mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
prepare to add ForkLiftDemo in App_AllBullet2Demos
rename Ewert/Catto to World/Body for implicit coriolis forces
This commit is contained in:
parent
9931dd9684
commit
cba140431e
469
Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp
Normal file
469
Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp
Normal file
@ -0,0 +1,469 @@
|
||||
#include "ForkLiftPhysicsSetup.h"
|
||||
#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
|
||||
#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
|
||||
#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
|
||||
|
||||
|
||||
btScalar maxMotorImpulse = 1400.f;
|
||||
btScalar loadMass = 350.f;//
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
int rightIndex = 0;
|
||||
int upIndex = 2;
|
||||
int forwardIndex = 1;
|
||||
btVector3 wheelDirectionCS0(0,0,-1);
|
||||
btVector3 wheelAxleCS(1,0,0);
|
||||
#else
|
||||
int rightIndex = 0;
|
||||
int upIndex = 1;
|
||||
int forwardIndex = 2;
|
||||
btVector3 wheelDirectionCS0(0,-1,0);
|
||||
btVector3 wheelAxleCS(-1,0,0);
|
||||
#endif
|
||||
|
||||
float defaultBreakingForce = 10.f;
|
||||
float gBreakingForce = 100.f;
|
||||
float gEngineForce = 0.f;
|
||||
float gVehicleSteering = 0.f;
|
||||
float steeringIncrement = 0.04f;
|
||||
float steeringClamp = 0.3f;
|
||||
float wheelRadius = 0.5f;
|
||||
float wheelWidth = 0.4f;
|
||||
btScalar suspensionRestLength(0.6);
|
||||
#define CUBE_HALF_EXTENTS 1
|
||||
float suspensionStiffness = 20.f;
|
||||
float suspensionDamping = 2.3f;
|
||||
float suspensionCompression = 4.4f;
|
||||
float rollInfluence = 0.1f;//1.0f;
|
||||
float wheelFriction = 1000;//BT_LARGE_FLOAT;
|
||||
|
||||
|
||||
struct ForkLiftInternalData
|
||||
{
|
||||
btRigidBody* m_carChassis;
|
||||
|
||||
//----------------------------
|
||||
btRigidBody* m_liftBody;
|
||||
btVector3 m_liftStartPos;
|
||||
btHingeConstraint* m_liftHinge;
|
||||
btRigidBody* m_forkBody;
|
||||
btVector3 m_forkStartPos;
|
||||
btSliderConstraint* m_forkSlider;
|
||||
btRigidBody* m_loadBody;
|
||||
btVector3 m_loadStartPos;
|
||||
bool m_useDefaultCamera;
|
||||
class btTriangleIndexVertexArray* m_indexVertexArrays;
|
||||
btVector3* m_vertices;
|
||||
btRaycastVehicle::btVehicleTuning m_tuning;
|
||||
btVehicleRaycaster* m_vehicleRayCaster;
|
||||
btRaycastVehicle* m_vehicle;
|
||||
btCollisionShape* m_wheelShape;
|
||||
float m_cameraHeight;
|
||||
float m_minCameraDistance;
|
||||
float m_maxCameraDistance;
|
||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
class btBroadphaseInterface* m_overlappingPairCache;
|
||||
class btCollisionDispatcher* m_dispatcher;
|
||||
class btConstraintSolver* m_constraintSolver;
|
||||
class btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
class btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
bool useMCLPSolver;
|
||||
|
||||
ForkLiftInternalData()
|
||||
:m_carChassis(0),
|
||||
m_liftBody(0),
|
||||
m_forkBody(0),
|
||||
m_loadBody(0),
|
||||
m_indexVertexArrays(0),
|
||||
m_vertices(0),
|
||||
m_cameraHeight(4.f),
|
||||
m_minCameraDistance(3.f),
|
||||
m_maxCameraDistance(10.f),
|
||||
m_overlappingPairCache(0),
|
||||
m_dispatcher(0),
|
||||
m_constraintSolver(0),
|
||||
m_collisionConfiguration(0),
|
||||
m_dynamicsWorld(0),
|
||||
useMCLPSolver(false)
|
||||
{
|
||||
m_vehicle = 0;
|
||||
m_wheelShape = 0;
|
||||
m_useDefaultCamera = false;
|
||||
}
|
||||
};
|
||||
|
||||
ForkLiftPhysicsSetup::ForkLiftPhysicsSetup()
|
||||
{
|
||||
m_data = new ForkLiftInternalData;
|
||||
}
|
||||
|
||||
ForkLiftPhysicsSetup::~ForkLiftPhysicsSetup()
|
||||
{
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
|
||||
void ForkLiftPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
{
|
||||
|
||||
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
m_cameraUp = btVector3(0,0,1);
|
||||
m_forwardAxis = 1;
|
||||
#endif
|
||||
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
|
||||
m_data->m_collisionShapes.push_back(groundShape);
|
||||
m_data->m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
m_data->m_dispatcher = new btCollisionDispatcher(m_data->m_collisionConfiguration);
|
||||
btVector3 worldMin(-1000,-1000,-1000);
|
||||
btVector3 worldMax(1000,1000,1000);
|
||||
m_data->m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
|
||||
if (m_data->useMCLPSolver)
|
||||
{
|
||||
btDantzigSolver* mlcp = new btDantzigSolver();
|
||||
//btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel;
|
||||
btMLCPSolver* sol = new btMLCPSolver(mlcp);
|
||||
m_data->m_constraintSolver = sol;
|
||||
} else
|
||||
{
|
||||
m_data->m_constraintSolver = new btSequentialImpulseConstraintSolver();
|
||||
}
|
||||
m_data->m_dynamicsWorld = new btDiscreteDynamicsWorld(m_data->m_dispatcher,m_data->m_overlappingPairCache,m_data->m_constraintSolver,m_data->m_collisionConfiguration);
|
||||
if (m_data->useMCLPSolver)
|
||||
{
|
||||
m_data->m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 1;//for direct solver it is better to have a small A matrix
|
||||
} else
|
||||
{
|
||||
m_data->m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 128;//for direct solver, it is better to solve multiple objects together, small batches have high overhead
|
||||
}
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
m_dynamicsWorld->setGravity(btVector3(0,0,-10));
|
||||
#endif
|
||||
|
||||
//m_dynamicsWorld->setGravity(btVector3(0,0,0));
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0,-3,0));
|
||||
|
||||
//either use heightfield or triangle mesh
|
||||
|
||||
|
||||
//create ground object
|
||||
localCreateRigidBody(0,tr,groundShape);
|
||||
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
// indexRightAxis = 0;
|
||||
// indexUpAxis = 2;
|
||||
// indexForwardAxis = 1;
|
||||
btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,2.f, 0.5f));
|
||||
btCompoundShape* compound = new btCompoundShape();
|
||||
btTransform localTrans;
|
||||
localTrans.setIdentity();
|
||||
//localTrans effectively shifts the center of mass with respect to the chassis
|
||||
localTrans.setOrigin(btVector3(0,0,1));
|
||||
#else
|
||||
btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f));
|
||||
m_data->m_collisionShapes.push_back(chassisShape);
|
||||
|
||||
btCompoundShape* compound = new btCompoundShape();
|
||||
m_data->m_collisionShapes.push_back(compound);
|
||||
btTransform localTrans;
|
||||
localTrans.setIdentity();
|
||||
//localTrans effectively shifts the center of mass with respect to the chassis
|
||||
localTrans.setOrigin(btVector3(0,1,0));
|
||||
#endif
|
||||
|
||||
compound->addChildShape(localTrans,chassisShape);
|
||||
|
||||
{
|
||||
btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f));
|
||||
btTransform suppLocalTrans;
|
||||
suppLocalTrans.setIdentity();
|
||||
//localTrans effectively shifts the center of mass with respect to the chassis
|
||||
suppLocalTrans.setOrigin(btVector3(0,1.0,2.5));
|
||||
compound->addChildShape(suppLocalTrans, suppShape);
|
||||
}
|
||||
|
||||
tr.setOrigin(btVector3(0,0.f,0));
|
||||
|
||||
m_data->m_carChassis = localCreateRigidBody(800,tr,compound);//chassisShape);
|
||||
//m_carChassis->setDamping(0.2,0.2);
|
||||
|
||||
m_data->m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius));
|
||||
|
||||
{
|
||||
btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f,2.0f,0.05f));
