mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
added generic joint demo, by Francisco Leon
This commit is contained in:
parent
bd2c83e535
commit
ca5b68e9b8
153
Demos/GenericJointDemo/GenericJointDemo.cpp
Normal file
153
Demos/GenericJointDemo/GenericJointDemo.cpp
Normal file
@ -0,0 +1,153 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Ragdoll Demo
|
||||
Copyright (c) 2007 Starbreeze Studios
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Originally Written by: Marten Svanfeldt
|
||||
ReWritten by: Francisco León
|
||||
*/
|
||||
|
||||
//#define USE_ODE_QUICKSTEP 1
|
||||
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "GlutStuff.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
|
||||
#include "GLDebugDrawer.h"
|
||||
#include "GenericJointDemo.h"
|
||||
|
||||
#ifdef USE_ODE_QUICKSTEP
|
||||
#include "OdeConstraintSolver.h"
|
||||
#endif
|
||||
|
||||
|
||||
GLDebugDrawer debugDrawer;
|
||||
|
||||
|
||||
|
||||
int main(int argc,char* argv[])
|
||||
{
|
||||
GenericJointDemo demoApp;
|
||||
demoApp.configDebugDrawer(&debugDrawer);
|
||||
|
||||
demoApp.initPhysics();
|
||||
demoApp.setCameraDistance(btScalar(10.));
|
||||
|
||||
#ifdef USE_ODE_QUICKSTEP
|
||||
return glutmain(argc, argv,640,480,"Joint 6DOF - ODE QuickStep Solver",&demoApp);
|
||||
#else
|
||||
return glutmain(argc, argv,640,480,"Joint 6DOF - Sequencial Impulse Solver",&demoApp);
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GenericJointDemo::initPhysics()
|
||||
{
|
||||
// Setup the basic world
|
||||
|
||||
btDefaultCollisionConfiguration * collision_config = new btDefaultCollisionConfiguration();
|
||||
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collision_config);
|
||||
|
||||
btPoint3 worldAabbMin(-10000,-10000,-10000);
|
||||
btPoint3 worldAabbMax(10000,10000,10000);
|
||||
btBroadphaseInterface* overlappingPairCache = new btAxisSweep3 (worldAabbMin, worldAabbMax);
|
||||
|
||||
#ifdef USE_ODE_QUICKSTEP
|
||||
btConstraintSolver* constraintSolver = new OdeConstraintSolver();
|
||||
#else
|
||||
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,constraintSolver);
|
||||
|
||||
m_dynamicsWorld->setGravity(btVector3(0,-30,0));
|
||||
|
||||
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
|
||||
|
||||
// Setup a big ground box
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0,-15,0));
|
||||
localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
|
||||
}
|
||||
|
||||
// Spawn one ragdoll
|
||||
spawnRagdoll();
|
||||
|
||||
clientResetScene();
|
||||
}
|
||||
|
||||
void GenericJointDemo::spawnRagdoll(bool random)
|
||||
{
|
||||
RagDoll* ragDoll = new RagDoll (m_dynamicsWorld, btVector3 (0,0,10),5.f);
|
||||
m_ragdolls.push_back(ragDoll);
|
||||
}
|
||||
|
||||
void GenericJointDemo::clientMoveAndDisplay()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//simple dynamics world doesn't handle fixed-time-stepping
|
||||
float ms = m_clock.getTimeMicroseconds();
|
||||
m_clock.reset();
|
||||
float minFPS = 1000000.f/60.f;
|
||||
if (ms > minFPS)
|
||||
ms = minFPS;
|
||||
|
||||
if (m_dynamicsWorld)
|
||||
m_dynamicsWorld->stepSimulation(ms / 1000000.f);
|
||||
|
||||
renderme();
|
||||
|
||||
glFlush();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void GenericJointDemo::displayCallback()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
if (m_dynamicsWorld)
|
||||
m_dynamicsWorld->updateAabbs();
|
||||
|
||||
renderme();
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void GenericJointDemo::keyboardCallback(unsigned char key, int x, int y)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'e':
|
||||
spawnRagdoll(true);
|
||||
break;
|
||||
default:
|
||||
DemoApplication::keyboardCallback(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
}
|
44
Demos/GenericJointDemo/GenericJointDemo.h
Normal file
44
Demos/GenericJointDemo/GenericJointDemo.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
GenericJointDemo
|
||||
Copyright (c) 2007 Starbreeze Studios
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Written by: Marten Svanfeldt
|
||||
*/
|
||||
|
||||
#ifndef GENERIGJOINTDEMO_H
|
||||
#define GENERIGJOINTDEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "Ragdoll.h"
|
||||
|
||||
class GenericJointDemo : public DemoApplication
|
||||
{
|
||||
