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https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
Merge pull request #791 from erwincoumans/master
default contact erp (m_erp2) was too low in physics server
This commit is contained in:
commit
dd791e2222
@ -6,10 +6,8 @@
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.3"/>
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<spinning_friction value="0.3"/>
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<inertia_scaling value="3.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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@ -6,10 +6,8 @@
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.3"/>
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<spinning_friction value="0.3"/>
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<inertia_scaling value="3.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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@ -3,7 +3,7 @@
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.1"/>
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<spinning_friction value="0.1"/>
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<inertia_scaling value="3.0"/>
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</contact>
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<inertial>
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@ -1,9 +1,6 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link name="baseLink">
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<contact>
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<rolling_friction value="0.3"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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@ -33,6 +33,7 @@
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<link name="left_gripper">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="0.0 0 0" xyz="0 0 0"/>
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@ -388,6 +388,7 @@
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<child link="head"/>
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<axis xyz="0 0 1"/>
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<origin xyz="0 0 0.3"/>
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<limit effort="1000.0" lower="-0.38" upper="0" velocity="0.5"/>
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</joint>
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<link name="box">
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@ -46,7 +46,7 @@ public:
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4]) {}
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virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4], float analogAxis) {}
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virtual void vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orientation[4]){}
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};
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@ -410,6 +410,10 @@ void ConvertURDF2BulletInternal(
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{
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col->setRollingFriction(contactInfo.m_rollingFriction);
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}
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if ((contactInfo.m_flags & URDF_CONTACT_HAS_SPINNING_FRICTION)!=0)
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{
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col->setSpinningFriction(contactInfo.m_spinningFriction);
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}
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if ((contactInfo.m_flags & URDF_CONTACT_HAS_STIFFNESS_DAMPING)!=0)
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{
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col->setContactStiffnessAndDamping(contactInfo.m_contactStiffness,contactInfo.m_contactDamping);
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@ -16,17 +16,20 @@ enum UrdfJointTypes
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enum URDF_LinkContactFlags
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{
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URDF_CONTACT_HAS_LATERAL_FRICTION=1,
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URDF_CONTACT_HAS_ROLLING_FRICTION=2,
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URDF_CONTACT_HAS_INERTIA_SCALING=2,
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URDF_CONTACT_HAS_CONTACT_CFM=4,
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URDF_CONTACT_HAS_CONTACT_ERP=8,
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URDF_CONTACT_HAS_STIFFNESS_DAMPING=16,
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URDF_CONTACT_HAS_ROLLING_FRICTION=32,
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URDF_CONTACT_HAS_SPINNING_FRICTION=64,
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};
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struct URDFLinkContactInfo
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{
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btScalar m_lateralFriction;
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btScalar m_rollingFriction;
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btScalar m_spinningFriction;
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btScalar m_inertiaScaling;
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btScalar m_contactCfm;
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btScalar m_contactErp;
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@ -38,6 +41,7 @@ struct URDFLinkContactInfo
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URDFLinkContactInfo()
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:m_lateralFriction(0.5),
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m_rollingFriction(0),
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m_spinningFriction(0),
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m_inertiaScaling(1),
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m_contactCfm(0),
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m_contactErp(0),
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@ -672,7 +672,28 @@ bool UrdfParser::parseLink(UrdfModel& model, UrdfLink& link, TiXmlElement *confi
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}
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}
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}
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{
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TiXmlElement *spinning_xml = ci->FirstChildElement("spinning_friction");
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if (spinning_xml)
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{
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if (m_parseSDF)
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{
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link.m_contactInfo.m_spinningFriction = urdfLexicalCast<double>(spinning_xml->GetText());
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link.m_contactInfo.m_flags |= URDF_CONTACT_HAS_SPINNING_FRICTION;
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} else
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{
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if (!spinning_xml->Attribute("value"))
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{
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logger->reportError("Link/contact: spinning friction element must have value attribute");
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return false;
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}
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link.m_contactInfo.m_spinningFriction = urdfLexicalCast<double>(spinning_xml->Attribute("value"));
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link.m_contactInfo.m_flags |= URDF_CONTACT_HAS_SPINNING_FRICTION;
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}
