mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
This commit is contained in:
parent
82b6bc8770
commit
bdf366b045
@ -24,6 +24,8 @@ struct CommonCameraInterface
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virtual void setCameraUpVector(float x,float y, float z) = 0;
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virtual void getCameraUpVector(float up[3]) const = 0;
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virtual void getCameraForwardVector(float fwd[3]) const = 0;
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///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
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virtual void setCameraUpAxis(int axis) = 0;
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virtual int getCameraUpAxis() const = 0;
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@ -44,12 +44,22 @@ struct GUIHelperInterface
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virtual CommonRenderInterface* getRenderInterface()=0;
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virtual const CommonRenderInterface* getRenderInterface() const
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{
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return 0;
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}
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virtual CommonGraphicsApp* getAppInterface()=0;
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virtual void setUpAxis(int axis)=0;
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virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)=0;
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virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3] ) const
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{
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return false;
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}
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virtual void setVisualizerFlag(int flag, int enable){};
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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@ -190,6 +190,11 @@ struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface()
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return m_data->m_glApp->m_renderer;
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}
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const struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface() const
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{
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return m_data->m_glApp->m_renderer;
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}
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void OpenGLGuiHelper::createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
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{
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createCollisionObjectGraphicsObject(body,color);
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@ -386,6 +391,57 @@ void OpenGLGuiHelper::resetCamera(float camDist, float pitch, float yaw, float c
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}
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}
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bool OpenGLGuiHelper::getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3] ) const
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{
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if (getRenderInterface() && getRenderInterface()->getActiveCamera())
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{
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*width = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale();
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*height = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale();
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getRenderInterface()->getActiveCamera()->getCameraViewMatrix(viewMatrix);
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getRenderInterface()->getActiveCamera()->getCameraProjectionMatrix(projectionMatrix);
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getRenderInterface()->getActiveCamera()->getCameraUpVector(camUp);
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getRenderInterface()->getActiveCamera()->getCameraForwardVector(camForward);
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float frustumNearPlane = getRenderInterface()->getActiveCamera()->getCameraFrustumNear();
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float frustumFarPlane = getRenderInterface()->getActiveCamera()->getCameraFrustumFar();
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float top = 1.f;
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float bottom = -1.f;
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float tanFov = (top-bottom)*0.5f / frustumNearPlane;
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float fov = btScalar(2.0) * btAtan(tanFov);
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btVector3 camPos,camTarget;
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getRenderInterface()->getActiveCamera()->getCameraPosition(camPos);
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getRenderInterface()->getActiveCamera()->getCameraTargetPosition(camTarget);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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btVector3 rightOffset;
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btVector3 cameraUp=btVector3(camUp[0],camUp[1],camUp[2]);
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btVector3 vertical = cameraUp;
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btVector3 hori;
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hori = rayForward.cross(vertical);
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hori.normalize();
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vertical = hori.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hori *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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btScalar aspect = *width / *height;
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hori*=aspect;
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//compute 'hor' and 'vert' vectors, useful to generate raytracer rays
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hor[0] = hori[0];
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hor[1] = hori[1];
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hor[2] = hori[2];
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vert[0] = vertical[0];
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vert[1] = vertical[1];
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vert[2] = vertical[2];
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return true;
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}
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return false;
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}
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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@ -15,6 +15,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual ~OpenGLGuiHelper();
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virtual struct CommonRenderInterface* getRenderInterface();
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virtual const struct CommonRenderInterface* getRenderInterface() const;
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
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@ -44,6 +45,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
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virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3] ) const;
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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@ -1551,9 +1551,11 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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b3CreateOrtho(-shadowMapWorldSize,shadowMapWorldSize,-shadowMapWorldSize,shadowMapWorldSize,1,300,depthProjectionMatrix);//-14,14,-14,14,1,200, depthProjectionMatrix);
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float depthViewMatrix[4][4];