|
||||
btAlignedObjectArray<class RagDoll*> m_ragdolls;
|
||||
|
||||
public:
|
||||
void initPhysics();
|
||||
|
||||
void spawnRagdoll(bool random = false);
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
369
Demos/GenericJointDemo/Ragdoll.cpp
Normal file
369
Demos/GenericJointDemo/Ragdoll.cpp
Normal file
@ -0,0 +1,369 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Ragdoll Demo
|
||||
Copyright (c) 2007 Starbreeze Studios
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Written by: Marten Svanfeldt
|
||||
*/
|
||||
|
||||
#include "Ragdoll.h"
|
||||
|
||||
//#define RIGID 1
|
||||
|
||||
RagDoll::RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset,
|
||||
btScalar scale_ragdoll) : m_ownerWorld (ownerWorld)
|
||||
{
|
||||
|
||||
|
||||
// Setup the geometry
|
||||
m_shapes[BODYPART_PELVIS] = new btCapsuleShape(
|
||||
btScalar(scale_ragdoll*0.15), btScalar(scale_ragdoll*0.20));
|
||||
m_shapes[BODYPART_SPINE] = new btCapsuleShape(
|
||||
btScalar(scale_ragdoll*0.15), btScalar(scale_ragdoll*0.28));
|
||||
m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(scale_ragdoll*0.10), btScalar(scale_ragdoll*0.05));
|
||||
m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(scale_ragdoll*0.07), btScalar(scale_ragdoll*0.45));
|
||||
m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(scale_ragdoll*0.05), btScalar(scale_ragdoll*0.37));
|
||||
m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(scale_ragdoll*0.07), btScalar(scale_ragdoll*0.45));
|
||||
m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(scale_ragdoll*0.05), btScalar(scale_ragdoll*0.37));
|
||||
m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(scale_ragdoll*0.05), btScalar(scale_ragdoll*0.33));
|
||||
m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(scale_ragdoll*0.04), btScalar(scale_ragdoll*0.25));
|
||||
m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(scale_ragdoll*0.05), btScalar(scale_ragdoll*0.33));
|
||||
m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(scale_ragdoll*0.04), btScalar(scale_ragdoll*0.25));
|
||||
|
||||
// Setup all the rigid bodies
|
||||
btTransform offset; offset.setIdentity();
|
||||
offset.setOrigin(positionOffset);
|
||||
|
||||
btTransform transform;
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.), btScalar(scale_ragdoll*1.), btScalar(0.)));
|
||||
m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.), btScalar(scale_ragdoll*1.2), btScalar(0.)));
|
||||
m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.), btScalar(scale_ragdoll*1.6), btScalar(0.)));
|
||||
m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(-0.18*scale_ragdoll), btScalar(0.65*scale_ragdoll),
|
||||
btScalar(0.)));
|
||||
m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(-0.18*scale_ragdoll), btScalar(0.2*scale_ragdoll), btScalar(0.)));
|
||||
m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.18*scale_ragdoll), btScalar(0.65*scale_ragdoll), btScalar(0.)));
|
||||
m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.18*scale_ragdoll), btScalar(0.2*scale_ragdoll), btScalar(0.)));
|
||||
m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(-0.35*scale_ragdoll), btScalar(1.45*scale_ragdoll), btScalar(0.)));
|
||||
transform.getBasis().setEulerZYX(0,0,M_PI_2);
|
||||
m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(-0.7*scale_ragdoll), btScalar(1.45*scale_ragdoll), btScalar(0.)));
|
||||
transform.getBasis().setEulerZYX(0,0,M_PI_2);
|
||||
m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.35*scale_ragdoll), btScalar(1.45*scale_ragdoll), btScalar(0.)));
|
||||
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
|
||||
m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
|
||||
|
||||
transform.setIdentity();
|
||||
transform.setOrigin(btVector3(btScalar(0.7*scale_ragdoll), btScalar(1.45*scale_ragdoll), btScalar(0.)));
|
||||
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
|
||||
m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
|
||||
|
||||
// Setup some damping on the m_bodies
|
||||
for (int i = 0; i < BODYPART_COUNT; ++i)
|
||||
{
|
||||
m_bodies[i]->setDamping(0.05, 0.85);
|
||||
m_bodies[i]->setDeactivationTime(0.8);
|
||||
m_bodies[i]->setSleepingThresholds(1.6, 2.5);
|
||||
}
|
||||
|
||||
///////////////////////////// SETTING THE CONSTRAINTS /////////////////////////////////////////////7777
