This commit is contained in:
Erwin Coumans 2017-11-30 13:11:39 -08:00
commit e1df1534f3
9 changed files with 99 additions and 6 deletions

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@ -10,9 +10,15 @@ addons:
packages:
- python3
script:
- echo "CXX="$CXX
- echo "CC="$CC
- if [ "$CXX" = "g++" ]; then sudo apt-get install python3-pip; fi
- if [ "$CXX" = "g++" ]; then sudo pip3 install -U pip wheel; fi
- if [ "$CXX" = "g++" ]; then sudo pip3 install setuptools; fi
- if [ "$CXX" = "g++" ]; then sudo python3 setup.py install; fi
- if [ "$CXX" = "g++" ]; then python3 examples/pybullet/unittests/unittests.py --verbose; fi
- cmake . -DBUILD_PYBULLET=ON -G"Unix Makefiles" #-DCMAKE_CXX_FLAGS=-Werror
- make -j8
- ctest -j8 --output-on-failure

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@ -6201,6 +6201,16 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
BT_PROFILE("CMD_SEND_PHYSICS_SIMULATION_PARAMETERS");
if (clientCmd.m_updateFlags & SIM_PARAM_ENABLE_CONE_FRICTION)
{
if (clientCmd.m_physSimParamArgs.m_enableConeFriction)
{
m_data->m_dynamicsWorld->getSolverInfo().m_solverMode &=~SOLVER_DISABLE_IMPLICIT_CONE_FRICTION;
} else
{
m_data->m_dynamicsWorld->getSolverInfo().m_solverMode |=SOLVER_DISABLE_IMPLICIT_CONE_FRICTION;
}
}
if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_DELTA_TIME)
{
m_data->m_physicsDeltaTime = clientCmd.m_physSimParamArgs.m_deltaTime;

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@ -394,6 +394,8 @@ enum EnumSimDesiredStateUpdateFlags
};
enum EnumSimParamUpdateFlags
{
SIM_PARAM_UPDATE_DELTA_TIME=1,
@ -407,7 +409,7 @@ enum EnumSimParamUpdateFlags
SIM_PARAM_UPDATE_SPLIT_IMPULSE_PENETRATION_THRESHOLD = 256,
SIM_PARAM_UPDATE_COLLISION_FILTER_MODE=512,
SIM_PARAM_UPDATE_CONTACT_BREAKING_THRESHOLD = 1024,
SIM_PARAM_MAX_CMD_PER_1MS = 2048,
SIM_PARAM_ENABLE_CONE_FRICTION = 2048,
SIM_PARAM_ENABLE_FILE_CACHING = 4096,
SIM_PARAM_UPDATE_RESTITUTION_VELOCITY_THRESHOLD = 8192,
SIM_PARAM_UPDATE_DEFAULT_NON_CONTACT_ERP=16384,

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@ -692,6 +692,7 @@ struct b3PhysicsSimulationParameters
double m_restitutionVelocityThreshold;
double m_defaultNonContactERP;
double m_frictionERP;
int m_enableConeFriction;
};

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@ -1,4 +1,3 @@
#include "../SharedMemory/PhysicsClientC_API.h"
#include "../SharedMemory/PhysicsDirectC_API.h"
#include "../SharedMemory/SharedMemoryInProcessPhysicsC_API.h"

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@ -0,0 +1,46 @@
import unittest
import pybullet
import time
class TestPybulletMethods(unittest.TestCase):
def test_import(self):
import pybullet as p
self.assertGreater(p.getAPIVersion(), 201700000)
def test_connect_direct(self):
import pybullet as p
cid = p.connect(p.DIRECT)
self.assertEqual(cid,0)
p.disconnect()
def test_loadurdf(self):
import pybullet as p
p.connect(p.DIRECT)
ob = p.loadURDF("r2d2.urdf")
self.assertEqual(ob,0)
p.disconnect()
def test_rolling_friction(self):
import pybullet as p
p.connect(p.DIRECT)
p.loadURDF("plane.urdf")
sphere = p.loadURDF("sphere2.urdf",[0,0,1])
p.resetBaseVelocity(sphere,linearVelocity=[1,0,0])
p.changeDynamics(sphere,-1,linearDamping=0,angularDamping=0)
#p.changeDynamics(sphere,-1,rollingFriction=0)
p.setGravity(0,0,-10)
for i in range (1000):
p.stepSimulation()
vel = p.getBaseVelocity(sphere)
self.assertLess(vel[0][0],1e-10)
self.assertLess(vel[0][1],1e-10)
self.assertLess(vel[0][2],1e-10)
self.assertLess(vel[1][0],1e-10)
self.assertLess(vel[1][1],1e-10)
self.assertLess(vel[1][2],1e-10)
p.disconnect()
if __name__ == '__main__':
unittest.main()

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@ -442,7 +442,7 @@ print("-----")
setup(
name = 'pybullet',
version='1.7.3',
version='1.7.4',
description='Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning',
long_description='pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
url='https://github.com/bulletphysics/bullet3',

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@ -29,7 +29,8 @@ enum btSolverMode
SOLVER_CACHE_FRIENDLY = 128,
SOLVER_SIMD = 256,
SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512,
SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024
SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024,
SOLVER_DISABLE_IMPLICIT_CONE_FRICTION = 2048
};
struct btContactSolverInfoData

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@ -78,7 +78,7 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyLateralFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION)==0))
{
j1++;
int index2 = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
@ -91,7 +91,11 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction*totalImpulse);
frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction*totalImpulse;
resolveConeFrictionConstraintRows(frictionConstraint,frictionConstraintB);
leastSquaredResidual += resolveConeFrictionConstraintRows(frictionConstraint,frictionConstraintB);
if(frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
if(frictionConstraint.m_multiBodyB)
frictionConstraint.m_multiBodyB->setPosUpdated(false);
}
}
else
@ -112,6 +116,30 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
}
}
}
for (int j1=0;j1<this->m_multiBodyTorsionalFrictionContactConstraints.size();j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
if (totalImpulse>btScalar(0))
{
frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
leastSquaredResidual += residual*residual;
if(frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
if(frictionConstraint.m_multiBodyB)
frictionConstraint.m_multiBodyB->setPosUpdated(false);
}
}
}
return leastSquaredResidual;
}