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https://github.com/bulletphysics/bullet3
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Merge pull request #1404 from erwincoumans/master
perform IK in local body-fixed frame , add jointFrictionDamping.py example
This commit is contained in:
commit
c1ba04a580
@ -27,7 +27,9 @@ int btMultiBodyTreeCreator::createFromBtMultiBody(const btMultiBody *btmb, const
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} else {
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link.joint_type = FLOATING;
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}
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btTransform transform(btmb->getBaseWorldTransform());
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btTransform transform=(btmb->getBaseWorldTransform());
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//compute inverse dynamics in body-fixed frame
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transform.setIdentity();
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link.parent_r_parent_body_ref(0) = transform.getOrigin()[0];
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link.parent_r_parent_body_ref(1) = transform.getOrigin()[1];
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@ -3638,6 +3638,12 @@ B3_SHARED_API void b3CalculateInverseKinematicsAddTargetPurePosition(b3SharedMem
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command->m_calculateInverseKinematicsArguments.m_targetPosition[0] = targetPosition[0];
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command->m_calculateInverseKinematicsArguments.m_targetPosition[1] = targetPosition[1];
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command->m_calculateInverseKinematicsArguments.m_targetPosition[2] = targetPosition[2];
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command->m_calculateInverseKinematicsArguments.m_targetOrientation[0] = 0;
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command->m_calculateInverseKinematicsArguments.m_targetOrientation[1] = 0;
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command->m_calculateInverseKinematicsArguments.m_targetOrientation[2] = 0;
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command->m_calculateInverseKinematicsArguments.m_targetOrientation[3] = 1;
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}
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@ -7675,7 +7675,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if (ikHelperPtr && (endEffectorLinkIndex<bodyHandle->m_multiBody->getNumLinks()))
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{
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const int numDofs = bodyHandle->m_multiBody->getNumDofs();
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int baseDofs = bodyHandle->m_multiBody->hasFixedBase() ? 0 : 6;
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b3AlignedObjectArray<double> jacobian_linear;
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jacobian_linear.resize(3*numDofs);
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b3AlignedObjectArray<double> jacobian_angular;
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@ -7689,11 +7689,13 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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btAlignedObjectArray<double> q_current;
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q_current.resize(numDofs);
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if (tree && (numDofs == tree->numDoFs()))
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if (tree && ((numDofs+ baseDofs) == tree->numDoFs()))
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{
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jacSize = jacobian_linear.size();
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// Set jacobian value
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int baseDofs = bodyHandle->m_multiBody->hasFixedBase() ? 0 : 6;
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btInverseDynamics::vecx nu(numDofs+baseDofs), qdot(numDofs + baseDofs), q(numDofs + baseDofs), joint_force(numDofs + baseDofs);
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@ -7713,8 +7715,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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-1 != tree->calculateInverseDynamics(q, qdot, nu, &joint_force))
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{
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tree->calculateJacobians(q);
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btInverseDynamics::mat3x jac_t(3, numDofs);
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btInverseDynamics::mat3x jac_r(3,numDofs);
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btInverseDynamics::mat3x jac_t(3, numDofs+ baseDofs);
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btInverseDynamics::mat3x jac_r(3,numDofs + baseDofs);
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// Note that inverse dynamics uses zero-based indexing of bodies, not starting from -1 for the base link.
