mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
commit
c41dc0bba2
@ -54,21 +54,6 @@ public:
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GUIHelperInterface* m_guiHelper;
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int m_wheelInstances[4];
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//----------------------------
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btRigidBody* m_liftBody;
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btVector3 m_liftStartPos;
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btHingeConstraint* m_liftHinge;
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btRigidBody* m_forkBody;
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btVector3 m_forkStartPos;
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btSliderConstraint* m_forkSlider;
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btRigidBody* m_loadBody;
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btVector3 m_loadStartPos;
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void lockLiftHinge(void);
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void lockForkSlider(void);
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bool m_useDefaultCamera;
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//----------------------------
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@ -113,7 +98,7 @@ public:
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float dist = 8;
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float pitch = -32;
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float yaw = -45;
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float targetPos[3] = {-0.33, -0.72, 4.5};
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float targetPos[3] = {0,0,2};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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@ -129,9 +114,6 @@ public:
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static btScalar maxMotorImpulse = 4000.f;
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//the sequential impulse solver has difficulties dealing with large mass ratios (differences), between loadMass and the fork parts
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static btScalar loadMass = 350.f; //
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//btScalar loadMass = 10.f;//this should work fine for the SI solver
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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@ -189,9 +171,6 @@ Hinge2Vehicle::Hinge2Vehicle(struct GUIHelperInterface* helper)
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: CommonRigidBodyBase(helper),
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m_carChassis(0),
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m_guiHelper(helper),
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m_liftBody(0),
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m_forkBody(0),
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m_loadBody(0),
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m_indexVertexArrays(0),
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m_vertices(0),
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m_cameraHeight(4.f),
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@ -203,8 +182,6 @@ Hinge2Vehicle::Hinge2Vehicle(struct GUIHelperInterface* helper)
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m_wheelShape = 0;
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m_cameraPosition = btVector3(30, 30, 30);
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m_useDefaultCamera = false;
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// setTexturing(true);
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// setShadows(true);
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}
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void Hinge2Vehicle::exitPhysics()
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@ -339,25 +316,22 @@ void Hinge2Vehicle::initPhysics()
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compound->addChildShape(suppLocalTrans, suppShape);
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}
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tr.setOrigin(btVector3(0, 0.f, 0));
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const btScalar FALLHEIGHT = 5;
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tr.setOrigin(btVector3(0, FALLHEIGHT, 0));
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btScalar chassisMass = 800;
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const btScalar chassisMass = 2.0f;
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const btScalar wheelMass = 1.0f;
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m_carChassis = localCreateRigidBody(chassisMass, tr, compound); //chassisShape);
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//m_carChassis->setDamping(0.2,0.2);
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//m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius));
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m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth, wheelRadius, wheelRadius));
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//const float position[4]={0,10,10,0};
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//const float quaternion[4]={0,0,0,1};
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//const float color[4]={0,1,0,1};
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//const float scaling[4] = {1,1,1,1};
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btVector3 wheelPos[4] = {
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btVector3(btScalar(-1.), btScalar(-0.25), btScalar(1.25)),
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btVector3(btScalar(1.), btScalar(-0.25), btScalar(1.25)),
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btVector3(btScalar(1.), btScalar(-0.25), btScalar(-1.25)),
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btVector3(btScalar(-1.), btScalar(-0.25), btScalar(-1.25))};
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btVector3(btScalar(-1.), btScalar(FALLHEIGHT-0.25), btScalar(1.25)),
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btVector3(btScalar(1.), btScalar(FALLHEIGHT-0.25), btScalar(1.25)),
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btVector3(btScalar(1.), btScalar(FALLHEIGHT-0.25), btScalar(-1.25)),