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}
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}
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{
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TiXmlElement *stiffness_xml = ci->FirstChildElement("stiffness");
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@ -27,6 +27,8 @@
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "SharedMemoryCommands.h"
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btVector3 gLastPickPos(0, 0, 0);
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struct UrdfLinkNameMapUtil
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{
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btMultiBody* m_mb;
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@ -383,7 +385,7 @@ struct PhysicsServerCommandProcessorInternalData
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btMultiBodyFixedConstraint* m_gripperRigidbodyFixed;
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btMultiBody* m_gripperMultiBody;
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int m_huskyId;
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CommandLogger* m_commandLogger;
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CommandLogPlayback* m_logPlayback;
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@ -435,6 +437,7 @@ struct PhysicsServerCommandProcessorInternalData
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m_gripperRigidbodyFixed(0),
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m_gripperMultiBody(0),
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m_allowRealTimeSimulation(false),
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m_huskyId(0),
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m_commandLogger(0),
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m_logPlayback(0),
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m_physicsDeltaTime(1./240.),
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@ -593,7 +596,7 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
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m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
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m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.005;
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m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.05;
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}
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void PhysicsServerCommandProcessor::deleteCachedInverseDynamicsBodies()
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@ -1874,10 +1877,15 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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applyJointDamping(i);
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}
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if (m_data->m_numSimulationSubSteps > 0)
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{
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m_data->m_dynamicsWorld->stepSimulation(m_data->m_physicsDeltaTime, m_data->m_numSimulationSubSteps, m_data->m_physicsDeltaTime / m_data->m_numSimulationSubSteps);
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}
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else
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{
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m_data->m_dynamicsWorld->stepSimulation(m_data->m_physicsDeltaTime, 0);
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}
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SharedMemoryStatus& serverCmd =serverStatusOut;
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serverCmd.m_type = CMD_STEP_FORWARD_SIMULATION_COMPLETED;
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@ -2678,7 +2686,7 @@ void PhysicsServerCommandProcessor::physicsDebugDraw(int debugDrawFlags)
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}
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}
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btVector3 gLastPickPos(0,0,0);
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bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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@ -2832,6 +2840,7 @@ void PhysicsServerCommandProcessor::replayFromLogFile(const char* fileName)
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btVector3 gVRGripperPos(0,0,0);
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btQuaternion gVRGripperOrn(0,0,0,1);
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btScalar gVRGripperAnalog = 0;
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bool gVRGripperClosed = false;
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@ -2860,7 +2869,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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{
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int bodyId = 0;
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if (loadUrdf("pr2_gripper.urdf", btVector3(0, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()))
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if (loadUrdf("pr2_gripper.urdf", btVector3(0, 0, 0.1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()))
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{
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InteralBodyData* parentBody = m_data->getHandle(bodyId);
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if (parentBody->m_multiBody)
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@ -2878,14 +2887,25 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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m_data->m_gripperMultiBody = parentBody->m_multiBody;
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if (m_data->m_gripperMultiBody->getNumLinks() > 2)
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{
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m_data->m_gripperMultiBody->setJointPos(0, SIMD_HALF_PI);
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m_data->m_gripperMultiBody->setJointPos(2, SIMD_HALF_PI);
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m_data->m_gripperMultiBody->setJointPos(0, 0);
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m_data->m_gripperMultiBody->setJointPos(2, 0);
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}
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m_data->m_gripperRigidbodyFixed->setMaxAppliedImpulse(1.);
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btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*)m_data->m_dynamicsWorld;
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world->addMultiBodyConstraint(m_data->m_gripperRigidbodyFixed);
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}
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}
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loadUrdf("sphere2.urdf", btVector3(-2, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("sphere2.urdf", btVector3(-2, 0, 2), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("sphere2.urdf", btVector3(-2, 0, 3), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("samurai.urdf", btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("kuka_iiwa/model.urdf", btVector3(3, 0, 0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("cube_small.urdf", btVector3(0, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("husky/husky.urdf", btVector3(1, 1, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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m_data->m_huskyId = bodyId;
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}
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}
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@ -2904,14 +2924,9 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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{
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motor->setErp(0.01);