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b3Vector3 center = b3MakeVector3(0,0,0);
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float upf[3];
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m_data->m_activeCamera->getCameraUpVector(upf);
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b3Vector3 up = b3MakeVector3(upf[0],upf[1],upf[2]);
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//float upf[3];
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//m_data->m_activeCamera->getCameraUpVector(upf);
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b3Vector3 up, fwd;
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b3PlaneSpace1(gLightPos,up,fwd);
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// b3Vector3 up = b3MakeVector3(upf[0],upf[1],upf[2]);
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b3CreateLookAt(gLightPos,center,up,&depthViewMatrix[0][0]);
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//b3CreateLookAt(lightPos,m_data->m_cameraTargetPosition,b3Vector3(0,1,0),(float*)depthModelViewMatrix2);
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@ -68,6 +68,8 @@ void SimpleCamera::setVRCamera(const float viewMat[16], const float projectionMa
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{
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m_data->m_viewMatrixVR[i] = viewMat[i];
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m_data->m_projectionMatrixVR[i] = projectionMatrix[i];
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m_data->m_frustumZNear = m_data->m_projectionMatrixVR[14]/(m_data->m_projectionMatrixVR[10]-1);
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m_data->m_frustumZFar = m_data->m_projectionMatrixVR[14]/(m_data->m_projectionMatrixVR[10]+1);
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}
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}
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@ -346,11 +348,37 @@ void SimpleCamera::setCameraUpVector(float x,float y ,float z)
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void SimpleCamera::getCameraUpVector(float up[3]) const
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{
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up[0] = float(m_data->m_cameraUp[0]);
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up[1] = float(m_data->m_cameraUp[1]);
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up[2] = float(m_data->m_cameraUp[2]);
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if (m_data->m_enableVR)
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{
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float viewMatTotal[16];
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getCameraViewMatrix(viewMatTotal);
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up[0] = viewMatTotal[0];
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up[1] = viewMatTotal[4];
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up[2] = viewMatTotal[8];
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} else
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{
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up[0] = float(m_data->m_cameraUp[0]);
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up[1] = float(m_data->m_cameraUp[1]);
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up[2] = float(m_data->m_cameraUp[2]);
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}
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}
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void SimpleCamera::getCameraForwardVector(float fwd[3]) const
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{
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if (m_data->m_enableVR)
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{
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float viewMatTotal[16];
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getCameraViewMatrix(viewMatTotal);
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fwd[0] = viewMatTotal[2];
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fwd[1] = viewMatTotal[6];
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fwd[2] = viewMatTotal[10];
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} else
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{
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fwd[0] = float(m_data->m_cameraForward[0]);
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fwd[1] = float(m_data->m_cameraForward[1]);
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fwd[2] = float(m_data->m_cameraForward[2]);
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}
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}
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void SimpleCamera::setCameraYaw(float yaw)
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{
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@ -35,6 +35,10 @@ struct SimpleCamera : public CommonCameraInterface
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virtual void setCameraUpVector(float x,float y, float z);
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void getCameraUpVector(float up[3]) const;
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void getCameraForwardVector(float fwd[3]) const;
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///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
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virtual void setCameraUpAxis(int axis);
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virtual int getCameraUpAxis() const;
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@ -2843,6 +2843,33 @@ void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle comman
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}
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}
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b3SharedMemoryCommandHandle b3InitRequestOpenGLVisualizerCameraCommand(b3PhysicsClientHandle physClient)
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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b3Assert(cl);
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b3Assert(cl->canSubmitCommand());
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struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
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b3Assert(command);
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command->m_type = CMD_REQUEST_OPENGL_VISUALIZER_CAMERA;
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command->m_updateFlags = 0;
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return (b3SharedMemoryCommandHandle)command;
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}
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int b3GetStatusOpenGLVisualizerCamera(b3SharedMemoryStatusHandle statusHandle, b3OpenGLVisualizerCameraInfo* camera)
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{
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const SharedMemoryStatus* status = (const SharedMemoryStatus* ) statusHandle;
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//b3Assert(status);
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if (status && status->m_type == CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_COMPLETED)
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{
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*camera = status->m_visualizerCameraResultArgs;
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return 1;
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}
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return 0;
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}
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void b3SetTimeOut(b3PhysicsClientHandle physClient, double timeOutInSeconds)
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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@ -104,6 +104,9 @@ b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer(b3PhysicsClientHandl
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void b3ConfigureOpenGLVisualizerSetVisualizationFlags(b3SharedMemoryCommandHandle commandHandle, int flag, int enabled);
