mirror of
https://github.com/bulletphysics/bullet3
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Working random walkers.
This commit is contained in:
parent
2bf17a7a81
commit
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218
examples/Evolution/premake4.lua
Executable file
218
examples/Evolution/premake4.lua
Executable file
@ -0,0 +1,218 @@
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project "App_RigidBodyFromObjExample"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","Bullet3Common","BulletDynamics","BulletCollision", "LinearMath"
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}
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"**.h",
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"../StandaloneMain/main_console_single_example.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.h",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
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"../ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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project "App_RigidBodyFromObjExampleGui"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"*.h",
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"../StandaloneMain/main_opengl_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.h",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
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"../ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_RigidBodyFromObjExampleGuiWithSoftwareRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"*.h",
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"../StandaloneMain/main_sw_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.h",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
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"../ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_RigidBodyFromObjExampleTinyRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletInverseDynamicsUtils", "BulletInverseDynamics","BulletDynamics","BulletCollision", "LinearMath", "Bullet3Common"
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}
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language "C++"
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files {
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"RigidBodyFromObj.cpp",
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"*.h",
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"../StandaloneMain/main_tinyrenderer_single_example.cpp",
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"../OpenGLWindow/SimpleCamera.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3ResourcePath.h",
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"../RenderingExamples/TimeSeriesCanvas.cpp",
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"../RenderingExamples/TimeSeriesFontData.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
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"../ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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}
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@ -31,9 +31,20 @@ class btDefaultCollisionConfiguration;
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//TODO: Maybe add pointworldToLocal and AxisWorldToLocal etc. to a helper class
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btVector3 getPointWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 point);
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btVector3 getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 axis);
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btVector3 getPointLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 point);
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btVector3 getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 axis);
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btTransform getTransformLocalToWorld(btTransform localObjectCenterOfMassTransform, btTransform transform);
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btTransform getTransformWorldToLocal(btTransform localObjectCenterOfMassTransform, btTransform transform);
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class NN3DWalkers : public CommonRigidBodyBase
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{
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float m_Time;
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float m_targetAccumulator;
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float m_targetFrequency;
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float m_fCyclePeriod; // in milliseconds
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float m_fMuscleStrength;
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@ -42,13 +53,13 @@ class NN3DWalkers : public CommonRigidBodyBase
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public:
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NN3DWalkers(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper),m_fCyclePeriod(0),m_Time(0),m_fMuscleStrength(0)
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:CommonRigidBodyBase(helper),m_fCyclePeriod(0),m_Time(0),m_fMuscleStrength(0),m_targetFrequency(1),m_targetAccumulator(0)
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{
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}
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}
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void initPhysics();
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void exitPhysics();
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virtual void exitPhysics();
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virtual ~NN3DWalkers()
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{
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@ -69,34 +80,21 @@ public:
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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btVector3 getPointWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 &point);
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btVector3 getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 &axis);
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btVector3 getPointLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 &point);
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btVector3 getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 &axis);
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virtual void renderScene();
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};
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static NN3DWalkers* nn3DWalkers = NULL;
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#ifndef SIMD_PI_4
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#define SIMD_PI_4 0.5 * SIMD_HALF_PI
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#ifndef SIMD_PI_8
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#define SIMD_PI_8 0.25 * SIMD_HALF_PI
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.785398163397448309616
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#endif
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#ifndef M_PI_8
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#define M_PI_8 0.5 * M_PI_4
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#endif
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// /LOCAL FUNCTIONS
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void* WALKER_ID = (void*)1;
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void* GROUND_ID = (void*)2;
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#define NUM_LEGS 6
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#define BODYPART_COUNT 2 * NUM_LEGS + 1
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@ -117,8 +115,8 @@ class NNWalker
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if (isDynamic)
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shape->calculateLocalInertia(mass,localInertia);