|
||||
m_data->m_collisionShapes.push_back(liftShape);
|
||||
btTransform liftTrans;
|
||||
m_data->m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f);
|
||||
liftTrans.setIdentity();
|
||||
liftTrans.setOrigin(m_data->m_liftStartPos);
|
||||
m_data->m_liftBody = localCreateRigidBody(10,liftTrans, liftShape);
|
||||
|
||||
btTransform localA, localB;
|
||||
localA.setIdentity();
|
||||
localB.setIdentity();
|
||||
localA.getBasis().setEulerZYX(0, SIMD_HALF_PI, 0);
|
||||
localA.setOrigin(btVector3(0.0, 1.0, 3.05));
|
||||
localB.getBasis().setEulerZYX(0, SIMD_HALF_PI, 0);
|
||||
localB.setOrigin(btVector3(0.0, -1.5, -0.05));
|
||||
m_data->m_liftHinge = new btHingeConstraint(*m_data->m_carChassis,*m_data->m_liftBody, localA, localB);
|
||||
// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
|
||||
m_data->m_liftHinge->setLimit(0.0f, 0.0f);
|
||||
m_data->m_dynamicsWorld->addConstraint(m_data->m_liftHinge, true);
|
||||
|
||||
btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f,0.1f,0.1f));
|
||||
m_data->m_collisionShapes.push_back(forkShapeA);
|
||||
btCompoundShape* forkCompound = new btCompoundShape();
|
||||
m_data->m_collisionShapes.push_back(forkCompound);
|
||||
btTransform forkLocalTrans;
|
||||
forkLocalTrans.setIdentity();
|
||||
forkCompound->addChildShape(forkLocalTrans, forkShapeA);
|
||||
|
||||
btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f,0.02f,0.6f));
|
||||
m_data->m_collisionShapes.push_back(forkShapeB);
|
||||
forkLocalTrans.setIdentity();
|
||||
forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f));
|
||||
forkCompound->addChildShape(forkLocalTrans, forkShapeB);
|
||||
|
||||
btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f,0.02f,0.6f));
|
||||
m_data->m_collisionShapes.push_back(forkShapeC);
|
||||
forkLocalTrans.setIdentity();
|
||||
forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f));
|
||||
forkCompound->addChildShape(forkLocalTrans, forkShapeC);
|
||||
|
||||
btTransform forkTrans;
|
||||
m_data->m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f);
|
||||
forkTrans.setIdentity();
|
||||
forkTrans.setOrigin(m_data->m_forkStartPos);
|
||||
m_data->m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound);
|
||||
|
||||
localA.setIdentity();
|
||||
localB.setIdentity();
|
||||
localA.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI);
|
||||
localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f));
|
||||
localB.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI);
|
||||
localB.setOrigin(btVector3(0.0, 0.0, -0.1));
|
||||
m_data->m_forkSlider = new btSliderConstraint(*m_data->m_liftBody, *m_data->m_forkBody, localA, localB, true);
|
||||
m_data->m_forkSlider->setLowerLinLimit(0.1f);
|
||||
m_data->m_forkSlider->setUpperLinLimit(0.1f);
|
||||
// m_forkSlider->setLowerAngLimit(-LIFT_EPS);
|
||||
// m_forkSlider->setUpperAngLimit(LIFT_EPS);
|
||||
m_data->m_forkSlider->setLowerAngLimit(0.0f);
|
||||
m_data->m_forkSlider->setUpperAngLimit(0.0f);
|
||||
m_data->m_dynamicsWorld->addConstraint(m_data->m_forkSlider, true);
|
||||
|
||||
|
||||
btCompoundShape* loadCompound = new btCompoundShape();
|
||||
m_data->m_collisionShapes.push_back(loadCompound);
|
||||
btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f,0.5f,0.5f));
|
||||
m_data->m_collisionShapes.push_back(loadShapeA);
|
||||
btTransform loadTrans;
|
||||
loadTrans.setIdentity();
|
||||
loadCompound->addChildShape(loadTrans, loadShapeA);
|
||||
btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f,1.0f,1.0f));
|
||||
m_data->m_collisionShapes.push_back(loadShapeB);
|
||||
loadTrans.setIdentity();
|
||||
loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f));