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void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[3]);
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b3SharedMemoryCommandHandle b3InitRequestOpenGLVisualizerCameraCommand(b3PhysicsClientHandle physClient);
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int b3GetStatusOpenGLVisualizerCamera(b3SharedMemoryStatusHandle statusHandle, struct b3OpenGLVisualizerCameraInfo* camera);
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/// Add/remove user-specific debug lines and debug text messages
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b3SharedMemoryCommandHandle b3InitUserDebugDrawAddLine3D(b3PhysicsClientHandle physClient, double fromXYZ[3], double toXYZ[3], double colorRGB[3], double lineWidth, double lifeTime);
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@ -990,6 +990,16 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus() {
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b3Warning("State Logging failed");
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break;
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}
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case CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_FAILED:
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{
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b3Warning("Request visualizer camera failed");
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break;
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}
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case CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_COMPLETED:
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{
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break;
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}
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default: {
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b3Error("Unknown server status %d\n", serverCmd.m_type);
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btAssert(0);
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@ -834,6 +834,16 @@ void PhysicsDirect::postProcessStatus(const struct SharedMemoryStatus& serverCmd
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break;
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}
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case CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_COMPLETED:
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{
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break;
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}
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case CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_FAILED:
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{
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b3Warning("requestOpenGLVisualizeCamera failed");
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break;
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}
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case CMD_REMOVE_USER_CONSTRAINT_FAILED:
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{
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b3Warning("removeConstraint failed");
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@ -4186,6 +4186,24 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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break;
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}
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case CMD_REQUEST_OPENGL_VISUALIZER_CAMERA:
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{
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BT_PROFILE("CMD_REQUEST_OPENGL_VISUALIZER_CAMERA");
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SharedMemoryStatus& serverCmd = serverStatusOut;
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bool result = this->m_data->m_guiHelper->getCameraInfo(
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&serverCmd.m_visualizerCameraResultArgs.m_width,
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&serverCmd.m_visualizerCameraResultArgs.m_height,
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serverCmd.m_visualizerCameraResultArgs.m_viewMatrix,
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serverCmd.m_visualizerCameraResultArgs.m_projectionMatrix,
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serverCmd.m_visualizerCameraResultArgs.m_camUp,
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serverCmd.m_visualizerCameraResultArgs.m_camForward,
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serverCmd.m_visualizerCameraResultArgs.m_horizontal,
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serverCmd.m_visualizerCameraResultArgs.m_vertical);
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serverCmd.m_type = result ? CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_COMPLETED: CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_FAILED;
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hasStatus = true;
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break;
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}
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case CMD_CONFIGURE_OPENGL_VISUALIZER:
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{
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BT_PROFILE("CMD_CONFIGURE_OPENGL_VISUALIZER");
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@ -808,6 +808,12 @@ public:
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m_childGuiHelper->resetCamera(camDist,pitch,yaw,camPosX,camPosY,camPosZ);
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}
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virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3] ) const
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{
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return m_childGuiHelper->getCameraInfo(width,height,viewMatrix,projectionMatrix,camUp,camForward,hor,vert);
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}
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float m_viewMatrix[16];
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float m_projectionMatrix[16];
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unsigned char* m_pixelsRGBA;
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@ -790,7 +790,7 @@ struct SharedMemoryStatus
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struct SendKeyboardEvents m_sendKeyboardEvents;
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struct SendRaycastHits m_raycastHits;
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struct StateLoggingResultArgs m_stateLoggingResultArgs;
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struct b3OpenGLVisualizerCameraInfo m_visualizerCameraResultArgs;
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};
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};
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@ -54,6 +54,7 @@ enum EnumSharedMemoryClientCommand
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CMD_STATE_LOGGING,
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CMD_CONFIGURE_OPENGL_VISUALIZER,
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CMD_REQUEST_KEYBOARD_EVENTS_DATA,
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CMD_REQUEST_OPENGL_VISUALIZER_CAMERA,
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//don't go beyond this command!
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CMD_MAX_CLIENT_COMMANDS,
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@ -133,6 +134,8 @@ enum EnumSharedMemoryServerStatus
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CMD_STATE_LOGGING_FAILED,
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CMD_REQUEST_KEYBOARD_EVENTS_DATA_COMPLETED,
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CMD_REQUEST_KEYBOARD_EVENTS_DATA_FAILED,
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CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_FAILED,
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CMD_REQUEST_OPENGL_VISUALIZER_CAMERA_COMPLETED,
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//don't go beyond 'CMD_MAX_SERVER_COMMANDS!
