add preliminary glut replacement test for Bullet 2.x demos

This commit is contained in:
Erwin Coumans 2014-07-03 16:42:50 -07:00
parent 87d44cbb74
commit bae303c5da
12 changed files with 416 additions and 37 deletions

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@ -14,6 +14,7 @@ subject to the following restrictions:
*/
#include "DemoApplication.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
@ -112,6 +113,8 @@ DemoApplication::~DemoApplication()
if (m_shapeDrawer)
delete m_shapeDrawer;
//GLDebugResetFont(0,0);
}

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@ -112,6 +112,12 @@ public:
virtual ~DemoApplication();
void setDynamicsWorld(btDynamicsWorld* world)
{
m_dynamicsWorld=world;
}
btDynamicsWorld* getDynamicsWorld()
{
return m_dynamicsWorld;

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@ -41,7 +41,7 @@ subject to the following restrictions:
#include <GL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glu.h>
#endif
#endif
@ -59,6 +59,19 @@ static int sScreenHeight = -1;
void GLDebugResetFont(int screenWidth,int screenHeight)
{
if (screenWidth==0 && screenHeight==0)
{
sScreenWidth = screenWidth;
sScreenHeight = screenHeight;
if (sTexturesInitialized)
{
glDeleteTextures(1, &sTexture);
glBindTexture(GL_TEXTURE_2D,0);
sTexturesInitialized = false;
}
return;
}
if ((sScreenWidth == screenWidth) && (sScreenHeight == screenHeight))
return;

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@ -13,7 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _WINDOWS
#ifndef DONT_USE_GLUT
#include "DemoApplication.h"
@ -71,6 +71,7 @@ static void glutDisplayCallback(void)
gDemoApplication->displayCallback();
}
#include <GL/glut.h>
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
@ -117,4 +118,4 @@ CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
}
#endif //_WINDOWS
#endif //DONT_USE_GLUT

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@ -15,51 +15,68 @@ subject to the following restrictions:
#ifndef GLUT_STUFF_H
#define GLUT_STUFF_H
#ifdef DONT_USE_GLUT
#ifdef _WIN32//for glut.h
#include <windows.h>
#endif
#endif //DONT_USE_GLUT
//think different
#if defined(__APPLE__) && !defined (VMDMESA)
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#ifndef DONT_USE_GLUT
#include <GLUT/glut.h>
#endif//DONT_USE_GLUT
#else//(__APPLE__) && !defined (VMDMESA)
#ifdef _WINDOWS
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glut.h>
#endif //_WINDOWS
#endif //APPLE
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#define BT_ACTIVE_ALT VK_LMENU
#define BT_ACTIVE_SHIFT VK_LSHIFT
#define BT_ACTIVE_CTRL VK_LCONTROL
#else //_WINDOWS
#ifdef DONT_USE_GLUT
#include <GL/gl.h>
#include <GL/glu.h>
#define BT_ACTIVE_ALT 8192
#define BT_ACTIVE_SHIFT 8193
#define BT_ACTIVE_CTRL 8194
#else//DONT_USE_GLUT
#ifdef _WIN32
#include <windows.h>
#endif//_WIN32
#include <GL/gl.h>
#include <GL/glut.h>
#define BT_KEY_K 'k'
#define BT_KEY_LEFT GLUT_KEY_LEFT
#define BT_KEY_RIGHT GLUT_KEY_RIGHT
#define BT_KEY_UP GLUT_KEY_UP
#define BT_KEY_DOWN GLUT_KEY_DOWN
#define BT_KEY_F1 GLUT_KEY_F1
#define BT_KEY_F2 GLUT_KEY_F2
#define BT_KEY_F3 GLUT_KEY_F3
#define BT_KEY_F4 GLUT_KEY_F4
#define BT_KEY_F5 GLUT_KEY_F5
#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP
#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN
#define BT_KEY_END GLUT_KEY_END
#define BT_KEY_HOME GLUT_KEY_HOME
#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT
#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
#endif//DONT_USE_GLUT
#endif//_WINDOWS
#endif //(__APPLE__) && !defined (VMDMESA)
#ifdef _WINDOWS
#define BT_ACTIVE_ALT VK_LMENU
#define BT_ACTIVE_SHIFT VK_LSHIFT
#else
#define BT_KEY_K 'k'
#define BT_KEY_LEFT GLUT_KEY_LEFT
#define BT_KEY_RIGHT GLUT_KEY_RIGHT
#define BT_KEY_UP GLUT_KEY_UP
#define BT_KEY_DOWN GLUT_KEY_DOWN
#define BT_KEY_F1 GLUT_KEY_F1
#define BT_KEY_F2 GLUT_KEY_F2
#define BT_KEY_F3 GLUT_KEY_F3
#define BT_KEY_F4 GLUT_KEY_F4
#define BT_KEY_F5 GLUT_KEY_F5
#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP
#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN
#define BT_KEY_END GLUT_KEY_END
#define BT_KEY_HOME GLUT_KEY_HOME
#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT
#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
#endif
#if BT_USE_FREEGLUT
#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()