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tree->getBodyJacobianTrans(endEffectorLinkIndex+1, &jac_t);
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tree->getBodyJacobianRot(endEffectorLinkIndex+1, &jac_r);
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@ -7722,8 +7724,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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for (int j = 0; j < numDofs; ++j)
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{
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jacobian_linear[i*numDofs+j] = jac_t(i,j);
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jacobian_angular[i*numDofs+j] = jac_r(i,j);
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jacobian_linear[i*numDofs+j] = jac_t(i,(baseDofs+j));
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jacobian_angular[i*numDofs+j] = jac_r(i,(baseDofs+j));
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}
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}
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}
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@ -7789,15 +7791,44 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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btTransform endEffectorTransformWorld = bodyHandle->m_multiBody->getLink(endEffectorLinkIndex).m_cachedWorldTransform * bodyHandle->m_linkLocalInertialFrames[endEffectorLinkIndex].inverse();
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btVector3DoubleData endEffectorWorldPosition;
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btVector3DoubleData endEffectorWorldOrientation;
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btQuaternionDoubleData endEffectorWorldOrientation;
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btVector3 endEffectorPosWorld = endEffectorTransformWorld.getOrigin();
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btQuaternion endEffectorOriWorld = endEffectorTransformWorld.getRotation();
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btVector4 endEffectorOri(endEffectorOriWorld.x(),endEffectorOriWorld.y(),endEffectorOriWorld.z(),endEffectorOriWorld.w());
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btVector3 endEffectorPosWorldOrg = endEffectorTransformWorld.getOrigin();
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btQuaternion endEffectorOriWorldOrg = endEffectorTransformWorld.getRotation();
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btTransform endEffectorWorld;
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endEffectorWorld.setOrigin(endEffectorPosWorldOrg);
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endEffectorWorld.setRotation(endEffectorOriWorldOrg);
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btTransform tr = bodyHandle->m_multiBody->getBaseWorldTransform();
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btTransform endEffectorBaseCoord = tr.inverse()*endEffectorWorld;
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btQuaternion endEffectorOriBaseCoord= endEffectorBaseCoord.getRotation();
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btVector4 endEffectorOri(endEffectorOriBaseCoord.x(), endEffectorOriBaseCoord.y(), endEffectorOriBaseCoord.z(), endEffectorOriBaseCoord.w());
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endEffectorPosWorld.serializeDouble(endEffectorWorldPosition);
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endEffectorOri.serializeDouble(endEffectorWorldOrientation);
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endEffectorBaseCoord.getOrigin().serializeDouble(endEffectorWorldPosition);
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endEffectorBaseCoord.getRotation().serializeDouble(endEffectorWorldOrientation);
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btVector3 targetPosWorld(clientCmd.m_calculateInverseKinematicsArguments.m_targetPosition[0],
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clientCmd.m_calculateInverseKinematicsArguments.m_targetPosition[1],
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clientCmd.m_calculateInverseKinematicsArguments.m_targetPosition[2]);
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btQuaternion targetOrnWorld(clientCmd.m_calculateInverseKinematicsArguments.m_targetOrientation[0],
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clientCmd.m_calculateInverseKinematicsArguments.m_targetOrientation[1],
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clientCmd.m_calculateInverseKinematicsArguments.m_targetOrientation[2],
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clientCmd.m_calculateInverseKinematicsArguments.m_targetOrientation[3]);
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btTransform targetWorld;
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targetWorld.setOrigin(targetPosWorld);
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targetWorld.setRotation(targetOrnWorld);
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btTransform targetBaseCoord;
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targetBaseCoord = tr.inverse()*targetWorld;
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btVector3DoubleData targetPosBaseCoord;
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btQuaternionDoubleData targetOrnBaseCoord;
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targetBaseCoord.getOrigin().serializeDouble(targetPosBaseCoord);
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targetBaseCoord.getRotation().serializeDouble(targetOrnBaseCoord);
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// Set joint damping coefficents. A small default
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// damping constant is added to prevent singularity
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// with pseudo inverse. The user can set joint damping
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@ -7816,7 +7847,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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ikHelperPtr->setDampingCoeff(numDofs, &joint_damping[0]);
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double targetDampCoeff[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
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ikHelperPtr->computeIK(clientCmd.m_calculateInverseKinematicsArguments.m_targetPosition, clientCmd.m_calculateInverseKinematicsArguments.m_targetOrientation,
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ikHelperPtr->computeIK(targetPosBaseCoord.m_floats, targetOrnBaseCoord.m_floats,
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endEffectorWorldPosition.m_floats, endEffectorWorldOrientation.m_floats,
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&q_current[0],
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numDofs, clientCmd.m_calculateInverseKinematicsArguments.m_endEffectorLinkIndex,
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@ -143,7 +143,7 @@ if plot:
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ax_tor.set_ylim(-20., 20.)
