Merge pull request #1780 from erwincoumans/master

PyBullet: preliminary DART and MuJoCo backend code (mostly empty placeholders)
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erwincoumans 2018-07-09 11:25:33 +02:00 committed by GitHub
commit d6aae09290
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26 changed files with 5334 additions and 49 deletions

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@ -5,7 +5,7 @@
<worldbody>
<light diffuse=".5 .5 .5" pos="0 0 3" dir="0 0 -1"/>
<geom type="plane" size="1 1 0.1" rgba=".9 0 0 1"/>
<body pos="0 0 1">
<body name="capsule" pos="0 0 1">
<joint type="free"/>
<geom name="aux_1_geom" size="0.05 0.1" type="capsule"/>
</body>

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@ -181,8 +181,17 @@ bool TcpNetworkedPhysicsProcessor::processCommand(const struct SharedMemoryComma
}
else
{
sz = sizeof(SharedMemoryCommand);
data = (unsigned char*)&clientCmd;
if (clientCmd.m_type == CMD_REQUEST_VR_EVENTS_DATA)
{
sz = 3 * sizeof(int) + sizeof(smUint64_t) + 16;
data = (unsigned char*)&clientCmd;
}
else
{
sz = sizeof(SharedMemoryCommand);
data = (unsigned char*)&clientCmd;
}
}
m_data->m_tcpSocket.Send((const uint8 *)data,sz);

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@ -2719,7 +2719,8 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
SaveWorldObjectData sd;
sd.m_fileName = fileName;
int currentOpenGLTextureIndex = 0;
for (int m =0; m<u2b.getNumModels();m++)
{
@ -2885,6 +2886,44 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
}
}
{
int startShapeIndex = 0;
if (m_data->m_pluginManager.getRenderInterface())
{
int totalNumVisualShapes = m_data->m_pluginManager.getRenderInterface()->getNumVisualShapes(bodyUniqueId);
//int totalBytesPerVisualShape = sizeof (b3VisualShapeData);
//int visualShapeStorage = bufferSizeInBytes / totalBytesPerVisualShape - 1;
b3VisualShapeData tmpShape;
int remain = totalNumVisualShapes - startShapeIndex;
int shapeIndex = startShapeIndex;
int success = m_data->m_pluginManager.getRenderInterface()->getVisualShapesData(bodyUniqueId,shapeIndex,&tmpShape);
if (success)
{
if (tmpShape.m_tinyRendererTextureId>=0)
{
int openglTextureUniqueId = -1;
//find companion opengl texture unique id and create a 'textureUid'
if (currentOpenGLTextureIndex<u2b.getNumAllocatedTextures())
{
openglTextureUniqueId = u2b.getAllocatedTexture(currentOpenGLTextureIndex);
currentOpenGLTextureIndex++;
}
int texHandle = m_data->m_textureHandles.allocHandle();
InternalTextureHandle* texH = m_data->m_textureHandles.getHandle(texHandle);
if(texH)
{
texH->m_tinyRendererTextureId = tmpShape.m_tinyRendererTextureId;
texH->m_openglTextureId = openglTextureUniqueId;
}
}
}
}
}
}
@ -2893,8 +2932,16 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
int texId = u2b.getAllocatedTexture(i);
m_data->m_allocatedTextures.push_back(texId);
}
/*
int texHandle = m_data->m_textureHandles.allocHandle();
InternalTextureHandle* texH = m_data->m_textureHandles.getHandle(texHandle);
if(texH)
{
texH->m_tinyRendererTextureId = -1;
texH->m_openglTextureId = -1;
*/
for (int i=0;i<u2b.getNumAllocatedMeshInterfaces();i++)
{
@ -9284,6 +9331,25 @@ bool PhysicsServerCommandProcessor::processRequestVisualShapeInfoCommand(const s
shapeIndex,
visualShapeStoragePtr);
if (success) {
//find the matching texture unique ids.
if (visualShapeStoragePtr->m_tinyRendererTextureId>=0)
{
b3AlignedObjectArray<int> usedHandles;
m_data->m_textureHandles.getUsedHandles(usedHandles);
for (int i=0;i<usedHandles.size();i++)
{
int texHandle =usedHandles[i];
InternalTextureHandle* texH = m_data->m_textureHandles.getHandle(texHandle);
if (texH && (texH->m_tinyRendererTextureId == visualShapeStoragePtr->m_tinyRendererTextureId))
{
visualShapeStoragePtr->m_openglTextureId =texH->m_openglTextureId;
visualShapeStoragePtr->m_textureUniqueId = texHandle;
}
}
}
serverCmd.m_sendVisualShapeArgs.m_numRemainingVisualShapes = remain-1;
serverCmd.m_sendVisualShapeArgs.m_numVisualShapesCopied = 1;
serverCmd.m_sendVisualShapeArgs.m_startingVisualShapeIndex = clientCmd.m_requestVisualShapeDataArguments.m_startingVisualShapeIndex;

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@ -595,6 +595,11 @@ typedef union {
#define MAX_RAY_HITS MAX_RAY_INTERSECTION_BATCH_SIZE
#define VISUAL_SHAPE_MAX_PATH_LEN 1024
enum b3VisualShapeDataFlags
{
eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS = 1,
};
struct b3VisualShapeData
{
int m_objectUniqueId;
@ -605,6 +610,10 @@ struct b3VisualShapeData
double m_localVisualFrame[7];//pos[3], orn[4]
//todo: add more data if necessary (material color etc, although material can be in asset file .obj file)
double m_rgbaColor[4];
int m_tinyRendererTextureId;
int m_textureUniqueId;
int m_openglTextureId;
};
struct b3VisualShapeInformation
@ -743,6 +752,8 @@ enum eCONNECT_METHOD {
eCONNECT_GUI_SERVER=7,
eCONNECT_GUI_MAIN_THREAD=8,
eCONNECT_SHARED_MEMORY_SERVER=9,
eCONNECT_DART=10,
eCONNECT_MUJOCO=11,
};
enum eURDF_Flags