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@ -36,6 +36,11 @@ public:
///rgba input is in range [0..1] for each component
inline void setPixel(int x,int y,const btVector4& rgba)
{
btAssert(x>=0);
btAssert(y>=0);
btAssert(x<m_width);
btAssert(x<m_height);
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
pixel[0] = (unsigned char)(255.*rgba.getX());

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@ -0,0 +1,14 @@
#include <stdio.h>
#include "../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
int main(int argc, char* argv[])
{
BasicDemoPhysicsSetup physicsSetup;
GraphicsPhysicsBridge br;
physicsSetup.initPhysics(br);
physicsSetup.stepSimulation(1./60.);
physicsSetup.exitPhysics();
printf("hello\n");
}

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@ -0,0 +1,26 @@
project "App_BasicDemoConsole"
kind "ConsoleApp"
targetdir "../../bin"
includedirs {"../../src"}
configuration { "Windows" }
-- links { "opengl32","glu32","gdi32","winmm", "user32" }
files { "../../build3/bullet.rc" }
-- configuration {"MacOSX"}
--print "hello"
-- linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
-- configuration {"not Windows", "not MacOSX"}
-- links {"GL","GLU","glut"}
configuration{}
links {
"BulletDynamics", "BulletCollision", "LinearMath"
}
files {
"*.cpp" ,
"*.h",
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
}

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@ -0,0 +1,255 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
//This file is Copyright (c) 2014 Google Inc.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///This main.cpp replaces glut by Bullet 3 own platform management for OpenGL and input devices
#include <stdio.h>
#include "../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#else
#include "GL/glew.h"
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#else
//let's cross the fingers it is Linux/X11
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif //_WIN32
#endif//__APPLE__
#include "../../Demos/OpenGL/DemoApplication.h"
#include "../../Demos/OpenGL/GLDebugDrawer.h"
int sWidth = 800;
int sHeight = 600;
DemoApplication* gApp = 0;
bool isShiftPressed = false;
bool isCtrlPressed = false;
bool isAltPressed = false;
/*
todo: add wheel callback
typedef void (*b3WheelCallback)(float deltax, float deltay);
*/
void MyKeyboardCallback(int orgKeycode, int state)
{
int keycode = orgKeycode;
if (gApp)
{
switch (orgKeycode)
{
case B3G_SHIFT:
{
isShiftPressed = (state==1);
break;
}
case B3G_ALT:
{
isAltPressed = (state==1);
break;
}
case B3G_CONTROL:
{
isCtrlPressed = (state==1);
break;
}
default:
{
}
};
if (state)
{
gApp->keyboardCallback(keycode,0,0);
} else
{
gApp->keyboardUpCallback(keycode,0,0);
}
}
}
void MyMouseMoveCallback( float x, float y)
{
if (gApp)
{
//printf("mouseMotionFunc %f,%f\n",x,y);
gApp->mouseMotionFunc(x,y);
}
}
void MyMouseButtonCallback(int button, int state, float x, float y)
{
if (gApp)
{
//printf("mouseFunc %d,%d, %f,%f\n",button,state,x,y);
gApp->mouseFunc(button,1-state,x,y);
}
}
void MyResizeCallback(float width, float height)
{
sWidth = width;
sHeight = height;
if (gApp)
{
gApp->reshape(width,height);
}
}
int main(int argc, char* argv[])
{
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
//window->setKeyboardCallback(keyCallback);
b3gWindowConstructionInfo wci;
wci.m_openglVersion = 2;
wci.m_width = sWidth;
wci.m_height = sHeight;
// wci.m_resizeCallback = MyResizeCallback;
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
window->setMouseButtonCallback(MyMouseButtonCallback);
window->setMouseMoveCallback(MyMouseMoveCallback);
window->setKeyboardCallback(MyKeyboardCallback);
//window->setWindowTitle("render test");
int majorGlVersion, minorGlVersion;
if (!sscanf((const char*)glGetString(GL_VERSION), "%d.%d", &majorGlVersion, &minorGlVersion)==2)
{
printf("Exit: Error cannot extract OpenGL version from GL_VERSION string\n");
exit(0);
}
if (majorGlVersion>=3 && wci.m_openglVersion>=3)
{
float retinaScale = 1.f;
#ifndef __APPLE__
#ifndef _WIN32
//we need glewExperimental on Linux
glewExperimental = GL_TRUE;
#endif // _WIN32
glewInit();
#endif
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue
GLuint err = glGetError();
err = glGetError();
btAssert(err==GL_NO_ERROR);
retinaScale = window->getRetinaScale();
//primRenderer = new GLPrimitiveRenderer(sWidth,sHeight);
//sth_stash* font = initFont(primRenderer );
//gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
} else
{
//OpenGL 2.x
/*gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
skin.SetRender( gwenRenderer );
pCanvas = new Gwen::Controls::Canvas( &skin );
pCanvas->SetSize( sWidth, sHeight);
pCanvas->SetDrawBackground( true );
pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
*/
}
// glClearColor(0.2,0.2,0.2,1);
BasicDemoPhysicsSetup physicsSetup;
GraphicsPhysicsBridge br;
physicsSetup.initPhysics(br);
struct MyAppie : public DemoApplication
{
virtual void initPhysics()
{
}
virtual void clientMoveAndDisplay()
{
}
virtual void swapBuffers()
{
}
virtual void updateModifierKeys()
{
m_modifierKeys = 0;
if (isAltPressed)
m_modifierKeys |= BT_ACTIVE_ALT;
if (isCtrlPressed)
m_modifierKeys |= BT_ACTIVE_CTRL;
if (isShiftPressed)
m_modifierKeys |= BT_ACTIVE_SHIFT;
}
};
{
MyAppie appie;
appie.setDynamicsWorld(physicsSetup.m_dynamicsWorld);
appie.reshape(sWidth,sHeight);
appie.setShadows(true);
gApp = &appie;
GLDebugDrawer draw;
physicsSetup.m_dynamicsWorld->setDebugDrawer(&draw);
btClock timer;
unsigned long prevTime = timer.getTimeMicroseconds();
do
{
unsigned long curTime = timer.getTimeMicroseconds();
if (!appie.isIdle())
{
physicsSetup.stepSimulation((curTime-prevTime)*(1./1000000.));
}
prevTime = curTime;
window->startRendering();
br.syncPhysicsToGraphics(physicsSetup.m_dynamicsWorld);
appie.renderme();
physicsSetup.m_dynamicsWorld->debugDrawWorld();
window->endRendering();
} while (!window->requestedExit());
}
window->closeWindow();
delete window;
physicsSetup.exitPhysics();
printf("hello\n");
}