|
||||
// Now setup the constraints
|
||||
btGeneric6DofConstraint * joint6DOF;
|
||||
btTransform localA, localB;
|
||||
|
||||
/// ******* SPINE HEAD ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
joint6DOF = new btGeneric6DofConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_PI*0.3f,-SIMD_EPSILON,-SIMD_PI*0.3f));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.5f,SIMD_EPSILON,SIMD_PI*0.3f));
|
||||
#endif
|
||||
m_joints[JOINT_SPINE_HEAD] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
|
||||
|
||||
|
||||
/// ******* LEFT SHOULDER ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(-0.2*scale_ragdoll), btScalar(0.15*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
localB.getBasis().setEulerZYX(SIMD_HALF_PI,0,-SIMD_HALF_PI);
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
joint6DOF = new btGeneric6DofConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_PI*0.8f,-SIMD_EPSILON,-SIMD_PI*0.5f));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.8f,SIMD_EPSILON,SIMD_PI*0.5f));
|
||||
#endif
|
||||
m_joints[JOINT_LEFT_SHOULDER] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
|
||||
/// ******* RIGHT SHOULDER ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.2*scale_ragdoll), btScalar(0.15*scale_ragdoll), btScalar(0.)));
|
||||
localB.getBasis().setEulerZYX(0,0,SIMD_HALF_PI);
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18*scale_ragdoll), btScalar(0.)));
|
||||
joint6DOF = new btGeneric6DofConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_PI*0.8f,-SIMD_EPSILON,-SIMD_PI*0.5f));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.8f,SIMD_EPSILON,SIMD_PI*0.5f));
|
||||
#endif
|
||||
m_joints[JOINT_RIGHT_SHOULDER] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
/// ******* LEFT ELBOW ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18*scale_ragdoll), btScalar(0.)));
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14*scale_ragdoll), btScalar(0.)));
|
||||
joint6DOF = new btGeneric6DofConstraint (*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.7,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#endif
|
||||
m_joints[JOINT_LEFT_ELBOW] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
/// ******* RIGHT ELBOW ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18*scale_ragdoll), btScalar(0.)));
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14*scale_ragdoll), btScalar(0.)));
|
||||
joint6DOF = new btGeneric6DofConstraint (*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.7,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#endif
|
||||
|
||||
m_joints[JOINT_RIGHT_ELBOW] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
|
||||
/// ******* PELVIS ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.getBasis().setEulerZYX(0,M_PI_2,0);
|
||||
localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15*scale_ragdoll), btScalar(0.)));
|
||||
localB.getBasis().setEulerZYX(0,M_PI_2,0);
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15*scale_ragdoll), btScalar(0.)));
|
||||
joint6DOF = new btGeneric6DofConstraint (*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_PI*0.2,-SIMD_EPSILON,-SIMD_PI*0.3));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.2,SIMD_EPSILON,SIMD_PI*0.6));
|
||||
#endif
|
||||
m_joints[JOINT_PELVIS_SPINE] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
/// ******* LEFT HIP ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(-0.18*scale_ragdoll), btScalar(-0.10*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
joint6DOF = new btGeneric6DofConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI*0.5,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI*0.8,SIMD_EPSILON,SIMD_HALF_PI*0.6f));
|
||||
#endif
|
||||
m_joints[JOINT_LEFT_HIP] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
|
||||
/// ******* RIGHT HIP ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.18*scale_ragdoll), btScalar(-0.10*scale_ragdoll), btScalar(0.)));
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225*scale_ragdoll), btScalar(0.)));
|
||||
|
||||
joint6DOF = new btGeneric6DofConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI*0.5,-SIMD_EPSILON,-SIMD_HALF_PI*0.6f));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI*0.8,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#endif
