mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 13:20:07 +00:00
Expose ambient, diffuse and specular coefficient of the light.
This commit is contained in:
parent
08b449f149
commit
c253c750b9
@ -376,7 +376,9 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
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m_internalData->m_renderObjects[o]->m_lightColor = lightColor;
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m_internalData->m_renderObjects[o]->m_lightDistance = 10.0;
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m_internalData->m_renderObjects[o]->m_lightAmbientCoeff = 0.6;
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m_internalData->m_renderObjects[o]->m_lightDiffuseCoeff = 0.35;
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m_internalData->m_renderObjects[o]->m_lightSpecularCoeff = 0.05;
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}
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}
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TinyRenderer::renderObjectDepth(*m_internalData->m_renderObjects[o]);
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@ -415,6 +417,9 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
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m_internalData->m_renderObjects[o]->m_lightColor = lightColor;
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m_internalData->m_renderObjects[o]->m_lightDistance = 10.0;
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m_internalData->m_renderObjects[o]->m_lightAmbientCoeff = 0.6;
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m_internalData->m_renderObjects[o]->m_lightDiffuseCoeff = 0.35;
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m_internalData->m_renderObjects[o]->m_lightSpecularCoeff = 0.05;
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}
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}
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@ -1361,6 +1361,33 @@ void b3RequestCameraImageSetLightDistance(b3SharedMemoryCommandHandle commandHan
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_LIGHT_DISTANCE;
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}
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void b3RequestCameraImageSetLightAmbientCoeff(b3SharedMemoryCommandHandle commandHandle, float lightAmbientCoeff)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA);
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command->m_requestPixelDataArguments.m_lightAmbientCoeff = lightAmbientCoeff;
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_AMBIENT_COEFF;
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}
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void b3RequestCameraImageSetLightDiffuseCoeff(b3SharedMemoryCommandHandle commandHandle, float lightDiffuseCoeff)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA);
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command->m_requestPixelDataArguments.m_lightDiffuseCoeff = lightDiffuseCoeff;
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_DIFFUSE_COEFF;
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}
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void b3RequestCameraImageSetLightSpecularCoeff(b3SharedMemoryCommandHandle commandHandle, float lightSpecularCoeff)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA);
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command->m_requestPixelDataArguments.m_lightSpecularCoeff = lightSpecularCoeff;
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_SPECULAR_COEFF;
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}
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void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, int hasShadow)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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@ -105,6 +105,9 @@ void b3RequestCameraImageSetPixelResolution(b3SharedMemoryCommandHandle command,
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void b3RequestCameraImageSetLightDirection(b3SharedMemoryCommandHandle commandHandle, const float lightDirection[3]);
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void b3RequestCameraImageSetLightColor(b3SharedMemoryCommandHandle commandHandle, const float lightColor[3]);
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void b3RequestCameraImageSetLightDistance(b3SharedMemoryCommandHandle commandHandle, float lightDistance);
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void b3RequestCameraImageSetLightAmbientCoeff(b3SharedMemoryCommandHandle commandHandle, float lightAmbientCoeff);
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void b3RequestCameraImageSetLightDiffuseCoeff(b3SharedMemoryCommandHandle commandHandle, float lightDiffuseCoeff);
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void b3RequestCameraImageSetLightSpecularCoeff(b3SharedMemoryCommandHandle commandHandle, float lightSpecularCoeff);
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void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, int hasShadow);
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void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandle commandHandle, int renderer);
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void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
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@ -1449,6 +1449,21 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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m_data->m_visualConverter.setShadow(clientCmd.m_requestPixelDataArguments.m_hasShadow);
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}
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if ((clientCmd.m_updateFlags & REQUEST_PIXEL_ARGS_SET_AMBIENT_COEFF) != 0)
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{
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m_data->m_visualConverter.setLightAmbientCoeff(clientCmd.m_requestPixelDataArguments.m_lightAmbientCoeff);
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}
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if ((clientCmd.m_updateFlags & REQUEST_PIXEL_ARGS_SET_DIFFUSE_COEFF) != 0)
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{
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m_data->m_visualConverter.setLightDiffuseCoeff(clientCmd.m_requestPixelDataArguments.m_lightDiffuseCoeff);
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}
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if ((clientCmd.m_updateFlags & REQUEST_PIXEL_ARGS_SET_SPECULAR_COEFF) != 0)
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{
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m_data->m_visualConverter.setLightSpecularCoeff(clientCmd.m_requestPixelDataArguments.m_lightSpecularCoeff);
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}
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if ((clientCmd.m_updateFlags & REQUEST_PIXEL_ARGS_HAS_CAMERA_MATRICES)!=0)
