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https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
update ExampleBrowser InverseKinematics example to track 4 end effectors at once.
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36896db828
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@ -72,18 +72,22 @@ void Reset(Tree& tree, Jacobian* m_ikJacobian)
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// Update target positions
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void UpdateTargets(double T2, Tree& treeY)
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void UpdateTargets(double T, Tree& treeY)
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{
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double T = T2 / 5.;
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targetaa[0].Set(0.6 * b3Sin(0), 0.6 * b3Cos(0), 0.5 + 0.4 * b3Sin(3 * T));
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targetaa[0].Set(2.0f + 1.5*sin(3 * T) * 2, -0.5 + 1.0f + 0.2*sin(7 * T) * 2, 0.3f + 0.7*sin(5 * T) * 2);
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targetaa[1].Set(0.5f + 0.4*sin(4 * T) * 2, -0.5 + 0.9f + 0.3*sin(4 * T) * 2, -0.2f + 1.0*sin(3 * T) * 2);
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targetaa[2].Set(-0.5f + 0.8*sin(6 * T) * 2, -0.5 + 1.1f + 0.2*sin(7 * T) * 2, 0.3f + 0.5*sin(8 * T) * 2);
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targetaa[3].Set(-1.6f + 0.8*sin(4 * T) * 2, -0.5 + 0.8f + 0.3*sin(4 * T) * 2, -0.2f + 0.3*sin(3 * T) * 2);
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}
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// Does a single update (on one kind of tree)
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// Does a single update (on one kind of m_ikTree)
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void DoUpdateStep(double Tstep, Tree& treeY, Jacobian* jacob, int ikMethod)
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{
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B3_PROFILE("IK_DoUpdateStep");
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if (SleepCounter == 0)
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{
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T += Tstep;
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T += Tstep*0.1;
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UpdateTargets(T, treeY);
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}
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@ -142,7 +146,7 @@ class InverseKinematicsExample : public CommonExampleInterface
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Jacobian* m_ikJacobian;
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b3AlignedObjectArray<int> m_movingInstances;
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int m_targetInstance;
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b3AlignedObjectArray<int> m_targetInstances;
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enum
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{
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numCubesX = 20,
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@ -152,10 +156,9 @@ class InverseKinematicsExample : public CommonExampleInterface
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public:
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InverseKinematicsExample(CommonGraphicsApp* app, int option)
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: m_app(app),
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m_ikMethod(option),
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m_targetInstance(-1)
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m_ikMethod(option)
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{
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m_app->setUpAxis(2);
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m_app->setUpAxis(1);
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{
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b3Vector3 extents = b3MakeVector3(100, 100, 100);
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@ -166,7 +169,7 @@ public:
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b3Vector4 color0 = b3MakeVector4(0.4, 0.4, 0.4, 1);
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b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1);
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m_app->registerGrid(xres, yres, color0, color1);
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//m_app->registerGrid(xres, yres, color0, color1);
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}
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///create some graphics proxy for the tracking target
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@ -177,8 +180,11 @@ public:
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pos[app->getUpAxis()] = 1;
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1);
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b3Vector3 scaling = b3MakeVector3(.02, .02, .02);
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m_targetInstance = m_app->m_renderer->registerGraphicsInstance(sphereId, pos, orn, color, scaling);
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b3Vector3 scaling = b3MakeVector3(.1, .1, .1);
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m_targetInstances.push_back(m_app->m_renderer->registerGraphicsInstance(sphereId, pos, orn, color, scaling));
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m_targetInstances.push_back(m_app->m_renderer->registerGraphicsInstance(sphereId, pos, orn, color, scaling));
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m_targetInstances.push_back(m_app->m_renderer->registerGraphicsInstance(sphereId, pos, orn, color, scaling));
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m_targetInstances.push_back(m_app->m_renderer->registerGraphicsInstance(sphereId, pos, orn, color, scaling));
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}
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m_app->m_renderer->writeTransforms();
