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https://github.com/bulletphysics/bullet3
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minor update in TinyRenderer example
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@ -89,38 +89,6 @@ struct TinyRendererSetupInternalData
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{
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{
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m_depthBuffer.resize(m_width*m_height);
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m_depthBuffer.resize(m_width*m_height);
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#if 0
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btConeShape* cone = new btConeShape(1,1);
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btSphereShape* sphere = new btSphereShape(1);
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btBoxShape* box = new btBoxShape (btVector3(0.5,0.5,0.5));
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m_shapePtr.push_back(box);
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m_shapePtr.push_back(box);
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//m_shapePtr.push_back(sphere);
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//m_shapePtr.push_back(box);
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for (int i=0;i<m_shapePtr.size();i++)
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{
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TinyRenderObjectData* ob = new TinyRenderObjectData(m_width,m_height,m_rgbColorBuffer,m_depthBuffer);
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btAlignedObjectArray<btVector3> vertexPositions;
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btAlignedObjectArray<btVector3> vertexNormals;
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btAlignedObjectArray<int> indicesOut;
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btTransform ident;
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ident.setIdentity();
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CollisionShape2TriangleMesh(m_shapePtr[i],ident,vertexPositions,vertexNormals,indicesOut);
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//ob->createCube(0.5,0.5,0.5);//createCube
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ob->loadModel("textured_sphere_smooth.obj");//cube.obj");
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m_renderObjects.push_back(ob);
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//ob->registerMesh2(vertexPositions,vertexNormals,indicesOut);
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}
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//ob->registerMeshShape(
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updateTransforms();
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#endif
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}
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}
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void updateTransforms()
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void updateTransforms()
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{
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{
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@ -140,15 +108,15 @@ struct TinyRendererSetupInternalData
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m_transforms[i].setRotation(orn);
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m_transforms[i].setRotation(orn);
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}
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}
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}
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}
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//m_pitch += 0.005f;
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m_pitch += 0.005f;
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//m_yaw += 0.01f;
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m_yaw += 0.01f;
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}
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}
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};
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};
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TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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{
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{
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m_useSoftware = true;
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m_useSoftware = false;
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m_guiHelper = gui;
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m_guiHelper = gui;
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m_app = gui->getAppInterface();
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m_app = gui->getAppInterface();
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m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
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m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
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@ -180,7 +148,7 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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float position[4]={0,0,0,1};
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float position[4]={0,0,0,1};
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float orn[4]={0,0,0,1};
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float orn[4]={0,0,0,1};
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float color[4]={1,1,1,0.4};
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float color[4]={1,1,1,1};
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float scaling[4]={1,1,1,1};
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float scaling[4]={1,1,1,1};
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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@ -250,7 +218,7 @@ void TinyRendererSetup::initPhysics()
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ComboBoxParams comboParams;
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ComboBoxParams comboParams;
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comboParams.m_userPointer = this;
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comboParams.m_userPointer = this;
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comboParams.m_numItems=sizeof(items)/sizeof(char*);
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comboParams.m_numItems=sizeof(items)/sizeof(char*);
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comboParams.m_startItem = 0;
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comboParams.m_startItem = 1;
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comboParams.m_items=items;
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comboParams.m_items=items;
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comboParams.m_callback =TinyRendererComboCallback;
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comboParams.m_callback =TinyRendererComboCallback;
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m_guiHelper->getParameterInterface()->registerComboBox( comboParams);
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m_guiHelper->getParameterInterface()->registerComboBox( comboParams);
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@ -267,12 +235,19 @@ void TinyRendererSetup::exitPhysics()
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void TinyRendererSetup::stepSimulation(float deltaTime)
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void TinyRendererSetup::stepSimulation(float deltaTime)
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{
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{
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m_internalData->updateTransforms();
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if (!m_useSoftware)
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if (!m_useSoftware)
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{
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{
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for (int i=0;i<m_internalData->m_transforms.size();i++)
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{
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m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(m_internalData->m_transforms[i].getOrigin(),m_internalData->m_transforms[i].getRotation(),i);
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}
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m_guiHelper->getRenderInterface()->writeTransforms();
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m_guiHelper->getRenderInterface()->renderScene();
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m_guiHelper->getRenderInterface()->renderScene();
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} else
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} else
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{
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{
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m_internalData->updateTransforms();
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TGAColor clearColor;
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TGAColor clearColor;
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clearColor.bgra[0] = 200;
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clearColor.bgra[0] = 200;
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@ -327,7 +302,7 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
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//m_app->drawText("hello",500,500);
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//m_app->drawText("hello",500,500);
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render->activateTexture(m_internalData->m_textureHandle);
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render->activateTexture(m_internalData->m_textureHandle);
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render->updateTexture(m_internalData->m_textureHandle,m_internalData->m_rgbColorBuffer.buffer());
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render->updateTexture(m_internalData->m_textureHandle,m_internalData->m_rgbColorBuffer.buffer());
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float color[4] = {1,1,1,0.5};
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float color[4] = {1,1,1,1};
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m_app->drawTexturedRect(0,0,m_app->m_window->getWidth(), m_app->m_window->getHeight(),color,0,0,1,1,true);
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m_app->drawTexturedRect(0,0,m_app->m_window->getWidth(), m_app->m_window->getHeight(),color,0,0,1,1,true);
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}
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}
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}
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}
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