|
||||
loadCompound->addChildShape(loadTrans, loadShapeB);
|
||||
btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f,1.0f,1.0f));
|
||||
m_data->m_collisionShapes.push_back(loadShapeC);
|
||||
loadTrans.setIdentity();
|
||||
loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f));
|
||||
loadCompound->addChildShape(loadTrans, loadShapeC);
|
||||
loadTrans.setIdentity();
|
||||
m_data->m_loadStartPos = btVector3(0.0f, 3.5f, 7.0f);
|
||||
loadTrans.setOrigin(m_data->m_loadStartPos);
|
||||
m_data->m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// create vehicle
|
||||
{
|
||||
|
||||
m_data->m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_data->m_dynamicsWorld);
|
||||
m_data->m_vehicle = new btRaycastVehicle(m_data->m_tuning,m_data->m_carChassis,m_data->m_vehicleRayCaster);
|
||||
|
||||
///never deactivate the vehicle
|
||||
m_data->m_carChassis->setActivationState(DISABLE_DEACTIVATION);
|
||||
|
||||
m_data->m_dynamicsWorld->addVehicle(m_data->m_vehicle);
|
||||
|
||||
float connectionHeight = 1.2f;
|
||||
|
||||
|
||||
bool isFrontWheel=true;
|
||||
|
||||
//choose coordinate system
|
||||
m_data->m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex);
|
||||
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight);
|
||||
#else
|
||||
btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius);
|
||||
#endif
|
||||
|
||||
m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight);
|
||||
#else
|
||||
connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius);
|
||||
#endif
|
||||
|
||||
m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight);
|
||||
#else
|
||||
connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius);
|
||||
#endif //FORCE_ZAXIS_UP
|
||||
isFrontWheel = false;
|
||||
m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
|
||||
#ifdef FORCE_ZAXIS_UP
|
||||
connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight);
|
||||
#else
|
||||
connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius);
|
||||
#endif
|
||||
m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel);
|
||||
|
||||
for (int i=0;i<m_data->m_vehicle->getNumWheels();i++)
|
||||
{
|
||||
btWheelInfo& wheel = m_data->m_vehicle->getWheelInfo(i);
|
||||
wheel.m_suspensionStiffness = suspensionStiffness;
|
||||
wheel.m_wheelsDampingRelaxation = suspensionDamping;
|
||||
wheel.m_wheelsDampingCompression = suspensionCompression;
|
||||
wheel.m_frictionSlip = wheelFriction;
|
||||
wheel.m_rollInfluence = rollInfluence;
|
||||
}
|
||||
}
|
||||
|
||||
resetForklift();
|
||||
gfxBridge.autogenerateGraphicsObjects(m_data->m_dynamicsWorld);
|
||||
|
||||
// setCameraDistance(26.f);
|
||||
}
|
||||
|
||||
void ForkLiftPhysicsSetup::resetForklift()
|
||||
{
|
||||
gVehicleSteering = 0.f;
|
||||
gBreakingForce = defaultBreakingForce;
|
||||
gEngineForce = 0.f;
|
||||
|
||||
m_data->m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
|
||||
m_data->m_carChassis->setLinearVelocity(btVector3(0,0,0));
|
||||
m_data->m_carChassis->setAngularVelocity(btVector3(0,0,0));
|
||||
m_data->m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_data->m_carChassis->getBroadphaseHandle(),m_data->m_dynamicsWorld->getDispatcher());
|
||||
if (m_data->m_vehicle)
|
||||
{
|
||||
m_data->m_vehicle->resetSuspension();
|
||||
for (int i=0;i<m_data->m_vehicle->getNumWheels();i++)
|
||||
{
|
||||
//synchronize the wheels with the (interpolated) chassis worldtransform
|
||||
m_data->m_vehicle->updateWheelTransform(i,true);
|
||||
}
|
||||
}
|
||||
btTransform liftTrans;
|
||||
liftTrans.setIdentity();
|
||||
liftTrans.setOrigin(m_data->m_liftStartPos);
|
||||
m_data->m_liftBody->activate();
|
||||