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}
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@ -215,17 +221,17 @@ public:
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act.setRotation(rot);
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act.setOrigin(b3MakeVector3(node->r.x, node->r.y, node->r.z));
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}
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void MyDrawTree(Node* node, const b3Transform& tr)
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void MyDrawTree(Node* node, const b3Transform& tr, const b3Transform& parentTr)
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{
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b3Vector3 lineColor = b3MakeVector3(0, 0, 0);
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int lineWidth = 2;
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if (node != 0)
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{
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// glPushMatrix();
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b3Vector3 pos = b3MakeVector3(tr.getOrigin().x, tr.getOrigin().y, tr.getOrigin().z);
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b3Vector3 color = b3MakeVector3(0, 1, 0);
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b3Vector3 color1 = b3MakeVector3(0, 1, 0);
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int pointSize = 10;
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m_app->m_renderer->drawPoint(pos, color, pointSize);
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m_app->m_renderer->drawPoint(pos, color1, pointSize);
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m_app->m_renderer->drawLine(pos, pos + 0.05 * tr.getBasis().getColumn(0), b3MakeVector3(1, 0, 0), lineWidth);
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m_app->m_renderer->drawLine(pos, pos + 0.05 * tr.getBasis().getColumn(1), b3MakeVector3(0, 1, 0), lineWidth);
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@ -236,25 +242,29 @@ public:
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m_app->m_renderer->drawLine(pos, pos + 0.1 * axisWorld, b3MakeVector3(.2, 0.2, 0.7), 5);
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//node->DrawNode(node == root); // Recursively draw node and update ModelView matrix
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if (node->left)
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{
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b3Transform act;
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getLocalTransform(node->left, act);
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b3Transform trl = tr * act;
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m_app->m_renderer->drawLine(tr.getOrigin(), trl.getOrigin(), lineColor, lineWidth);
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MyDrawTree(node->left, trl); // Draw tree of children recursively
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}
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// glPopMatrix();
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if (node->right)
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{
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b3Transform act;
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getLocalTransform(node->right, act);
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b3Transform trr = tr * act;
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m_app->m_renderer->drawLine(tr.getOrigin(), trr.getOrigin(), lineColor, lineWidth);
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MyDrawTree(node->right, trr); // Draw right siblings recursively
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b3Transform ptrr = parentTr * act;
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b3Vector3 lineColor = b3MakeVector3(0, 1, 0);
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m_app->m_renderer->drawLine(tr.getOrigin(), ptrr.getOrigin(), lineColor, lineWidth);
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MyDrawTree(node->right, ptrr, parentTr); // Draw right siblings recursively
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}
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//node->DrawNode(node == root); // Recursively draw node and update ModelView matrix
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if (node->left)
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{
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b3Transform act;
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getLocalTransform(node->left, act);
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b3Vector3 lineColor = b3MakeVector3(1, 0, 0);
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b3Transform trl = tr * act;
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m_app->m_renderer->drawLine(tr.getOrigin(), trl.getOrigin(), lineColor, lineWidth);
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MyDrawTree(node->left, trl, tr); // Draw m_ikTree of children recursively
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}
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}
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}
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virtual void stepSimulation(float deltaTime)
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@ -265,12 +275,15 @@ public:
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{
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b3Transform act;
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getLocalTransform(m_ikTree.GetRoot(), act);
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MyDrawTree(m_ikTree.GetRoot(), act);
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MyDrawTree(m_ikTree.GetRoot(), act, b3Transform::getIdentity());
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b3Vector3 pos = b3MakeVector3(targetaa[0].x, targetaa[0].y, targetaa[0].z);
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b3Quaternion orn(0, 0, 0, 1);
