mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 05:10:08 +00:00
rolling friction -> combine using rolling*normal friction, add for both objects.
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions Don't teleport with grasping controller (VR) Tune VR grasping a bit.
This commit is contained in:
parent
af7c44d360
commit
e5a8eb2425
@ -2,9 +2,9 @@
|
||||
rem premake4 --with-pe vs2010
|
||||
rem premake4 --bullet2demos vs2010
|
||||
cd build3
|
||||
rem premake4 --enable_openvr --targetdir="../bin" vs2010
|
||||
premake4 --enable_openvr --targetdir="../bin" vs2010
|
||||
|
||||
premake4 --enable_pybullet --python_include_dir="c:/python34/include" --python_lib_dir="c:/python34/libs" --enable_openvr --targetdir="../bin" vs2010
|
||||
rem premake4 --enable_pybullet --python_include_dir="C:/Python-3.6.0a3/include" --python_lib_dir="C:/Python-3.6.0a3/libs" --enable_openvr --targetdir="../bin" vs2010
|
||||
rem premake4 --enable_openvr --enable_pybullet --targetdir="../bin" vs2010
|
||||
rem premake4 --targetdir="../server2bin" vs2010
|
||||
rem cd vs2010
|
||||
|
@ -3,9 +3,8 @@
|
||||
<link name="baseLink">
|
||||
<contact>
|
||||
<lateral_friction value="1.0"/>
|
||||
<rolling_friction value="0.01"/>
|
||||
<rolling_friction value="0.1"/>
|
||||
<inertia_scaling value="3.0"/>
|
||||
|
||||
</contact>
|
||||
<inertial>
|
||||
<origin rpy="0 0 0" xyz="0 0 0"/>
|
||||
|
@ -31,6 +31,9 @@
|
||||
</joint>
|
||||
|
||||
<link name="left_gripper">
|
||||
<contact>
|
||||
<lateral_friction value="50.0"/>
|
||||
</contact>
|
||||
<visual>
|
||||
<origin rpy="0.0 0 0" xyz="0 0 0"/>
|
||||
<geometry>
|
||||
@ -55,6 +58,9 @@
|
||||
</joint>
|
||||
|
||||
<link name="left_tip">
|
||||
<contact>
|
||||
<lateral_friction value="50.0"/>
|
||||
</contact>
|
||||
<visual>
|
||||
<origin rpy="0.0 0 0" xyz="0.09137 0.00495 0"/>
|
||||
<geometry>
|
||||
@ -63,9 +69,9 @@
|
||||
</visual>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="l_finger_tip.stl"/>
|
||||
<box size=".03 .03 .02"/>
|
||||
</geometry>
|
||||
<origin rpy="0.0 0 0" xyz="0.09137 0.00495 0"/>
|
||||
<origin rpy="0.0 0 0" xyz="0.109137 0.00495 0"/>
|
||||
</collision>
|
||||
<inertial>
|
||||
<mass value="0.05"/>
|
||||
@ -82,6 +88,9 @@
|
||||
</joint>
|
||||
|
||||
<link name="right_gripper">
|
||||
<contact>
|
||||
<lateral_friction value="50.0"/>
|
||||
</contact>
|
||||
<visual>
|
||||
<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
|
||||
<geometry>
|
||||
@ -106,6 +115,9 @@
|
||||
</joint>
|
||||
|
||||
<link name="right_tip">
|
||||
<contact>
|
||||
<lateral_friction value="50.0"/>
|
||||
</contact>
|
||||
<visual>
|
||||
<origin rpy="-3.1415 0 0" xyz="0.09137 0.00495 0"/>
|
||||
<geometry>
|
||||
@ -114,9 +126,9 @@
|
||||
</visual>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="l_finger_tip.stl"/>
|
||||
<box size=".03 .03 .02"/>
|
||||
</geometry>
|
||||
<origin rpy="-3.1415 0 0" xyz="0.09137 0.00495 0"/>
|
||||
<origin rpy="-3.1415 0 0" xyz="0.109137 0.00495 0"/>
|
||||
</collision>
|
||||
<inertial>
|
||||
<mass value="0.05"/>
|
||||
|
@ -525,7 +525,7 @@ PhysicsServerCommandProcessor::PhysicsServerCommandProcessor()
|
||||
m_data = new PhysicsServerCommandProcessorInternalData();
|
||||
|
||||
createEmptyDynamicsWorld();
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.0001;
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.0;
|
||||
|
||||
}
|
||||
|
||||
@ -2823,7 +2823,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
|
||||
m_data->m_gripperMultiBody->setJointPos(0, SIMD_HALF_PI);
|
||||
m_data->m_gripperMultiBody->setJointPos(2, SIMD_HALF_PI);
|
||||
}
|
||||
m_data->m_gripperRigidbodyFixed->setMaxAppliedImpulse(2.);
|
||||
