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https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
fixes for Linux
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b2ba615874
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@ -24,7 +24,11 @@ subject to the following restrictions:
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#include <OpenGL/gl.h>
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#else
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#ifdef GLEW_STATIC
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#include "CustomGL/glew.h"
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#else
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#include <GL/glew.h>
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#endif//GLEW_STATIC
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#ifdef _WINDOWS
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#include <windows.h>
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@ -31,7 +31,11 @@ subject to the following restrictions:
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#endif
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#else
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#ifdef GLEW_STATIC
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#include "CustomGL/glew.h"
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#else
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#include <GL/glew.h>
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#endif //GLEW_STATIC
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#ifdef _WINDOWS
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#include <windows.h>
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@ -3,9 +3,14 @@
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#include<stdio.h>
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#include<stdlib.h>
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#include "GlewWindows/GL/glew.h"
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#ifdef GLEW_STATIC
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#include "CustomGL/glew.h"
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#else
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#include <GL/glew.h>
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#endif//GLEW_STATIC
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#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
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#include "GlewWindows/GL/glxew.h"
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#include "CustomGL/glxew.h"
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#else
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#include<GL/glx.h>
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#endif // GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS
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@ -146,6 +151,14 @@ typedef Status (*PFNXGETWINDOWATTRIBUTES) (Display* a,Window b,XWindowAttributes
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#define MyXLookupKeysym XLookupKeysym
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#endif//DYNAMIC_LOAD_X11_FUNCTIONS
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enum
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{
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MY_ALT = 1,
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MY_SHIFT = 2,
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MY_CONTROL = 4
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};
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struct InternalData2
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{
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Display* m_dpy;
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@ -158,6 +171,7 @@ struct InternalData2
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XWindowAttributes m_gwa;
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XEvent m_xev;
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GLXFBConfig m_bestFbc;
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int m_modifierFlags;
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#ifdef DYNAMIC_LOAD_X11_FUNCTIONS
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//dynamically load stuff
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@ -720,6 +734,35 @@ int X11OpenGLWindow::getAsciiCodeFromVirtualKeycode(int keycode)
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return result;
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}
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bool X11OpenGLWindow::isModifiedKeyPressed(int key)
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{
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bool isPressed = false;
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switch (key)
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{
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case B3G_ALT:
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{
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isPressed = ((m_data->m_modifierFlags && MY_ALT)!=0);
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break;
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};
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case B3G_SHIFT:
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{
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isPressed = ((m_data->m_modifierFlags && MY_SHIFT)!=0);
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break;
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};
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case B3G_CONTROL:
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{
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isPressed = ((m_data->m_modifierFlags && MY_CONTROL )!=0);
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break;
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};
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default:
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{
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}
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};
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return isPressed;
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}
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void X11OpenGLWindow::pumpMessage()
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{
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@ -3,7 +3,7 @@
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#define b3gDefaultOpenGLWindow X11OpenGLWindow
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#include "b3gWindowInterface.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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class X11OpenGLWindow : public b3gWindowInterface
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{
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@ -47,6 +47,7 @@ public:
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virtual bool requestedExit() const;
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virtual void setRequestExit() ;
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virtual bool isModifiedKeyPressed(int key);
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virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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@ -37,7 +37,7 @@ subject to the following restrictions:
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#define START_POS_Y -5
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#define START_POS_Z -3
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#include "Planar2d.h"
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#include "Planar2D.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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@ -10,7 +10,11 @@
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#else
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#ifdef GLEW_STATIC
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#include "CustomGL/glew.h"
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#else
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#include <GL/glew.h>
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#endif
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#endif
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#include "FontData.h"
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@ -408,4 +412,4 @@ namespace Gwen
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}
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}
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}
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}
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@ -4,7 +4,7 @@
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#include <stdio.h>
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#include "b3Scalar.h"
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#include <stddef.h>//ptrdiff_h
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#include <string>
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#include <string.h>
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struct b3FileUtils
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{
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