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https://github.com/bulletphysics/bullet3
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Merge remote-tracking branch 'bp/master'
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commit
d84afc11b9
@ -58,7 +58,7 @@ void GyroscopicDemo::initPhysics()
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setShadows(true);
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setCameraUp(btVector3(0,0,1));
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setCameraForwardAxis(1);
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m_sundirection.setValue(0,-1,-1);
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m_sundirection.setValue(0,-1000,-1000);
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setCameraDistance(7.f);
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setupEmptyDynamicsWorld();
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@ -636,7 +636,7 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
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// printf(" dt = %f", dt);
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// quick check...
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if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) {
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if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0 || m_walkDirection.fuzzyZero())) {
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// printf("\n");
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return; // no motion
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}
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@ -72,8 +72,9 @@ inline int btGetVersion()
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#define btFsel(a,b,c) __fsel((a),(b),(c))
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#else
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#if (!defined (_M_ARM) && WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)//Do not turn SSE on for Windows Phone Emulators
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#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
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#if defined (_M_ARM)
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//Do not turn SSE on for ARM (may want to turn on BT_USE_NEON however)
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#elif (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
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#if _MSC_VER>1400
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#define BT_USE_SIMD_VECTOR3
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#endif
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@ -94,7 +95,6 @@ inline int btGetVersion()
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//#define BT_USE_SSE_IN_API
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#endif //BT_USE_SSE
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#include <emmintrin.h>
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#endif
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#endif
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#endif//_XBOX
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