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if (gVRGripperClosed)
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{
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motor->setPositionTarget(0.2, 1);
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}
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else
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{
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motor->setPositionTarget(SIMD_HALF_PI, 1);
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}
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motor->setPositionTarget(0.1+(1-gVRGripperAnalog)*SIMD_HALF_PI*0.5, 1);
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motor->setVelocityTarget(0, 0.1);
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btScalar maxImp = 1550.*m_data->m_physicsDeltaTime;
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motor->setMaxAppliedImpulse(maxImp);
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@ -18,6 +18,8 @@
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extern btVector3 gLastPickPos;
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btVector3 gVRTeleportPos(0,0,0);
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btQuaternion gVRTeleportOrn(0, 0, 0,1);
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extern bool gVRGripperClosed;
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bool gDebugRenderToggle = false;
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@ -556,7 +558,7 @@ public:
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btVector3 getRayTo(int x,int y);
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virtual void vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orientation[4]);
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virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4]);
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virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4], float analogAxis);
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virtual bool mouseMoveCallback(float x,float y)
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{
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@ -894,6 +896,7 @@ void PhysicsServerExample::renderScene()
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///debug rendering
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//m_args[0].m_cs->lock();
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//gVRTeleportPos[0] += 0.01;
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vrOffset[12]=-gVRTeleportPos[0];
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vrOffset[13]=-gVRTeleportPos[1];
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vrOffset[14]=-gVRTeleportPos[2];
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@ -1101,7 +1104,7 @@ class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOpt
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}
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static int gGraspingController = 2;
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static int gGraspingController = -1;
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void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orn[4])
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{
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@ -1110,6 +1113,8 @@ void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int butt
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if (controllerId<0 || controllerId>=MAX_VR_CONTROLLERS)
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return;
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if (gGraspingController < 0)
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gGraspingController = controllerId;
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if (controllerId != gGraspingController)
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{
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@ -1151,10 +1156,15 @@ void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int butt
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extern btVector3 gVRGripperPos;
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extern btQuaternion gVRGripperOrn;
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extern btScalar gVRGripperAnalog;
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void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[4], float orn[4])
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void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[4], float orn[4], float analogAxis)
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{
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|
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if (controllerId <= 0 || controllerId >= MAX_VR_CONTROLLERS)
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{
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printf("Controller Id exceeds max: %d > %d", controllerId, MAX_VR_CONTROLLERS);
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@ -1162,6 +1172,7 @@ void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[
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}
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if (controllerId == gGraspingController)
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{
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gVRGripperAnalog = analogAxis;
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gVRGripperPos.setValue(pos[0] + gVRTeleportPos[0], pos[1] + gVRTeleportPos[1], pos[2] + gVRTeleportPos[2]);
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btQuaternion orgOrn(orn[0], orn[1], orn[2], orn[3]);
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gVRGripperOrn = orgOrn*btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI)*btQuaternion(btVector3(0, 1, 0), SIMD_HALF_PI);
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|
@ -713,14 +713,17 @@ bool CMainApplication::HandleInput()
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}
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else
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{
|
||||
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// printf("Device MOVED: %d\n", unDevice);
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sExample->vrControllerMoveCallback(unDevice, pos, orn);
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sExample->vrControllerMoveCallback(unDevice, pos, orn, state.rAxis[1].x);
|
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}
|
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}
|
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else
|
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{
|
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if( m_pHMD->GetTrackedDeviceClass( unDevice) == vr::TrackedDeviceClass_Controller )
|
||||
{
|
||||
|
||||
|
||||
b3Transform tr;
|
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getControllerTransform(unDevice, tr);
|
||||
float pos[3] = { tr.getOrigin()[0], tr.getOrigin()[1], tr.getOrigin()[2] };
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@ -741,7 +744,7 @@ bool CMainApplication::HandleInput()
|
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} else
|
||||
{
|
||||
|
||||
sExample->vrControllerMoveCallback(unDevice, pos, orn);
|
||||
sExample->vrControllerMoveCallback(unDevice, pos, orn, state.rAxis[1].x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,7 @@ btCollisionObject::btCollisionObject()
|
||||
m_friction(btScalar(0.5)),
|
||||
m_restitution(btScalar(0.)),
|
||||
m_rollingFriction(0.0f),
|
||||
m_spinningFriction(0.f),
|
||||
m_contactDamping(.1),
|
||||
m_contactStiffness(1e4),
|
||||
m_internalType(CO_COLLISION_OBJECT),
|
||||
|
@ -85,7 +85,8 @@ protected:
|
||||
|
||||
btScalar m_friction;
|
||||
btScalar m_restitution;
|
||||
btScalar m_rollingFriction;
|
||||
btScalar m_rollingFriction;//torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
