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https://github.com/bulletphysics/bullet3
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Merge pull request #245 from erwincoumans/master
split Wavefront .obj to graphics conversion in a reusable file (Wavefron...
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commit
baeec0efcd
@ -42,6 +42,7 @@ SET(App_AllBullet2Demos_SRCS
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../ImportURDFDemo/ImportURDFSetup.cpp
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../ImportURDFDemo/ImportURDFSetup.h
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../ImportObjDemo/ImportObjSetup.cpp
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../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
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../ImportSTLDemo/ImportSTLSetup.cpp
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../Wavefront/tiny_obj_loader.cpp
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../Wavefront/tiny_obj_loader.h
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@ -60,6 +60,7 @@
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"../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h",
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"../ImportURDFDemo/ImportURDFSetup.cpp",
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"../ImportObjDemo/ImportObjSetup.cpp",
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"../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../ImportSTLDemo/ImportSTLSetup.cpp",
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"../Wavefront/tiny_obj_loader.cpp",
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"../Wavefront/tiny_obj_loader.h",
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@ -5,6 +5,7 @@
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "Wavefront2GLInstanceGraphicsShape.h"
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ImportObjDemo::ImportObjDemo(SimpleOpenGL3App* app)
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:m_app(app)
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@ -19,101 +20,6 @@ ImportObjDemo::~ImportObjDemo()
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static GLInstanceGraphicsShape* gCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int s=0;s<(int)shapes.size();s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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for (int f=0;f<faceCount;f+=3)
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{
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//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (1)
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{
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btVector3 normal(0,1,0);
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int vtxBaseIndex = vertices->size();
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[3] = 0.f;
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vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
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vtx0.uv[1] = 0.5f;
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
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vtx1.xyzw[3]= 0.f;
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vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
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vtx2.xyzw[3] = 0.f;
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vtx2.uv[0] = 0.5f;
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vtx2.uv[1] = 0.5f;
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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btScalar len2 = normal.length2();
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//skip degenerate triangles
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if (len2 > SIMD_EPSILON)
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{
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normal.normalize();
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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vertices->push_back(vtx0);
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vertices->push_back(vtx1);
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vertices->push_back(vtx2);
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indicesPtr->push_back(vtxBaseIndex);
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indicesPtr->push_back(vtxBaseIndex+1);
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indicesPtr->push_back(vtxBaseIndex+2);
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}
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}
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}
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}
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GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
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gfxShape->m_vertices = vertices;
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gfxShape->m_numvertices = vertices->size();
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gfxShape->m_indices = indicesPtr;
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gfxShape->m_numIndices = indicesPtr->size();
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for (int i=0;i<4;i++)
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gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
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return gfxShape;
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}
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}
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@ -150,7 +56,7 @@ void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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return;
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btVector3 shift(0,0,0);
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btVector3 scaling(1,1,1);
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btVector3 scaling(10,10,10);
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// int index=10;
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{
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@ -158,7 +64,7 @@ void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
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GLInstanceGraphicsShape* gfxShape = gCreateGraphicsShapeFromWavefrontObj(shapes);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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btTransform trans;
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trans.setIdentity();
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109
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
Normal file
109
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
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@ -0,0 +1,109 @@
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int s=0;s<(int)shapes.size();s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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for (int f=0;f<faceCount;f+=3)
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{
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//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (1)
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{
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btVector3 normal(0,1,0);
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int vtxBaseIndex = vertices->size();
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[3] = 0.f;
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vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
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vtx0.uv[1] = 0.5f;
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
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vtx1.xyzw[3]= 0.f;
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vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
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vtx2.xyzw[3] = 0.f;
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vtx2.uv[0] = 0.5f;
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vtx2.uv[1] = 0.5f;
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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btScalar len2 = normal.length2();
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//skip degenerate triangles
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if (len2 > SIMD_EPSILON)
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{
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normal.normalize();
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} else
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{
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normal.setValue(0,0,0);
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}
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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vertices->push_back(vtx0);
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vertices->push_back(vtx1);
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vertices->push_back(vtx2);
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indicesPtr->push_back(vtxBaseIndex);
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indicesPtr->push_back(vtxBaseIndex+1);
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indicesPtr->push_back(vtxBaseIndex+2);
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}
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}
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}
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GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
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gfxShape->m_vertices = vertices;
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gfxShape->m_numvertices = vertices->size();
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gfxShape->m_indices = indicesPtr;
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gfxShape->m_numIndices = indicesPtr->size();
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for (int i=0;i<4;i++)
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gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
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return gfxShape;
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}
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}
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9
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h
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9
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h
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#ifndef WAVEFRONT2GRAPHICS_H
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#define WAVEFRONT2GRAPHICS_H
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#include"../Wavefront/tiny_obj_loader.h"
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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#endif //WAVEFRONT2GRAPHICS_H
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