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@ -155,6 +155,69 @@ btVector3 b3RobotSimulatorClientAPI_NoDirect::getEulerFromQuaternion(const btQua
return rpy2;
}
int b3RobotSimulatorClientAPI_NoDirect::loadTexture(const std::string& fileName)
{
if (!isConnected())
{
b3Warning("Not connected");
return -1;
}
btAssert(b3CanSubmitCommand(m_data->m_physicsClientHandle));
b3SharedMemoryCommandHandle commandHandle;
b3SharedMemoryStatusHandle statusHandle;
int statusType;
{
commandHandle = b3InitLoadTexture(m_data->m_physicsClientHandle, fileName.c_str());
statusHandle = b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, commandHandle);
statusType = b3GetStatusType(statusHandle);
if (statusType == CMD_LOAD_TEXTURE_COMPLETED)
{
return b3GetStatusTextureUniqueId(statusHandle);
}
}
return -1;
}
bool b3RobotSimulatorClientAPI_NoDirect::changeVisualShape(const struct b3RobotSimulatorChangeVisualShapeArgs& args)
{
if (!isConnected())
{
b3Warning("Not connected");
return false;
}
int objectUniqueId = args.m_objectUniqueId;
int jointIndex = args.m_linkIndex;
int shapeIndex = args.m_shapeIndex;
int textureUniqueId = args.m_textureUniqueId;
b3SharedMemoryCommandHandle commandHandle;
b3SharedMemoryStatusHandle statusHandle;
int statusType;
commandHandle = b3InitUpdateVisualShape(m_data->m_physicsClientHandle, objectUniqueId, jointIndex, shapeIndex, textureUniqueId);
if (args.m_hasSpecularColor)
{
double specularColor[3] = {args.m_specularColor[0],args.m_specularColor[1],args.m_specularColor[2]};
b3UpdateVisualShapeSpecularColor(commandHandle,specularColor);
}
if (args.m_hasRgbaColor)
{
double rgbaColor[4] = {args.m_rgbaColor[0],args.m_rgbaColor[1],args.m_rgbaColor[2],args.m_rgbaColor[3]};
b3UpdateVisualShapeRGBAColor(commandHandle,rgbaColor);
}
statusHandle = b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, commandHandle);
statusType = b3GetStatusType(statusHandle);
return (statusType == CMD_VISUAL_SHAPE_UPDATE_COMPLETED);
}
int b3RobotSimulatorClientAPI_NoDirect::loadURDF(const std::string& fileName, const struct b3RobotSimulatorLoadUrdfFileArgs& args)
{
int robotUniqueId = -1;
@ -2177,7 +2240,8 @@ void b3RobotSimulatorClientAPI_NoDirect::restoreStateFromMemory(int stateId)
bool b3RobotSimulatorClientAPI_NoDirect::getVisualShapeData(int bodyUniqueId, b3VisualShapeInformation &visualShapeInfo)
{
b3PhysicsClientHandle sm = m_data->m_physicsClientHandle;
if (sm == 0) {
if (sm == 0)
{
b3Warning("Not connected");
return false;
}
@ -2185,17 +2249,17 @@ bool b3RobotSimulatorClientAPI_NoDirect::getVisualShapeData(int bodyUniqueId, b3
b3SharedMemoryStatusHandle statusHandle;
int statusType;
{
commandHandle = b3InitRequestVisualShapeInformation(sm, bodyUniqueId);
statusHandle = b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
statusType = b3GetStatusType(statusHandle);
commandHandle = b3InitRequestVisualShapeInformation(sm, bodyUniqueId);
statusHandle = b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
statusType = b3GetStatusType(statusHandle);
btAssert(statusType == CMD_VISUAL_SHAPE_INFO_COMPLETED);
if (statusType == CMD_VISUAL_SHAPE_INFO_COMPLETED) {
b3GetVisualShapeInformation(sm, &visualShapeInfo);
}
return true;
}
btAssert(statusType == CMD_VISUAL_SHAPE_INFO_COMPLETED);
if (statusType == CMD_VISUAL_SHAPE_INFO_COMPLETED)
{
b3GetVisualShapeInformation(sm, &visualShapeInfo);
return true;
}
return false;
}
void b3RobotSimulatorClientAPI_NoDirect::setAdditionalSearchPath(const std::string& path)