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@ -0,0 +1,34 @@
project "App_BasicDemoCustomOpenGL2"
kind "ConsoleApp"
targetdir "../../bin"
includedirs {
"../../src",
"../../btgui"
}
defines { "DONT_USE_GLUT"}
initOpenGL()
initGlew()
links {
"OpenGL_Window","BulletDynamics", "BulletCollision", "LinearMath"
}
files {
"*.cpp" ,
"*.h",
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
"../../Demos/OpenGL/DemoApplication.cpp",
"../../Demos/OpenGL/DemoApplication.h",
"../../Demos/OpenGL/GL_ShapeDrawer.cpp",
"../../Demos/OpenGL/GL_ShapeDrawer.h",
"../../Demos/OpenGL/GL_ShapeDrawer.cpp",
"../../Demos/OpenGL/GLDebugDrawer.cpp",
"../../Demos/OpenGL/GLDebugDrawer.h",
"../../Demos/OpenGL/GLDebugFont.cpp",
"../../Demos/OpenGL/GLDebugFont.h"
}

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@ -65,7 +65,7 @@ int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
}
if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
{
return virtualKeyCode;
return virtualKeyCode+32;//todo: fix the ascii A vs a input
}
switch (virtualKeyCode)
{
@ -170,7 +170,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int keycode = getAsciiCodeFromVirtualKeycode(wParam);
if (keycode>=0 && sData && sData->m_keyboardCallback && ((HIWORD(lParam) & KF_REPEAT) == 0))
if (keycode>=0 && sData && sData->m_keyboardCallback)// && ((HIWORD(lParam) & KF_REPEAT) == 0))
{
int state = 1;
(*sData->m_keyboardCallback)(keycode,state);

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@ -104,6 +104,11 @@
if findOpenGL() then
include "../Demos3/AllBullet2Demos"
include "../Demos3/GpuDemos"
--include"../Demos3/BasicDemoConsole"
--include"../Demos3/BasicDemoCustomOpenGL2"
-- include "../Demos3/CpuDemos"
-- include "../Demos3/Wavefront"
-- include "../btgui/MultiThreading"