m_data->m_gripperRigidbodyFixed->setMaxAppliedImpulse(1.);
|
||||
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*)m_data->m_dynamicsWorld;
|
||||
world->addMultiBodyConstraint(m_data->m_gripperRigidbodyFixed);
|
||||
}
|
||||
@ -2844,7 +2844,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
|
||||
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)m_data->m_gripperMultiBody->getLink(i * 2).m_userPtr;
|
||||
if (motor)
|
||||
{
|
||||
motor->setErp(0.005);
|
||||
motor->setErp(0.01);
|
||||
|
||||
if (gVRGripperClosed)
|
||||
{
|
||||
@ -2855,7 +2855,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
|
||||
motor->setPositionTarget(SIMD_HALF_PI, 1);
|
||||
}
|
||||
motor->setVelocityTarget(0, 0.1);
|
||||
btScalar maxImp = 550.*m_data->m_physicsDeltaTime;
|
||||
btScalar maxImp = 1550.*m_data->m_physicsDeltaTime;
|
||||
motor->setMaxAppliedImpulse(maxImp);
|
||||
}
|
||||
}
|
||||
|
@ -1101,6 +1101,7 @@ class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOpt
|
||||
}
|
||||
|
||||
|
||||
static int gGraspingController = 2;
|
||||
|
||||
void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orn[4])
|
||||
{
|
||||
@ -1109,9 +1110,13 @@ void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int butt
|
||||
if (controllerId<0 || controllerId>=MAX_VR_CONTROLLERS)
|
||||
return;
|
||||
|
||||
if (button==1 && state==0)
|
||||
|
||||
if (controllerId != gGraspingController)
|
||||
{
|
||||
gVRTeleportPos = gLastPickPos;
|
||||
if (button == 1 && state == 0)
|
||||
{
|
||||
gVRTeleportPos = gLastPickPos;
|
||||
}
|
||||
}
|
||||
if (button==32 && state==0)
|
||||
{
|
||||
@ -1124,7 +1129,7 @@ void PhysicsServerExample::vrControllerButtonCallback(int controllerId, int butt
|
||||
m_args[0].m_isVrControllerTeleporting[controllerId] = true;
|
||||
}
|
||||
|
||||
if (controllerId == 3 && (button == 33))
|
||||
if (controllerId == gGraspingController && (button == 33))
|
||||
{
|
||||
gVRGripperClosed =state;
|
||||
}
|
||||
@ -1155,7 +1160,7 @@ void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[
|
||||
printf("Controller Id exceeds max: %d > %d", controllerId, MAX_VR_CONTROLLERS);
|
||||
return;
|
||||
}
|
||||
if (controllerId == 3)
|
||||
if (controllerId == gGraspingController)
|
||||
{
|
||||
gVRGripperPos.setValue(pos[0] + gVRTeleportPos[0], pos[1] + gVRTeleportPos[1], pos[2] + gVRTeleportPos[2]);
|
||||
btQuaternion orgOrn(orn[0], orn[1], orn[2], orn[3]);
|
||||
|
@ -702,7 +702,7 @@ bool CMainApplication::HandleInput()
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
|
||||
//add a special debug drawer that deals with this
|
||||
//gDebugDrawFlags = btIDebugDraw::DBG_DrawContactPoints
|
||||
//gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe;// :DBG_DrawContactPoints
|
||||
//btIDebugDraw::DBG_DrawConstraintLimits+
|
||||
//btIDebugDraw::DBG_DrawConstraints
|
||||
;
|
||||
|
@ -27,7 +27,7 @@ ContactAddedCallback gContactAddedCallback=0;
|
||||
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
||||
btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
|
||||
{
|
||||
btScalar friction = body0->getRollingFriction() * body1->getRollingFriction();
|
||||
btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
|
||||
|
||||
const btScalar MAX_FRICTION = btScalar(10.);
|
||||
if (friction < -MAX_FRICTION)
|
||||
|
@ -1011,8 +1011,8 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
|
||||
if (rollingFriction > 0)
|
||||
{
|
||||
addMultiBodyRollingFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
//addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
//addMultiBodyRollingFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
|
||||
|
||||
rollingFriction--;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user