|
||||
btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
|
||||
btScalar m_contactDamping;
|
||||
btScalar m_contactStiffness;
|
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|
||||
@ -323,7 +324,15 @@ public:
|
||||
{
|
||||
return m_rollingFriction;
|
||||
}
|
||||
|
||||
void setSpinningFriction(btScalar frict)
|
||||
{
|
||||
m_updateRevision++;
|
||||
m_spinningFriction = frict;
|
||||
}
|
||||
btScalar getSpinningFriction() const
|
||||
{
|
||||
return m_spinningFriction;
|
||||
}
|
||||
void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
|
||||
{
|
||||
m_updateRevision++;
|
||||
|
@ -24,7 +24,6 @@ ContactAddedCallback gContactAddedCallback=0;
|
||||
|
||||
|
||||
|
||||
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
||||
btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
|
||||
{
|
||||
btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
|
||||
@ -38,6 +37,17 @@ btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObj
|
||||
|
||||
}
|
||||
|
||||
btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
|
||||
{
|
||||
btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
|
||||
|
||||
const btScalar MAX_FRICTION = btScalar(10.);
|
||||
if (friction < -MAX_FRICTION)
|
||||
friction = -MAX_FRICTION;
|
||||
if (friction > MAX_FRICTION)
|
||||
friction = MAX_FRICTION;
|
||||
return friction;
|
||||
}
|
||||
|
||||
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
||||
btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
|
||||
@ -125,6 +135,7 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
|
||||
newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
|
||||
newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
|
||||
newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
|
||||
newPt.m_combinedSpinningFriction = calculateCombinedSpinningFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
|
||||
|
||||
if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
|
||||
(m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
|
||||
|
@ -146,6 +146,7 @@ public:
|
||||
static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
|
||||
static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
|
||||
static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
|
||||
static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
|
||||
static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
|
||||
static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
|
||||
};
|
||||
|
@ -72,6 +72,7 @@ class btManifoldPoint
|
||||
m_distance1( distance ),
|
||||
m_combinedFriction(btScalar(0.)),
|
||||
m_combinedRollingFriction(btScalar(0.)),
|
||||
m_combinedSpinningFriction(btScalar(0.)),
|
||||
m_combinedRestitution(btScalar(0.)),
|
||||
m_userPersistentData(0),
|
||||
m_contactPointFlags(0),
|
||||
@ -99,7 +100,8 @@ class btManifoldPoint
|
||||
|
||||
btScalar m_distance1;
|
||||
btScalar m_combinedFriction;
|
||||
btScalar m_combinedRollingFriction;
|
||||
btScalar m_combinedRollingFriction;//torsional friction orthogonal to contact normal, useful to make spheres stop rolling forever
|
||||
btScalar m_combinedSpinningFriction;//torsional friction around contact normal, useful for grasping objects
|
||||
btScalar m_combinedRestitution;
|
||||
|
||||
//BP mod, store contact triangles.
|
||||
|
@ -627,8 +627,8 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
|
||||
}
|
||||
|
||||
|
||||
void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
|
||||
btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
|
||||
void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
|
||||
btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,
|
||||
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
|
||||
btScalar desiredVelocity, btScalar cfmSlip)
|
||||
|
||||
@ -647,7 +647,7 @@ void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolv
|
||||
solverConstraint.m_solverBodyIdA = solverBodyIdA;
|
||||
solverConstraint.m_solverBodyIdB = solverBodyIdB;
|
||||
|
||||
solverConstraint.m_friction = cp.m_combinedRollingFriction;
|
||||
solverConstraint.m_friction = combinedTorsionalFriction;
|
||||
solverConstraint.m_originalContactPoint = 0;
|
||||
|
||||
solverConstraint.m_appliedImpulse = 0.f;
|
||||
@ -704,11 +704,11 @@ void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolv
|
||||
|
||||
|
||||
|
||||
btSolverConstraint& btSequentialImpulseConstraintSolver::addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
{
|
||||
btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
|
||||
solverConstraint.m_frictionIndex = frictionIndex;
|
||||
setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
|
||||
setupTorsionalFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction,rel_pos1, rel_pos2,
|
||||
colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
|
||||
return solverConstraint;
|
||||
}
|
||||
@ -1069,28 +1069,11 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
|
||||
solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
|
||||
|
||||
btVector3 angVelA(0,0,0),angVelB(0,0,0);
|
||||
if (rb0)
|
||||
angVelA = rb0->getAngularVelocity();
|
||||
if (rb1)
|
||||
angVelB = rb1->getAngularVelocity();
|
||||
btVector3 relAngVel = angVelB-angVelA;
|
||||
|
||||
if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
|
||||
{
|
||||
//only a single rollingFriction per manifold
|
||||
//rollingFriction--;
|
||||
if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
|
||||
{
|
||||
relAngVel.normalize();
|
||||
applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
if (relAngVel.length()>0.001)
|
||||
addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
} else
|
||||
{
|
||||
addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
addTorsionalFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,cp.m_combinedSpinningFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
btVector3 axis0,axis1;
|
||||
btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
|
||||
axis0.normalize();
|
||||
@ -1101,9 +1084,11 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
|
||||
if (axis0.length()>0.001)
|
||||
addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
addTorsionalFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,
|
||||
cp.m_combinedRollingFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
if (axis1.length()>0.001)
|
||||
addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
addTorsionalFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,
|
||||
cp.m_combinedRollingFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -54,13 +54,13 @@ protected:
|
||||
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
|
||||
btScalar desiredVelocity=0., btScalar cfmSlip=0.);
|
||||
|
||||
void setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
|
||||
btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
|
||||
void setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
|
||||
btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,
|
||||
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
|
||||
btScalar desiredVelocity=0., btScalar cfmSlip=0.);
|
||||
|
||||
btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
|
||||
btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
|
||||
btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar torsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
|
||||
|
||||
|
||||
void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
|
||||
|
@ -79,6 +79,8 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
|
||||
//moved to btCollisionObject
|
||||
m_friction = constructionInfo.m_friction;
|
||||
m_rollingFriction = constructionInfo.m_rollingFriction;
|
||||
m_spinningFriction = constructionInfo.m_spinningFriction;
|
||||
|
||||
m_restitution = constructionInfo.m_restitution;
|
||||
|
||||
setCollisionShape( constructionInfo.m_collisionShape );
|
||||
|
@ -135,6 +135,8 @@ public:
|
||||
///the m_rollingFriction prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever.