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btDefaultMotionState* motionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,motionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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m_ownerWorld->addRigidBody(body);
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@ -131,7 +129,7 @@ public:
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NNWalker(btDynamicsWorld* ownerWorld, const btVector3& positionOffset, bool bFixed)
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: m_ownerWorld (ownerWorld)
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{
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btVector3 vUp(0, 1, 0);
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btVector3 vUp(0, 1, 0); // up in local reference frame
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//
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// Setup geometry
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@ -178,7 +176,7 @@ public:
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// legs
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for ( i=0; i<NUM_LEGS; i++)
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{
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float footAngle = 2 * M_PI * i / NUM_LEGS; // legs are uniformly distributed around the root body
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float footAngle = 2 * SIMD_PI * i / NUM_LEGS; // legs are uniformly distributed around the root body
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float footYUnitPosition = sin(footAngle); // y position of the leg on the unit circle
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float footXUnitPosition = cos(footAngle); // x position of the leg on the unit circle
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@ -189,7 +187,7 @@ public:
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// thigh
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btVector3 legDirection = (legCOM - localRootBodyPosition).normalize();
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btVector3 kneeAxis = legDirection.cross(vUp);
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transform.setRotation(btQuaternion(kneeAxis, M_PI_2));
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transform.setRotation(btQuaternion(kneeAxis, SIMD_HALF_PI));
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m_bodies[1+2*i] = localCreateRigidBody(btScalar(1.), bodyOffset*transform, m_shapes[1+2*i]);
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// shin
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@ -204,9 +202,9 @@ public:
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// hip joints
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,-footAngle,0); localA.setOrigin(btVector3(btScalar(footXUnitPosition*rootBodyRadius), btScalar(0.), btScalar(footYUnitPosition*rootBodyRadius)));
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localB = m_bodies[1+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA;
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localB = getTransformWorldToLocal(m_bodies[1+2*i]->getWorldTransform(), getTransformLocalToWorld(m_bodies[0]->getWorldTransform(),localA));
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hingeC = new btHingeConstraint(*m_bodies[0], *m_bodies[1+2*i], localA, localB);
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hingeC->setLimit(btScalar(-0.75 * M_PI_4), btScalar(M_PI_8));
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hingeC->setLimit(btScalar(-0.75 * SIMD_PI_4), btScalar(SIMD_PI_8));
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//hingeC->setLimit(btScalar(-0.1), btScalar(0.1));
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m_joints[2*i] = hingeC;
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m_ownerWorld->addConstraint(m_joints[2*i], true);
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@ -214,11 +212,11 @@ public:
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// knee joints
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localA.setIdentity(); localB.setIdentity(); localC.setIdentity();
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localA.getBasis().setEulerZYX(0,-footAngle,0); localA.setOrigin(btVector3(btScalar(footXUnitPosition*(rootBodyRadius+legLength)), btScalar(0.), btScalar(footYUnitPosition*(rootBodyRadius+legLength))));
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localB = m_bodies[1+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA;
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localC = m_bodies[2+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA;
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localB = getTransformWorldToLocal(m_bodies[1+2*i]->getWorldTransform(), getTransformLocalToWorld(m_bodies[0]->getWorldTransform(),localA));
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localC = getTransformWorldToLocal(m_bodies[2+2*i]->getWorldTransform(), getTransformLocalToWorld(m_bodies[0]->getWorldTransform(),localA));
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hingeC = new btHingeConstraint(*m_bodies[1+2*i], *m_bodies[2+2*i], localB, localC);
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//hingeC->setLimit(btScalar(-0.01), btScalar(0.01));
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hingeC->setLimit(btScalar(-M_PI_8), btScalar(0.2));
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hingeC->setLimit(btScalar(-SIMD_PI_8), btScalar(0.2));
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m_joints[1+2*i] = hingeC;
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m_ownerWorld->addConstraint(m_joints[1+2*i], true);
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}
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@ -230,6 +228,7 @@ public:
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m_bodies[i]->setDeactivationTime(0.8);
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//m_bodies[i]->setSleepingThresholds(1.6, 2.5);
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m_bodies[i]->setSleepingThresholds(0.5f, 0.5f);
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m_bodies[i]->setUserPointer(WALKER_ID);
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}
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}
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@ -262,7 +261,7 @@ public:
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void motorNNPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
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void legMotorPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
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{
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NN3DWalkers* motorDemo = (NN3DWalkers*)world->getWorldUserInfo();
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@ -270,10 +269,34 @@ void motorNNPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
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}
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bool legContactProcessedCallback(btManifoldPoint& cp,
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void* body0, void* body1)
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{
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void* ID1;
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void* ID2;
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btCollisionObject* o1 = static_cast<btCollisionObject*>(body0);
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btCollisionObject* o2 = static_cast<btCollisionObject*>(body1);
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ID1 = o1->getUserPointer();
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ID2 = o2->getUserPointer();
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if ((ID1 == GROUND_ID && ID2 == WALKER_ID) || (ID1 == WALKER_ID && ID2 == GROUND_ID)) {
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// Make a circle with a 0.9 radius at (0,0,0)
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// with RGB color (1,0,0).