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ax_tor.legend()
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plt.pause(0.01)
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plt.pause(0.01)
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while (1):
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169
examples/pybullet/examples/inverse_kinematics_husky_kuka.py
Normal file
169
examples/pybullet/examples/inverse_kinematics_husky_kuka.py
Normal file
@ -0,0 +1,169 @@
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import pybullet as p
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import time
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import math
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from datetime import datetime
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from datetime import datetime
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clid = p.connect(p.SHARED_MEMORY)
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if (clid<0):
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p.connect(p.GUI)
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p.loadURDF("plane.urdf",[0,0,-0.3])
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husky = p.loadURDF("husky/husky.urdf",[0.290388,0.329902,-0.310270],[0.002328,-0.000984,0.996491,0.083659])
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for i in range (p.getNumJoints(husky)):
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print(p.getJointInfo(husky,i))
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kukaId = p.loadURDF("kuka_iiwa/model_free_base.urdf", 0.193749,0.345564,0.120208,0.002327,-0.000988,0.996491,0.083659)
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ob = kukaId
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jointPositions=[ 3.559609, 0.411182, 0.862129, 1.744441, 0.077299, -1.129685, 0.006001 ]
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for jointIndex in range (p.getNumJoints(ob)):
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p.resetJointState(ob,jointIndex,jointPositions[jointIndex])
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#put kuka on top of husky
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cid = p.createConstraint(husky,-1,kukaId,-1,p.JOINT_FIXED,[0,0,0],[0,0,0],[0.,0.,-.5],[0,0,0,1])
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baseorn = p.getQuaternionFromEuler([3.1415,0,0.3])
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baseorn = [0,0,0,1]
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#[0, 0, 0.707, 0.707]
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#p.resetBasePositionAndOrientation(kukaId,[0,0,0],baseorn)#[0,0,0,1])
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kukaEndEffectorIndex = 6
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numJoints = p.getNumJoints(kukaId)
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if (numJoints!=7):
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exit()
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#lower limits for null space
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ll=[-.967,-2 ,-2.96,0.19,-2.96,-2.09,-3.05]
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#upper limits for null space
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ul=[.967,2 ,2.96,2.29,2.96,2.09,3.05]
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#joint ranges for null space
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jr=[5.8,4,5.8,4,5.8,4,6]
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#restposes for null space
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rp=[0,0,0,0.5*math.pi,0,-math.pi*0.5*0.66,0]
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#joint damping coefficents
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jd=[0.1,0.1,0.1,0.1,0.1,0.1,0.1]
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for i in range (numJoints):
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p.resetJointState(kukaId,i,rp[i])
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p.setGravity(0,0,-10)
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t=0.
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prevPose=[0,0,0]
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prevPose1=[0,0,0]
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hasPrevPose = 0
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useNullSpace = 0
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useOrientation =0
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#If we set useSimulation=0, it sets the arm pose to be the IK result directly without using dynamic control.
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#This can be used to test the IK result accuracy.