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{
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@ -145,6 +145,9 @@ struct RequestPixelDataArgs
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float m_lightDirection[3];
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float m_lightColor[3];
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float m_lightDistance;
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float m_lightAmbientCoeff;
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float m_lightDiffuseCoeff;
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float m_lightSpecularCoeff;
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int m_hasShadow;
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};
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@ -156,6 +159,9 @@ enum EnumRequestPixelDataUpdateFlags
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REQUEST_PIXEL_ARGS_SET_LIGHT_COLOR=8,
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REQUEST_PIXEL_ARGS_SET_LIGHT_DISTANCE=16,
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REQUEST_PIXEL_ARGS_SET_SHADOW=32,
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REQUEST_PIXEL_ARGS_SET_AMBIENT_COEFF=64,
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REQUEST_PIXEL_ARGS_SET_DIFFUSE_COEFF=128,
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REQUEST_PIXEL_ARGS_SET_SPECULAR_COEFF=256,
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//don't exceed (1<<15), because this enum is shared with EnumRenderer in SharedMemoryPublic.h
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};
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@ -79,6 +79,12 @@ struct TinyRendererVisualShapeConverterInternalData
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bool m_hasLightColor;
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float m_lightDistance;
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bool m_hasLightDistance;
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float m_lightAmbientCoeff;
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bool m_hasLightAmbientCoeff;
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float m_lightDiffuseCoeff;
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bool m_hasLightDiffuseCoeff;
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float m_lightSpecularCoeff;
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bool m_hasLightSpecularCoeff;
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bool m_hasShadow;
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SimpleCamera m_camera;
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@ -142,6 +148,24 @@ void TinyRendererVisualShapeConverter::setShadow(bool hasShadow)
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m_data->m_hasShadow = hasShadow;
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}
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void TinyRendererVisualShapeConverter::setLightAmbientCoeff(float ambientCoeff)
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{
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m_data->m_lightAmbientCoeff = ambientCoeff;
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m_data->m_hasLightAmbientCoeff = true;
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}
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void TinyRendererVisualShapeConverter::setLightDiffuseCoeff(float diffuseCoeff)
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{
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m_data->m_lightDiffuseCoeff = diffuseCoeff;
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m_data->m_hasLightDiffuseCoeff = true;
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}
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void TinyRendererVisualShapeConverter::setLightSpecularCoeff(float specularCoeff)
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{
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m_data->m_lightSpecularCoeff = specularCoeff;
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m_data->m_hasLightSpecularCoeff = true;
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}
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void convertURDFToVisualShape(const UrdfVisual* visual, const char* urdfPathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<MyTexture2>& texturesOut, b3VisualShapeData& visualShapeOut)
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{
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@ -738,7 +762,25 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo
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float lightDistance = 2.0;
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if (m_data->m_hasLightDistance)
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{
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lightDistance = m_data->m_hasLightDistance;
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lightDistance = m_data->m_lightDistance;
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}
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float lightAmbientCoeff = 0.6;
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if (m_data->m_hasLightAmbientCoeff)
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{
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lightAmbientCoeff = m_data->m_lightAmbientCoeff;
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}
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float lightDiffuseCoeff = 0.35;
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if (m_data->m_hasLightDiffuseCoeff)
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{
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lightDiffuseCoeff = m_data->m_lightDiffuseCoeff;
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}
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float lightSpecularCoeff = 0.05;
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if (m_data->m_hasLightSpecularCoeff)
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{
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lightSpecularCoeff = m_data->m_lightSpecularCoeff;
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}
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if (m_data->m_hasShadow)
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@ -779,6 +821,9 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo
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renderObj->m_lightDirWorld = lightDirWorld;
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renderObj->m_lightColor = lightColor;
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renderObj->m_lightDistance = lightDistance;
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renderObj->m_lightAmbientCoeff = lightAmbientCoeff;
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renderObj->m_lightDiffuseCoeff = lightDiffuseCoeff;