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btVector3(btScalar(-1.), btScalar(FALLHEIGHT-0.25), btScalar(-1.25))};
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for (int i = 0; i < 4; i++)
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{
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@ -365,135 +339,51 @@ void Hinge2Vehicle::initPhysics()
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// create two rigid bodies
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// static bodyA (parent) on top:
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btRigidBody* pBodyA = this->m_carChassis; //m_chassis;//createRigidBody( 0.0, tr, m_wheelShape);
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btRigidBody* pBodyA = this->m_carChassis;
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pBodyA->setActivationState(DISABLE_DEACTIVATION);
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// dynamic bodyB (child) below it :
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(wheelPos[i]);
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btRigidBody* pBodyB = createRigidBody(10.0, tr, m_wheelShape);
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btRigidBody* pBodyB = createRigidBody(wheelMass, tr, m_wheelShape);
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pBodyB->setFriction(1110);
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pBodyB->setActivationState(DISABLE_DEACTIVATION);
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// add some data to build constraint frames
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btVector3 parentAxis(0.f, 1.f, 0.f);
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btVector3 childAxis(1.f, 0.f, 0.f);
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btVector3 anchor = tr.getOrigin(); //(0.f, 0.f, 0.f);
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btVector3 anchor = tr.getOrigin();
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btHinge2Constraint* pHinge2 = new btHinge2Constraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis);
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//m_guiHelper->get2dCanvasInterface();
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pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f);
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pHinge2->setUpperLimit(SIMD_HALF_PI * 0.5f);
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//pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f);
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//pHinge2->setUpperLimit(SIMD_HALF_PI * 0.5f);
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// add constraint to world
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m_dynamicsWorld->addConstraint(pHinge2, true);
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// draw constraint frames and limits for debugging
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{
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int motorAxis = 3;
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pHinge2->enableMotor(motorAxis, true);
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pHinge2->setMaxMotorForce(motorAxis, 1000);
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pHinge2->setTargetVelocity(motorAxis, -1);
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}
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{
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int motorAxis = 5;
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pHinge2->enableMotor(motorAxis, true);
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pHinge2->setMaxMotorForce(motorAxis, 1000);
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pHinge2->setTargetVelocity(motorAxis, 0);
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}
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// Drive engine.
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pHinge2->enableMotor(3, true);
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pHinge2->setMaxMotorForce(3, 1000);
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pHinge2->setTargetVelocity(3, 0);
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// Steering engine.
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pHinge2->enableMotor(5, true);
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pHinge2->setMaxMotorForce(5, 1000);
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pHinge2->setTargetVelocity(5, 0);
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pHinge2->setParam( BT_CONSTRAINT_CFM, 0.15f, 2 );
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pHinge2->setParam( BT_CONSTRAINT_ERP, 0.35f, 2 );
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pHinge2->setDamping( 2, 2.0 );
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pHinge2->setStiffness( 2, 40.0 );
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pHinge2->setDbgDrawSize(btScalar(5.f));
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}
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{
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btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f, 2.0f, 0.05f));
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m_collisionShapes.push_back(liftShape);
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btTransform liftTrans;
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m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f);
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liftTrans.setIdentity();
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liftTrans.setOrigin(m_liftStartPos);
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m_liftBody = localCreateRigidBody(10, liftTrans, liftShape);
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btTransform localA, localB;
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localA.setIdentity();
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localB.setIdentity();
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localA.getBasis().setEulerZYX(0, M_PI_2, 0);
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localA.setOrigin(btVector3(0.0, 1.0, 3.05));
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localB.getBasis().setEulerZYX(0, M_PI_2, 0);
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localB.setOrigin(btVector3(0.0, -1.5, -0.05));
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m_liftHinge = new btHingeConstraint(*m_carChassis, *m_liftBody, localA, localB);