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@ -60,6 +60,30 @@ struct b3RobotSimulatorLoadFileResults
}
};
struct b3RobotSimulatorChangeVisualShapeArgs
{
int m_objectUniqueId;
int m_linkIndex;
int m_shapeIndex;
int m_textureUniqueId;
btVector4 m_rgbaColor;
bool m_hasRgbaColor;
btVector3 m_specularColor;
bool m_hasSpecularColor;
b3RobotSimulatorChangeVisualShapeArgs()
:m_objectUniqueId(-1),
m_linkIndex(-1),
m_shapeIndex(-1),
m_textureUniqueId(-1),
m_rgbaColor(0,0,0,1),
m_hasRgbaColor(false),
m_specularColor(1,1,1),
m_hasSpecularColor(false)
{
}
};
struct b3RobotSimulatorJointMotorArgs
{
int m_controlMode;
@ -505,6 +529,10 @@ public:
bool loadBullet(const std::string& fileName, b3RobotSimulatorLoadFileResults& results);
bool saveBullet(const std::string& fileName);
int loadTexture(const std::string& fileName);
bool changeVisualShape(const struct b3RobotSimulatorChangeVisualShapeArgs& args);
bool savePythonWorld(const std::string& fileName);
bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo* bodyInfo);
@ -648,7 +676,7 @@ public:
bool getCollisionShapeData(int bodyUniqueId, int linkIndex, b3CollisionShapeInformation &collisionShapeInfo);
bool getVisualShapeData(int bodyUniqueId, b3VisualShapeInformation &visualShapeInfo);
bool getVisualShapeData(int bodyUniqueId, struct b3VisualShapeInformation &visualShapeInfo);
int saveStateToMemory();
void restoreStateFromMemory(int stateId);

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@ -0,0 +1,16 @@
#ifdef BT_ENABLE_DART
#include "DARTPhysicsC_API.h"
#include "DARTPhysicsServerCommandProcessor.h"
#include "DARTPhysicsClient.h"
//think more about naming. The b3ConnectPhysicsLoopback
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDART()
{
DARTPhysicsServerCommandProcessor* sdk = new DARTPhysicsServerCommandProcessor;
DARTPhysicsClient* direct = new DARTPhysicsClient(sdk,true);
bool connected;
connected = direct->connect();
return (b3PhysicsClientHandle )direct;
}
#endif//BT_ENABLE_DART

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@ -0,0 +1,20 @@
#ifndef DART_PHYSICS_C_API_H
#define DART_PHYSICS_C_API_H
#ifdef BT_ENABLE_DART
#include "../PhysicsClientC_API.h"
#ifdef __cplusplus
extern "C" {
#endif
//think more about naming. The b3ConnectPhysicsLoopback
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDART();
#ifdef __cplusplus
}
#endif
#endif //BT_ENABLE_DART
#endif //DART_PHYSICS_C_API_H

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,124 @@
#ifndef DART_PHYSICS_CLIENT_H
#define DART_PHYSICS_CLIENT_H
#include "../PhysicsClient.h"
///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
class DARTPhysicsClient : public PhysicsClient
{
protected:
struct DARTPhysicsDirectInternalData* m_data;
bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
bool processCamera(const struct SharedMemoryCommand& orgCommand);
bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
bool processOverlappingObjects(const struct SharedMemoryCommand& orgCommand);
bool processVisualShapeData(const struct SharedMemoryCommand& orgCommand);
void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
void processAddUserData(const struct SharedMemoryStatus& serverCmd);
void postProcessStatus(const struct SharedMemoryStatus& serverCmd);
void resetData();
void removeCachedBody(int bodyUniqueId);
public:
DARTPhysicsClient(class PhysicsCommandProcessorInterface* physSdk, bool passSdkOwnership);
virtual ~DARTPhysicsClient();
// return true if connection succesfull, can also check 'isConnected'
//it is OK to pass a null pointer for the gui helper
virtual bool connect();
////todo: rename to 'disconnect'
virtual void disconnectSharedMemory();
virtual bool isConnected() const;
// return non-null if there is a status, nullptr otherwise
virtual const SharedMemoryStatus* processServerStatus();
virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
virtual bool canSubmitCommand() const;
virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
virtual int getNumBodies() const;
virtual int getBodyUniqueId(int serialIndex) const;
virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
virtual int getNumJoints(int bodyIndex) const;
virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
virtual int getNumUserConstraints() const;
virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
virtual int getUserConstraintId(int serialIndex) const;
///todo: move this out of the
virtual void setSharedMemoryKey(int key);
void uploadBulletFileToSharedMemory(const char* data, int len);
virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
virtual int getNumDebugLines() const;
virtual const float* getDebugLinesFrom() const;
virtual const float* getDebugLinesTo() const;
virtual const float* getDebugLinesColor() const;
virtual void getCachedCameraImage(b3CameraImageData* cameraData);
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
//the following APIs are for internal use for visualization:
virtual bool connect(struct GUIHelperInterface* guiHelper);
virtual void renderScene();
virtual void debugDraw(int debugDrawMode);
virtual void setTimeOut(double timeOutInSeconds);
virtual double getTimeOut() const;
virtual bool getCachedUserData(int bodyUniqueId, int linkIndex, int userDataId, struct b3UserDataValue &valueOut) const;
virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, const char *key) const;
virtual int getNumUserData(int bodyUniqueId, int linkIndex) const;
virtual void getUserDataInfo(int bodyUniqueId, int linkIndex, int userDataIndex, const char **keyOut, int *userDataIdOut) const;
virtual void pushProfileTiming(const char* timingName);
virtual void popProfileTiming();
};
#endif //DART_PHYSICS__H

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@ -0,0 +1,39 @@
#include "DARTPhysicsServerCommandProcessor.h"
DARTPhysicsServerCommandProcessor::DARTPhysicsServerCommandProcessor()
{
}
DARTPhysicsServerCommandProcessor::~DARTPhysicsServerCommandProcessor()
{
}
bool DARTPhysicsServerCommandProcessor::connect()
{
return false;
}
void DARTPhysicsServerCommandProcessor::disconnect()
{
}
bool DARTPhysicsServerCommandProcessor::isConnected() const
{
return false;
}
bool DARTPhysicsServerCommandProcessor::processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
{
return false;
}
bool DARTPhysicsServerCommandProcessor::receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
{
return false;
}

