Check diffuse field in sdf.

This commit is contained in:
yunfeibai 2016-06-17 15:47:11 -07:00
parent 7d5dea1bac
commit d51320be2c

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@ -496,14 +496,16 @@ bool UrdfParser::parseVisual(UrdfModel& model, UrdfVisual& visual, TiXmlElement*
{ {
UrdfMaterial* matPtr = new UrdfMaterial; UrdfMaterial* matPtr = new UrdfMaterial;
matPtr->m_name = "mat"; matPtr->m_name = "mat";
std::string diffuseText = mat->FirstChildElement("diffuse")->GetText(); TiXmlElement *diffuse = mat->FirstChildElement("diffuse");
btVector4 rgba(1,0,0,1); if (diffuse) {
parseVector4(rgba,diffuseText); std::string diffuseText = diffuse->GetText();
matPtr->m_rgbaColor = rgba; btVector4 rgba(1,0,0,1);
matPtr->m_textureFilename = "textureTest.png"; parseVector4(rgba,diffuseText);
model.m_materials.insert(matPtr->m_name.c_str(),matPtr); matPtr->m_rgbaColor = rgba;
visual.m_materialName = "mat"; model.m_materials.insert(matPtr->m_name.c_str(),matPtr);
visual.m_hasLocalMaterial = true; visual.m_materialName = "mat";
visual.m_hasLocalMaterial = true;
}
} }
else else
{ {