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// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
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m_liftHinge->setLimit(0.0f, 0.0f);
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m_dynamicsWorld->addConstraint(m_liftHinge, true);
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btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f, 0.1f, 0.1f));
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m_collisionShapes.push_back(forkShapeA);
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btCompoundShape* forkCompound = new btCompoundShape();
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m_collisionShapes.push_back(forkCompound);
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btTransform forkLocalTrans;
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forkLocalTrans.setIdentity();
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forkCompound->addChildShape(forkLocalTrans, forkShapeA);
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btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f, 0.02f, 0.6f));
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m_collisionShapes.push_back(forkShapeB);
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forkLocalTrans.setIdentity();
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forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f));
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forkCompound->addChildShape(forkLocalTrans, forkShapeB);
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btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f, 0.02f, 0.6f));
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m_collisionShapes.push_back(forkShapeC);
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forkLocalTrans.setIdentity();
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forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f));
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forkCompound->addChildShape(forkLocalTrans, forkShapeC);
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btTransform forkTrans;
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m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f);
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forkTrans.setIdentity();
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forkTrans.setOrigin(m_forkStartPos);
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m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound);
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localA.setIdentity();
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localB.setIdentity();
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localA.getBasis().setEulerZYX(0, 0, M_PI_2);
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localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f));
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localB.getBasis().setEulerZYX(0, 0, M_PI_2);
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localB.setOrigin(btVector3(0.0, 0.0, -0.1));
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m_forkSlider = new btSliderConstraint(*m_liftBody, *m_forkBody, localA, localB, true);
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m_forkSlider->setLowerLinLimit(0.1f);
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m_forkSlider->setUpperLinLimit(0.1f);
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// m_forkSlider->setLowerAngLimit(-LIFT_EPS);
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// m_forkSlider->setUpperAngLimit(LIFT_EPS);
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m_forkSlider->setLowerAngLimit(0.0f);
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m_forkSlider->setUpperAngLimit(0.0f);
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m_dynamicsWorld->addConstraint(m_forkSlider, true);
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btCompoundShape* loadCompound = new btCompoundShape();
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m_collisionShapes.push_back(loadCompound);
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btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f, 0.5f, 0.5f));
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m_collisionShapes.push_back(loadShapeA);
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btTransform loadTrans;
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loadTrans.setIdentity();
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loadCompound->addChildShape(loadTrans, loadShapeA);
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btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f, 1.0f, 1.0f));
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m_collisionShapes.push_back(loadShapeB);
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loadTrans.setIdentity();
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loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f));
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loadCompound->addChildShape(loadTrans, loadShapeB);
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btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f, 1.0f, 1.0f));
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m_collisionShapes.push_back(loadShapeC);
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loadTrans.setIdentity();
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loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f));
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loadCompound->addChildShape(loadTrans, loadShapeC);
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loadTrans.setIdentity();
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m_loadStartPos = btVector3(0.0f, 3.5f, 7.0f);
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loadTrans.setOrigin(m_loadStartPos);
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m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound);
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}
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resetForklift();
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// setCameraDistance(26.f);
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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@ -510,22 +400,6 @@ void Hinge2Vehicle::physicsDebugDraw(int debugFlags)
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void Hinge2Vehicle::renderScene()