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@ -0,0 +1,31 @@
#ifndef DART_PHYSICS_SERVER_COMMAND_PROCESSOR_H
#define DART_PHYSICS_SERVER_COMMAND_PROCESSOR_H
#include "../PhysicsCommandProcessorInterface.h"
class DARTPhysicsServerCommandProcessor : public PhysicsCommandProcessorInterface
{
public:
DARTPhysicsServerCommandProcessor();
virtual ~DARTPhysicsServerCommandProcessor();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected() const;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene(int renderFlags){}
virtual void physicsDebugDraw(int debugDrawFlags){}
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper){}
virtual void setTimeOut(double timeOutInSeconds){}
};
#endif //DART_PHYSICS_COMMAND_PROCESSOR_H

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@ -0,0 +1,15 @@
#ifdef BT_ENABLE_MUJOCO
#include "MuJoCoPhysicsC_API.h"
#include "MuJoCoPhysicsServerCommandProcessor.h"
#include "MuJoCoPhysicsClient.h"
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsMuJoCo()
{
MuJoCoPhysicsServerCommandProcessor* sdk = new MuJoCoPhysicsServerCommandProcessor;
MuJoCoPhysicsClient* direct = new MuJoCoPhysicsClient(sdk,true);
bool connected;
connected = direct->connect();
return (b3PhysicsClientHandle )direct;
}
#endif//BT_ENABLE_MUJOCO

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@ -0,0 +1,20 @@
#ifndef MUJOCO_PHYSICS_C_API_H
#define MUJOCO_PHYSICS_C_API_H
#ifdef BT_ENABLE_MUJOCO
#include "../PhysicsClientC_API.h"
#ifdef __cplusplus
extern "C" {
#endif
//think more about naming. The b3ConnectPhysicsLoopback
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsMuJoCo();
#ifdef __cplusplus
}
#endif
#endif //BT_ENABLE_MUJOCO
#endif //MUJOCO_PHYSICS_C_API_H

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,123 @@
#ifndef MUJOCO_PHYSICS_CLIENT_H
#define MUJOCO_PHYSICS_CLIENT_H
#include "../PhysicsClient.h"
///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
class MuJoCoPhysicsClient : public PhysicsClient
{
protected:
struct MuJoCoPhysicsDirectInternalData* m_data;
bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
bool processCamera(const struct SharedMemoryCommand& orgCommand);
bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
bool processOverlappingObjects(const struct SharedMemoryCommand& orgCommand);
bool processVisualShapeData(const struct SharedMemoryCommand& orgCommand);
void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
void processAddUserData(const struct SharedMemoryStatus& serverCmd);
void postProcessStatus(const struct SharedMemoryStatus& serverCmd);
void resetData();
void removeCachedBody(int bodyUniqueId);
public:
MuJoCoPhysicsClient(class PhysicsCommandProcessorInterface* physSdk, bool passSdkOwnership);
virtual ~MuJoCoPhysicsClient();
// return true if connection succesfull, can also check 'isConnected'
//it is OK to pass a null pointer for the gui helper
virtual bool connect();
////todo: rename to 'disconnect'
virtual void disconnectSharedMemory();
virtual bool isConnected() const;
// return non-null if there is a status, nullptr otherwise
virtual const SharedMemoryStatus* processServerStatus();
virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
virtual bool canSubmitCommand() const;
virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
virtual int getNumBodies() const;
virtual int getBodyUniqueId(int serialIndex) const;
virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
virtual int getNumJoints(int bodyIndex) const;
virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
virtual int getNumUserConstraints() const;
virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
virtual int getUserConstraintId(int serialIndex) const;
///todo: move this out of the
virtual void setSharedMemoryKey(int key);
void uploadBulletFileToSharedMemory(const char* data, int len);
virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
virtual int getNumDebugLines() const;
virtual const float* getDebugLinesFrom() const;
virtual const float* getDebugLinesTo() const;
virtual const float* getDebugLinesColor() const;
virtual void getCachedCameraImage(b3CameraImageData* cameraData);
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
//the following APIs are for internal use for visualization:
virtual bool connect(struct GUIHelperInterface* guiHelper);
virtual void renderScene();
virtual void debugDraw(int debugDrawMode);
virtual void setTimeOut(double timeOutInSeconds);
virtual double getTimeOut() const;
virtual bool getCachedUserData(int bodyUniqueId, int linkIndex, int userDataId, struct b3UserDataValue &valueOut) const;
virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, const char *key) const;
virtual int getNumUserData(int bodyUniqueId, int linkIndex) const;
virtual void getUserDataInfo(int bodyUniqueId, int linkIndex, int userDataIndex, const char **keyOut, int *userDataIdOut) const;
virtual void pushProfileTiming(const char* timingName);
virtual void popProfileTiming();
};
#endif //MUJOCO_PHYSICS_CLIENT_H

