fix compile issue in double precision build

This commit is contained in:
Erwin Coumans 2015-08-10 14:49:52 -07:00
parent f89d587a02
commit d08a7af7e2

View File

@ -377,8 +377,8 @@ public:
int boxId = m_app->registerCubeShape(100,1,100);
b3Vector3 pos = b3MakeVector3(0,-3.5,0);
btQuaternion orn(0,0,0,1);
btVector4 color(1,1,1,1);
b3Quaternion orn(0,0,0,1);
b3Vector4 color = b3MakeVector4(1,1,1,1);
b3Vector3 scaling = b3MakeVector3(1,1,1);
m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
}
@ -420,7 +420,7 @@ public:
// int boxId = m_app->registerCubeShape(1,1,1,textureIndex);
int boxId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH, textureIndex);
btVector4 color(1,1,1,0.8);
b3Vector4 color = b3MakeVector4(1,1,1,0.8);
b3Vector3 scaling = b3MakeVector3(SPHERE_RADIUS,SPHERE_RADIUS,SPHERE_RADIUS);
for (int i=0;i<m_bodies.size();i++)
{