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renderObj->m_lightSpecularCoeff = lightSpecularCoeff;
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TinyRenderer::renderObjectDepth(*renderObj);
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}
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}
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@ -820,6 +865,9 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo
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renderObj->m_lightDirWorld = lightDirWorld;
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renderObj->m_lightColor = lightColor;
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renderObj->m_lightDistance = lightDistance;
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renderObj->m_lightAmbientCoeff = lightAmbientCoeff;
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renderObj->m_lightDiffuseCoeff = lightDiffuseCoeff;
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renderObj->m_lightSpecularCoeff = lightSpecularCoeff;
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TinyRenderer::renderObject(*renderObj);
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}
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}
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@ -35,6 +35,9 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
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void setLightDirection(float x, float y, float z);
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void setLightColor(float x, float y, float z);
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void setLightDistance(float dist);
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void setLightAmbientCoeff(float ambientCoeff);
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void setLightDiffuseCoeff(float diffuseCoeff);
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void setLightSpecularCoeff(float specularCoeff);
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void setShadow(bool hasShadow);
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void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
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@ -209,10 +209,13 @@ public:
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renderObj->m_projectionMatrix[i][j] = projMat[i+4*j];
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renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
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renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
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renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
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renderObj->m_lightDirWorld = lightDirWorld;
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}
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}
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renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
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renderObj->m_lightDirWorld = lightDirWorld;
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renderObj->m_lightAmbientCoeff = 0.6;
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renderObj->m_lightDiffuseCoeff = 0.35;
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renderObj->m_lightSpecularCoeff = 0.05;
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TinyRenderer::renderObject(*renderObj);
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}
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}
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@ -230,10 +230,13 @@ struct TinyRendererGUIHelper : public GUIHelperInterface
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renderObj->m_projectionMatrix[i][j] = projMat[i+4*j];
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renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
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renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
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renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
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renderObj->m_lightDirWorld = lightDirWorld;
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}
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}
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renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
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renderObj->m_lightDirWorld = lightDirWorld;
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renderObj->m_lightAmbientCoeff = 0.6;
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renderObj->m_lightDiffuseCoeff = 0.35;
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renderObj->m_lightSpecularCoeff = 0.05;
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TinyRenderer::renderObject(*renderObj);
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}
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}
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@ -66,13 +66,15 @@ struct Shader : public IShader {
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Vec3f m_light_color;
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Matrix& m_modelMat;
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Matrix m_invModelMat;
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Matrix& m_modelView1;
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Matrix& m_projectionMat;
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Vec3f m_localScaling;
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Matrix& m_lightModelView;
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Vec4f m_colorRGBA;
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Matrix& m_viewportMat;
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float m_ambient_coefficient;
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float m_diffuse_coefficient;
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float m_specular_coefficient;
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b3AlignedObjectArray<float>* m_shadowBuffer;
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@ -86,10 +88,13 @@ struct Shader : public IShader {
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mat<4,3,float> varying_tri_light_view;
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mat<3,3,float> varying_nrm; // normal per vertex to be interpolated by FS
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Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& lightModelView, Matrix& projectionMat, Matrix& modelMat, Matrix& viewportMat, Vec3f localScaling, const Vec4f& colorRGBA, int width, int height, b3AlignedObjectArray<float>* shadowBuffer)