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if(nn3DWalkers->m_dynamicsWorld->getDebugDrawer() != NULL)
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nn3DWalkers->m_dynamicsWorld->getDebugDrawer()->drawSphere(cp.getPositionWorldOnA(), 0.1, btVector3(1., 0., 0.));
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}
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return false;
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}
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void NN3DWalkers::initPhysics()
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{
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m_targetFrequency = 5;
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||||
gContactProcessedCallback = legContactProcessedCallback;
|
||||
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
// Setup the basic world
|
||||
@ -289,7 +312,7 @@ void NN3DWalkers::initPhysics()
|
||||
|
||||
createEmptyDynamicsWorld();
|
||||
|
||||
m_dynamicsWorld->setInternalTickCallback(motorNNPreTickCallback,this,true);
|
||||
m_dynamicsWorld->setInternalTickCallback(legMotorPreTickCallback,this,true);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
|
||||
@ -300,14 +323,16 @@ void NN3DWalkers::initPhysics()
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0,-10,0));
|
||||
createRigidBody(btScalar(0.),groundTransform,groundShape);
|
||||
btRigidBody* ground = createRigidBody(btScalar(0.),groundTransform,groundShape);
|
||||
ground->setFriction(5);
|
||||
ground->setUserPointer(GROUND_ID);
|
||||
}
|
||||
|
||||
// Spawn one ragdoll
|
||||
btVector3 startOffset(1,0.5,0);
|
||||
spawnWalker(startOffset, false);
|
||||
startOffset.setValue(-2,0.5,0);
|
||||
spawnWalker(startOffset, true);
|
||||
for(int i = 0; i <20 ; i++){
|
||||
// Spawn one walker
|
||||
btVector3 startOffset(10*((double) rand() / (RAND_MAX)),0.5,10*((double) rand() / (RAND_MAX)));
|
||||
spawnWalker(startOffset, false);
|
||||
}
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
@ -319,14 +344,6 @@ void NN3DWalkers::spawnWalker(const btVector3& startOffset, bool bFixed)
|
||||
m_walkers.push_back(walker);
|
||||
}
|
||||
|
||||
//void PreStep()
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
|
||||
|
||||
|
||||
void NN3DWalkers::setMotorTargets(btScalar deltaTime)
|
||||
{
|
||||
|
||||
@ -337,26 +354,30 @@ void NN3DWalkers::setMotorTargets(btScalar deltaTime)
|
||||
|
||||
m_Time += ms;
|
||||
|
||||
//
|
||||
// set per-frame sinusoidal position targets using angular motor (hacky?)
|
||||
//
|
||||
for (int r=0; r<m_walkers.size(); r++)
|
||||
m_targetAccumulator +=ms;
|
||||
|
||||
if(m_targetAccumulator >= 1000000.0f /((double)m_targetFrequency))
|
||||
{
|
||||
for (int i=0; i<2*NUM_LEGS; i++)
|
||||
m_targetAccumulator = 0;
|
||||
//
|
||||
// set per-frame sinusoidal position targets using angular motor (hacky?)