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useSimulation = 0
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useRealTimeSimulation = 1
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p.setRealTimeSimulation(useRealTimeSimulation)
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#trailDuration is duration (in seconds) after debug lines will be removed automatically
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#use 0 for no-removal
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trailDuration = 15
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basepos =[0,0,0]
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ang = 0
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ang=0
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def accurateCalculateInverseKinematics( kukaId, endEffectorId, targetPos, threshold, maxIter):
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closeEnough = False
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iter = 0
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dist2 = 1e30
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while (not closeEnough and iter<maxIter):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,targetPos)
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for i in range (numJoints):
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p.resetJointState(kukaId,i,jointPoses[i])
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ls = p.getLinkState(kukaId,kukaEndEffectorIndex)
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newPos = ls[4]
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diff = [targetPos[0]-newPos[0],targetPos[1]-newPos[1],targetPos[2]-newPos[2]]
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dist2 = (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2])
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closeEnough = (dist2 < threshold)
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iter=iter+1
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#print ("Num iter: "+str(iter) + "threshold: "+str(dist2))
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return jointPoses
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wheels=[2,3,4,5]
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#(2, b'front_left_wheel', 0, 7, 6, 1, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, b'front_left_wheel_link')
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#(3, b'front_right_wheel', 0, 8, 7, 1, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, b'front_right_wheel_link')
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#(4, b'rear_left_wheel', 0, 9, 8, 1, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, b'rear_left_wheel_link')
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#(5, b'rear_right_wheel', 0, 10, 9, 1, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, b'rear_right_wheel_link')
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wheelVelocities=[0,0,0,0]
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wheelDeltasTurn=[1,-1,1,-1]
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wheelDeltasFwd=[1,1,1,1]
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while 1:
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keys = p.getKeyboardEvents()
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shift = 0.01
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wheelVelocities=[0,0,0,0]
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speed = 1.0
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for k in keys:
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if ord('s') in keys:
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p.saveWorld("state.py")
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if ord('a') in keys:
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basepos = basepos=[basepos[0],basepos[1]-shift,basepos[2]]
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if ord('d') in keys:
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basepos = basepos=[basepos[0],basepos[1]+shift,basepos[2]]
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if p.B3G_LEFT_ARROW in keys:
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for i in range(len(wheels)):
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wheelVelocities[i] = wheelVelocities[i] - speed*wheelDeltasTurn[i]
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if p.B3G_RIGHT_ARROW in keys:
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for i in range(len(wheels)):
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wheelVelocities[i] = wheelVelocities[i] +speed*wheelDeltasTurn[i]
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if p.B3G_UP_ARROW in keys:
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for i in range(len(wheels)):
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wheelVelocities[i] = wheelVelocities[i] + speed*wheelDeltasFwd[i]
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if p.B3G_DOWN_ARROW in keys:
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for i in range(len(wheels)):
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wheelVelocities[i] = wheelVelocities[i] -speed*wheelDeltasFwd[i]
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baseorn = p.getQuaternionFromEuler([0,0,ang])
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for i in range(len(wheels)):
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p.setJointMotorControl2(husky,wheels[i],p.VELOCITY_CONTROL,targetVelocity=wheelVelocities[i], force=1000)
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#p.resetBasePositionAndOrientation(kukaId,basepos,baseorn)#[0,0,0,1])
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if (useRealTimeSimulation):
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t = time.time()#(dt, micro) = datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S.%f').split('.')
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#t = (dt.second/60.)*2.*math.pi
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else:
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t=t+0.001
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if (useSimulation and useRealTimeSimulation==0):
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p.stepSimulation()
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for i in range (1):
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#pos = [-0.4,0.2*math.cos(t),0.+0.2*math.sin(t)]
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pos = [0.2*math.cos(t),0,0.+0.2*math.sin(t)+0.7]
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#end effector points down, not up (in case useOrientation==1)