|
||||
m_joints[JOINT_RIGHT_HIP] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
|
||||
/// ******* LEFT KNEE ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225*scale_ragdoll), btScalar(0.)));
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185*scale_ragdoll), btScalar(0.)));
|
||||
joint6DOF = new btGeneric6DofConstraint (*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
|
||||
//
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.7f,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#endif
|
||||
m_joints[JOINT_LEFT_KNEE] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
/// ******* RIGHT KNEE ******** ///
|
||||
{
|
||||
localA.setIdentity(); localB.setIdentity();
|
||||
|
||||
localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225*scale_ragdoll), btScalar(0.)));
|
||||
localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185*scale_ragdoll), btScalar(0.)));
|
||||
joint6DOF = new btGeneric6DofConstraint (*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
|
||||
|
||||
#ifdef RIGID
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_EPSILON,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#else
|
||||
joint6DOF->setAngularLowerLimit(btVector3(-SIMD_EPSILON,-SIMD_EPSILON,-SIMD_EPSILON));
|
||||
joint6DOF->setAngularUpperLimit(btVector3(SIMD_PI*0.7f,SIMD_EPSILON,SIMD_EPSILON));
|
||||
#endif
|
||||
m_joints[JOINT_RIGHT_KNEE] = joint6DOF;
|
||||
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
|
||||
}
|
||||
/// *************************** ///
|
||||
|
||||
}
|
||||
|
||||
|
||||
RagDoll::~RagDoll()
|
||||
{
|
||||
// Remove all constraints
|
||||
for (int i = 0; i < JOINT_COUNT; ++i)
|
||||
{
|
||||
m_ownerWorld->removeConstraint(m_joints[i]);
|
||||
delete m_joints[i]; m_joints[i] = 0;
|
||||
}
|
||||
|
||||
// Remove all bodies and shapes
|
||||
for (int i = 0; i < BODYPART_COUNT; ++i)
|
||||
{
|
||||
m_ownerWorld->removeRigidBody(m_bodies[i]);
|
||||
|
||||
delete m_bodies[i]->getMotionState();
|
||||
|
||||
delete m_bodies[i]; m_bodies[i] = 0;
|
||||
delete m_shapes[i]; m_shapes[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btRigidBody* RagDoll::localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
|
||||
{
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
btRigidBody* body = new btRigidBody(mass,myMotionState,shape,localInertia);
|
||||
|
||||
m_ownerWorld->addRigidBody(body);
|
||||
|
||||
return body;
|
||||
}
|
74
Demos/GenericJointDemo/Ragdoll.h
Normal file
74
Demos/GenericJointDemo/Ragdoll.h
Normal file
@ -0,0 +1,74 @@
|
||||
#ifndef RAGDOLL_H_INCLUDED
|
||||
#define RAGDOLL_H_INCLUDED
|
||||
|
||||
#include "DemoApplication.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
|
||||
|
||||
#define M_PI 3.14159265358979323846
|
||||
#define M_PI_2 1.57079632679489661923
|
||||
#define M_PI_4 0.785398163397448309616
|
||||
|
||||
|
||||
class RagDoll
|
||||
{
|
||||
enum
|
||||
{
|
||||
BODYPART_PELVIS = 0,
|
||||
BODYPART_SPINE,
|
||||
BODYPART_HEAD,
|
||||
|
||||
BODYPART_LEFT_UPPER_LEG,
|
||||
BODYPART_LEFT_LOWER_LEG,
|
||||
|
||||
BODYPART_RIGHT_UPPER_LEG,
|
||||
BODYPART_RIGHT_LOWER_LEG,
|
||||
|
||||
BODYPART_LEFT_UPPER_ARM,
|
||||
BODYPART_LEFT_LOWER_ARM,
|
||||
|
||||
BODYPART_RIGHT_UPPER_ARM,
|
||||
BODYPART_RIGHT_LOWER_ARM,
|
||||
|
||||
BODYPART_COUNT
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
JOINT_PELVIS_SPINE = 0,
|
||||
JOINT_SPINE_HEAD,
|
||||
|
||||
JOINT_LEFT_HIP,
|
||||
JOINT_LEFT_KNEE,
|
||||
|
||||
JOINT_RIGHT_HIP,
|
||||
JOINT_RIGHT_KNEE,
|
||||
|
||||
JOINT_LEFT_SHOULDER,
|
||||
JOINT_LEFT_ELBOW,
|
||||
|
||||
JOINT_RIGHT_SHOULDER,
|
||||
JOINT_RIGHT_ELBOW,
|
||||
|
||||
JOINT_COUNT
|
||||
};
|
||||
|
||||
btDynamicsWorld* m_ownerWorld;
|
||||
btCollisionShape* m_shapes[BODYPART_COUNT];
|
||||
btRigidBody* m_bodies[BODYPART_COUNT];
|
||||
btTypedConstraint* m_joints[JOINT_COUNT];
|
||||
|
||||
btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape);
|
||||
|
||||
public:
|
||||
RagDoll (btDynamicsWorld* ownerWorld,
|
||||
const btVector3& positionOffset,
|
||||
btScalar scale_ragdoll = btScalar(1.0));
|
||||
|
||||
~RagDoll ();
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // RAGDOLL_H_INCLUDED
|
Loading…
Reference in New Issue
Block a user