m_data->m_liftBody->setCenterOfMassTransform(liftTrans);
|
||||
m_data->m_liftBody->setLinearVelocity(btVector3(0,0,0));
|
||||
m_data->m_liftBody->setAngularVelocity(btVector3(0,0,0));
|
||||
|
||||
btTransform forkTrans;
|
||||
forkTrans.setIdentity();
|
||||
forkTrans.setOrigin(m_data->m_forkStartPos);
|
||||
m_data->m_forkBody->activate();
|
||||
m_data->m_forkBody->setCenterOfMassTransform(forkTrans);
|
||||
m_data->m_forkBody->setLinearVelocity(btVector3(0,0,0));
|
||||
m_data->m_forkBody->setAngularVelocity(btVector3(0,0,0));
|
||||
|
||||
// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
|
||||
m_data->m_liftHinge->setLimit(0.0f, 0.0f);
|
||||
m_data->m_liftHinge->enableAngularMotor(false, 0, 0);
|
||||
|
||||
|
||||
m_data->m_forkSlider->setLowerLinLimit(0.1f);
|
||||
m_data->m_forkSlider->setUpperLinLimit(0.1f);
|
||||
m_data->m_forkSlider->setPoweredLinMotor(false);
|
||||
|
||||
btTransform loadTrans;
|
||||
loadTrans.setIdentity();
|
||||
loadTrans.setOrigin(m_data->m_loadStartPos);
|
||||
m_data->m_loadBody->activate();
|
||||
m_data->m_loadBody->setCenterOfMassTransform(loadTrans);
|
||||
m_data->m_loadBody->setLinearVelocity(btVector3(0,0,0));
|
||||
m_data->m_loadBody->setAngularVelocity(btVector3(0,0,0));
|
||||
|
||||
}
|
||||
|
||||
btRigidBody* ForkLiftPhysicsSetup::localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
|
||||
{
|
||||
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
|
||||
//#define USE_MOTIONSTATE 1
|
||||
#ifdef USE_MOTIONSTATE
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia);
|
||||
|
||||
btRigidBody* body = new btRigidBody(cInfo);
|
||||
body->setContactProcessingThreshold(BT_LARGE_FLOAT);//m_defaultContactProcessingThreshold);
|
||||
|
||||
#else
|
||||
btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
|
||||
body->setWorldTransform(startTransform);
|
||||
#endif//
|
||||
|
||||
m_data->m_dynamicsWorld->addRigidBody(body);
|
||||
return body;
|
||||
}
|
||||
|
||||
void ForkLiftPhysicsSetup::exitPhysics()
|
||||
{
|
||||
}
|
||||
void ForkLiftPhysicsSetup::stepSimulation(float deltaTime)
|
||||
{
|
||||
}
|
||||
void ForkLiftPhysicsSetup::debugDraw(int debugDrawFlags)
|
||||
{
|
||||
}
|
||||
bool ForkLiftPhysicsSetup::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool ForkLiftPhysicsSetup::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
void ForkLiftPhysicsSetup::removePickingConstraint()
|
||||
{
|
||||
}
|
||||
void ForkLiftPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
|
||||
{
|
||||
}
|
||||
|
||||
void ForkLiftPhysicsSetup::renderScene(GraphicsPhysicsBridge& gfxBridge)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ForkLiftPhysicsSetup::lockLiftHinge()
|
||||
{
|
||||
}
|
||||
|
||||
void ForkLiftPhysicsSetup::lockForkSlider()
|
||||
{
|
||||
}
|
50
Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h
Normal file
50
Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h
Normal file
@ -0,0 +1,50 @@
|
||||
#ifndef FORK_LIFT_PHYSICS_SETUP_H
|
||||
#define FORK_LIFT_PHYSICS_SETUP_H
|
||||
|
||||
class btRigidBody;
|
||||
class btCollisionShape;
|
||||
class btBroadphaseInterface;
|
||||
class btConstraintSolver;
|
||||
class btCollisionDispatcher;
|
||||
class btDefaultCollisionConfiguration;
|
||||
class btDiscreteDynamicsWorld;
|
||||
class btTransform;
|
||||
class btVector3;
|
||||
class btBoxShape;
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
|
||||
|
||||
class ForkLiftPhysicsSetup : public CommonPhysicsSetup
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
struct ForkLiftInternalData* m_data;
|
||||
|
||||
public:
|
||||
|
||||
ForkLiftPhysicsSetup();
|
||||
virtual ~ForkLiftPhysicsSetup();
|
||||