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for (int i = 0; i < m_targetInstances.size(); i++)
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{
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b3Vector3 pos = b3MakeVector3(targetaa[i].x, targetaa[i].y, targetaa[i].z);
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b3Quaternion orn(0, 0, 0, 1);
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m_app->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, m_targetInstance);
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m_app->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, m_targetInstances[i]);
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}
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m_app->m_renderer->writeTransforms();
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m_app->m_renderer->renderScene();
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}
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@ -309,40 +322,117 @@ public:
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void InverseKinematicsExample::BuildKukaIIWAShape()
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{
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//const VectorR3& unitx = VectorR3::UnitX;
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m_ikNodes.resize(29);
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const VectorR3& unitx = VectorR3::UnitX;
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const VectorR3& unity = VectorR3::UnitY;
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const VectorR3& unitz = VectorR3::UnitZ;
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const VectorR3 unit1(sqrt(14.0) / 8.0, 1.0 / 8.0, 7.0 / 8.0);
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const VectorR3& zero = VectorR3::Zero;
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VectorR3 p0(0.0f, -1.5f, 0.0f);
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VectorR3 p1(0.0f, -1.0f, 0.0f);
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VectorR3 p2(0.0f, -0.5f, 0.0f);
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VectorR3 p3(0.5f*Root2Inv, -0.5 + 0.5*Root2Inv, 0.0f);
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VectorR3 p4(0.5f*Root2Inv + 0.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 0.5f*0.5, 0.0f);
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VectorR3 p5(0.5f*Root2Inv + 1.0f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.0f*0.5, 0.0f);
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VectorR3 p6(0.5f*Root2Inv + 1.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.5f*0.5, 0.0f);
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VectorR3 p7(0.5f*Root2Inv + 0.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 0.5f*HalfRoot3, 0.0f);
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VectorR3 p8(0.5f*Root2Inv + 1.0f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.0f*HalfRoot3, 0.0f);
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VectorR3 p9(0.5f*Root2Inv + 1.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.5f*HalfRoot3, 0.0f);
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VectorR3 p10(-0.5f*Root2Inv, -0.5 + 0.5*Root2Inv, 0.0f);
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VectorR3 p11(-0.5f*Root2Inv - 0.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 0.5f*HalfRoot3, 0.0f);
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VectorR3 p12(-0.5f*Root2Inv - 1.0f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.0f*HalfRoot3, 0.0f);
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VectorR3 p13(-0.5f*Root2Inv - 1.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.5f*HalfRoot3, 0.0f);
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VectorR3 p14(-0.5f*Root2Inv - 0.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 0.5f*0.5, 0.0f);
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VectorR3 p15(-0.5f*Root2Inv - 1.0f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.0f*0.5, 0.0f);
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VectorR3 p16(-0.5f*Root2Inv - 1.5f*HalfRoot3, -0.5 + 0.5*Root2Inv + 1.5f*0.5, 0.0f);
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float minTheta = -4 * PI;
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float maxTheta = 4 * PI;
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m_ikNodes.resize(8); //7DOF+additional endeffector
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m_ikNodes[0] = new Node(VectorR3(0.100000, 0.000000, 0.087500), unitz, 0.08, JOINT, -1e30, 1e30, RADIAN(0.));
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m_ikNodes[0] = new Node(p0, unit1, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertRoot(m_ikNodes[0]);
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m_ikNodes[1] = new Node(VectorR3(0.100000, -0.000000, 0.290000), unity, 0.08, JOINT, -0.5, 0.4, RADIAN(0.));
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m_ikNodes[1] = new Node(p1, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[0], m_ikNodes[1]);
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m_ikNodes[2] = new Node(VectorR3(0.100000, -0.000000, 0.494500), unitz, 0.08, JOINT, minTheta, maxTheta, RADIAN(0.));
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m_ikNodes[2] = new Node(p1, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[1], m_ikNodes[2]);
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m_ikNodes[3] = new Node(VectorR3(0.100000, 0.000000, 0.710000), -unity, 0.08, JOINT, minTheta, maxTheta, RADIAN(0.));
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m_ikNodes[3] = new Node(p2, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[2], m_ikNodes[3]);
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m_ikNodes[4] = new Node(VectorR3(0.100000, 0.000000, 0.894500), unitz, 0.08, JOINT, minTheta, maxTheta, RADIAN(0.));
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m_ikTree.InsertLeftChild(m_ikNodes[3], m_ikNodes[4]);
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m_ikNodes[4] = new Node(p2, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertRightSibling(m_ikNodes[3], m_ikNodes[4]);