|
||||
///See Bullet/Demos/RollingFrictionDemo for usage
|
||||
btScalar m_rollingFriction;
|
||||
btScalar m_spinningFriction;//torsional friction around contact normal
|
||||
|
||||
///best simulation results using zero restitution.
|
||||
btScalar m_restitution;
|
||||
|
||||
@ -158,6 +160,7 @@ public:
|
||||
m_angularDamping(btScalar(0.)),
|
||||
m_friction(btScalar(0.5)),
|
||||
m_rollingFriction(btScalar(0)),
|
||||
m_spinningFriction(btScalar(0)),
|
||||
m_restitution(btScalar(0.)),
|
||||
m_linearSleepingThreshold(btScalar(0.8)),
|
||||
m_angularSleepingThreshold(btScalar(1.f)),
|
||||
|
@ -557,9 +557,11 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
|
||||
|
||||
}
|
||||
|
||||
void btMultiBodyConstraintSolver::setupMultiBodyRollingFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
|
||||
void btMultiBodyConstraintSolver::setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
|
||||
const btVector3& constraintNormal,
|
||||
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
|
||||
btManifoldPoint& cp,
|
||||
btScalar combinedTorsionalFriction,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
{
|
||||
@ -784,7 +786,7 @@ void btMultiBodyConstraintSolver::setupMultiBodyRollingFrictionConstraint(btMult
|
||||
}
|
||||
}
|
||||
|
||||
solverConstraint.m_friction = cp.m_combinedRollingFriction;
|
||||
solverConstraint.m_friction =combinedTorsionalFriction;
|
||||
|
||||
if(!isFriction)
|
||||
{
|
||||
@ -860,7 +862,9 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionCo
|
||||
return solverConstraint;
|
||||
}
|
||||
|
||||
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyRollingFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
|
||||
btScalar combinedTorsionalFriction,
|
||||
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
|
||||
{
|
||||
BT_PROFILE("addMultiBodyRollingFrictionConstraint");
|
||||
btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
|
||||
@ -891,7 +895,7 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyRollingFri
|
||||
|
||||
solverConstraint.m_originalContactPoint = &cp;
|
||||
|
||||
setupMultiBodyRollingFrictionConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
|
||||
setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction,infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
|
||||
return solverConstraint;
|
||||
}
|
||||
|
||||
@ -1010,9 +1014,9 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
|
||||
|
||||
if (rollingFriction > 0)
|
||||
{
|
||||
addMultiBodyRollingFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
//addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
//addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,cp.m_combinedSpinningFriction, colObj0,colObj1, relaxation,infoGlobal);
|
||||
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
|
||||
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
|
||||
|
||||
rollingFriction--;
|
||||
}
|
||||
|
@ -50,7 +50,9 @@ protected:
|
||||
|
||||
btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
btMultiBodySolverConstraint& addMultiBodyRollingFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
|
||||
btScalar combinedTorsionalFriction,
|
||||
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow,
|
||||
btScalar* jacA,btScalar* jacB,
|
||||
@ -63,9 +65,12 @@ protected:
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
void setupMultiBodyRollingFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
|
||||
//either rolling or spinning friction
|
||||
void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
|
||||
const btVector3& contactNormal,
|
||||
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
|
||||
btManifoldPoint& cp,
|
||||
btScalar combinedTorsionalFriction,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar& relaxation,
|
||||
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user