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,45 @@
#ifndef MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H
#define MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H
#include "../PhysicsCommandProcessorInterface.h"
class MuJoCoPhysicsServerCommandProcessor : public PhysicsCommandProcessorInterface
{
struct MuJoCoPhysicsServerCommandProcessorInternalData* m_data;
bool processSyncBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processRequestInternalDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processSyncUserDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processLoadMJCFCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processRequestBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processForwardDynamicsCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processSendPhysicsParametersCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processRequestActualStateCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
bool processResetSimulationCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
void resetSimulation();
public:
MuJoCoPhysicsServerCommandProcessor();
virtual ~MuJoCoPhysicsServerCommandProcessor();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected() const;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene(int renderFlags){}
virtual void physicsDebugDraw(int debugDrawFlags){}
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper){}
virtual void setTimeOut(double timeOutInSeconds){}
};
#endif //MUJOCO_PHYSICS_COMMAND_PROCESSOR_H

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@ -671,13 +671,15 @@ void TinyRendererVisualShapeConverter::convertVisualShapes(
visualShape.m_rgbaColor[1] = rgbaColor[1];
visualShape.m_rgbaColor[2] = rgbaColor[2];
visualShape.m_rgbaColor[3] = rgbaColor[3];
visualShape.m_openglTextureId = -1;
visualShape.m_tinyRendererTextureId = -1;
visualShape.m_textureUniqueId = -1;
{
B3_PROFILE("convertURDFToVisualShape");
convertURDFToVisualShape(vis, pathPrefix, localInertiaFrame.inverse()*childTrans, vertices, indices, textures, visualShape);
}
m_data->m_visualShapes.push_back(visualShape);
if (vertices.size() && indices.size())
{
TinyRenderObjectData* tinyObj = new TinyRenderObjectData(m_data->m_rgbColorBuffer,m_data->m_depthBuffer, &m_data->m_shadowBuffer, &m_data->m_segmentationMaskBuffer, bodyUniqueId, linkIndex);
@ -701,13 +703,15 @@ void TinyRendererVisualShapeConverter::convertVisualShapes(
}
visuals->m_renderObjects.push_back(tinyObj);
}
btAssert(textures.size()<=1);
for (int i=0;i<textures.size();i++)
{
if (!textures[i].m_isCached)
{
free(textures[i].textureData1);
}
visualShape.m_tinyRendererTextureId = m_data->m_textures.size();
m_data->m_textures.push_back(textures[i]);
}
m_data->m_visualShapes.push_back(visualShape);
}
}
}
@ -1199,13 +1203,13 @@ void TinyRendererVisualShapeConverter::changeShapeTexture(int objectUniqueId, in
for (int v = 0; v < visualArray->m_renderObjects.size(); v++)
{
TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v];
if ((shapeIndex < 0) || (shapeIndex == v))
{
renderObj->m_model->setDiffuseTextureFromData(m_data->m_textures[textureUniqueId].textureData1, m_data->m_textures[textureUniqueId].m_width, m_data->m_textures[textureUniqueId].m_height);
}
}
}
}
}
}

View File

@ -177,17 +177,30 @@ int main(int argc, char *argv[])
SharedMemoryCommand cmd;
SharedMemoryCommand* cmdPtr = 0;
int type = *(int*)&bytesReceived[0];
//performance test
if (numBytesRec == sizeof(int))
{
cmdPtr = &cmd;
cmd.m_type = *(int*)&bytesReceived[0];
}
if (numBytesRec == sizeof(SharedMemoryCommand))
else
{
cmdPtr = (SharedMemoryCommand*)&bytesReceived[0];
if (numBytesRec == sizeof(SharedMemoryCommand))
{
cmdPtr = (SharedMemoryCommand*)&bytesReceived[0];
}
else
{
if (numBytesRec==36)
{
cmdPtr = &cmd;
memcpy(&cmd, &bytesReceived[0], numBytesRec);
}
}
}
if (cmdPtr)
{
@ -207,7 +220,7 @@ int main(int argc, char *argv[])
}
if (gVerboseNetworkMessagesServer)
{
printf("buffer.size = %d\n", buffer.size());
//printf("buffer.size = %d\n", buffer.size());
printf("serverStatus.m_numDataStreamBytes = %d\n", serverStatus.m_numDataStreamBytes);
}
if (hasStatus)
@ -234,25 +247,49 @@ int main(int argc, char *argv[])
}
else
{
//create packetData with [int packetSizeInBytes, status, streamBytes)
packetData.resize(4 + sizeof(SharedMemoryStatus) + serverStatus.m_numDataStreamBytes);
int sz = packetData.size();
int curPos = 0;
MySerializeInt(sz, &packetData[curPos]);
curPos += 4;
for (int i = 0; i < sizeof(SharedMemoryStatus); i++)
if (cmdPtr->m_type == CMD_REQUEST_VR_EVENTS_DATA)
{
packetData[i + curPos] = statBytes[i];
int headerSize = 16+5 * sizeof(int) + sizeof(smUint64_t) + sizeof(char*) + sizeof(b3VRControllerEvent)*serverStatus.m_sendVREvents.m_numVRControllerEvents;
packetData.resize(4 + headerSize);
int sz = packetData.size();
int curPos = 0;
MySerializeInt(sz, &packetData[curPos]);
curPos += 4;
for (int i = 0; i < headerSize; i++)
{
packetData[i + curPos] = statBytes[i];
}
curPos += headerSize;
pClient->Send(&packetData[0], packetData.size());
}
curPos += sizeof(SharedMemoryStatus);
for (int i = 0; i < serverStatus.m_numDataStreamBytes; i++)
else
{
packetData[i + curPos] = buffer[i];
//create packetData with [int packetSizeInBytes, status, streamBytes)
packetData.resize(4 + sizeof(SharedMemoryStatus) + serverStatus.m_numDataStreamBytes);
int sz = packetData.size();
int curPos = 0;
if (gVerboseNetworkMessagesServer)
{
//printf("buffer.size = %d\n", buffer.size());
printf("serverStatus packed size = %d\n", sz);
}
MySerializeInt(sz, &packetData[curPos]);
curPos += 4;
for (int i = 0; i < sizeof(SharedMemoryStatus); i++)
{
packetData[i + curPos] = statBytes[i];
}
curPos += sizeof(SharedMemoryStatus);
for (int i = 0; i < serverStatus.m_numDataStreamBytes; i++)
{
packetData[i + curPos] = buffer[i];
}
pClient->Send(&packetData[0], packetData.size());
}
pClient->Send( &packetData[0], packetData.size() );
}
}