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m_ikNodes[5] = new Node(VectorR3(0.100000, 0.000000, 1.110000), unity, 0.08, JOINT, minTheta, maxTheta, RADIAN(0.));
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m_ikTree.InsertLeftChild(m_ikNodes[4], m_ikNodes[5]);
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m_ikNodes[5] = new Node(p3, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[3], m_ikNodes[5]);
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m_ikNodes[6] = new Node(VectorR3(0.100000, 0.000000, 1.191000), unitz, 0.08, JOINT, minTheta, maxTheta, RADIAN(0.));
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m_ikTree.InsertLeftChild(m_ikNodes[5], m_ikNodes[6]);
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m_ikNodes[6] = new Node(p3, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertRightSibling(m_ikNodes[5], m_ikNodes[6]);
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m_ikNodes[7] = new Node(p3, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[5], m_ikNodes[7]);
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m_ikNodes[8] = new Node(p4, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[7], m_ikNodes[8]);
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m_ikNodes[9] = new Node(p5, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[8], m_ikNodes[9]);
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m_ikNodes[10] = new Node(p5, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[9], m_ikNodes[10]);
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m_ikNodes[11] = new Node(p6, zero, 0.08, EFFECTOR);
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m_ikTree.InsertLeftChild(m_ikNodes[10], m_ikNodes[11]);
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m_ikNodes[12] = new Node(p3, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[6], m_ikNodes[12]);
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m_ikNodes[13] = new Node(p7, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[12], m_ikNodes[13]);
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m_ikNodes[14] = new Node(p8, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[13], m_ikNodes[14]);
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m_ikNodes[15] = new Node(p8, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[14], m_ikNodes[15]);
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m_ikNodes[16] = new Node(p9, zero, 0.08, EFFECTOR);
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m_ikTree.InsertLeftChild(m_ikNodes[15], m_ikNodes[16]);
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m_ikNodes[17] = new Node(p10, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[4], m_ikNodes[17]);
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m_ikNodes[18] = new Node(p10, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[17], m_ikNodes[18]);
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m_ikNodes[19] = new Node(p10, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertRightSibling(m_ikNodes[17], m_ikNodes[19]);
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m_ikNodes[20] = new Node(p11, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[18], m_ikNodes[20]);
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m_ikNodes[21] = new Node(p12, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[20], m_ikNodes[21]);
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m_ikNodes[22] = new Node(p12, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[21], m_ikNodes[22]);
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m_ikNodes[23] = new Node(p13, zero, 0.08, EFFECTOR);
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m_ikTree.InsertLeftChild(m_ikNodes[22], m_ikNodes[23]);
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m_ikNodes[24] = new Node(p10, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[19], m_ikNodes[24]);
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m_ikNodes[25] = new Node(p14, unitz, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[24], m_ikNodes[25]);
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m_ikNodes[26] = new Node(p15, unitx, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[25], m_ikNodes[26]);
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m_ikNodes[27] = new Node(p15, unity, 0.08, JOINT, RADIAN(-180.), RADIAN(180.), RADIAN(30.));
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m_ikTree.InsertLeftChild(m_ikNodes[26], m_ikNodes[27]);
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m_ikNodes[28] = new Node(p16, zero, 0.08, EFFECTOR);
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m_ikTree.InsertLeftChild(m_ikNodes[27], m_ikNodes[28]);
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m_ikNodes[7] = new Node(VectorR3(0.100000, 0.000000, 1.20000), zero, 0.08, EFFECTOR);
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m_ikTree.InsertLeftChild(m_ikNodes[6], m_ikNodes[7]);
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}
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class CommonExampleInterface* InverseKinematicsExampleCreateFunc(struct CommonExampleOptions& options)
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@ -472,8 +472,8 @@ void Jacobian::CalcDeltaThetasSDLS()
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// Calculate response vector dTheta that is the SDLS solution.
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// Delta target values are the dS values
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int nRows = J.GetNumRows();
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// TODO: Modify it to work with multiple end effectors.
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int numEndEffectors = 1;
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int numEndEffectors = m_tree->GetNumEffector();
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int nCols = J.GetNumColumns();
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dTheta.SetZero();
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