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orn = p.getQuaternionFromEuler([0,-math.pi,0])
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if (useNullSpace==1):
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if (useOrientation==1):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,orn,ll,ul,jr,rp)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,lowerLimits=ll, upperLimits=ul, jointRanges=jr, restPoses=rp)
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else:
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if (useOrientation==1):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,orn,jointDamping=jd)
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else:
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threshold =0.001
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maxIter = 100
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jointPoses = accurateCalculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos, threshold, maxIter)
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if (useSimulation):
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for i in range (numJoints):
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p.setJointMotorControl2(bodyIndex=kukaId,jointIndex=i,controlMode=p.POSITION_CONTROL,targetPosition=jointPoses[i],targetVelocity=0,force=500,positionGain=1,velocityGain=0.1)
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else:
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#reset the joint state (ignoring all dynamics, not recommended to use during simulation)
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for i in range (numJoints):
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p.resetJointState(kukaId,i,jointPoses[i])
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ls = p.getLinkState(kukaId,kukaEndEffectorIndex)
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if (hasPrevPose):
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p.addUserDebugLine(prevPose,pos,[0,0,0.3],1,trailDuration)
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p.addUserDebugLine(prevPose1,ls[4],[1,0,0],1,trailDuration)
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prevPose=pos
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prevPose1=ls[4]
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hasPrevPose = 1
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28
examples/pybullet/examples/jointFrictionDamping.py
Normal file
28
examples/pybullet/examples/jointFrictionDamping.py
Normal file
@ -0,0 +1,28 @@
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import pybullet as p
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import time
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p.connect(p.GUI)
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p.loadURDF("plane.urdf",[0,0,-0.25])
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minitaur = p.loadURDF("quadruped/minitaur_single_motor.urdf",useFixedBase=True)
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print(p.getNumJoints(minitaur))
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p.resetDebugVisualizerCamera(cameraDistance=1, cameraYaw=23.2, cameraPitch=-6.6,cameraTargetPosition=[-0.064,.621,-0.2])
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motorJointId = 1
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p.setJointMotorControl2(minitaur,motorJointId,p.VELOCITY_CONTROL,targetVelocity=100000,force=0)
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p.resetJointState(minitaur,motorJointId,targetValue=0, targetVelocity=1)
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angularDampingSlider = p.addUserDebugParameter("angularDamping", 0,1,0)
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jointFrictionForceSlider = p.addUserDebugParameter("jointFrictionForce", 0,0.1,0)
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textId = p.addUserDebugText("jointVelocity=0",[0,0,-0.2])
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p.setRealTimeSimulation(1)
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while (1):
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frictionForce = p.readUserDebugParameter(jointFrictionForceSlider)
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angularDamping = p.readUserDebugParameter(angularDampingSlider)
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p.setJointMotorControl2(minitaur,motorJointId,p.VELOCITY_CONTROL,targetVelocity=0,force=frictionForce)
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p.changeDynamics(minitaur,motorJointId,linearDamping=0, angularDamping=angularDamping)
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time.sleep(0.01)
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txt = "jointVelocity="+str(p.getJointState(minitaur,motorJointId)[1])
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prevTextId = textId
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textId = p.addUserDebugText(txt,[0,0,-0.2])
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p.removeUserDebugItem(prevTextId)
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@ -3,6 +3,7 @@ import matplotlib.pyplot as plt
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import pybullet
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pybullet.connect(pybullet.GUI)
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pybullet.loadURDF("plane.urdf")
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pybullet.loadURDF("r2d2.urdf")
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camTargetPos = [0.,0.,0.]
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@ -18,8 +19,8 @@ pixelWidth = 320
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pixelHeight = 240
|
||||
nearPlane = 0.01
|
||||
farPlane = 1000
|
||||
lightDirection = [0,1,0]
|
||||
lightColor = [1,1,1]#optional argument
|
||||
lightDirection = [0.4,0.4,0]
|
||||
lightColor = [.3,.3,.3]#1,1,1]#optional argument
|
||||
fov = 60
|
||||
|
||||
#img_arr = pybullet.renderImage(pixelWidth, pixelHeight)
|
||||
@ -30,7 +31,7 @@ for pitch in range (0,360,10) :
|
||||
aspect = pixelWidth / pixelHeight;
|
||||
projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane);
|
||||
#getCameraImage can also use renderer=pybullet.ER_BULLET_HARDWARE_OPENGL
|
||||
img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, lightDirection,lightColor,renderer=pybullet.ER_TINY_RENDERER)
|
||||
img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, lightAmbientCoeff = 0.3, lightDiffuseCoeff = 0.4, shadow=1, renderer=pybullet.ER_TINY_RENDERER)
|
||||
w=img_arr[0]
|
||||
h=img_arr[1]
|
||||
rgb=img_arr[2]
|
||||
|
Loading…
Reference in New Issue
Block a user