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https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
fix Mac build
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parent
6b64517817
commit
c5f488fe6d
@ -44,7 +44,7 @@ void dumpInfo(void)
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NSOpenGLContext* m_context;
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int m_lastWidth;
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int m_lastHeight;
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btResizeCallback m_resizeCallback;
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b3ResizeCallback m_resizeCallback;
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}
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-(void)drawRect:(NSRect)rect;
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@ -52,7 +52,7 @@ void dumpInfo(void)
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-(void) MakeCurrent;
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-(float) GetWindowWidth;
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-(float) GetWindowHeight;
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-(void) setResizeCallback:(btResizeCallback) callback;
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-(void) setResizeCallback:(b3ResizeCallback) callback;
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@end
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float loop;
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@ -70,7 +70,7 @@ float loop;
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return m_lastHeight;
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}
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-(void)setResizeCallback:(btResizeCallback)callback
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-(void)setResizeCallback:(b3ResizeCallback)callback
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{
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m_resizeCallback = callback;
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}
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@ -220,7 +220,7 @@ float MacOpenGLWindow::getTimeInSeconds()
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}
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void MacOpenGLWindow::setRenderCallback( btRenderCallback renderCallback)
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void MacOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback)
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{
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m_renderCallback = renderCallback;
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}
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@ -230,7 +230,7 @@ void MacOpenGLWindow::setWindowTitle(const char* windowTitle)
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[m_internalData->m_window setTitle:[NSString stringWithCString:windowTitle encoding:NSISOLatin1StringEncoding]] ;
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}
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void MacOpenGLWindow::createWindow(const btgWindowConstructionInfo& ci)
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void MacOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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{
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if (m_internalData)
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closeWindow();
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@ -632,34 +632,34 @@ int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
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case kVK_Space: {keycode=' '; break;}
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case kVK_Escape: {keycode=27; break;}
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case kVK_Delete: {keycode=8; break;}
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case kVK_ForwardDelete: {keycode=BTG_INSERT; break;}
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case kVK_ForwardDelete: {keycode=B3G_INSERT; break;}
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case kVK_F1: {keycode = BTG_F1; break;}
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case kVK_F2: {keycode = BTG_F2; break;}
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case kVK_F3: {keycode = BTG_F3; break;}
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case kVK_F4: {keycode = BTG_F4; break;}
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case kVK_F5: {keycode = BTG_F5; break;}
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case kVK_F6: {keycode = BTG_F6; break;}
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case kVK_F7: {keycode = BTG_F7; break;}
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case kVK_F8: {keycode = BTG_F8; break;}
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case kVK_F9: {keycode = BTG_F9; break;}
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case kVK_F10: {keycode = BTG_F10; break;}
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case kVK_F11: {keycode = BTG_F11; break;}
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case kVK_F12: {keycode = BTG_F12; break;}
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case kVK_F13: {keycode = BTG_F13; break;}
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case kVK_F14: {keycode = BTG_F14; break;}
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case kVK_F15: {keycode = BTG_F15; break;}
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case kVK_F1: {keycode = B3G_F1; break;}
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case kVK_F2: {keycode = B3G_F2; break;}
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case kVK_F3: {keycode = B3G_F3; break;}
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case kVK_F4: {keycode = B3G_F4; break;}
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case kVK_F5: {keycode = B3G_F5; break;}
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case kVK_F6: {keycode = B3G_F6; break;}
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case kVK_F7: {keycode = B3G_F7; break;}
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case kVK_F8: {keycode = B3G_F8; break;}
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case kVK_F9: {keycode = B3G_F9; break;}
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case kVK_F10: {keycode = B3G_F10; break;}
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case kVK_F11: {keycode = B3G_F11; break;}
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case kVK_F12: {keycode = B3G_F12; break;}
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case kVK_F13: {keycode = B3G_F13; break;}
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case kVK_F14: {keycode = B3G_F14; break;}
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case kVK_F15: {keycode = B3G_F15; break;}
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case kVK_LeftArrow: {keycode = BTG_LEFT_ARROW;break;}
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case kVK_RightArrow: {keycode = BTG_RIGHT_ARROW;break;}
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case kVK_UpArrow: {keycode = BTG_UP_ARROW;break;}
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case kVK_DownArrow: {keycode = BTG_DOWN_ARROW;break;}
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case kVK_LeftArrow: {keycode = B3G_LEFT_ARROW;break;}
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case kVK_RightArrow: {keycode = B3G_RIGHT_ARROW;break;}
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case kVK_UpArrow: {keycode = B3G_UP_ARROW;break;}
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case kVK_DownArrow: {keycode = B3G_DOWN_ARROW;break;}
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case kVK_PageUp :{keycode = BTG_PAGE_UP;break;}
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case kVK_PageDown :{keycode = BTG_PAGE_DOWN;break;}
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case kVK_End :{keycode = BTG_END;break;}
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case kVK_Home :{keycode = BTG_HOME;break;}
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case kVK_PageUp :{keycode = B3G_PAGE_UP;break;}
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case kVK_PageDown :{keycode = B3G_PAGE_DOWN;break;}
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case kVK_End :{keycode = B3G_END;break;}
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case kVK_Home :{keycode = B3G_HOME;break;}
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case kVK_ANSI_RightBracket : {keycode = ']'; break;}
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case kVK_ANSI_LeftBracket : {keycode = '['; break;}
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@ -917,7 +917,7 @@ void MacOpenGLWindow::startRendering()
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assert(err==GL_NO_ERROR);
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float aspect;
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//btVector3 extents;
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//b3Vector3 extents;
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if (m_internalData->m_width > m_internalData->m_height)
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{
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@ -970,7 +970,7 @@ void MacOpenGLWindow::getMouseCoordinates(int& x, int& y)
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}
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void MacOpenGLWindow::setResizeCallback(btResizeCallback resizeCallback)
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void MacOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
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{
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[m_internalData->m_myview setResizeCallback:resizeCallback];
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}
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