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
|
||||
virtual void exitPhysics();
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
virtual void debugDraw(int debugDrawFlags);
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
|
||||
virtual void removePickingConstraint();
|
||||
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge);
|
||||
virtual void renderScene(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
void resetForklift();
|
||||
void lockLiftHinge();
|
||||
void lockForkSlider();
|
||||
class btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTrans, btCollisionShape* shape);
|
||||
|
||||
};
|
||||
|
||||
#endif //FORK_LIFT_PHYSICS_SETUP_H
|
@ -107,7 +107,7 @@ void GyroscopicDemo::initPhysics()
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
if (gyro[i])
|
||||
{
|
||||
body->setFlags(BT_ENABLE_GYROPSCOPIC_FORCE);
|
||||
body->setFlags(BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY);
|
||||
} else
|
||||
{
|
||||
body->setFlags(0);
|
||||
|
@ -3,15 +3,15 @@
|
||||
static int gyroflags[4] = {
|
||||
0,//none, no gyroscopic term
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY
|
||||
};
|
||||
|
||||
static const char* gyroNames[4] = {
|
||||
"No Coriolis",
|
||||
"Explicit",
|
||||
"Implicit",
|
||||
"Local Implicit"
|
||||
"Implicit (World)",
|
||||
"Implicit (Body)"
|
||||
};
|
||||
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../bullet2/RagdollDemo/RagdollDemo.h"
|
||||
#include "../bullet2/LuaDemo/LuaPhysicsSetup.h"
|
||||
#include "../bullet2/ChainDemo/ChainDemo.h"
|
||||
#include "../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h"
|
||||
#include "../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h"
|
||||
#include "../../Demos/GyroscopicDemo/GyroscopicSetup.h"
|
||||
#include "../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h"
|
||||
@ -57,6 +58,7 @@ MYCREATEFUNC2(LuaDemoCreateFunc,LuaPhysicsSetup);
|
||||
MYCREATEFUNC(Serialize);
|
||||
MYCREATEFUNC(CcdPhysics);
|
||||
MYCREATEFUNC(Gyroscopic);
|
||||
MYCREATEFUNC(ForkLiftPhysics);
|
||||
MYCREATEFUNC(KinematicObject);
|
||||
MYCREATEFUNC(ConstraintPhysics);
|
||||
MYCREATEFUNC(Dof6Spring2);
|
||||
@ -96,6 +98,7 @@ static BulletDemoEntry allDemos[]=
|
||||
{0,"API Demos", 0},
|
||||
{1,"Raytracer",RaytracerPhysicsCreateFunc},
|
||||
{1,"BasicDemo",BasicDemo::MyCreateFunc},
|
||||
{1,"ForkLift",ForkLiftPhysicsCreateFunc},
|
||||
{ 1, "CcdDemo", CcdPhysicsCreateFunc },
|
||||
{ 1, "Gyroscopic", GyroscopicCreateFunc },
|
||||
{ 1, "Kinematic", KinematicObjectCreateFunc },
|
||||
|
@ -18,6 +18,8 @@ SET(App_AllBullet2Demos_SRCS
|
||||
../../Demos/Raytracer/RaytracerSetup.h
|
||||
../../Demos/GyroscopicDemo/GyroscopicSetup.cpp
|
||||
../../Demos/GyroscopicDemo/GyroscopicSetup.h
|
||||
../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp
|
||||
../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h
|
||||
../../Demos/SerializeDemo/SerializeSetup.cpp
|
||||
../../Extras/Serialize/BulletFileLoader/bChunk.cpp
|
||||
../../Extras/Serialize/BulletFileLoader/bDNA.cpp
|
||||
|
@ -53,6 +53,8 @@
|
||||
"../FiniteElementMethod/FiniteElementDemo.cpp",
|
||||
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp",
|
||||
"../../Demos/BasicDemo/BasicDemoPhysicsSetup.h",
|
||||
"../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp",
|
||||
"../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h",
|
||||
"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp",
|
||||
"../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h",
|
||||
"../../Demos/Raytracer/RaytracerSetup.cpp",
|
||||
|
@ -319,9 +319,10 @@ void Bullet2RigidBodyDemo::renderScene()
|
||||
|
||||