View File

@ -0,0 +1,40 @@
import pybullet as p
import pybullet_data
import os
import time
GRAVITY = -9.8
dt = 1e-3
iters=2000
physicsClient = p.connect(p.GUI)
p.setAdditionalSearchPath(pybullet_data.getDataPath())
p.resetSimulation()
#p.setRealTimeSimulation(True)
p.setGravity(0,0,GRAVITY)
p.setTimeStep(dt)
planeId = p.loadURDF("plane.urdf")
cubeStartPos = [0,0,1.13]
cubeStartOrientation = p.getQuaternionFromEuler([0.,0,0])
botId = p.loadURDF("biped/biped2d_pybullet.urdf",
cubeStartPos,
cubeStartOrientation)
#disable the default velocity motors
#and set some position control with small force to emulate joint friction/return to a rest pose
jointFrictionForce=1
for joint in range (p.getNumJoints(botId)):
p.setJointMotorControl2(botId,joint,p.POSITION_CONTROL,force=jointFrictionForce)
#for i in range(10000):
# p.setJointMotorControl2(botId, 1, p.TORQUE_CONTROL, force=1098.0)
# p.stepSimulation()
#import ipdb
#ipdb.set_trace()
import time
p.setRealTimeSimulation(1)
while (1):
#p.stepSimulation()
#p.setJointMotorControl2(botId, 1, p.TORQUE_CONTROL, force=1098.0)
p.setGravity(0,0,GRAVITY)
time.sleep(1/240.)
time.sleep(1000)

View File

@ -0,0 +1,19 @@
import pybullet as p
p.connect(p.GUI)
plane = p.loadURDF("plane.urdf")
visualData = p.getVisualShapeData(plane, p.VISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS)
print(visualData)
curTexUid = visualData[0][8]
print(curTexUid)
texUid = p.loadTexture("tex256.png")
print("texUid=",texUid)
p.changeVisualShape(plane,-1,textureUniqueId=texUid)
for i in range (100):
p.getCameraImage(320,200)
p.changeVisualShape(plane,-1,textureUniqueId=curTexUid)
for i in range (100):
p.getCameraImage(320,200)

View File

@ -0,0 +1,32 @@
import pybullet as p
import time
#p.connect(p.DIRECT)
#p.connect(p.DART)
p.connect(p.MuJoCo)
#p.connect(p.GUI)
bodies = p.loadMJCF("mjcf/capsule.xml")
print("bodies=",bodies)
numBodies = p.getNumBodies()
print("numBodies=",numBodies)
for i in range (numBodies):
print("bodyInfo[",i,"]=",p.getBodyInfo(i))
p.setGravity(0,0,-10)
timeStep = 1./240.
p.setPhysicsEngineParameter(fixedTimeStep=timeStep)
#while (p.isConnected()):
for i in range (1000):
p.stepSimulation()
for b in bodies:
pos,orn=p.getBasePositionAndOrientation(b)
print("pos[",b,"]=",pos)
print("orn[",b,"]=",orn)
linvel,angvel=p.getBaseVelocity(b)
print("linvel[",b,"]=",linvel)
print("angvel[",b,"]=",angvel)
time.sleep(timeStep)

View File

@ -13,8 +13,8 @@ bearStartPos2 = [0,0,0]
bearStartOrientation2 = p.getQuaternionFromEuler([0,0,0])
bearId2 = p.loadURDF("teddy_large.urdf",bearStartPos2, bearStartOrientation2)
textureId = p.loadTexture("checker_grid.jpg")
p.changeVisualShape(objectUniqueId=0, linkIndex=-1, textureUniqueId=textureId)
p.changeVisualShape(objectUniqueId=1, linkIndex=-1, textureUniqueId=textureId)
#p.changeVisualShape(objectUniqueId=0, linkIndex=-1, textureUniqueId=textureId)
#p.changeVisualShape(objectUniqueId=1, linkIndex=-1, textureUniqueId=textureId)
useRealTimeSimulation = 1

