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https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
pybullet.ER_BULLET_HARDWARE_OPENGL and ER_TINY_RENDERER exposed (for getCameraImage, renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
improve performance of getCameraImage when using ER_BULLET_HARDWARE_OPENGL
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@ -427,47 +427,67 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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SimpleCamera tempCam;
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getRenderInterface()->setActiveCamera(&tempCam);
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getRenderInterface()->getActiveCamera()->setVRCamera(viewMatrix,projectionMatrix);
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getRenderInterface()->renderScene();
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{
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BT_PROFILE("renderScene");
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getRenderInterface()->renderScene();
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}
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getRenderInterface()->setActiveCamera(oldCam);
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{
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BT_PROFILE("copy pixels");
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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btAlignedObjectArray<float> sourceDepthBuffer;
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//copy the image into our local cache
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sourceRgbaPixelBuffer.resize(sourceWidth*sourceHeight*numBytesPerPixel);
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sourceDepthBuffer.resize(sourceWidth*sourceHeight);
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size());
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{
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BT_PROFILE("getScreenPixels");
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size());
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}
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m_data->m_rgbaPixelBuffer1.resize(destinationWidth*destinationHeight*numBytesPerPixel);
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m_data->m_depthBuffer1.resize(destinationWidth*destinationHeight);
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//rescale and flip
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for (int i=0;i<destinationWidth;i++)
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{
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for (int j=0;j<destinationHeight;j++)
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{
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int xIndex = int(float(i)*(float(sourceWidth)/float(destinationWidth)));
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int yIndex = int(float(destinationHeight-1-j)*(float(sourceHeight)/float(destinationHeight)));
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btClamp(xIndex,0,sourceWidth);
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btClamp(yIndex,0,sourceHeight);
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int bytesPerPixel = 4; //RGBA
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{
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BT_PROFILE("resize and flip");
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for (int j=0;j<destinationHeight;j++)
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{
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for (int i=0;i<destinationWidth;i++)
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{
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int xIndex = int(float(i)*(float(sourceWidth)/float(destinationWidth)));
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int yIndex = int(float(destinationHeight-1-j)*(float(sourceHeight)/float(destinationHeight)));
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btClamp(xIndex,0,sourceWidth);
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btClamp(yIndex,0,sourceHeight);
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int bytesPerPixel = 4; //RGBA
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int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel;
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int sourceDepthIndex = xIndex+yIndex*sourceWidth;
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int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel;
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int sourceDepthIndex = xIndex+yIndex*sourceWidth;
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#define COPY4PIXELS 1
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#ifdef COPY4PIXELS
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int* dst = (int*)&m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0];
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int* src = (int*)&sourceRgbaPixelBuffer[sourcePixelIndex+0];
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*dst = *src;
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#else
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255;
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#endif
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if (depthBuffer)
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{
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m_data->m_depthBuffer1[i+j*destinationWidth] = sourceDepthBuffer[sourceDepthIndex];
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}
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2];
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m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255;
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m_data->m_depthBuffer1[i+j*destinationWidth] = sourceDepthBuffer[sourceDepthIndex];
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}
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}
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}
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}
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}
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}
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if (pixelsRGBA)
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{
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BT_PROFILE("copy rgba pixels");
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for (int i=0;i<numRequestedPixels*numBytesPerPixel;i++)
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{
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pixelsRGBA[i] = m_data->m_rgbaPixelBuffer1[i+startPixelIndex*numBytesPerPixel];
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@ -475,6 +495,8 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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}
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if (depthBuffer)
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{
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BT_PROFILE("copy depth buffer pixels");
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for (int i=0;i<numRequestedPixels;i++)
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{
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depthBuffer[i] = m_data->m_depthBuffer1[i+startPixelIndex];
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@ -5380,6 +5380,10 @@ initpybullet(void)
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PyModule_AddIntConstant(m, "COV_ENABLE_GUI", COV_ENABLE_GUI);
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PyModule_AddIntConstant(m, "COV_ENABLE_SHADOWS", COV_ENABLE_SHADOWS);
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PyModule_AddIntConstant(m, "COV_ENABLE_WIREFRAME", COV_ENABLE_WIREFRAME);
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PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
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PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
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PyModule_AddIntConstant(m,"B3G_F1",B3G_F1);
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PyModule_AddIntConstant(m,"B3G_F2",B3G_F2);
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PyModule_AddIntConstant(m,"B3G_F3",B3G_F3);
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@ -29,7 +29,8 @@ for pitch in range (0,360,10) :
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viewMatrix = pybullet.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex)
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aspect = pixelWidth / pixelHeight;
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projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane);
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, lightDirection,lightColor)
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#getCameraImage can also use renderer=pybullet.ER_BULLET_HARDWARE_OPENGL
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, lightDirection,lightColor,renderer=pybullet.ER_TINY_RENDERER)
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w=img_arr[0]
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h=img_arr[1]
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rgb=img_arr[2]
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@ -6,7 +6,7 @@ import matplotlib.pyplot as plt
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import pybullet
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import time
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pybullet.connect(pybullet.DIRECT)
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pybullet.connect(pybullet.GUI)
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pybullet.loadURDF("r2d2.urdf")
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camTargetPos = [0,0,0]
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@ -18,8 +18,8 @@ pitch = 10.0
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roll=0
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upAxisIndex = 2
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camDistance = 4
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pixelWidth = 1920
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pixelHeight = 1080
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pixelWidth = 1024
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pixelHeight = 768
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nearPlane = 0.01
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farPlane = 1000
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@ -31,7 +31,7 @@ for pitch in range (0,360,10) :
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viewMatrix = pybullet.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex)
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aspect = pixelWidth / pixelHeight;
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projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane);
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, [0,1,0])
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img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, [0,1,0],renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
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stop = time.time()
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print ("renderImage %f" % (stop - start))
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@ -40,13 +40,12 @@ for pitch in range (0,360,10) :
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rgb=img_arr[2] #color data RGB
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dep=img_arr[3] #depth data
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print 'width = %d height = %d' % (w,h)
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print ('width = %d height = %d' % (w,h))
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#note that sending the data to matplotlib is really slow
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#show
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plt.imshow(rgb,interpolation='none')
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#plt.show()
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plt.pause(0.01)
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plt.imshow(rgb,interpolation='none')
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plt.pause(0.001)
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main_stop = time.time()
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