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CMD_MAX_SERVER_COMMANDS
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};
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@ -248,6 +251,19 @@ struct b3CameraImageData
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const int* m_segmentationMaskValues;//m_pixelWidth*m_pixelHeight ints
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};
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struct b3OpenGLVisualizerCameraInfo
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{
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int m_width;
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int m_height;
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float m_viewMatrix[16];
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float m_projectionMatrix[16];
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float m_camUp[3];
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float m_camForward[3];
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float m_horizontal[3];
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float m_vertical[3];
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};
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enum b3VREventType
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{
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@ -3246,6 +3246,84 @@ static PyObject* pybullet_getVREvents(PyObject* self, PyObject* args, PyObject*
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return Py_None;
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}
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static PyObject* pybullet_getDebugVisualizerCamera(PyObject* self, PyObject* args, PyObject* keywds)
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{
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int physicsClientId = 0;
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b3PhysicsClientHandle sm = 0;
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static char* kwlist[] = {"physicsClientId", NULL};
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b3SharedMemoryCommandHandle commandHandle;
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int hasCamInfo;
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b3SharedMemoryStatusHandle statusHandle;
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struct b3OpenGLVisualizerCameraInfo camera;
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PyObject* pyCameraList =0;
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sm = getPhysicsClient(physicsClientId);
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if (sm == 0)
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{
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PyErr_SetString(SpamError, "Not connected to physics server.");
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return NULL;
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}
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commandHandle = b3InitRequestOpenGLVisualizerCameraCommand(sm);
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statusHandle = b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
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hasCamInfo = b3GetStatusOpenGLVisualizerCamera(statusHandle, &camera);
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if (hasCamInfo)
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{
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PyObject* item=0;
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pyCameraList = PyTuple_New(8);
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item = PyInt_FromLong(camera.m_width);
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PyTuple_SetItem(pyCameraList,0,item);
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item = PyInt_FromLong(camera.m_height);
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PyTuple_SetItem(pyCameraList,1,item);
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{
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PyObject* viewMat16 = PyTuple_New(16);
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PyObject* projMat16 = PyTuple_New(16);
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int i;
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for (i=0;i<16;i++)
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{
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item = PyFloat_FromDouble(camera.m_viewMatrix[i]);
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PyTuple_SetItem(viewMat16,i,item);
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item = PyFloat_FromDouble(camera.m_projectionMatrix[i]);
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PyTuple_SetItem(projMat16,i,item);
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}
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PyTuple_SetItem(pyCameraList,2,viewMat16);
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PyTuple_SetItem(pyCameraList,3,projMat16);
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}
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{
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PyObject* item=0;
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int i;
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PyObject* camUp = PyTuple_New(3);
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PyObject* camFwd = PyTuple_New(3);
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PyObject* hor = PyTuple_New(3);
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PyObject* vert= PyTuple_New(3);
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for (i=0;i<3;i++)
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{
|
||||
item = PyFloat_FromDouble(camera.m_camUp[i]);
|
||||
PyTuple_SetItem(camUp,i,item);
|
||||
item = PyFloat_FromDouble(camera.m_camForward[i]);
|
||||
PyTuple_SetItem(camFwd,i,item);
|
||||
item = PyFloat_FromDouble(camera.m_horizontal[i]);
|
||||
PyTuple_SetItem(hor,i,item);
|
||||
item = PyFloat_FromDouble(camera.m_vertical[i]);
|
||||
PyTuple_SetItem(vert,i,item);
|
||||
}
|
||||
PyTuple_SetItem(pyCameraList,4,camUp);
|
||||
PyTuple_SetItem(pyCameraList,5,camFwd);
|
||||
PyTuple_SetItem(pyCameraList,6,hor);
|
||||
PyTuple_SetItem(pyCameraList,7,vert);
|
||||
}
|
||||
return pyCameraList;
|
||||
}
|
||||
|
||||
PyErr_SetString(SpamError, "Cannot get OpenGL visualizer camera info.");
|
||||
return NULL;
|
||||
|
||||
}
|
||||
|
||||
static PyObject* pybullet_configureDebugVisualizer(PyObject* self, PyObject* args, PyObject* keywds)
|
||||
{
|
||||
int flag = 1;
|
||||
@ -5427,6 +5505,9 @@ static PyMethodDef SpamMethods[] = {
|
||||
"Override the wireframe debug drawing color for a particular object unique id / link index."
|
||||
"If you ommit the color, the custom color will be removed."},
|
||||
|
||||
{"getDebugVisualizerCamera", (PyCFunction)pybullet_getDebugVisualizerCamera, METH_VARARGS | METH_KEYWORDS,
|
||||
"Get information about the 3D visualizer camera, such as width, height, view matrix, projection matrix etc."},
|
||||
|
||||
{"configureDebugVisualizer", (PyCFunction)pybullet_configureDebugVisualizer, METH_VARARGS | METH_KEYWORDS,
|
||||
"For the 3D OpenGL Visualizer, enable/disable GUI, shadows."},
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user