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Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& lightModelView, Matrix& projectionMat, Matrix& modelMat, Matrix& viewportMat, Vec3f localScaling, const Vec4f& colorRGBA, int width, int height, b3AlignedObjectArray<float>* shadowBuffer, float ambient_coefficient=0.6, float diffuse_coefficient=0.35, float specular_coefficient=0.05)
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:m_model(model),
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m_light_dir_local(light_dir_local),
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m_light_color(light_color),
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m_ambient_coefficient(ambient_coefficient),
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m_diffuse_coefficient(diffuse_coefficient),
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m_specular_coefficient(specular_coefficient),
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m_modelView1(modelView),
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m_lightModelView(lightModelView),
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m_projectionMat(projectionMat),
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@ -135,11 +140,10 @@ struct Shader : public IShader {
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float specular = pow(b3Max(reflection_direction.z, 0.f), m_model->specular(uv));
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float diffuse = b3Max(0.f, bn * m_light_dir_local);
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float ambient_coefficient = 0.6;
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float diffuse_coefficient = 0.35;
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float specular_coefficient = 0.05;
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Vec3f light_coeff = Vec3f(m_ambient_coefficient, m_diffuse_coefficient, m_specular_coefficient);
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light_coeff = light_coeff/(light_coeff[0]+light_coeff[1]+light_coeff[2]);
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float intensity = ambient_coefficient + b3Min(diffuse * diffuse_coefficient + specular * specular_coefficient, 1.0f - ambient_coefficient);
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float intensity = light_coeff[0] + b3Min(diffuse * light_coeff[1] + specular * light_coeff[2], 1.0f - light_coeff[0]);
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color = m_model->diffuse(uv) * intensity * shadow;
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@ -175,6 +179,9 @@ m_objectIndex(-1)
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m_lightColor.setValue(1, 1, 1);
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m_localScaling.setValue(1,1,1);
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m_modelMatrix = Matrix::identity();
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m_lightAmbientCoeff = 0.6;
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m_lightDiffuseCoeff = 0.35;
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m_lightSpecularCoeff = 0.05;
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}
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@ -195,6 +202,9 @@ m_objectIndex(objectIndex)
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m_lightColor.setValue(1, 1, 1);
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m_localScaling.setValue(1,1,1);
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m_modelMatrix = Matrix::identity();
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m_lightAmbientCoeff = 0.6;
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m_lightDiffuseCoeff = 0.35;
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m_lightSpecularCoeff = 0.05;
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}
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@ -214,6 +224,9 @@ m_objectIndex(-1)
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m_lightColor.setValue(1, 1, 1);
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m_localScaling.setValue(1,1,1);
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m_modelMatrix = Matrix::identity();
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m_lightAmbientCoeff = 0.6;
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m_lightDiffuseCoeff = 0.35;
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m_lightSpecularCoeff = 0.05;
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}
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@ -233,6 +246,9 @@ m_objectIndex(objectIndex)
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m_lightColor.setValue(1, 1, 1);
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m_localScaling.setValue(1,1,1);
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m_modelMatrix = Matrix::identity();
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m_lightAmbientCoeff = 0.6;
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m_lightDiffuseCoeff = 0.35;
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m_lightSpecularCoeff = 0.05;
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}
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@ -429,7 +445,7 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
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Vec3f localScaling(renderData.m_localScaling[0],renderData.m_localScaling[1],renderData.m_localScaling[2]);
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Shader shader(model, light_dir_local, light_color, modelViewMatrix, lightModelViewMatrix, renderData.m_projectionMatrix,renderData.m_modelMatrix, renderData.m_viewportMatrix, localScaling, model->getColorRGBA(), width, height, shadowBufferPtr);
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Shader shader(model, light_dir_local, light_color, modelViewMatrix, lightModelViewMatrix, renderData.m_projectionMatrix,renderData.m_modelMatrix, renderData.m_viewportMatrix, localScaling, model->getColorRGBA(), width, height, shadowBufferPtr, renderData.m_lightAmbientCoeff, renderData.m_lightDiffuseCoeff, renderData.m_lightSpecularCoeff);
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for (int i=0; i<model->nfaces(); i++)
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{
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@ -20,6 +20,9 @@ struct TinyRenderObjectData
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btVector3 m_lightDirWorld;
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btVector3 m_lightColor;
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float m_lightDistance;
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float m_lightAmbientCoeff;
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float m_lightDiffuseCoeff;
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float m_lightSpecularCoeff;
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//Model (vertices, indices, textures, shader)
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Matrix m_modelMatrix;
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