View File

@ -0,0 +1,273 @@
<?xml version="1.0"?>
<robot name="balance">
<material name="white">
<color rgba="1 1 1 1"/>
</material>
<material name="black">
<color rgba="0.2 0.2 0.2 1"/>
</material>
<material name="blue">
<color rgba="0 0 1 1"/>
</material>
<link name="world">
<inertial>
<mass value="0"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="0 0 0"/>
</inertial>
</link>
<link name="y_prismatic">
<inertial>
<mass value="0.01"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="0 0 0"/>
</inertial>
</link>
<joint name="y_to_world" type="prismatic">
<parent link="world"/>
<child link="y_prismatic"/>
<axis xyz="0 1 0"/>
<limit effort="0.0" lower="1" upper="-1" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="0 0 0"/>
</joint>
<link name="z_prismatic">
<inertial>
<mass value="0.01"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="0 0 0"/>
</inertial>
</link>
<joint name="z_to_y" type="prismatic">
<parent link="y_prismatic"/>
<child link="z_prismatic"/>
<axis xyz="0 0 1"/>
<limit effort="0.0" lower="1" upper="-1" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="0 0 0"/>
</joint>
<joint name="torso_to_z" type="continuous">
<parent link="z_prismatic"/>
<child link="torso"/>
<axis xyz="1 0 0"/>
<origin rpy="0 0 0" xyz="0 0 1.4"/>
</joint>
<link name="torso">
<visual>
<geometry>
<box size="0.1 0.1 0.48"/>
</geometry>
<origin rpy="0 0 0" xyz="0 0.0 0"/>
<material name="white"/>
</visual>
<collision>
<geometry>
<box size="0.1 0.1 0.48"/>
</geometry>
<origin rpy="0 0 0" xyz="0 0.0 0"/>
<contact_coefficients mu="0.08" />
</collision>
<inertial>
<mass value="70"/>
<inertia ixx="0.2404" ixy="-0.01" ixz="-0.048" iyy="0.2404" iyz="-0.048" izz="0.02"/>
<origin rpy="0 0 0" xyz="0 0.0 0"/>
</inertial>
</link>
<link name="r_upperleg">
<visual>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="0.018 0. -0.21715"/>
<material name="black"/>
</visual>
<collision>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="0.018 -0.0 -0.21715"/>
<contact_coefficients mu="0.08" />
</collision>
<inertial>
<mass value="5"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="0.018 -0 -0.21715"/>
</inertial>
</link>
<joint name="torso_to_rightleg" type="revolute">
<parent link="torso"/>
<child link="r_upperleg"/>
<axis xyz="1 0 0"/>
<limit effort="0.0" lower="-1.57." upper="1.57" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="0.05 0 -0.17"/>
</joint>
<link name="l_upperleg">
<visual>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="-0.018 0. -0.21715"/>
<material name="black"/>
</visual>
<collision>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="-0.018 0.0 -0.21715"/>
<contact_coefficients mu="0.08" />
</collision>
<inertial>
<mass value="5"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="-0.018 -0 -0.21715"/>
</inertial>
</link>
<joint name="torso_to_leftleg" type="revolute">
<parent link="torso"/>
<child link="l_upperleg"/>
<axis xyz="1 0 0"/>
<limit effort="10.0" lower="-1.57." upper="1.57" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="-0.05 0 -0.17"/>
</joint>
<link name="r_lowerleg">
<visual>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="0.048 0. -0.21715"/>
<material name="blue"/>
</visual>
<collision>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="0.048 0.0 -0.21715"/>
<contact_coefficients mu="0.08" />
</collision>
<inertial>
<mass value="4"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="0.048 -0 -0.21715"/>
</inertial>
</link>
<joint name="r_knee" type="revolute">
<parent link="r_upperleg"/>
<child link="r_lowerleg"/>
<axis xyz="1 0 0"/>
<limit effort="10.0" lower="-1.57." upper="1.57" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="0.015 0 -.41"/>
</joint>
<link name="l_lowerleg">
<visual>
<geometry>
<box size="0.05 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="-0.048 0. -0.21715"/>
<material name="blue"/>
</visual>
<collision>
<geometry>
<box size="0.1 0.1 .45"/>
</geometry>
<origin rpy="0 0 0" xyz="-0.048 0.0 -0.21715"/>
<contact_coefficients mu="0.08" />
</collision>
<inertial>
<mass value="4"/>
<inertia ixx="0.2125" ixy="-0.005" ixz="0.0225" iyy="0.205" iyz="0.045" izz="0.0125"/>
<origin rpy="0 0 0" xyz="-0.048 -0 -0.21715"/>
</inertial>
</link>
<joint name="l_knee" type="revolute">
<parent link="l_upperleg"/>
<child link="l_lowerleg"/>
<axis xyz="1 0 0"/>
<limit effort="10.0" lower="-1.57." upper="1.57" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="-0.015 0 -.41"/>
</joint>
<link name="l_foot">
<visual>
<geometry>
<box size="0.05 0.2 .04"/>
</geometry>
<origin rpy="0 0 0" xyz="0.05 0.08 -0.038"/>
<material name="blue"/>
</visual>
<collision>
<geometry>
<box size="0.05 0.2 .04"/>
</geometry>
<origin rpy="0 0 0" xyz="0.05 0.08 -0.038"/>
<contact_coefficients mu="0.5" />
</collision>
<inertial>
<mass value="1"/>
<inertia ixx="0.0416" ixy="-0.01" ixz="-0.002" iyy="0.0041" iyz="-0.008" izz="0.0425"/>
<origin rpy="0 0 0" xyz="0.05 0.08 -0.038"/>
</inertial>
</link>
<joint name="l_ankle" type="revolute">
<parent link="l_lowerleg"/>
<child link="l_foot"/>
<axis xyz="1 0 0"/>
<limit effort="10.0" lower="-2" upper="2" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="-0.05 -0.03 -.459"/>
</joint>
<link name="r_foot">
<visual>
<geometry>
<box size="0.05 0.2 .04"/>
</geometry>
<origin rpy="0 0 0" xyz="-0.05 0.08 -0.038"/>
<material name="blue"/>
</visual>
<collision>
<geometry>
<box size="0.05 0.2 .04"/>
</geometry>
<origin rpy="0 0 0" xyz="-0.05 0.08 -0.038"/>
<contact_coefficients mu="0.5" />
</collision>
<inertial>
<mass value="1"/>
<inertia ixx="0.0416" ixy="-0.01" ixz="-0.002" iyy="0.0041" iyz="-0.008" izz="0.0425"/>
<origin rpy="0 0 0" xyz="-0.05 0.08 -0.038"/>
</inertial>
</link>
<joint name="r_ankle" type="revolute">
<parent link="r_lowerleg"/>
<child link="r_foot"/>
<axis xyz="1 0 0"/>
<limit effort="10.0" lower="-2." upper="2" velocity="1000.0"/>
<origin rpy="0 0 0" xyz="0.05 -0.03 -.459"/>
</joint>
</robot>

