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https://github.com/bulletphysics/bullet3
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Merge branch 'master' of github.com:erwincoumans/bullet3
This commit is contained in:
commit
d70c3cfdc8
@ -24,6 +24,7 @@ subject to the following restrictions:
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#define WANTS_DEACTIVATION 3
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#define DISABLE_DEACTIVATION 4
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#define DISABLE_SIMULATION 5
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#define FIXED_BASE_MULTI_BODY 6
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struct btBroadphaseProxy;
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class btCollisionShape;
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@ -304,7 +305,7 @@ public:
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SIMD_FORCE_INLINE bool isActive() const
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{
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return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
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return ((getActivationState() != FIXED_BASE_MULTI_BODY) && (getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
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}
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void setRestitution(btScalar rest)
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@ -545,7 +545,10 @@ public:
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{
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m_canWakeup = canWakeup;
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}
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bool isAwake() const { return m_awake; }
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bool isAwake() const
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{
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return m_awake;
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}
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void wakeUp();
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void goToSleep();
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void checkMotionAndSleepIfRequired(btScalar timestep);
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@ -139,7 +139,7 @@ void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
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{
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if (body->hasFixedBase())
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{
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col->setActivationState(ISLAND_SLEEPING);
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col->setActivationState(FIXED_BASE_MULTI_BODY);
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} else
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{
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col->setActivationState(WANTS_DEACTIVATION);
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