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https://github.com/bulletphysics/bullet3
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parallel solver: slightly overallocate to reduce how often allocation is needed
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@ -892,6 +892,12 @@ static void setupSpatialGridBatchesMt(
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memHelper.addChunk( (void**) &constraintBatchIds, sizeof( int ) * numConstraints );
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memHelper.addChunk( (void**) &constraintRowBatchIds, sizeof( int ) * numConstraintRows );
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size_t scratchSize = memHelper.getSizeToAllocate();
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// if we need to reallocate
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if (scratchMemory->capacity() < scratchSize)
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{
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// allocate 6.25% extra to avoid repeated reallocs
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scratchMemory->reserve( scratchSize + scratchSize/16 );
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}
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scratchMemory->resizeNoInitialize( scratchSize );
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char* memPtr = &scratchMemory->at(0);
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memHelper.setChunkPointers( memPtr );
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@ -568,10 +568,22 @@ void btSequentialImpulseConstraintSolverMt::allocAllContactConstraints(btPersist
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}
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}
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}
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m_tmpSolverContactConstraintPool.resizeNoInitialize(numContacts);
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m_rollingFrictionIndexTable.resizeNoInitialize(numContacts);
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m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(numContacts*m_numFrictionDirections);
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m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(numRollingFrictionConstraints);
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{
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BT_PROFILE( "allocPools" );
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if ( m_tmpSolverContactConstraintPool.capacity() < numContacts )
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{
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// if we need to reallocate, reserve some extra so we don't have to reallocate again next frame
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int extraReserve = numContacts / 16;
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m_tmpSolverContactConstraintPool.reserve( numContacts + extraReserve );
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m_rollingFrictionIndexTable.reserve( numContacts + extraReserve );
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m_tmpSolverContactFrictionConstraintPool.reserve( ( numContacts + extraReserve )*m_numFrictionDirections );
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m_tmpSolverContactRollingFrictionConstraintPool.reserve( numRollingFrictionConstraints + extraReserve );
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}
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m_tmpSolverContactConstraintPool.resizeNoInitialize( numContacts );
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m_rollingFrictionIndexTable.resizeNoInitialize( numContacts );
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m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize( numContacts*m_numFrictionDirections );
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m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize( numRollingFrictionConstraints );
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}
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}
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{
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AllocContactConstraintsLoop loop(this, &cachedInfoArray[0]);
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