View File

@ -5,6 +5,14 @@
#include "../SharedMemory/PhysicsClientUDP_C_API.h"
#endif //BT_ENABLE_ENET
#ifdef BT_ENABLE_DART
#include "../SharedMemory/dart/DARTPhysicsC_API.h"
#endif
#ifdef BT_ENABLE_MUJOCO
#include "../SharedMemory/mujoco/MuJoCoPhysicsC_API.h"
#endif
#ifdef BT_ENABLE_CLSOCKET
#include "../SharedMemory/PhysicsClientTCP_C_API.h"
#endif //BT_ENABLE_CLSOCKET
@ -407,6 +415,22 @@ static PyObject* pybullet_connectPhysicsServer(PyObject* self, PyObject* args, P
sm = b3ConnectPhysicsDirect();
break;
}
#ifdef BT_ENABLE_DART
case eCONNECT_DART:
{
sm = b3ConnectPhysicsDART();
break;
}
#endif
#ifdef BT_ENABLE_MUJOCO
case eCONNECT_MUJOCO:
{
sm = b3ConnectPhysicsMuJoCo();
break;
}
#endif
case eCONNECT_SHARED_MEMORY:
{
sm = b3ConnectSharedMemory(key);
@ -5428,8 +5452,10 @@ static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args, PyO
PyObject* pyResultList = 0;
int physicsClientId = 0;
b3PhysicsClientHandle sm = 0;
static char* kwlist[] = {"objectUniqueId", "physicsClientId", NULL};
if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|i", kwlist, &objectUniqueId, &physicsClientId))
int flags=0;
static char* kwlist[] = {"objectUniqueId", "flags", "physicsClientId", NULL};
if (!PyArg_ParseTupleAndKeywords(args, keywds, "i|ii", kwlist, &objectUniqueId, &flags, &physicsClientId))
{
return NULL;
}
@ -5450,7 +5476,9 @@ static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args, PyO
pyResultList = PyTuple_New(visualShapeInfo.m_numVisualShapes);
for (i = 0; i < visualShapeInfo.m_numVisualShapes; i++)
{
PyObject* visualShapeObList = PyTuple_New(8);
int numFields = flags&eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS ? 9 : 8;
PyObject* visualShapeObList = PyTuple_New(numFields);
PyObject* item;
item = PyInt_FromLong(visualShapeInfo.m_visualShapeData[i].m_objectUniqueId);
PyTuple_SetItem(visualShapeObList, 0, item);
@ -5511,6 +5539,11 @@ static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args, PyO
PyTuple_SetItem(rgba, 3, item);
PyTuple_SetItem(visualShapeObList, 7, rgba);
}
if (flags&eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS)
{
item = PyInt_FromLong(visualShapeInfo.m_visualShapeData[i].m_textureUniqueId);
PyTuple_SetItem(visualShapeObList, 8, item);
}
PyTuple_SetItem(pyResultList, i, visualShapeObList);
}
@ -9549,6 +9582,14 @@ initpybullet(void)
PyModule_AddIntConstant(m, "GUI_SERVER", eCONNECT_GUI_SERVER); // user read
PyModule_AddIntConstant(m, "GUI_MAIN_THREAD", eCONNECT_GUI_MAIN_THREAD); // user read
PyModule_AddIntConstant(m, "SHARED_MEMORY_SERVER", eCONNECT_SHARED_MEMORY_SERVER); // user read
#ifdef BT_ENABLE_DART
PyModule_AddIntConstant(m, "DART", eCONNECT_DART); // user read
#endif
#ifdef BT_ENABLE_MUJOCO
PyModule_AddIntConstant(m, "MuJoCo", eCONNECT_MUJOCO); // user read
#endif
PyModule_AddIntConstant(m, "SHARED_MEMORY_KEY", SHARED_MEMORY_KEY);
PyModule_AddIntConstant(m, "SHARED_MEMORY_KEY2", SHARED_MEMORY_KEY+1);
@ -9656,6 +9697,8 @@ initpybullet(void)
PyModule_AddIntConstant(m, "URDF_USE_SELF_COLLISION_EXCLUDE_PARENT", URDF_USE_SELF_COLLISION_EXCLUDE_PARENT);
PyModule_AddIntConstant(m, "URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS", URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS);
PyModule_AddIntConstant(m, "VISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS", eVISUAL_SHAPE_DATA_TEXTURE_UNIQUE_IDS);
PyModule_AddIntConstant(m, "MAX_RAY_INTERSECTION_BATCH_SIZE", MAX_RAY_INTERSECTION_BATCH_SIZE_STREAMING);
PyModule_AddIntConstant(m, "B3G_F1", B3G_F1);