|
||||
//
|
||||
for (int r=0; r<m_walkers.size(); r++)
|
||||
{
|
||||
btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_walkers[r]->GetJoints()[i]);
|
||||
btScalar fCurAngle = hingeC->getHingeAngle();
|
||||
|
||||
btScalar fTargetPercent = (int(m_Time / 1000) % int(m_fCyclePeriod)) / m_fCyclePeriod;
|
||||
btScalar fTargetAngle = 0.5 * (1 + sin(2 * M_PI * fTargetPercent));
|
||||
btScalar fTargetLimitAngle = hingeC->getLowerLimit() + fTargetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit());
|
||||
btScalar fAngleError = fTargetLimitAngle - fCurAngle;
|
||||
btScalar fDesiredAngularVel = 1000000.f * fAngleError/ms;
|
||||
hingeC->enableAngularMotor(true, fDesiredAngularVel, m_fMuscleStrength);
|
||||
for (int i=0; i<2*NUM_LEGS; i++)
|
||||
{
|
||||
btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_walkers[r]->GetJoints()[i]);
|
||||
btScalar fCurAngle = hingeC->getHingeAngle();
|
||||
|
||||
btScalar fTargetPercent = (int(m_Time / 1000) % int(m_fCyclePeriod)) / m_fCyclePeriod;
|
||||
btScalar fTargetAngle = ((double) rand() / (RAND_MAX));//0.5 * (1 + sin(2 * SIMD_PI * fTargetPercent+ i* SIMD_PI/NUM_LEGS));
|
||||
btScalar fTargetLimitAngle = hingeC->getLowerLimit() + fTargetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit());
|
||||
btScalar fAngleError = fTargetLimitAngle - fCurAngle;
|
||||
btScalar fDesiredAngularVel = 1000000.f * fAngleError/ms;
|
||||
hingeC->enableAngularMotor(true, fDesiredAngularVel, m_fMuscleStrength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool NN3DWalkers::keyboardCallback(int key, int state)
|
||||
@ -404,31 +425,48 @@ void NN3DWalkers::exitPhysics()
|
||||
CommonRigidBodyBase::exitPhysics();
|
||||
}
|
||||
|
||||
void NN3DWalkers::renderScene()
|
||||
{
|
||||
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
|
||||
|
||||
m_guiHelper->render(m_dynamicsWorld);
|
||||
|
||||
debugDraw(m_dynamicsWorld->getDebugDrawer()->getDebugMode());
|
||||
}
|
||||
|
||||
class CommonExampleInterface* NN3DWalkersCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new NN3DWalkers(options.m_guiHelper);
|
||||
nn3DWalkers = new NN3DWalkers(options.m_guiHelper);
|
||||
return nn3DWalkers;
|
||||
}
|
||||
|
||||
|
||||
btVector3 NN3DWalkers::getPointWorldToLocal( btTransform localObjectCenterOfMassTransform, btVector3 &point) {
|
||||
btVector3 getPointWorldToLocal( btTransform localObjectCenterOfMassTransform, btVector3 point) {
|
||||
return localObjectCenterOfMassTransform.inverse() * point; // transforms the point from the world frame into the local frame
|
||||
}
|
||||
|
||||
btVector3 NN3DWalkers::getPointLocalToWorld( btTransform localObjectCenterOfMassTransform, btVector3 &point) {
|
||||
btVector3 getPointLocalToWorld( btTransform localObjectCenterOfMassTransform, btVector3 point) {
|
||||
return localObjectCenterOfMassTransform * point; // transforms the point from the world frame into the local frame
|
||||
}
|
||||
|
||||
btVector3 NN3DWalkers::getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 &axis) {
|
||||
btVector3 getAxisWorldToLocal(btTransform localObjectCenterOfMassTransform, btVector3 axis) {
|
||||
btTransform local1 = localObjectCenterOfMassTransform.inverse(); // transforms the axis from the local frame into the world frame
|
||||
btVector3 zero(0,0,0);
|
||||
local1.setOrigin(zero);
|
||||
return local1 * axis;
|
||||
}
|
||||
|
||||
btVector3 NN3DWalkers::getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 &axis) {
|
||||
btVector3 getAxisLocalToWorld(btTransform localObjectCenterOfMassTransform, btVector3 axis) {
|
||||
btTransform local1 = localObjectCenterOfMassTransform; // transforms the axis from the local frame into the world frame
|
||||
btVector3 zero(0,0,0);
|
||||
local1.setOrigin(zero);
|
||||
return local1 * axis;
|
||||
}
|
||||
|
||||
btTransform getTransformWorldToLocal(btTransform localObjectCenterOfMassTransform, btTransform transform) {
|
||||
return localObjectCenterOfMassTransform.inverse() * transform; // transforms the axis from the local frame into the world frame
|
||||
}
|
||||
|
||||
btTransform getTransformLocalToWorld(btTransform localObjectCenterOfMassTransform, btTransform transform) {
|
||||
return localObjectCenterOfMassTransform * transform; // transforms the axis from the local frame into the world frame
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user