||||
|
||||
const Matrix4 & matDeviceToTracking = m_rmat4DevicePose[ unTrackedDevice ];
|
||||
Matrix4 matMVP = GetCurrentViewProjectionMatrix( nEye ) * matDeviceToTracking;
|
||||
glUniformMatrix4fv( m_nRenderModelMatrixLocation, 1, GL_FALSE, matMVP.get() );
|
||||
|
||||
m_rTrackedDeviceToRenderModel[ unTrackedDevice ]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
// ----- Render Model rendering -----
|
||||
glUseProgram( m_unRenderModelProgramID );
|
||||
|
||||
for( uint32_t unTrackedDevice = 0; unTrackedDevice < vr::k_unMaxTrackedDeviceCount; unTrackedDevice++ )
|
||||
{
|
||||
if( !m_rTrackedDeviceToRenderModel[ unTrackedDevice ] || !m_rbShowTrackedDevice[ unTrackedDevice ] )
|
||||
continue;
|
||||
|
||||
const vr::TrackedDevicePose_t & pose = m_rTrackedDevicePose[ unTrackedDevice ];
|
||||
if( !pose.bPoseIsValid )
|
||||
continue;
|
||||
|
||||
if( bIsInputCapturedByAnotherProcess && m_pHMD->GetTrackedDeviceClass( unTrackedDevice ) == vr::TrackedDeviceClass_Controller )
|
||||
continue;
|
||||
|
||||
const Matrix4 & matDeviceToTracking = m_rmat4DevicePose[ unTrackedDevice ];
|
||||
Matrix4 matMVP = GetCurrentViewProjectionMatrix( nEye ) * matDeviceToTracking;
|
||||
glUniformMatrix4fv( m_nRenderModelMatrixLocation, 1, GL_FALSE, matMVP.get() );
|
||||
|
||||
m_rTrackedDeviceToRenderModel[ unTrackedDevice ]->Draw();
|
||||
}
|
||||
|
||||
glUseProgram( 0 );
|
||||
glUseProgram( 0 );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -6346,6 +6346,11 @@ initpybullet(void)
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_GUI", COV_ENABLE_GUI);
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_SHADOWS", COV_ENABLE_SHADOWS);
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_WIREFRAME", COV_ENABLE_WIREFRAME);
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_VR_PICKING", COV_ENABLE_VR_PICKING);
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_VR_TELEPORTING", COV_ENABLE_VR_TELEPORTING);
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_RENDERING", COV_ENABLE_RENDERING);
|
||||
PyModule_AddIntConstant(m, "COV_ENABLE_VR_RENDER_CONTROLLERS", COV_ENABLE_VR_RENDER_CONTROLLERS);
|
||||
|
||||
|
||||
PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
|
||||
PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
|
||||
|
@ -1514,6 +1514,8 @@ void btCollisionWorld::debugDrawWorld()
|
||||
{
|
||||
if (getDebugDrawer())
|
||||
{
|
||||
getDebugDrawer()->clearLines();
|
||||
|
||||
btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
|
||||
|
||||
if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
|
||||
|
@ -798,6 +798,8 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
|
||||
{
|
||||
BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
|
||||
|
||||
btDiscreteDynamicsWorld::debugDrawWorld();
|
||||
|
||||
bool drawConstraints = false;
|
||||
if (getDebugDrawer())
|
||||
{
|
||||
@ -867,7 +869,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
|
||||
}
|
||||
}
|
||||
|
||||
btDiscreteDynamicsWorld::debugDrawWorld();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -469,6 +469,10 @@ class btIDebugDraw
|
||||
drawLine(transform*pt2,transform*pt3,color);
|
||||
}
|
||||
|
||||
virtual void clearLines()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void flushLines()
|
||||
{
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user