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{
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m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
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#if 0
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for (int i=0;i<m_vehicle->getNumWheels();i++)
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{
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicle->updateWheelTransform(i,true);
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (renderer)
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{
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btTransform tr = m_vehicle->getWheelInfo(i).m_worldTransform;
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btVector3 pos=tr.getOrigin();
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btQuaternion orn = tr.getRotation();
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renderer->writeSingleInstanceTransformToCPU(pos,orn,m_wheelInstances[i]);
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}
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}
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#endif
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m_guiHelper->render(m_dynamicsWorld);
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@ -533,89 +407,10 @@ void Hinge2Vehicle::renderScene()
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btVector3 worldBoundsMin, worldBoundsMax;
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getDynamicsWorld()->getBroadphase()->getBroadphaseAabb(worldBoundsMin, worldBoundsMax);
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#if 0
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int lineWidth=400;
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int xStart = m_glutScreenWidth - lineWidth;
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int yStart = 20;
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if((getDebugMode() & btIDebugDraw::DBG_NoHelpText)==0)
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{
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setOrthographicProjection();
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glDisable(GL_LIGHTING);
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glColor3f(0, 0, 0);
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char buf[124];
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sprintf(buf,"SHIFT+Cursor Left/Right - rotate lift");
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GLDebugDrawString(xStart,20,buf);
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yStart+=20;
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sprintf(buf,"SHIFT+Cursor UP/Down - fork up/down");
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yStart+=20;
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GLDebugDrawString(xStart,yStart,buf);
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if (m_useDefaultCamera)
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{
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sprintf(buf,"F5 - camera mode (free)");
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} else
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{
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sprintf(buf,"F5 - camera mode (follow)");
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}
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yStart+=20;
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GLDebugDrawString(xStart,yStart,buf);
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yStart+=20;
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if (m_dynamicsWorld->getConstraintSolver()->getSolverType()==BT_MLCP_SOLVER)
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{
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sprintf(buf,"F6 - solver (direct MLCP)");
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} else
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{
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sprintf(buf,"F6 - solver (sequential impulse)");
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}
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GLDebugDrawString(xStart,yStart,buf);
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btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*) m_dynamicsWorld;
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if (world->getLatencyMotionStateInterpolation())
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{
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sprintf(buf,"F7 - motionstate interpolation (on)");
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} else
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{
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sprintf(buf,"F7 - motionstate interpolation (off)");
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}
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yStart+=20;
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GLDebugDrawString(xStart,yStart,buf);
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sprintf(buf,"Click window for keyboard focus");
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yStart+=20;
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GLDebugDrawString(xStart,yStart,buf);
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resetPerspectiveProjection();
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glEnable(GL_LIGHTING);
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}
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#endif
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}
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void Hinge2Vehicle::stepSimulation(float deltaTime)
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{
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#if 0
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{
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int wheelIndex = 2;
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m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
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m_vehicle->setBrake(gBreakingForce,wheelIndex);
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wheelIndex = 3;
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m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
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m_vehicle->setBrake(gBreakingForce,wheelIndex);