MyGraphicsPhysicsBridge glBridge(m_glApp);
|
||||
m_physicsSetup->syncPhysicsToGraphics(glBridge);
|
||||
|
||||
m_glApp->m_renderer->renderScene();
|
||||
|
||||
m_physicsSetup->renderScene(glBridge);
|
||||
|
||||
}
|
||||
|
||||
void Bullet2RigidBodyDemo::physicsDebugDraw(int debugDrawFlags)
|
||||
|
@ -77,6 +77,7 @@ public:
|
||||
|
||||
virtual void debugDraw(int debugDrawFlags)=0;
|
||||
|
||||
virtual void renderScene(GraphicsPhysicsBridge& gfxBridge){};
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
|
||||
|
@ -1274,14 +1274,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
||||
gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
|
||||
solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
|
||||
}
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT)
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_Ewert(infoGlobal.m_timeStep);
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
|
||||
solverBody.m_externalTorqueImpulse += gyroForce;
|
||||
}
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO)
|
||||
if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
|
||||
{
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_Catto(infoGlobal.m_timeStep);
|
||||
gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
|
||||
solverBody.m_externalTorqueImpulse += gyroForce;
|
||||
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
|
||||
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
|
||||
updateInertiaTensor();
|
||||
|
||||
m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT;
|
||||
m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY;
|
||||
|
||||
|
||||
m_deltaLinearVelocity.setZero();
|
||||
@ -311,7 +311,7 @@ void btSetCrossMatrixMinus(btMatrix3x3& res, const btVector3& a)
|
||||
+a_1, -a_0, 0);
|
||||
}
|
||||
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) const
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Body(btScalar step) const
|
||||
{
|
||||
btVector3 idl = getLocalInertia();
|
||||
btVector3 omega1 = getAngularVelocity();
|
||||
@ -352,7 +352,7 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Catto(btScalar step) con
|
||||
|
||||
|
||||
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Ewert(btScalar step) const
|
||||
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_World(btScalar step) const
|
||||
{
|
||||
// use full newton-euler equations. common practice to drop the wxIw term. want it for better tumbling behavior.
|
||||
// calculate using implicit euler step so it's stable.
|
||||
|
@ -44,8 +44,8 @@ enum btRigidBodyFlags
|
||||
///BT_ENABLE_GYROPSCOPIC_FORCE flags is enabled by default in Bullet 2.83 and onwards.
|
||||
///See Demos/GyroscopicDemo and computeGyroscopicImpulseImplicit
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT=4,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO=8,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD=4,
|
||||
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY=8,
|
||||
};
|
||||
|
||||
|
||||
@ -533,8 +533,11 @@ public:
|
||||
|
||||
|
||||
|
||||
btVector3 computeGyroscopicImpulseImplicit_Ewert(btScalar dt) const;
|
||||
btVector3 computeGyroscopicImpulseImplicit_Catto(btScalar step) const;
|
||||
///perform implicit force computation in world space
|
||||
btVector3 computeGyroscopicImpulseImplicit_World(btScalar dt) const;
|
||||
|
||||
///perform implicit force computation in body space (inertial frame)
|
||||
btVector3 computeGyroscopicImpulseImplicit_Body(btScalar step) const;
|
||||
|
||||
///explicit version is best avoided, it gains energy
|
||||
btVector3 computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) const;
|
||||
|
Loading…
Reference in New Issue
Block a user