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wheelIndex = 0;
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m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
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wheelIndex = 1;
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m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
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}
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#endif
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float dt = deltaTime;
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if (m_dynamicsWorld)
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@ -689,48 +484,6 @@ void Hinge2Vehicle::resetForklift()
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m_carChassis->setLinearVelocity(btVector3(0, 0, 0));
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m_carChassis->setAngularVelocity(btVector3(0, 0, 0));
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m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_carChassis->getBroadphaseHandle(), getDynamicsWorld()->getDispatcher());
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#if 0
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if (m_vehicle)
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{
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m_vehicle->resetSuspension();
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for (int i=0;i<m_vehicle->getNumWheels();i++)
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{
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicle->updateWheelTransform(i,true);
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}
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}
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#endif
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btTransform liftTrans;
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liftTrans.setIdentity();
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liftTrans.setOrigin(m_liftStartPos);
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m_liftBody->activate();
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m_liftBody->setCenterOfMassTransform(liftTrans);
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m_liftBody->setLinearVelocity(btVector3(0, 0, 0));
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m_liftBody->setAngularVelocity(btVector3(0, 0, 0));
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btTransform forkTrans;
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forkTrans.setIdentity();
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forkTrans.setOrigin(m_forkStartPos);
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m_forkBody->activate();
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m_forkBody->setCenterOfMassTransform(forkTrans);
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m_forkBody->setLinearVelocity(btVector3(0, 0, 0));
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m_forkBody->setAngularVelocity(btVector3(0, 0, 0));
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// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
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m_liftHinge->setLimit(0.0f, 0.0f);
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m_liftHinge->enableAngularMotor(false, 0, 0);
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m_forkSlider->setLowerLinLimit(0.1f);
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m_forkSlider->setUpperLinLimit(0.1f);
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m_forkSlider->setPoweredLinMotor(false);
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btTransform loadTrans;
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loadTrans.setIdentity();
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loadTrans.setOrigin(m_loadStartPos);
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m_loadBody->activate();
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m_loadBody->setCenterOfMassTransform(loadTrans);
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m_loadBody->setLinearVelocity(btVector3(0, 0, 0));
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m_loadBody->setAngularVelocity(btVector3(0, 0, 0));
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}
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bool Hinge2Vehicle::keyboardCallback(int key, int state)
|
||||
@ -742,43 +495,6 @@ bool Hinge2Vehicle::keyboardCallback(int key, int state)
|
||||
{
|
||||
if (isShiftPressed)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case B3G_LEFT_ARROW:
|
||||
{
|
||||
m_liftHinge->setLimit(-M_PI / 16.0f, M_PI / 8.0f);
|
||||
m_liftHinge->enableAngularMotor(true, -0.1, maxMotorImpulse);
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
case B3G_RIGHT_ARROW:
|
||||
{
|
||||
m_liftHinge->setLimit(-M_PI / 16.0f, M_PI / 8.0f);
|
||||
m_liftHinge->enableAngularMotor(true, 0.1, maxMotorImpulse);
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
case B3G_UP_ARROW:
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(0.1f);
|
||||
m_forkSlider->setUpperLinLimit(3.9f);
|
||||
m_forkSlider->setPoweredLinMotor(true);
|
||||
m_forkSlider->setMaxLinMotorForce(maxMotorImpulse);
|
||||
m_forkSlider->setTargetLinMotorVelocity(1.0);
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
case B3G_DOWN_ARROW:
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(0.1f);
|
||||
m_forkSlider->setUpperLinLimit(3.9f);
|
||||
m_forkSlider->setPoweredLinMotor(true);
|
||||
m_forkSlider->setMaxLinMotorForce(maxMotorImpulse);
|
||||
m_forkSlider->setTargetLinMotorVelocity(-1.0);
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -863,226 +579,18 @@ bool Hinge2Vehicle::keyboardCallback(int key, int state)
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case B3G_UP_ARROW:
|
||||
{
|
||||
lockForkSlider();
|
||||
gEngineForce = 0.f;
|
||||
gBreakingForce = defaultBreakingForce;
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
case B3G_DOWN_ARROW:
|
||||
{
|
||||
lockForkSlider();
|
||||
gEngineForce = 0.f;
|
||||
gBreakingForce = defaultBreakingForce;
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
case B3G_LEFT_ARROW:
|
||||
case B3G_RIGHT_ARROW:
|
||||
{
|
||||
lockLiftHinge();
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
void Hinge2Vehicle::specialKeyboardUp(int key, int x, int y)
|
||||
{
|
||||
#if 0
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void Hinge2Vehicle::specialKeyboard(int key, int x, int y)
|
||||
{
|
||||
#if 0
|
||||
if (key==GLUT_KEY_END)
|
||||
return;
|
||||
|
||||
// printf("key = %i x=%i y=%i\n",key,x,y);
|
||||
|
||||
int state;
|
||||
state=glutGetModifiers();
|
||||
if (state & GLUT_ACTIVE_SHIFT)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLUT_KEY_LEFT :
|
||||
{
|
||||
|
||||
m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f);
|
||||
m_liftHinge->enableAngularMotor(true, -0.1, maxMotorImpulse);
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_RIGHT :
|
||||
{
|
||||
|
||||
m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f);
|
||||
m_liftHinge->enableAngularMotor(true, 0.1, maxMotorImpulse);
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_UP :
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(0.1f);
|
||||
m_forkSlider->setUpperLinLimit(3.9f);
|
||||
m_forkSlider->setPoweredLinMotor(true);
|
||||
m_forkSlider->setMaxLinMotorForce(maxMotorImpulse);
|
||||
m_forkSlider->setTargetLinMotorVelocity(1.0);
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_DOWN :
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(0.1f);
|
||||
m_forkSlider->setUpperLinLimit(3.9f);
|
||||
m_forkSlider->setPoweredLinMotor(true);
|
||||
m_forkSlider->setMaxLinMotorForce(maxMotorImpulse);
|
||||
m_forkSlider->setTargetLinMotorVelocity(-1.0);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
DemoApplication::specialKeyboard(key,x,y);
|
||||
break;
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLUT_KEY_LEFT :
|
||||
{
|
||||
gVehicleSteering += steeringIncrement;
|
||||
if ( gVehicleSteering > steeringClamp)
|
||||
gVehicleSteering = steeringClamp;
|
||||
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_RIGHT :
|
||||
{
|
||||
gVehicleSteering -= steeringIncrement;
|
||||
if ( gVehicleSteering < -steeringClamp)
|
||||
gVehicleSteering = -steeringClamp;
|
||||
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_UP :
|
||||
{
|
||||
gEngineForce = maxEngineForce;
|
||||
gBreakingForce = 0.f;
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_DOWN :
|
||||
{
|
||||
gEngineForce = -maxEngineForce;
|
||||
gBreakingForce = 0.f;
|
||||
break;
|
||||
}
|
||||
|
||||
case GLUT_KEY_F7:
|
||||
{
|
||||
btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*)m_dynamicsWorld;
|
||||
world->setLatencyMotionStateInterpolation(!world->getLatencyMotionStateInterpolation());
|
||||
printf("world latencyMotionStateInterpolation = %d\n", world->getLatencyMotionStateInterpolation());
|
||||
break;
|
||||
}
|
||||
case GLUT_KEY_F6:
|
||||
{
|
||||
//switch solver (needs demo restart)
|
||||
useMCLPSolver = !useMCLPSolver;
|
||||
printf("switching to useMLCPSolver = %d\n", useMCLPSolver);
|
||||
|
||||
delete m_solver;
|
||||
if (useMCLPSolver)
|
||||
{
|
||||
btDantzigSolver* mlcp = new btDantzigSolver();
|
||||
//btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel;
|
||||
btMLCPSolver* sol = new btMLCPSolver(mlcp);
|
||||
m_solver = sol;
|
||||
} else
|
||||
{
|
||||
m_solver = new btSequentialImpulseConstraintSolver();
|
||||
}
|
||||
|
||||
m_dynamicsWorld->setConstraintSolver(m_solver);
|
||||
|
||||
|
||||
//exitPhysics();
|
||||
//initPhysics();
|
||||
break;
|
||||
}
|
||||
|
||||
case GLUT_KEY_F5:
|
||||
m_useDefaultCamera = !m_useDefaultCamera;
|
||||
break;
|
||||
default:
|
||||
DemoApplication::specialKeyboard(key,x,y);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
// glutPostRedisplay();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void Hinge2Vehicle::lockLiftHinge(void)
|
||||
{
|
||||
btScalar hingeAngle = m_liftHinge->getHingeAngle();
|
||||
btScalar lowLim = m_liftHinge->getLowerLimit();
|
||||
btScalar hiLim = m_liftHinge->getUpperLimit();
|
||||
m_liftHinge->enableAngularMotor(false, 0, 0);
|
||||
if (hingeAngle < lowLim)
|
||||
{
|
||||
// m_liftHinge->setLimit(lowLim, lowLim + LIFT_EPS);
|
||||
m_liftHinge->setLimit(lowLim, lowLim);
|
||||
}
|
||||
else if (hingeAngle > hiLim)
|
||||
{
|
||||
// m_liftHinge->setLimit(hiLim - LIFT_EPS, hiLim);
|
||||
m_liftHinge->setLimit(hiLim, hiLim);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_liftHinge->setLimit(hingeAngle - LIFT_EPS, hingeAngle + LIFT_EPS);
|
||||
m_liftHinge->setLimit(hingeAngle, hingeAngle);
|
||||
}
|
||||
return;
|
||||
} // Hinge2Vehicle::lockLiftHinge()
|
||||
|
||||
void Hinge2Vehicle::lockForkSlider(void)
|
||||
{
|
||||
btScalar linDepth = m_forkSlider->getLinearPos();
|
||||
btScalar lowLim = m_forkSlider->getLowerLinLimit();
|
||||
btScalar hiLim = m_forkSlider->getUpperLinLimit();
|
||||
m_forkSlider->setPoweredLinMotor(false);
|
||||
if (linDepth <= lowLim)
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(lowLim);
|
||||
m_forkSlider->setUpperLinLimit(lowLim);
|
||||
}
|
||||
else if (linDepth > hiLim)
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(hiLim);
|
||||
m_forkSlider->setUpperLinLimit(hiLim);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_forkSlider->setLowerLinLimit(linDepth);
|
||||
m_forkSlider->setUpperLinLimit(linDepth);
|
||||
}
|
||||
return;
|
||||
} // Hinge2Vehicle::lockForkSlider()
|
||||
|
||||
btRigidBody* Hinge2Vehicle::localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
|
||||
{
|
||||
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
|
||||
|
@ -860,7 +860,11 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
|
||||
// will we not request a velocity with the wrong direction ?
|
||||
// and the answare is not, because in practice during the solving the current velocity is subtracted from the m_constraintError
|
||||
// so the sign of the force that is really matters
|
||||
info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY);
|
||||
// BEWARE! This whole approach has shown osciliation issues that prevent proper damping.
|
||||
if ( m_flags & BT_6DOF_FLAGS_USE_INFINITE_ERROR )
|
||||
info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY);
|
||||
else
|
||||
info->m_constraintError[srow] = vel + f / m * (rotational ? -1 : 1);
|
||||
|
||||
btScalar minf = f < fd ? f : fd;
|
||||
btScalar maxf = f < fd ? fd : f;
|
||||
|
@ -264,7 +264,8 @@ enum bt6DofFlags2
|
||||
BT_6DOF_FLAGS_CFM_STOP2 = 1,
|
||||
BT_6DOF_FLAGS_ERP_STOP2 = 2,
|
||||
BT_6DOF_FLAGS_CFM_MOTO2 = 4,
|
||||
BT_6DOF_FLAGS_ERP_MOTO2 = 8
|
||||
BT_6DOF_FLAGS_ERP_MOTO2 = 8,
|
||||
BT_6DOF_FLAGS_USE_INFINITE_ERROR = (1<<31),
|
||||
};
|
||||
#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user